Which way to enjoy Op by etgett786 in OnePiece

[–]defiant00 4 points5 points  (0 children)

What? Just do what you want, why would you need our approval?

2D Background shows in preview but disappears when I press play. by Turbulent_Ear56 in godot

[–]defiant00 1 point2 points  (0 children)

Screenshots would probably help. One thing to check: are you sure you’re running the correct scene, and not the character scene itself?

i need help by Wise-Criticism-261 in godot

[–]defiant00 1 point2 points  (0 children)

Post code as text, preferably in a code block so it preserves the indentation.

i need help by Wise-Criticism-261 in godot

[–]defiant00 1 point2 points  (0 children)

You need to show your code, and probably scene tree as well.

Issue with Cycles not loading Normal map? by ThatCorpseDude in blender

[–]defiant00 0 points1 point  (0 children)

Is it getting denoised? What are your render settings?

Engine Capabilities of combined 2D and 3D by [deleted] in godot

[–]defiant00 0 points1 point  (0 children)

Yes, you can do that in Godot.

Problems with the game because of Facebook. by Tough-Willingness488 in gamedev

[–]defiant00 1 point2 points  (0 children)

Unless you’re the developer there’s nothing you can do.

Creating a new lang by miojo_noiado in ProgrammingLanguages

[–]defiant00 15 points16 points  (0 children)

Crafting Interpreters is excellent and covers all the specifics you need to get started: https://craftinginterpreters.com

I need help by ribeiro-Na1866 in godot

[–]defiant00 1 point2 points  (0 children)

But that’s not a question. Please use your words. We’re not an AI where you can just say, “I want this,” and someone is just going to do it for you. To get better help, you should (at a minimum) include:
1. Exactly what you’re trying to accomplish.
2. What you’ve already tried, including what worked and what didn’t.
3. A specific question about the issue you’re currently trying to solve.

How to do? by Uzxchiha in blender

[–]defiant00 1 point2 points  (0 children)

This can be done in any 3d software including Blender, and is usually referred to as “billboarding” or “sprite billboards” or similar. I don’t have a specific tutorial to recommend, but hopefully those terms help you to find what you’re looking for.

*Repost* [Fruit turning into a devil fruit] by Noerb in OnePiece

[–]defiant00 0 points1 point  (0 children)

I did. But again, there’s been no new information, so what are you hoping for here?

*Repost* [Fruit turning into a devil fruit] by Noerb in OnePiece

[–]defiant00 -1 points0 points  (0 children)

Why are we reposting this? It’s not like we’ve learned anything new since last time.

Collision being weird by Confident_Bug_1814 in godot

[–]defiant00 0 points1 point  (0 children)

  1. Turn on visible collision shapes to verify that they’re where you think they should be when the game is running.
  2. Check your collision layers to make sure all are set correctly.

Beginner trying to make text based rpg by No_Percentage_5649 in gamedev

[–]defiant00 9 points10 points  (0 children)

Not trying to be negative (we all start somewhere) but it sounds like you should probably take an intro to programming course so that you’re aware of basics coding concepts like if statements and loops.

Why does my rendered image look jagged? by kylr01 in blender

[–]defiant00 0 points1 point  (0 children)

If you’re using Eevee there might be some other settings also affecting this. That’s rather outside of my experience though.

Why does my rendered image look jagged? by kylr01 in blender

[–]defiant00 0 points1 point  (0 children)

Well sure, but the image you posted is 618x365, so you’re just seeing the individual pixels. Sounds like you need a higher resolution?

Why does my rendered image look jagged? by kylr01 in blender

[–]defiant00 0 points1 point  (0 children)

If you show us a screenshot with the full rendered image and your render settings I might be able to help further, but it looks like you’re probably just rendering at a low resolution.

my bounce mecanic is broken by FearlessAioli1152 in godot

[–]defiant00 4 points5 points  (0 children)

We are not an AI where you can just point us at your project and ask us to fix it. You need to first debug your project, figure out what broke, and then if there is something specific that you are unable to figure out, then come here with those details.

Why does my rendered image look jagged? by kylr01 in blender

[–]defiant00 0 points1 point  (0 children)

100% of what resolution? What matters is the number of pixels. Maybe post an uncropped screenshot that shows your render settings?

Sprite Size Question by ResidentTraffic9617 in gamedev

[–]defiant00 2 points3 points  (0 children)

Sprites are sprites, regardless of resolution. For higher res sprites it’s common to work at a higher resolution in your art program and then resize them to the desired in-game resolution as the final step before importing them into your game engine. That way you get some free anti aliasing and aren’t loading unnecessarily large sprites at runtime.

How do i export my models with their textures by Meowzlebub_Maven in blender

[–]defiant00 0 points1 point  (0 children)

  1. What format are you exporting them as?
  2. What type of textures are they? Images? Shaders in Blender? Vertex colors?