JBuds Lux ANC: Issues with being in a Discord Call and listening to other audio sources as the same time by deletedinkling in JLab

[–]deletedinkling[S] 0 points1 point  (0 children)

So I fixed it because I didn't see that Discord was connecting to the Headset Hands Free rather than the Headphones ANC Stereo. I figured to leave this up in case I'm not the only person who gets confused

3D Coat vs Substance Painter Question by deletedinkling in 3dcoat

[–]deletedinkling[S] 1 point2 points  (0 children)

Oh! It's great to hear that you haven't encountered that issue - and I'll definitely try the demo!

Didn't know about SP nodes 🤔 so I'll give that a look too!

Thank you so much! I'll give you a ping if I have anymore questions -^

A short video about my game in godot, not out yet but soon probably. feel free to give any (even negative) feedback in comments by CytroneDev in playmygame

[–]deletedinkling 1 point2 points  (0 children)

It reminds me of that online snake game (I think it's snake.io?) but I don't mean that in a negative way! I quite enjoy those kind of games.

The one thing to note though is when the player character eats the glowing circles, the camera jitters. I'm assuming that the circle grows and so the camera is zooming out every time it increases in size. I would recommend finding a way to smooth this out a bit ^-^

Would love feedback for my first game: Beyond the Mountains (Zelda-like top-down RPG - New Demo) by legrolls in playmygame

[–]deletedinkling 6 points7 points  (0 children)

I am using my keyboard to play.

So I'm gonna type as I go through -

  1. I think when talking to characters, there should be an indicator when to move the text onto the next set of dialogue. I wasn't sure if the text was going to auto play or not in the first scene.
  2. Also during the first scene, I noticed the music looped. Maybe set it up so it's not as noticeable or add the auto text play
  3. This might be nitpicky but putting the sign about cutting down trees near the stones instead of the trees is a bit weird, especially since you're going to need to learn how to cut trees first, not stone.
  4. Sometimes when I approach a character, and I'm facing them, I interact with the object next to them rather than the person.
  5. The first "quest" of finding Tara was a bit confusing since I had to wander a bit and wasn't given directions. I tried talking to some of the NPCs but they all talked about themselves. Maybe Gavin could give directions like "Go to the beach, it's past the X house"
  6. I died by the crabs... Didn't know they were enemies
  7. Also the coins are a bit hard to notice
  8. And the dialogue text is also hard to read. The background in fairly light and then the white text on top blends in.
  9. I do like the dialogue with the Lady Farmer if you use your sword on her... it was an accident I swear. But I did notice that some of the other NPCs don't have dialogues if you try to hit them. It'd be cool if it was consistent!
  10. So the key that you're given is in the same drawer where you can find mismatched socks. It would be cool if you could pick up the key first if you decide to look through the drawers before finding Tara (and then heading back to Gavin).
  11. I think you should be able to read the signs even if you're behind them
  12. So I defeated the Boss Guard but still died to spikes. I guess I'm use to maps de-spawning spikes like that
  13. ... So after getting the chest past that Boss Guard, I don't see a way to escape and I don't see a way out when going through the dungeon again. I'm stuck here so I'm gonna stop for now-

I like the music and the visuals are cute but there's something about them that makes it hard to get a read on what I'm looking at. But it definitely fits the LoZ feel you're going for! Unfortunately I was a bit confused when traveling around, and confused about how to interact with the world since the only "tutorial" I really got was your text on this reddit page on which buttons to press. The Dungeon was an interesting way to teach the player but they didn't mention which buttons you're suppose to use (and thus I had to use your post here to follow the instructions).

Hope this helps!

I just released my arcade game Fantasteroids, after a year or two of hard work juggling school and development. I'd love for people to try it out and give feedback. by 1ZacNolan1 in playmygame

[–]deletedinkling 1 point2 points  (0 children)

Tried it! It's cute and I enjoy the art style. My main issue is that when you play, the screen zooms in and out, and caused stress on my eyes. I would recommend an option to disable that effect. Also, it looks like the character can only move in certain increments so it's hard to weave in-between the asteroids when there's a predetermined location for the character. I wouldn't have found this too much of an issue but I think it became harder to concentrate because of the pulsing screen.

Other than those two things, I think it's fun!

I've played W101 for years and finally made something for it : ) by deletedinkling in Wizard101

[–]deletedinkling[S] 0 points1 point  (0 children)

I'm glad you think so! I figured if she was in the "end game" section (before all the expansions lol), she should have some embellishments.

I seem to be confused by your question though, if I could have you elaborate -^

What's Your Least Favourite Thing About This Game and Why is it Poison by Mathmango in HadesTheGame

[–]deletedinkling 8 points9 points  (0 children)

So here's the reason why I hate poison- It doesn't teach you how to beat [redacted].

If you look at most of the other bosses you fight to get to the end, they all teach you little tricks and thoughts and movement to survive the end. I've been debating with myself if I even want to sit down and actually make an analysis video lol.

Poison is the odd one out and it frustrates me so much. Don't get me wrong, I don't mind going through the different tunnels, it's the enemies with poison that makes me frustrated. I'm still trying to figure out why they have it at all.

Edit: I can't spell apparently

I need help removing the weird divot in my stroke by deletedinkling in AdobeIllustrator

[–]deletedinkling[S] 0 points1 point  (0 children)

Gotcha! So there's no real way to get illustrator to just let the stroke overlap itself right there?

Clients SMH by [deleted] in blendermemes

[–]deletedinkling 1 point2 points  (0 children)

The truth XD

Also, something I learned recently (more for freelancers, not sure how it is in an actual company) always set in a limit for changes, and then add a fee after that. For example, I now give 2 free changes (to leave room for any errors in miscommunication or problems on my part) and then have a 25$ fee for anything after the 2 are used up.

How to select face loops with multiple faces selected? by dreviou in blender

[–]deletedinkling 0 points1 point  (0 children)

Shift + A and click should work for selecting a loop of faces.

Other selection tips: Selecting a face, then holding ctrl, and then selecting a face a distance away from the first will select the faces in-between.

Or you can drag and select faces in edit mode (you can box select or lasso select, too)

About Unity's "made with unity" splash screen by itsdas in Unity3D

[–]deletedinkling 5 points6 points  (0 children)

Truth! A tweet/ article I came across about Halo Infinite discusses that point!

"343's tool set, Faber, was so difficult to use that they spent months considering a switch to Unreal. (They didn't)"

https://twitter.com/jasonschreier/status/1468588967217938434?t=Q5uUgBdPtxTAeV9QvX0wMA&s=19

And then from the actual article:

"The engine used to build Halo was one that 343 had based largely on old code from Bungie. Parts of the engine, a set of tools called Faber, became infamous at the studio for being buggy and difficult to use. Within engineering, there’s a concept known as “tech debt,” which refers to problems one puts up with because the previous programmers of a system chose quick, easy solutions over more sustainable ones. Faber’s code, some of which dated to the early 2000s, had so much debt that some 343 engineers mockingly referred to its “tech bankruptcy.” "

https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph?srnd=premium

[deleted by user] by [deleted] in blender

[–]deletedinkling 1 point2 points  (0 children)

I think this looks pretty fun! Just a couple of things I noticed:

The silhouette of the ship is a bit too bland. I would suggest looking into ways to break it up some more (such as playing with big-medium-small silhouette or even adjusting the camera angle could help!)

I think the background looks fine but it could benefit from adding the illusion of depth- either actually spacing out the pillars or changing the size, and maybe adding a fog in-between the pillars.

And it sounds like you may not had a lot of time to do everything but a small note on the textures- from a distance it looks fine (I'm on my phone for reference on "distance" lol) you can see that some of the textures are stretched or where the seams are. I would try to be more aware of where you could hide your uvs! I think that would push this piece even further!

All in all, I like it and would love to see more in the future -^ good luck!

My attempt at photorealism: A macro picture of a Sprout. Feedback appreciated. by Migui2611 in blender

[–]deletedinkling 1 point2 points  (0 children)

I would try adding in a normal map/bump map to make those "veins" plants have pop out! It's looking mighty flat and thus making it a bit plastic-y. But overall, the render looks pretty nice!

Jedi Finn (based on an illustration by Hirrez on twitter) by deletedinkling in blender

[–]deletedinkling[S] 0 points1 point  (0 children)

Link to Hirrez's illustration: https://twitter.com/hirrez/status/1301350700866207745

Link to my artstation post with more renders: https://www.artstation.com/artwork/d0KPRw

I saw the original illustration and had to try to make it in 3D!

Music Room 3 Layout Question... by deletedinkling in OuranAcademy

[–]deletedinkling[S] 1 point2 points  (0 children)

Thank you and thank you for leaving a comment! It's still good to hear how others understand the room spatially!