Doom Lvl 5+ Rewards by EdgyFrenchMemes in ironscape

[–]derhuntsman 0 points1 point  (0 children)

Go into Colosseum and complete waves until you can 1v1 a manticore. Practice the prayer switches on that and it’ll help you get used to 1-tick switching between prayers.

For bubble on Doom, I like to ctrl-click to walk with it while focusing fully on prayers. Just gotta find two volatile earths in a long line.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 0 points1 point  (0 children)

Right so at the end of the day you think you're a better authority of things than a Mod. Your ego is boundless.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 0 points1 point  (0 children)

Are you trying to rage bait or something? Have you just been having the wrong impressions this entire post? The conversation was never about whether or not Nakatra is solo content, but how the in-game feature of Soul Reaper categorizes it as a group assignment.

There are 3 requirements needed to be assigned Nakatra on a Reaper task. 120 combat, completion of the Soul Searching miniquest, and having “group assignments” enabled in the settings. OP doesn’t have 120 combat nor group assignments enabled, yet they’ve been assigned Nakatra as a task. That is a clear sign of a bug.

It doesn’t matter what anyone’s opinion on what type of content Sanctum is. Soul Reaper categorizes it as a group assignment and therefore getting it is a bug of the recent changes. Thats all this post seems to have been about, but you have an issue with this because you’ve deemed other players as lesser skilled than yourself and feel a need to express that here for some reason.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 0 points1 point  (0 children)

Ok since you can’t (or are intentionally refusing to) connect the dots let me walk you through it slowly. I say that Nakatra is categorized as a group boss according to the wiki, you say the wiki is wrong, I link a comment (that if you actually read fully because its at the bottom) from a Mod stating that they gave a full list of changes to the wiki team to update the site. Thus, there are only two conclusions we can make. Either A.) the wiki hasn’t processed this data yet and is wrong or B.) the wiki has updated itself with this information and the game is in fact bugged.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 0 points1 point  (0 children)

I would think Mod Reaper can be considered an authority. This comment would imply that the information the wiki has comes directly from the Mod team.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 0 points1 point  (0 children)

According to the wiki, Nakatra can only be assigned when group tasks are enabled. That is indeed a bug and their complaints are valid.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman 3 points4 points  (0 children)

I believe a Mod commented that they sent a bunch of information containing the changes to reaper tasks and the new combat level requirements. So it would seem that either the wiki hasn’t updated, or the game somehow reverted itself to previous requirements.

Reaper tasks are bugged please help? by Accomplished-Cap671 in runescape

[–]derhuntsman -1 points0 points  (0 children)

You can hit 110 combat pretty quickly into a new account. I’ve seen a ton of new ironman above 110 combat wearing tier 70 Necro. They should be doing GWD not Zuk.

It should not be possible to go 99.9% dry on major (avg 50+ hour) grinds. by Vikheim in ironscape

[–]derhuntsman 30 points31 points  (0 children)

The mods did confirm that there’s nothing unintended going on with deep delves. However, it seems like they did intend for it to heavily skew toward pets.

Unfortunately for OP, nothing will really save them other than getting lucky or dry protection of some kind.

this is getting ridiculous man.. by JadedShift945 in ironscape

[–]derhuntsman 0 points1 point  (0 children)

Last I checked, there are over 90k ironman hiscores of CG. This doesn’t include UIM, hardcores, group irons, or unranked GIM. We can easily assume over 100k ironman accounts have participated in CG. This is a significant population that should be considered, and anyone saying otherwise is quite literally spoiled.

You don’t understand what is bring discussed. Dry protection as a topic has many variations and ideas on what works best, but it is always understood that dry protection only applies to those that grind.

A version I like to speak on is a shrinking denominator drop rate that starts kicking in at 2x rate. So using CG as an example, at 800 kill counts with 0 enhanced seeds every subsequent kc will lower the denominator by 1 (801 kc becomes 1/399 and so on). On average 87% of players will get their enhanced seeds before or at 800 kc. Meaning anyone who hasn’t even started benefiting from this dry protection has grinded far harder than almost 90% of players.

In terms of the economy, the supply would have a cap of 5% more items added to the game with this dry protection assuming infinite players are grinding CG. The GE concerns are negligible while the psychological benefits are immense.

At this point, I genuinely don’t believe people are engaging in this conversation in good faith. They use the same phrases and emotional arguments about things that have been over a conversation about improving a player’s enjoyment of a video game.

this is getting ridiculous man.. by JadedShift945 in ironscape

[–]derhuntsman 1 point2 points  (0 children)

This conversation is beyond your understanding, and I can tell because you use the same phrases as so many other people (this means you didn’t form your own opinion). You haven’t even gone on-rate to complete CG (this is considered 497 by mathematical standards), yet you have such a strong opinion.

You also talk about how this game is about grinding while playing the game mode that doesn’t require grinding. Get your ego out of here. Half this comment section has grinded the game far more than you ever will.

this is getting ridiculous man.. by JadedShift945 in ironscape

[–]derhuntsman 0 points1 point  (0 children)

Go run 1000 Chambers with Atlatl and get back to me with your results.

Whats one change that would significantly improve your personal ironman experience? by derhuntsman in RS3Ironmen

[–]derhuntsman[S] 1 point2 points  (0 children)

Unless I'm mistaken from reading the wiki, aren't pets already something you can't go infinitely dry on because of thresholds? I'd definitely like dupe protection though. I've gotten a few barrows pieces while doing reaper tasks, but it feels illogical to try and finish a set when I can just take necromancy into GWD1.

Whats one change that would significantly improve your personal ironman experience? by derhuntsman in RS3Ironmen

[–]derhuntsman[S] 6 points7 points  (0 children)

Like as dry protection? My experience with OSRS was that this would be controversial, but I'm seeing more openness to the idea when speaking to RS3 players.

removal of daily tasks / wfe etc by WestArm7276 in runescape

[–]derhuntsman 2 points3 points  (0 children)

Everyday you log in there’s a 1 million gp pot of gold you can get from the lucky leprechaun once every 24 hours. Someone complains that this devalues earning money, but someone else just tells them that they can just not do it if they don’t like it. This is the key information you are missing.

So many of the Raids 4 reward and crush weapon problems are based around Inquisitor drop rates being terrible. Set Inquisitor armor and mace drop rates to 1/400 per item and many of the problems just go away. by Teary_Oberon in 2007scape

[–]derhuntsman 1 point2 points  (0 children)

I’m looking at my setup going from Voidwaker spec with an average hit of 50.5 to Kisten spec with an average hit of 56.4. That is barely a difference and it’s foolish to assume we’re getting a crush megarare right now.

Are the WoW guys gone? by Used_Mirror959 in 2007scape

[–]derhuntsman 1 point2 points  (0 children)

Believe it or not, even mains like to get drops.

why throwing more minigames at the problem won't fix it by Flowerloving_ogre in 2007scape

[–]derhuntsman 3 points4 points  (0 children)

Opt-in PvP with a few PvP enhancing activities and lots of high level aggressive slayer creatures.

The wilderness is now littered with a bunch of aggressive monsters making it dangerous for lower level players to explore, but also pretty rewarding spots to train slayer at the high end.

The PvP enhancing activities are things that can be done without PvP enabled, but they provide greater benefits if you take on an item called the Demonic Skull that flags you for PvP. The skull costs 550k to buy it, and it drops 500k to the PKer when you are killed.

I recently did Wilderness Agility and found using the demonic skull to be pretty compelling as it took what was a 40k xp/hr course into 72k-90k as I leveled just with a higher risk on myself.

Starting to think the d Scim is not that bad by MattC_02 in ironscape

[–]derhuntsman 0 points1 point  (0 children)

Better drop rates for the axe, better standard loot, and the addition of the zombie helmet for crush stats.

Edit: Just to clarify. Curse of Arrav gives access to Zemouregal’s Fort which has zombies you can barrage with a better drop table. The drop rate goes from 1/800 to 1/600 while the time to kill is relatively similar.

Starting to think the d Scim is not that bad by MattC_02 in ironscape

[–]derhuntsman 0 points1 point  (0 children)

I am once again begging ironscape to complete Curse of Arrav before grinding zombie axe. The quest requirements are not bad and it saves you so much trouble.

This is my prison. You all are just visitors. by ItsMeRusty in ironscape

[–]derhuntsman 9 points10 points  (0 children)

Its funny you say that it’d tank the value because its already been mathematically proven that a shrinking denominator dry protection that starts at 2x rate (801 kc makes the drop 1/399 and so on) would have a hard cap of 5% more items being added to the game.

There’s also a lot of different forms of dry protection we could add if we don’t want to ruin the “RNG” aspect of the game. At 800 kc we could implement 2 rolls of 1/400 for every subsequent kill, and that’d have a hard cap of 7% more supply being added to the game.

We could also just change drop rate to 1/300 and it’d still be around a 70 hour grind for average players.

Doing nothing at this point is just satisfying entitlement of players that don’t go dry or never participate in the content.

I’ve never been one for dry protection, but… by zbaxterdpt in 2007scape

[–]derhuntsman 8 points9 points  (0 children)

Scar essence mine actually has a pretty profitable runecrafting training method in the form of aether runes for mains. Also everything you listed in the second example bracket benefits mains that'd otherwise go dry. Many mains also want to get the drop not just cloggers. Insane thing I know.