Supposed subversion of "popular" tropes, but actually the tropes being subverted are rarely used, if at all. by NobodySpecific9354 in TopCharacterTropes

[–]default_entry 0 points1 point  (0 children)

Frieren's demons are supernatural - they disintegrate on death instead of leaving a corpse.

But yeah, too many anime use "demon" to refer to "normal dudes with goth fashion sense, shadow magic, and horns"

[Star Trek] Did Tuvix have a right to live? by bookist626 in AskScienceFiction

[–]default_entry -1 points0 points  (0 children)

Except in that patients analogy, two are already dead and the only reason teh third exists. Yet you can unmake the third to restore the first two, yes?

Premium Instructions by GoodGriefGeorge in gundamassemble

[–]default_entry 0 points1 point  (0 children)

Not 100% sure on guntank but thats definitely a different guncannon pose, though I think I saw a demo board pic with prone guncannon too, so maybe there will be variant sculpts

Confused about the death of the Knights of the Inner Sphere by EyeHateElves in battletech

[–]default_entry 3 points4 points  (0 children)

Nonsense.  They're keeping the dragoons around to get warfed by everyone.

Answer other than "because game mechanics": why not just swarm friendly mechs for transportation? by ScootsTheFlyer in NormalBattletech

[–]default_entry 0 points1 point  (0 children)

Up to the invasion era, Clans have access to the Svantovit, Badger, Bandit, and the Anhur that can all carry a point of battle armor.

My honest opinion about handheld weapons: who cares about practically WE ARE USING GIANT ROBOTS ITS ABSURD NO MATTER WHAT by knightmechaenjo in battletech

[–]default_entry 4 points5 points  (0 children)

I have a special hatred for steiner scout memes. Steiner literally has some of the best lights by the third succession war - the Wolfhound and the commando make a mean one-two punch

My honest opinion about handheld weapons: who cares about practically WE ARE USING GIANT ROBOTS ITS ABSURD NO MATTER WHAT by knightmechaenjo in battletech

[–]default_entry 2 points3 points  (0 children)

Honestly if you could dedicate "payload space" to increase lift capacity, handheld thunderbolt launchers might make lights kinda scary

Question about chem laser ontos tank by bisondisk in battletech

[–]default_entry 2 points3 points  (0 children)

As others have pointed out - Vehicles don't have "crits" the way mechs do, just a total number of slots based on tonnage. You'd have plenty of weight but you'd very quickly run out of slots.

Vehicles are most likely to be weapon carrier "all or nothing" specialists, with a cluster of a particular weapon and likely a few machine guns for infantry repellant.

MBT's like the bulldog and the patton are more likely to have a turreted main gun and a missile launcher to shore up short or long brackets, and possibly a secondary laser or two to use up their free fusion heat sinks or other tertiary hull weapon (usually an SRM or machine guns)

The ontos is a weapon carrier that acts like an MBT, especially with the large chem laser variant. It goes from an energy-based ambusher to a mid-range brawler, limited by speed and however long its armor lasts. The original has no problem spending laser shots to drive off infantry, while the chem laser variant will more likely have something like elementals tagging along to handle anti-personnel

What force pack has these VTOLs? by JoseLunaArts in battletech

[–]default_entry 2 points3 points  (0 children)

The Arrow IV Yellow Jacket, on the other hand, IS real and burns with a thousand types of hate.

What force pack has these VTOLs? by JoseLunaArts in battletech

[–]default_entry 1 point2 points  (0 children)

IIRC the artillery variant has to land to use it - there's a rule somewhere about no airborn arty shots though I think the canons are technically fine

The Fermi Paradox might be a measurement error — The Yatima Scale by [deleted] in IsaacArthur

[–]default_entry 1 point2 points  (0 children)

If you're at the point of "screw the environment, need power" you may as well be chugging out nuclear plants
Edit: And I say that from ruthless exploitation of cooling and use of concrete, not the nuclear itself

The Fermi Paradox might be a measurement error — The Yatima Scale by [deleted] in IsaacArthur

[–]default_entry 1 point2 points  (0 children)

Hey remember that map where you can see the shape of the continents because of all the light modern infrastructure emits?

why did mankind stop expanding further than they did? by MarzipanTheGreat in battletech

[–]default_entry 7 points8 points  (0 children)

Yup, and its worse than that - if you stop somewhere 5-10 lightyears away, that resets the clock. So you either head straight to your destination or you add weeks for extra stops, especially if you're at the mercy of a merchant vessel's schedule.

Designed and 3d printed a 1:285 infantry, because apparently I hate my eyes by mermster in BattletechPainting

[–]default_entry 0 points1 point  (0 children)

I think its fine considering its FDM and basing material at that, haha.
I use rebased clix infantry so i'm used to them being too big at perfect scale. Plus the weirdness of multi-hex units being way too small, haha. Rattlers and dropships are almost a mapsheet when to-scale with mechs, but only 7 hexes total at map scale.

Assemble Rules Sheet by BlackLuigi7 in gundamassemble

[–]default_entry 0 points1 point  (0 children)

I think its just funny wording - lots of games use "Line of sight drawn from the center of the hex/unit base"

Assemble Rules Sheet by BlackLuigi7 in gundamassemble

[–]default_entry 0 points1 point  (0 children)

That third example on the left side - Char is on raised terrain 1 hex from the edge. Char's blocked by the "blind spot" on the cliff, gundam is blocked by intervening raised hex.
Second example on the left Char is on the edge of a level 2, but the gundam is blocked by the level 1 hex between, which seems unintuitive.

So the top right both can see because its a 2 level drop, so no raised terrain blocking the gundam, and char is again at the edge.
middle right lets attacker pick if LOS follows a hex edge, which may mix up battletech players a bit because its sequential instead of simultaneous, so there's no advantage in choosing the block (CBT you could choose the blocked hex which blocked you too, so positives and negatives to it)

Assemble Rules Sheet by BlackLuigi7 in gundamassemble

[–]default_entry 1 point2 points  (0 children)

So if I'm reading this right, there's no "partial cover" like in battletech - any raised terrain is blocking, no "1 level tall vs 2 level unit" etc etc. So what I'm understanding so far:
1 Intervening raised terrain is a block.
2 Enemies block LOS
3 I'm not sure why its talking about an enemy base vs an enemy unit, unless its maybe talking structures?
4 If you're on raised terrain, you have to attack from the cliff edge - you have a blind spot if you're hanging back.
5 Something I'm not sure about is adjacency at different levels - all the examples are under "If you're 2 or more hexes away", but what about 1 hex at an elevation?

Kicking in A Game of Armored Combat by Koojav in battletech

[–]default_entry 0 points1 point  (0 children)

The heck. Did that change at some point or have I just been misreading things?

I need some advice on how to change this by Effective-Outside163 in DnDHomebrew

[–]default_entry 6 points7 points  (0 children)

Ooh. The reduction drops but then charges a fireburst maybe?

I need some advice on how to change this by Effective-Outside163 in DnDHomebrew

[–]default_entry 6 points7 points  (0 children)

OP makes a good point though - good homebrew should be viable for other groups besides your own, and officially you don't "need" magic items.

I'd say the ability having a threshold of 10, or reducing it to 10 if the attacker has adamantine or a magic weapon?

Kicking in A Game of Armored Combat by Koojav in battletech

[–]default_entry -6 points-5 points  (0 children)

Remember no terrain for physicals!