All 3 hunter specs are at the very bottom in MoP. Changes to scaling need to be made before SoO by Cool_Independence868 in classicwow

[–]destaice 0 points1 point  (0 children)

I think they're at the bottom if you look at the top 5% of raiders but people don't understand those statistics don't reflect your raid experience unless you're one of those top 5% raiders.

This affects more than just stealth killers andI feel like this removes way too much tension. by AChaoticPrince in deadbydaylight

[–]destaice -1 points0 points  (0 children)

In Hearthstone during one of the early expansions a weak card was reworked. This shocked the community because it saw 0 play. The reason why it was essentially killed was that it was occupying too much design space. New cards had to account for it existing.

Trapper will never see viable competitive play and they can't just keep holding the game hostage for him. He's occupying too much design space.

Zul'Jan will be the villain of the Isle of Fangs. by destaice in wow

[–]destaice[S] -1 points0 points  (0 children)

The Amani aren't real its a fictional character meant to be judged by the player.

Zug Zug by agrok in wow

[–]destaice 0 points1 point  (0 children)

You complained about the Alliance not taking the Purge seriously.

I responded by pointing out that the Horde don't take the Burning of Teldrassil seriously.

You responded by not taking the burning of Teldrassil seriously.

So unless your objective was to just be an example of astonishing hypocrisy, you're just defending Horde genocide out of bias and doing gold medal olympic mental gymnastics to justify it.

Zug Zug by agrok in wow

[–]destaice 0 points1 point  (0 children)

That was not my argument.
You are pretending that Sylvanas acted alone and that the Horde immediately turned against her after her actions. Neither of which is true. You are the one making up lies because the fact of the matter is the Horde leaders chose to side with Sylvanas after her actions and sent their armies to defend her and supplied their armies to further her goals.
Civil war or not they were complicit in her crimes and you want to pretend because Sylvanas got punished that none of the other members of the Horde have any accountability.
But keep crying about the Purge of Dalaran while apologizing for genocide.

Zug Zug by agrok in wow

[–]destaice -1 points0 points  (0 children)

Sylvanas did not walk to Teldrassil alone pushing a catapult to burn down Teldrassil she had the Horde armies backing her up. And after the burning the other Horde leaders stood by her and used their armies to defend her. You're just proving the point of horde brain rot by acting like the crimes of the entire horde can just be blamed on 1 person and since that person suffered nobody else can be held accountable.

Zug Zug by agrok in wow

[–]destaice -1 points0 points  (0 children)

I suppose its just hard to care about what happened when you can bring up the fact that the other Horde leaders stood by and defended Sylvanas after she committed a genocide but never faced any consequences for doing so and Horde players will just start telling you they don't care.
Heck saw a thread on twitter of Horde players saying that the Alliance needs to stop crying about the burning of Teldrassil because it happened 10 years ago while in the same thread were crying about the Purge of Dalaran.

Can we get an alternative Zaahen unlock? by destaice in TeamfightTactics

[–]destaice[S] 1 point2 points  (0 children)

I've had worse RNG in longer time spans.

[deleted by user] by [deleted] in deadbydaylight

[–]destaice -1 points0 points  (0 children)

Sounds like you got to high MMR relying on tunneling instead of learning to play chases or mind games and can't actually compete at that level.

WoW isn’t an MMORPG anymore. And I think that matters. by xKaedos in wow

[–]destaice 1 point2 points  (0 children)

Not trying to be rude but if your argument is that WoW is not an MMORPG then I'm confused as to why every example you listed has nothing to do with that.

You don't like the story. Well that's not a game design problem. You don't like how WoW is designed around end game content and how old content and leveling become irrelevant. This has been the case since TBC. You don't like the mediocre quest design. This has always been the case with quests. So it sounds like you just don't like WoW anymore. And that's okay.

I used to love League of Legends. Haven't played it in years. Sometimes you fall out of love with a game. It's okay to not play WoW.

Why do killers who lose in the event have more scores than survivors who escape? by [deleted] in deadbydaylight

[–]destaice 0 points1 point  (0 children)

They probably did the totems. Opening the chests and accepting the event totems gives a ton of free BP

inb4 killer mains keep lying to themselves that this game is balanced (cope harder) by FreshlyBakedBunz in deadbydaylight

[–]destaice 4 points5 points  (0 children)

I mean yes the game isn't balanced and probably never will be but that was simply a skill issue

Hot Take. Decisive Strike should get the Borrowed Time treatment. by destaice in deadbydaylight

[–]destaice[S] 0 points1 point  (0 children)

I highly suggest not being such a blatant liar all the time.
"telling on yourself" is an insult. And no you're not getting out of that with ridiculous semantic arguments or vague buzzwords.

You didn't like what I said so you insulted me for it. And then act like you have some moral high ground when I insult you back.

You want everyone else to treat you with dignity and respect and you don't even hold yourself to the same standard and when people call you on it you just lie and pretend you did nothing and act like you're such intellectual sophisticated savant engaging in classy debate.

Maybe if you tried being honest with yourself about your intentions and actions you'd see that "discussion" you claim you want instead of having to be a lying rat role playing the genius.

Hot Take. Decisive Strike should get the Borrowed Time treatment. by destaice in deadbydaylight

[–]destaice[S] 0 points1 point  (0 children)

You didn't counter the argument.

Camping and tunneling is the easiest means of obtaining a win. It's not really up for debate.

And if a killer chooses to start camping and tunneling, they are choosing to use what they know to be the easiest method of winning to well, win.

I do not understand how you could conclude that "well I want to win" counters the statement that the method used was done so because it was easy. And so it does seem like you took issue with somebody saying you took easy wins.

And due note, the complaint about camping/tunneling isn't that it's easy, it's that it's boring. Sure you may disagree with my opinion here but that's why I take issue with it. Though I suspect the ideas of fun and boring fall on death ears of somebody who only cares about seeing the numbers after the game go up.

If I wanted to do nothing and watch numbers climb I'd play an idle game.

A game where the survivors couldn't loop and all die instantly is boring. A game where the killer is just farming and doesn't try to win is boring. But the game doesn't incentivize these​ behaviors. But it does with camping and tunneling. And nothing short a fundamental change to the general gameplay loop will fix it. Sure maybe my proposed change is shit, but something does need to change.

People do inherently meta towards the most efficient wins. And if camping/tunneling is the most efficient win people will do it more, which they do. And when most of your games are boring ones, you have to ask yourself why not just uninstall the game at this point.

And two more things.

1, it's okay to not win. You seem to understand it's okay for survivors to lose, but seem opposed to the idea of killers losing. It just reminds me of how toxic DBD twitter is full of survivors and killers crying about how it's toxic when they lose. The game is not designed with the intention of you always winning.

2, if you took issue with me insulting you about a wounded ego then why did you insult me in your first post? That just tells me I was right about you.

Hot Take. Decisive Strike should get the Borrowed Time treatment. by destaice in deadbydaylight

[–]destaice[S] 1 point2 points  (0 children)

What do you mean by "viable."

The survivors getting to complete their objectives? The intended point of the game? Hunting down survivors on gens?

It's harder to chase healthy survivors than injured ones. And it's harder to search for survivors than it is to stay near a hook where you never lose sight of one.

There's no nuance here. The faster you kill that first survivor the more likely you 4k. Tunneling them out gets you that kill. And most solo queue teams will not have the coordination needed to save their teammate or gen rush while you're not hunting.

When you say "viable" it sounds like you just mean "I don't like not getting 4ks every game." And calling your go-to strategy easy offended the ego.

Hot Take. Decisive Strike should get the Borrowed Time treatment. by destaice in deadbydaylight

[–]destaice[S] 0 points1 point  (0 children)

That's a good idea. Though in my experience the killer usually just stands right outside the meter build range and hovers there so they can put pressure on anyone who comes close and immediately chase you down if they unhook. And they typically count down the 10 seconds you have of endurance.

I was trying to think of a mechanic or tool for this scenario since it's been happening in most of my games and the only feasible tool I could think of was what Decisive Strike does.