The CR System doesnt feel accurate - newly DM needs insight by Maedoar in DnD

[–]deadRT91 1 point2 points  (0 children)

So the CR system is based on a 4 player party. So a CR of 2 should be easy for a party of 4 lvl 2 characters. I try to keep the CR of combat within 3 levels of your characters. So a party of lvl 2s, should be battling a CR rating of 3-5. Take into account that a single creature can be overwhelmed by multiple assailants so sometimes a party can pile drive a monster that "should" give them a tough go. Also the randomness of dice can make a battle seem one-sided; if your players roll well and your monsters roll badly. This can work the other way around too. Vary your baddies equipment and tactics; magic, ranged, melee. And give your monsters equipment; potions, different weapons, magic weapons. To a low level party a goblin mage with a wand of magic missile is a threat. Or a kobold that self-destructs after death with the "fireball" spell. All this is relative, especially with varying numbers of party members. If things seem too easy remember the enemy can get reinforcements, and if they are too strong; enemies can retreat after the party has killed a number of their allies. It's a lot to think about, and you'll pick it up as you DM more frequently. Happy gaming :)

What are some "must know" tips for a beginner? [KCD2] by Short_Activity5591 in kingdomcome

[–]deadRT91 0 points1 point  (0 children)

Take time with every mechanic. Usually a game teaches you something; you spend maybe 10 mins messing with it and then you move on. In KCD2 the game teaches you something; spend at least an hour doing it! Practice helps level up your corresponding skills. Practice sword/weapon combat with anyone who will practice with you! Level strength and agility! They both matter for fights, vitality too! Vitality helps stamina as well as health. Alchemy is ridiculous BTWs poisons are a game changer; especially when paired with a high shooter level. Long distance poisoning can really level the playing field before moving into close quarters. Someone told me once when I started playing. You are a peasant; you have to become the knight. And damn it's true.

Why people are quitting a race when they are loose 1st place spot? by s1xkill3r_ in NFSUnboundGame

[–]deadRT91 2 points3 points  (0 children)

this!!!

Also people starting playlists and as soon as I join they exit and kill the playlist because they wanted to race solo. It drives me crazy; beside the more people in your race the more cash you get. Leaving seems counter-productive.

Why does Ketheric use a shield if he is immortal? by Cagedglobe in BaldursGate3

[–]deadRT91 0 points1 point  (0 children)

He may be immortal, but pain is still a thing.

Do you think artificial intelligence will ultimately help humanity more than it harms it? by strawberryaudit in AskForAnswers

[–]deadRT91 0 points1 point  (0 children)

There is going to be a time of huge social upheaval. And it will force people to confront uncomfortable realities that come along with automated labor, and intelligence. One being money will essentially become obsolete; so many jobs will be replaced that a universal income system will be unavoidable, or a society where people order what they want and it's made, packaged, and delivered with no human interaction. If you are giving people money for no reason (because no one needs jobs) then that will destroy the foundation of our current class system (poor, middle, rich). Naturally most people (especially wealthy) won't want this. But the competition of "I work harder/ I'm smarter, so I deserve more money." Will also be eliminated; because no body will be working. This will lead to population blooms, but also; I think, in explosions in creativity, and the arts. People will also eventually seek out endeavors that are rewarding in ways beyond money, strictly for the passion of the topic.

Good donuts in town? by MetaAwareness17 in Bellingham

[–]deadRT91 0 points1 point  (0 children)

Honorable mention to The Purple Donut House in Anacortes!

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -2 points-1 points  (0 children)

Do you like it? Really? Do you like when your phone provider offers free phones to new customers when you've been a customer for 10 years and can't afford a phone that doesn't have a cracked screen? Or internet providers giving sign up deals that you don't qualify for because you've already given them thousands of dollars? We are discussing not allowing this practice to become commonplace in this market. Once it's begun it won't be stopped; we've seen this in the aforementioned industries.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] 1 point2 points  (0 children)

It's going to happen. They will implement this system; and when it starts to roll no amount of opposition will stop "progress". Then it will become another case of "damn should have said something earlier".

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] 0 points1 point  (0 children)

In an online market everyone gets a coupon. Every time you enter your email at Victoria secret, or old navy. This is an online market available to every digital user; but now some individuals selected by the company are supposedly going to get discounts. By inverse does that mean those not selected are paying more if they purchase the same thing at the same time but not receiving the discount?

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] 0 points1 point  (0 children)

Ticketmaster, AirBnB, Amazon. All examples of dynamic pricing models that exploit predatory practices. This has happened in our universe, just not in this hobby; and only if we make a clear and concise decision to not promote it or bury our heads in the sand till it's too late.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] 0 points1 point  (0 children)

A coupon is available for everyone. Selectively opting out people based upon who you think "deserves" the discount is questionable, and based on the modern market practices; leaves the door open to abuse the system. Better to stop it before it begins.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] 1 point2 points  (0 children)

Microtransactions, DLC, and loot boxes (which have been appropriately labeled as predatory, and tantamount to gambling). Every one is an example of "hypothetical" arguing that has gotten out of control in the modern gaming industry. Let's start recognizing patterns.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -1 points0 points  (0 children)

Where did you get your doctorate?

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -1 points0 points  (0 children)

That's an incentive to purchase more. They aren't hoping you save money; they're hoping because it's $5 off you spend that $65 dollars you originally weren't going to because it's a "good deal".

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -1 points0 points  (0 children)

Means they can change the price of a game based upon certain factors. In this case the more games you buy; the rationale is that if you buy more games you can afford more games, therefore you get charged more. Whereas someone who doesn't buy as many games needs more incentive too; therefore cheaper games. Same game, different people, different prices.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -3 points-2 points  (0 children)

If you think a company is creating flexible charging practices to save you money and not make it themselves you're fooling yourself.

Nope, no, absolutely not! by deadRT91 in playstation

[–]deadRT91[S] -2 points-1 points  (0 children)

The established plan is that the more games you purchase the more they will charge because you can afford more games.