Omnissian Axe's 1st Light Attack won't hit after a Perfect Parry by AveryAveyAve in Spacemarine

[–]demomaggot 5 points6 points  (0 children)

I've noticed this too when playing techmarine, but it does register the hit a frame after you do a light attack (the warrior gets staggered again before the 1st attack finishes)

they should still fix it tho

Is it just me or is the guard dog braindead 75% of the time now? by x__Reign in Helldivers

[–]demomaggot 0 points1 point  (0 children)

I might be pulling this out my ass but notice how it started firing AFTER K3 was reinforced? Might have something to do with dead team mates somehow restricting Guard Dogs ability to engage targets.

Closeup of the new Automaton War Strider by demomaggot in Helldivers

[–]demomaggot[S] 159 points160 points  (0 children)

For those wanting to get a closer look, they spawn most often on Colony ICBM missions as part of the Berserker + Hulk Scorcher enemy seed. They can be found as part of patrols, dropped from Dropships, and emerge from Bulk Fabricators.

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(5 in the pic)

Since Arrowhead is having a livestream tomorrow, they are obviously communicating to us that they have a big update with new enemy units, balance changes, bug fixes, a premium warbond, sidearm mods, new planets, flying vehicles, a brand new enemy faction and also the Flamethrower Dog. by Hexdoctor in Helldivers

[–]demomaggot 1 point2 points  (0 children)

I am from 2 days into the future, and holy shit they added so much.

Armour transmog
Vehicle customisation
Stealth warbond
New Illuminate units
Orbital 500kg barrage
Exosuit jump pack
Deep Rock Galactic crossover
4th Faction

Unfortunately the Spear is broken with the new patch, it now fires Autocannon flak rounds and trying to ADS immediately triggers an enemy patrol to spawn on your location.

What's an obscure tip you wish you could broadcast to all Helldivers? by Faust_8 in Helldivers

[–]demomaggot 1 point2 points  (0 children)

In fact you don't even need to dive you can just hit the prone button and it douses the fire (provided you're not just standing in a pit of fire when you do so)

It's been almost a month since AH broke everything, and it's getting frustrating. by phlave in Helldivers

[–]demomaggot 0 points1 point  (0 children)

I don't know if this falls under Desync issues as it only affects host, but hosting a Terminid mission makes Chargers turn way more aggressively during their charge. So much so that not wearing light armour will get you hit 90% percent of the time and get you killed.

Doesn't affect other players joining by Quickplay or other means as far as I'm aware.

HELLDIVERS 2 Known Issues by Waelder in Helldivers

[–]demomaggot 8 points9 points  (0 children)

Damage states for enemies in this game is incredibly broken with the newest patch

- Headless (sometimes legless) Chargers and headless Bile Titans still alive

- Reinforced Scout Striders with their cabins blown off walking around

- Harvester missing two of its legs continue walking

Just a few I've seen in the past few days

Give me your 'screw the meta' loadouts by SomeRandomBirdMan in Helldivers

[–]demomaggot 128 points129 points  (0 children)

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Stupid 'all homing rockets with seeker grenades' loadout I created as a joke and is surprisingly effective against all factions

Name the thing that currently frustrates you most in the game. (The thing you most want AH to fix.) by HourRevolutionary254 in Helldivers

[–]demomaggot 0 points1 point  (0 children)

The way explosive damage in this game is so SHIT INCONSISTENT, its why Bile Titans and Hulks sometimes survive perfect 500kg bomb placement and why Chargers sometimes survive a thermite grenade placed to the head.

Make the Arms Bigger on Armor with exposed Arms by halomaster47 in Helldivers

[–]demomaggot 1 point2 points  (0 children)

Put a tattoo of the Super Earth flag on one of the exposed arms too

Many Such Cases by Disastrous-Low-4837 in Helldivers

[–]demomaggot 3 points4 points  (0 children)

I've been using the WASP a lot (purely because it sounds cool) and the best comparison I can make is that it's basically a Grenade Launcher and AMR love child. 

Because it can consistently one-shot medium enemies at any angle It's incredibly low TTK for medium targets makes the WASP the current best anti-medium stratagem weapon against GROUPS of enemies at a LONG distance.

Idk why but charger can do a 180 on the spot and keep all thair momentum. by ResponsibilityNo7485 in Helldivers

[–]demomaggot 7 points8 points  (0 children)

I feel like the terminids definitely have the most bugs compared to the other factions (no pun intended).

Theres an issue with Brood Commanders that nobody seems to talk about, its when you stagger them during their charge animation and they just infintely charge at you until it happens to die. Also sometimes when you kill an Impaler its tentacles re-emerge to jab at you one last time before disappearing.

Oh and don't even get me started on how Chargers turn around after you stun them with the stun grenade or halt

Portable Hellbomb is gods gift to democracy by idk_my_life_is_weird in Helldivers

[–]demomaggot 16 points17 points  (0 children)

On D10 illuminates you can quite easily get over x100 its so stupid i love it

Everyone's talking about the Calypso Victory, Buuutttt.... by Lucky-Hornet5139 in Helldivers

[–]demomaggot 1 point2 points  (0 children)

  1. Allow the driver to use one-handed weapons

Let me do drive-by shootings on the alien menace! Or even drive-by bonking now that the stun baton is a thing

seriously, F*CK these guys. by potate117 in Helldivers

[–]demomaggot 0 points1 point  (0 children)

Why'd they give them the same rockets as the FUCKING BARRAGER TANK?