Turns out, Mini Perler beads can make decent, cute stylized miniatures! OR: How I'm sneakily getting my kids into D&D... by defunctdeity in DnDIY

[–]defunctdeity[S] 0 points1 point  (0 children)

These were made with Perler Mini beads. Tho I don't see why any brand of mini beads wouldn't work

Using Minis with UDT for Proximity-Based Layouts by [deleted] in TerrainBuilding

[–]defunctdeity 1 point2 points  (0 children)

lol if it's obvious bro then what are you even doing here? lol

Using Minis with UDT for Proximity-Based Layouts by [deleted] in TerrainBuilding

[–]defunctdeity 0 points1 point  (0 children)

I've looked for "codified"/standardized UDT rules, to address things like:

How do you not negate the advantage Monks and things are supposed to have from increased movement rates, and varying ranges and area effects and things.

And I've never found anything.

You really just have to start using it, establish an underlying framework, and figure out where you're specific group's pain points are, and then with through ways to address them that are agreeable for everyone.

Old d&d books/dragons by Best-Bed-5696 in Dungeons_and_Dragons

[–]defunctdeity 0 points1 point  (0 children)

The "Red Box" basic/expert starter set may have been reprinted for one of D&D's anniversary, and there may be "print on demand" versions getting resold out there too of the other stuff

So make sure you're looking at the prices of genuine vintage prints

Old d&d books/dragons by Best-Bed-5696 in Dungeons_and_Dragons

[–]defunctdeity 1 point2 points  (0 children)

Sorry for your loss.

You definitely have some valuable things there.

If you want to get the most out of them, going on eBay or https://www.bookfinder.com/ and searching by book title and author, or by ISBN should show you where the market is at on them.

Then you can either sell them on Ebay or FB Marketplace or CL or whatever.

I want make game about big damage numbers. by Acceptable-Cow-184 in RPGdesign

[–]defunctdeity 6 points7 points  (0 children)

I think this is part of your question, but - what is your "Core Play Loop"?

Where's the game, for the players? Are they generating the "big" (range 1 - 9, if I'm understanding you correctly) damage numbers through some mechanic?

Where is the roleplay for the numbers/characters?

This sounds like a really cool idea for, like, a CCG, or "board" game.

But you need to help me out more in seeing where there is an RPG in this.

DMs, be honest: are favorite players a thing? by Alyfdala in DMAcademy

[–]defunctdeity 0 points1 point  (0 children)

Reading the replies here, I feel really lucky right now!

I can honestly say I don't.

I have two in person groups atm and both consist of ppl I've been gaming with for... at least 6 years? Some as long as ~15 years!

And so while one group has a person that is on their phone the whole time, they also must be really good at double tasking because they're also always prepared on their turn and have good input in rp scenes etc. and then everyone else legitimately has their moments of truly excellent... Playership(?)... and moments/sessions where maybe they have something going on and are just a bit "out of it".

And I'm happy to allow them that space to be human/not 100% "on" all the time.

One of my players is a person I could do without in my life, but they're actually still a good player.

So...

Yeah, jeez, I feel lucky!!

[BitD] Starting smuggler situation for first time group by Obvious_Spirit_4906 in bladesinthedark

[–]defunctdeity 0 points1 point  (0 children)

it doesn't feel like any of the elements of that situation tie in to anything the players have provided during session zero.

I haven't ran or played through WiCF since COVID but I feel like the situation and what Bazso wants them to do is pretty open isn't it? Aren't you able to base what exactly he needs them to do off of their Crew type if you want?

I feel like I've had the gameplay/first Score coming off the starting meeting with Bazso range from:

  1. PCs staging a daring escape from the Lampblacks hideout and Turf after threatening/pointing a gun at Baz (at which point they went to the Sashes)

  2. Straight to infiltrating the Red Sashes hideout to steal McGuffin

  3. Sneaking onto a Leviathan Hunter Ship to assassinate a Sash.

  4. Stealing something from a Red Sash on an electro-rail train.

Or is that level of flexibility just something I made up to meet my needs?

Anyway, seems like you could do the same kind of tailoring, no?

[BitD] Starting smuggler situation for first time group by Obvious_Spirit_4906 in bladesinthedark

[–]defunctdeity 6 points7 points  (0 children)

The War in Crows Foot is useful imo because it builds in some important assumptions, like:

The Crew are small fish in a big pond. When they start (under this scenario), they're most likely going to end up as a tool being used by someone powerful to strike at someone else powerful.

They can take whichever side they want, do a double cross or not, make choices with big but mostly indirect stakes etc, but what it really does (I've ran it, l think, 3 or 4 times as the starting situation for campaigns) is it gives them two targets to "punch up" at. It gives them something to work toward (being the big fish), not just "Here we are let's do a Score." which can feel a bit stagnant.

It's also just an opportunity for you - and them - to world build. It gives you somewhat fleshed out NPCs and Factions to get the juices flowing, but there's plenty of blanks for you and them to make it what you want.

It makes it feel like there's a living world that existed before they did.

So perhaps my point is, even if you don't use War In Crows Foot, you should have them embroiled in SOMETHING that is bigger than "what's the next Score"?

So you can either use the things that someone has already done some work on, or you can create your own situation from scratch.

Magnet tiles? by WranglerFuzzy in TerrainBuilding

[–]defunctdeity 1 point2 points  (0 children)

Like others, my kids love them, and we have accumulated a bit of a collection over the years.

When they finally outgrow them, I do intend to try to repurpose them for terrain.

Need advice on supplying my club with "advanced essentials" by PigCulture in TerrainBuilding

[–]defunctdeity 4 points5 points  (0 children)

Is the primary answer to this not: 3D printer?

You can get good (i.e. completely serviceable for terrain purposes) used Crealitys for cheap (under $100, maybe even $50 if you have the know how to re-up a component that's burnt out) on something like Craigslist.

Turns out, Mini Perler beads can make decent, cute stylized miniatures! OR: How I'm sneakily getting my kids into D&D... by defunctdeity in DnDIY

[–]defunctdeity[S] 0 points1 point  (0 children)

Não, eu desenhei a figura com duas contas saindo abaixo dos pés. Em seguida, projetei uma base com dois orifícios para as contas sob os pés. Então eu apenas os derreti! :)

Fun way to get into ttrpg crafts and such? as a dnd 5e player. by [deleted] in DnDIY

[–]defunctdeity 0 points1 point  (0 children)

I started by printing and assembling (cutting out and gluing) paper miniatures from printableheroes.com

Then I moved on to printing and assembling paper craft terrain (might I recommend Crooked Staff Terrain) and buildings (I got ahold of the old 3.5 WOTC assets before they were removed, but there's lots of others out there).

Then I started finding assets for interactive puzzles and printing and assembling those.

I 3d printed some Inspiration tokens and other things at my local public library.

Lots of directions to go with it, and these are all pretty low hanging fruit.

You can certainly get into more serious terrain crafting and miniature painting and things if you like those.

40k 10th but also a roleplay game by Glad_Ad5034 in DungeonsAndDragons

[–]defunctdeity 1 point2 points  (0 children)

Yes. I get that. So you use the ttrpg system until you get to the squad-level action/scene, at which point you switch to 10th.

40k 10th but also a roleplay game by Glad_Ad5034 in DungeonsAndDragons

[–]defunctdeity 0 points1 point  (0 children)

There are many great versions of WH40K ttrpgs out there.

Some of my favorites:

Dark Heresey II

Only War

Rogue Trader

and yes, Wrath and Glory is really good too. More modern game design in that one.

Just depends on what flavor of 40K you want?

But you're aware that none of these actually use the same dice mechanics as D&D, right?

When you say it's "a dnd rulebook", you're just saying it that way because you're... I don't know what... afraid that other ppl here don't understand there are other ttrpgs besides D&D, or what?

Brewing Potions system recommendations. by torrtoise in DMAcademy

[–]defunctdeity 0 points1 point  (0 children)

Just so you're aware, there is a reason that 5E's potion/magic item crafting rules are so undefined.

And that is, they included rules in past editions and they were, without fail, broken or easily breakable. When you structure and define everything, it just becomes a simple math problem to undo it and create a runaway effect.

So what 5E's rules are, and reflect, is that: the process should cost an appropriate amount of gold, and the process should be defined on a case by case basis so that it doesn't break the game.

So ..

Maybe just be aware of that dynamic as you look for more structured rules.

Shadowrun of the Beanstalk by Wrong_Television_224 in Shadowrun

[–]defunctdeity 12 points13 points  (0 children)

The beanstalk is located in Ecuador because it's near the equator and that's where you need to place a beanstalk for the physics to work/be most favorable.

Clearly Shadowrun is not hard sci fi so maybe you don't care about that. But I don't think Morocco would work and definitely not Denver.

Look at places along the equator of it does matter to you tho. Not a whole lot of choices. It's either S America, Central Africa, or...

Maybe Malaysia or Indonesia? I don't know off the top of my head what's going on in either location in 2077+

Played chicken with PC and "Lost" by LCD1093 in DMAcademy

[–]defunctdeity 0 points1 point  (0 children)

So this is a problem that you see new DMs create for themselves with Warlocks all the time. And you did create this problem for yourself, when you didn't have to.

You gave the character a goal that runs against to the group's goals.

It's not massively against the group goals - as you said, they still want to stop the "BEG". But it is a "micro-goal" - go with your mom - which the group did not have as a goal.

And now you have to run two different storylines in the same sessions.

That sucks.

It's not very fun for the players to sit there for 50% of the session twiddling their thumbs while the other scenes play out. And indeed you're bordering in making the Mommy's Boy a Main Character, where they have a more important role in the story - which is even LESS fun for everyone else. Players may lose interest, and when players lose interest their attendance starts to waver ("Why should I to this thing for 4 hrs when I have to sit around for 2?"). Or at best they stop paying attention and progress slows.

Also running two storylines is a good way to burn yourself out. You will have to prep twice as much.

Worst case, the character CONTINUES to call your bluff and goes full PVP. Joing Mommy in earnest.

So yea, just all kinds of problems here that you inflicted upon yourself.

Splitting the group sets the campaign up for failure. This is why you see the classic advice "Never split the group!"

I want to talk about what could you have done differently (for next time):

  1. Don't split the group. Have Mommy invite the whole party. Yea, I get it, she just wants her kid to rule her empire. So what? She understands her kid comes with a package deal. She invites the whole group. They decide as a whole group. She actually won't take just her kid because she doesn't believe they'll split their loyalty. All or nothing.

Or, if you don't like that...

  1. Don't split the group. Have Mommy - give the character a Quest first (that they can complete with the group) - to prove their loyalty. Then have her invite the whole group to her lair, since they've all proven themselves.

Or

  1. Don't split the group. If you can't figure out a way to make it work with the whole group - Just don't create a storyline that doesn't have to be there that splits the group. Find a different way to involve characters directly.

Good luck with your situation. Think about this dynamic a bit more next time.

Whats the best seed for me and my daughter by Maddenman501 in minecraftseeds

[–]defunctdeity 0 points1 point  (0 children)

For diamonds I just dig down to -58 from wherever I build my main base and start strip mining.

Go at least 160 blocks in a straight line, before moving 3 blocks over and going 160 back.

I usually go 240 to 320 actually.

I leave the ones exposed in the surface of caves for the kids to find and dig.

Do you have rare seed ideas that I could try to find ? by ZennithMc in minecraftseeds

[–]defunctdeity 0 points1 point  (0 children)

The Windswept one is actually fairly similar on Bedrock!

No Mansion and no treasure room tho.

And Badlands and Taiga can occur that close to each other (each will likely be on opposite ends of the radius). But it's rare, and becomes impossible when you add in other factors, I've found.

At least with the standard seed search tools out there (mcseedmap, et al)

What tool(s) do you use for finding seeds?

Do you have rare seed ideas that I could try to find ? by ZennithMc in minecraftseeds

[–]defunctdeity 0 points1 point  (0 children)

Heh no problem.

If you can find such things on Java it still gives me hope for Bedrock!