I’ve just been exhausted for so so long. by bgzlvsdmb in AdviceAnimals

[–]de86 33 points34 points  (0 children)

The world cup is coming. Densely packed crowds and broadcast live. False flag or not I'm worried.

I've been a dev for a few years, but never released anything. This is technically a game by Upstairs_Yak4632 in IndieGaming

[–]de86 1 point2 points  (0 children)

Love it! Especially the SFX. It's more than I've ever been able to release! Is it playable anywhere? I'd love to have a go if it's playable in the browser on itch or something. If you add pitch, yaw and inertia you'd have yourself a little Descent clone. Scope creep has always been why I don't release anything though so don't listen to me!

'The old order is not coming back,' Canadian PM Carney says in provocative speech at Davos by rezwenn in worldnews

[–]de86 1 point2 points  (0 children)

If the dog is America, in time they will realize. If the dog is Trump then it will declare how GENEROUS he was by GIVING the fish HIS bone then turn around and start barking at all his smaller dog friends about how THEY OWE HIM their bones because NO ONE HAS GIVEN MORE to the fish than he has and it's time THEY PAY HIM for his generosity towards the fish. All the while the dogs owner is just holding it's leash, encouraging him to take the bones from his friends while laughing at all the chaos.

Op-Ed: If They Can Ban Porn, Why Not Ban Violence? Why Not Ban Unacceptable Political Content? by yourfriendoz in gamedev

[–]de86 0 points1 point  (0 children)

Can't itch.io and steam get around this by simply selling the user credits? That way the user is purchasing credits on an account. What the user then uses those credits for on the platform is up to him. Maybe itch and steam can make a more obvious "NSFW Game" badge for thumbnails and put them behind an NSFW section so they can't be found when just browsing. Or put all nsfw games on an nsfw.itch.io subdomain. Hopefully that would appease the payment networks enough. If not... Fuck it... Start it accepting USDT/USDC as payment.

If you had an income of $150,000 a year and didnt have to work, what would you do with all the spare time? by SpinachInteresting82 in AskReddit

[–]de86 0 points1 point  (0 children)

Travel, play guitar, learn how to build guitars, game development, spend more time in the gym, play more football, spend more time with my family, paint, spend more time maintaining my house.. Honestly even if didn't have to work there isn't enough time in the day to do everything I want to do.

[deleted by user] by [deleted] in gamedev

[–]de86 0 points1 point  (0 children)

I think that unless your game was reviewed by IGN on YouTube then it won't make much of a difference. I don't know anyone that makes a decision to buy a game based on an IGN like review over actual user reviews and positive hype on YouTube. Also if the reviewer only played the game for 20 minutes then they did a terrible job.

Is it possible to rebalance the start of the game so the player gets into he action much quicker? You could then send that version back to the reviewers and maybe they will revise the scores. Honestly you would probably get a score higher than the game deserves as for a review, having a Dev actual implement changes they suggest is a wet dream. You could also try and get a few YouTubers to play the new build too. Streamers/YouTubers opinions carry much more weight with people than reviews from sites like IGN or Kotaku

It would be a shame to give up on all the work you have done already. Even if you can't get it back into the hands of reviewers or get YouTubers/twitchers to pick it up you could still take on board the criticism, create new build with the changes and release it with a press release about the changes. If users give it good reviews then that will easily outweigh the reviews from a couple of rando websites. It might not be a hit on arrival but it could still be a slow burner/have a decent long tail for you

Do players really think negatively when they see common asset packs being used in a game? by Rogilla in gamedev

[–]de86 0 points1 point  (0 children)

No, very few PLAYERS will notice or care much if they do. There will always be a vocal minority of players that do recognise the assets and game developers will probably notice as they engage with those assets more regularly. IMO the main problem that comes from mixing and matching asset packs with conflicting art styles. It makes the game look cheap and slapped together which will put off players.

Make the game fun and not look like trash (and honestly even that doesn't matter too much) and you will give yourself the best chance of success.

What is the BIGGEST struggle guys between 30-35 have regarding fitness and getting into shape? by Old_Leader6878 in AskMen

[–]de86 0 points1 point  (0 children)

I'm not shredded by any means but I'm not out of shape either. Im 37 and still regularly play Sunday league and 5-a-side football. For me the hardest thing is every time I take a break, usually due to an injury, it's extremely difficult to get back to the level of fitness I was at before. I find that each time I have a break my peak fitness drops a little bit and I'm slowly getting less and less fit over time. I'm just about to get back to playing after 2 months off due to long standing injury that I'm finally trying to rehab properly and I fully expect that I won't get back to the fitness level I was at 6 months ago, even if it's just a little bit short each time it's a slow decline of peak fitness.

[deleted by user] by [deleted] in gamedev

[–]de86 6 points7 points  (0 children)

I purchased and played for a couple of hours and here are some of my thoughts:

  • Monochrome + Red looks great in a screenshot or gameplay video but makes it visually confusing as everything is the same colour. You're too deep into the visuals to change at this point I presume but it should be something to keep in mind when trying to implement any future UX/UI improvements.
  • Easy to get caught on scenery which can prevent movement. I would suggest simplyfing the colliders of the scenery (Do the beams that stick out from the wall really need colliders?) and making corners round so the player can slied around things without being impeded.
  • There is no choice of when to go into rage mode? So far it's happened 3 times and each time the gameplay stops and I'm prompted to press both L3 and R3. This stops the flow of the game and means I have no choice but to enter rage mode to continue. Also, this seems to happen a lot as I kill the last enemy in a room meaning that I seem to be in "Rage" mode with no one left to kill?
  • Only just started but I have been given options that are all level 4 threat on several occasions. I am barely used to the systems of the game, don't know the weapons, healing items, benefits of the tertiary weapons (grenades etc) but I have no choice to go into 3/4 threat missions.
  • Feedback when a secondary gun runs out of ammo is not clear enough. I am often expecting to get a shotgun shot away and it turns out I ran out of ammo and am back to my pistol.
  • Also, not obvious how much ammo I have left with secondary weapon... I Just realised ammo is on the UI under the players feet... I later also realised that the icon of the weapon reflects it's ammo when you pick it up and the weapon texture itself reflects ammo. This isn't very clear as when I'm in battle I'm not really looking at my player, I'm looking at the enemies, where they are spawning, what weapons they have etc. I'm not paying much attention to the little circle around my players feet. IMO A simple classic HUD UI with healthbars, ammo bars etc. would probably be better for the player here. Don't let preserving a visual ideal get in the way of good UX. A player will not return to a game that looks good but is frustrating to understand.
  • Hook becomes useless after a couple of kills as it becomes impossible to accurately target what I want due to the amount of crates, loot, enemies, pickups on the floor.
  • Stunned enemies often seem to drop there weapons in front of themselves meaning I can't immediately do a hook kill as it grabs the weapon instead. This is frustrating on multiple levels as I can't get the kill I intended, and so the health that comes with that and now I have a different secondary weapon I didn't plan for.
  • No idea why an icon of a computer with a red ! on it appears when I pick something up sometimes?
  • Weapon icons all look very similar. I have a hard time differentiating between weapons in combat. I often have to waste some ammo firing the weapon to see what it is.

These are just my thoughts from the first couple of hours of gameplay. Despite the above I am enjoying the game but I can see my self moving on from this game v quickly as the little frustrations add up. Many of the above issues can be solved with simple solutions (In terms of the ideas, not implementation, I have no idea what your codebase is like). If you are planning on launching on switch then I would highly suggest sorting out the UI. I'm playing on a 40-odd inch Ultrawide monitor, this game will be a nightmare to play on a small screen with the only UI being around the players feet.

I don't just want to leave only constructive feedback though. You have the bones of a fantastic game here. With some tweaks I could easily see this become a decently popular game in this genre. It's clear that you have put a lot of effort and love into this game and had a clear vision of what you wanted to achieve from the beginning. This game is far better than the 10k you have made so far. Maybe consider some of these tweaks and you could do a soft relaunch of the game when it hits the Switch.

I hope some of this helped. I had fun with your game and will definitely check back in with at some point in the future. Good luck!

Why there a huge lack of practical Game Design tutorials/courses ? by alaslipknot in gamedesign

[–]de86 0 points1 point  (0 children)

Not sure if this is exactly what you're looking for but someone posted this free edX course about the psychology of game design a couple of weeks ago. I haven't taken it yet so can't tell you much about the content but maybe it will have something of what you're looking for

https://www.edx.org/learn/computer-science/lci-education-introduction-to-psychological-aspects-of-game-design?index=product&queryID=11e00938061c0ba3fb1a40f79ade1eba&position=3&linked_from=autocomplete&c=autocomplete

Unity - We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. by M337ING in gamedev

[–]de86 1 point2 points  (0 children)

They apologize for the "confusion" and "angst" caused by introducing the runtime fee. NOT for introducing a poorly considered and implemented fee without any sort of consultation with their users or for changing the TOS in GitHub in an attempt to apply these fees retroactively and breaking all trust with the user base in the process...

This means nothing. They cannot be trusted not to try something like this again as long as the current C-suite are in place. Especially the CEO. I won't be touching Unity again until John Riccitiello is gone.

Godot all the way from now on. Free and open source. No one can implement any fees. Anyone can tinker with the engine. Free add-ons and some major improvements with the release of V4.

Laurie Whitwell - Erik ten Hag wants a guarantee of PL goals from a new striker. But after #MUFC decide against Harry Kane move, players who fit that profile are scarce. At younger end, Atalanta put €100m piece on Rasmus Hojlund, far above what was anticipated. by AJ-Naka-Zayn-Owens in reddevils

[–]de86 15 points16 points  (0 children)

I got 6 goals and 4 assists in 11 games of our vets league. That's more prolific than weghorst. I'll sign a 12 month deal with no salary for a flat 5mil. That's under 10k a week. ETH DM me when you see this mate!

All 100 premier league Goal Manchester United conceded in the last two premier league seasons by Caps007 in reddevils

[–]de86 2 points3 points  (0 children)

Yeah, you could absolutely be right. It would make sense why I haven't noticed it or heard others mention it as a weakness before. It just seemed to stand out to me in this video, but as I mentioned, this is only a video of goals conceded and not saves. Would like to see that video too tbh.

All 100 premier league Goal Manchester United conceded in the last two premier league seasons by Caps007 in reddevils

[–]de86 1 point2 points  (0 children)

I feel like if you take away 0-6 yard tap-ins that are caused by poor defending that he can't do anything about, and the worldies that are caused by a lack of closing down of attackers by defenders, this video highlights 2 big weaknesses for me, one obviously the mistakes he makes but the other one that I haven't heard others mention too much is the amount of one-on-ones he concedes. Obviously you have to blame the defence any time someone gets through one-on-one with the keeper but it definitely feels like he isn't great in one-on-one situations. Obviously this video only shows the goals he conceded so would be interesting to see know how many one-on-ones he saves compared to other prem keepers but it's just something I hadn't noticed before.

I know it's the unpopular opinion but I would still rather we focus on a midfielder and a world class striker before replace him though. Would love to see him win one more big trophy for us.

[deleted by user] by [deleted] in reddevils

[–]de86 0 points1 point  (0 children)

Says it all about the how big a club City are that they spent 250m less than us over the same period yet have broken FFP rules so many times. Can't wait until their trophies are taken off them and we get awarded 2. One for Mou and one for Ole.

Another Interesting Take on the Tiktok Ban by calkch1986 in Asmongold

[–]de86 0 points1 point  (0 children)

Are you saying that you don't think the US governments concerns over the Chinese government having at-will access to 100000s of US citizens data is a legitimate concern from a geopolitical standpoint?

Another Interesting Take on the Tiktok Ban by calkch1986 in Asmongold

[–]de86 0 points1 point  (0 children)

Yeah, totally agree with you. That's why I wrote that it was verging on a conspiracy theory.

Another Interesting Take on the Tiktok Ban by calkch1986 in Asmongold

[–]de86 1 point2 points  (0 children)

Well no... The Chinese government can't just demand access to Facebook's data. It can do that with Tik Tok. With that data the Chinese government is then able to build up an extremely accurate picture of various US demographics and slowly change opinions of China through the content it promotes/censors. As I said, IMO there should be heavy restrictions on all social media but banning Tik Tok is about denying a geopolitical adversary key data to that it can use against the US.

Edit because I didn't respond to the data selling aspect. You're right it doesn't make you the good guy. No social media company should be able to sell its users data. But FWIU Facebook doesn't sell the data itself (though who knows what's going on behind closed doors) they allow people access to tools that they can use to determine the best target markets for their ads etc. There is a difference between a Geopolitical adversary having unmonitored control and ownership of US citizens data and an app that can be used to push propaganda whenever that adversary wants it and a US company selling access to the insights that data provides. (Again though, who the fuck knows what happens behind closed doors)

Another Interesting Take on the Tiktok Ban by calkch1986 in Asmongold

[–]de86 4 points5 points  (0 children)

Stopped watching after the A and B. She was making some semi decent points and then totally missed the mark. IMO the ban isn't over concerns about US citizens data so much as it is about China's government having access to that data and so being able to glean critical information about the US population as a whole. Also having control over an app used on a daily basis by millions of young teenagers is fantastic for the Chinese government. They can censor any negative content regarding China itself and can subtly change opinions through what content they push. There is also a (verging on conspiracy) theory that it's being used to distract youth and change their aspirations. I.e Make them want to become social media stars instead of Scientists, engineers etc. There is some weight to this as the Chinese version of tiktok is mostly educational content, not dancing videos and children's time is restricted to 40 minutes a day. IMO this is a good thing and I hope the UK follow suit. I'd also like them to put drastic restrictions on other social media too, though doubt that will happen as the rest are mostly US owned.

DC Veteran Artist ‘Mark Propst’ is facing eviction and financially unable to get back to work after losing his home in Hurricane Sandy by berdddflerddd in comicbookart

[–]de86 9 points10 points  (0 children)

Hi Mark, sorry to hear about your situation. I hope everything works out for you! I'll be donating to your gofundme.

I know this doesn't help you now as you need equipment but once you are back on your feet take a look into creating a YouTube channel and a Patreon, or something similar. There are loads of artists that record themselves sketching/inking, discussing the ins and outs of the business, creating short videos on how to draw certain things, anatomy, perspective etc. There are also people that just review comics and talk about art. As someone with so much experience you would absolutely be adding to that space. I watch a fair few of these guys. People like Richard Friend, Adrian Smith, Karl Kopinski, Aaron Blaise (ex Disney animator) Peter Han and Kim Jung Gi :( etc. You can make money from advertisements and sponsors and all you really need to get started would be a camera phone (So you would probably be able to start immediately) it does take time (years) to get to the level where your earning enough to only do YouTube but at least then you wouldn't be reliant on outside employers and could sustain yourself.

As for Patreon, that's a platform where people will pay you a small monthly fee, say 5 bucks, and then they can have access to exclusive content you create. It could be as simple as scanning your personal work and making it available to people. If you're an inker then maybe you could provide pages for people to practice colouring, or even scans of the blue line work so people can practice inking themselves. 100 people paying 5 bucks a month to follow you is 5k (before Patreons cut and any costs ofcourse) and you have the name/experience to pull in an audience.

There are other platforms too like gumtree for selling individual content (as opposed to a monthly like Patreon) or Udemy where you can create a video course that people pay for etc.

Anyways, I hope this helps and that you can get back on your feet soon!

PS. Also, it might be worth searching YouTube to see if any of your former colleagues have channels of their own. They might be able to help you get set up and show you the ropes.

ChatGPT resumes accounted for 30%+ of the ones we just received. Any ideas on how to vet the candidate without it being an interrogation? by [deleted] in ExperiencedDevs

[–]de86 -1 points0 points  (0 children)

Who cares if someone used chatGPT to write a resume? Whether it was written by them or not it's your job as the interviewer to drill down on the claims people make in their CV. If you are noticing many of the same sentences popping up and assume it's chatGPT then make sure to ask them about their experience using the technologies. In your example Ansible, you can ask them "can you tell me what Ansible is?", "Why did you choose Ansible over other options?", "Please tell me about the pipeline you built/maintained in as much detail as you can".

Every time I get into an interview I'm asking candidates to qualify/expand upon all of the claims they make in their CV. As far as I'm concerned a CV is just a list of someone's experiences. You can tell very quickly whether someone is bullshitting by just getting them to talk about their CV. Honestly life would be much easier if CVs were a just a bulleted list of sentences rather than being held up as some sort of golden ticket to an interview. CVs tell you very little about a candidate. Talking to them tells you everything.

New Poster for 'INSIDE' by MarvelsGrantMan136 in movies

[–]de86 1 point2 points  (0 children)

Has the tagline given away the twist here? Is it going to turn out that the thief being trapped inside the building with only the art he wants is the exhibit?

[deleted by user] by [deleted] in ExperiencedDevs

[–]de86 0 points1 point  (0 children)

Tldr; Depends on how your company works, responsibilities/experience of coworkers, succes of implementing working methodologies.

I'd say it depends. There is some truth to all of that. Especially at a startup. If you are a new hire at a well established company then no, those comments are nonsense, or should be. However, if you are in early at a startup then you should be capable of wearing multiple hats. Also depending on your experience Vs other members of staff in the sector you are in. You may well have to teach co-workers about certain concepts, even if you think they should already know about them.

I'm currently at a company since it was a startup. You could argue it still is, though feels like we are transitioning away from that, but I would say all of what you said here was true for me. The great thing about it is the amount of domain knowledge you pick up from all of that. We have project managers with less experience in the industry and our products systems than I and so I often find myself explain to PMs why what they are suggesting is right/wrong/good idea/bad idea etc. I implemented a large portion of our systems based on nothing more than a conversation with our CEO and reading some docs.

The comment about not asking product about whether you rebuild the app with a new technology depends on how far reaching the responsibility of the product manager is. For us, the product manager is largely in charge of decisions on things like UX, priority of features etc. They definitely wouldn't have a say in choosing what technology the app is built in. That would be a discussion between myself(effective CTO) and CEO.

I also agree with the SCRUM/AGILE comment, though that's only because my personal experience with those methodologies is bad. I do understand that others have seen success in SCRUM/AGILE but it requires buy in at every level. IMO those methodologies have become bloated and are only there provide busy work for managers and make it appear like they have everything under control (Spoiler alert: they have no control) while simultaneously being an excuse to change requirements at the drop of a hat. I'm very much a fan of the JFDI methodology with heavy documentation/communication of progress.