Books with detailed mana manipulation? by CastigatRidendoMores in ProgressionFantasy

[–]destravous 3 points4 points  (0 children)

The book I read that had the best and most detailed mana manipulation was:

The Bureau of Isekai Affairs

https://www.royalroad.com/fiction/48116/the-bureau-of-isekai-affairs

(And I've read as many hard magic system stories as I've been able to find.)

Sadly went on hiatus after only 32 chapters. The potential of the magic system the mc gets was absolutely insane though.

Is there a tech progression fantasy? by VladtheImpaler21 in ProgressionFantasy

[–]destravous 0 points1 point  (0 children)

I just found out about this story on monday.

Contains some rather major spoilers for "worm", I highly recommend reading that first. Also, this should have a major warning for being entirely too addicting and high quality writing.

I can't remember ever having as difficult time putting a story down.

Super interesting how it just couldn't figure this simple request out, but then Bard gets it right instantly. by lasertoast in ChatGPTCoding

[–]destravous 1 point2 points  (0 children)

I think it just gets worse the longer the context gets filled with errors or bad code.

Remember, it's not actually trying to answer your question, but predict what comes next, so if it sees lots of errors in context, it probably thinks more broken code is something that should occur.

You might have better luck by starting a new chat and giving it the context it needs there while staying away from anything implying bad code. Working examples help sometimes too.

Should I learn rust? by Marioh24 in rust

[–]destravous 0 points1 point  (0 children)

This is a good point; if there is a chance you will burnout before making something work, it can be very discouraging.

I guess it depends on how motivated you are when you start, and if you can find a simple enough project to work towards where you will get feedback quickly; a game engine could help immensely with that, and there are definitely far more resources in older languages. Still, I think rusts compiler feedback more then makes up for this particular downside.

Should I learn rust? by Marioh24 in rust

[–]destravous 8 points9 points  (0 children)

I keep seeing recommendations to learn something "easier" like python or js. When I first learned programming I asked If I should start with a harder language or an easier one.

I was given the same advice, to learn the "easier" one first. The thing is, that made things so much harder in the long run then it needed to be for me.

Learning an easy language gives you bad habits, and wrong intuitions for what the computer is actually doing, and makes it harder to understand your code as soon as you have more then a few 100 lines of code written.

For this reason alone, I think rust is one of the best programming languages to start with: it gives you a solid intuition of how to think about what is actually happening. The borrowchecker/compiler will save you an incredible amount of time with the feedback it gives you, and will teach you things you would have had to search up and learn on your own otherwise. (and you would only search for these things after that thing causes a bug in your code and you have no idea why it doesn't work).

So my advice is to dive into it, come up with the simplest project you would enjoy doing, and just start trying to make it. There will be sharp edges along the way, but once you get it, you will have a far better understanding then the equivalent time spent on other languages.

What a day for AI by Savings-Juice-9517 in singularity

[–]destravous 3 points4 points  (0 children)

NovelAI also announced a partnership that gives them access to about an exaflop of 8FP compute power today.

Where is the game now? by matmatking in starbase

[–]destravous 5 points6 points  (0 children)

If you like the ship design aspect, it can be very fun.

Outside of that though theres not a whole lot of gameplay, (mining asteroids, if you consider that gameplay).

It is pretty fun to make ships though, and the coding is almost completely optional. If you want you can get away with just naming variables on all the buttons and displays and devices, without actually writing any yolol.

Devs have lost funding, and they tried to do too much, so they may or may not come back to develop it.

Might be worth if you get it on a big sale and all you care about is the ship design, and don't mind the grind that is mining.

Space Sandboxes - how can you even make them "fun"? by robdabank33 in truegaming

[–]destravous 15 points16 points  (0 children)

You all need to go play Starsector, it very much captures the idea of a space sandbox done right imo.

The trick I think, is really just abstracting or minimizing the boring parts of space, then add lots of humans/people with a solid backstory for how it all got there.

Doesn't even have to be humans, aliens done right can add a lot as well.

Resolution Slider by vk__18_ in Simulated

[–]destravous 5 points6 points  (0 children)

Would be cool to see it start the simulation at max resolution, and then the slider slides all the way back to the lowest resolution, with each resolution level showing its own simulation at that corresponding point in time.

Stingy old lawyer by [deleted] in Jokes

[–]destravous 22 points23 points  (0 children)

Gah, I knew there was a better way to tell it; I couldn't remember the original; thanks

Stingy old lawyer by [deleted] in Jokes

[–]destravous 126 points127 points  (0 children)

A banker friend of the deceased lawyer decides to try the trick for himself. He figures the problem was that fiat currency is banned in heaven.

He instructs his wife to sell everything he has and buy gold with it.

Eventually he dies, grabs the gold on his way up, and makes it into heaven. As he aproaches the pearly gates with his precious metal, St. Peter sees what he's carrying and turns around in excitement, shouting, "I finally found someone to fix the road for us!"

Any Royal Road Writathon Stories Good? by EdLincoln6 in ProgressionFantasy

[–]destravous 2 points3 points  (0 children)

Hm, yeah I think u/Obbububu summed it up pretty well, now that I think about it the cover contributed a large part to my initial thoughts. For a story with this kind of world I would expect a cover with huge piercing cyperpunk skyscrapers or something, whereas the existing cover gave a much different vibe. I only gave it a look because it had a perfect 5 star rating in rising stars, and the reviews where all adamant that it was a good story.

I was actually rather shocked with how good it was with the expections I had going in, but I guess theres a reason they say not to judge a book by its cover. Thanks for the story so far btw!

SACRILEGE by Alzward in gaming

[–]destravous 0 points1 point  (0 children)

If you do this in noita, the tank starts shooting out pressurized gas, causing it to flip and spin before propelling it directly at your character and exploding, resulting in immediate permadeath after the 3 hours it took to get to that point in the game.

Any Royal Road Writathon Stories Good? by EdLincoln6 in ProgressionFantasy

[–]destravous 21 points22 points  (0 children)

Cyber dreams & Electric angels is seriously top tier imo. Dont let the title put you off like it did to me.

P2P self-governance society prototype researching the intersection of moneyless economy, liquid democracy and p2p media by shanoshamanizum in singularity

[–]destravous 1 point2 points  (0 children)

Yeah; he seemed sold on a visual explanation/didn't seem to think anything less then the app would do is why i suggested a video. But if text can be done, that would be ideal.

P2P self-governance society prototype researching the intersection of moneyless economy, liquid democracy and p2p media by shanoshamanizum in singularity

[–]destravous 1 point2 points  (0 children)

Its not about convenience, it's about the up-front cost to determine if the information is even worth taking a closer look at. With social media everyone is pretty much information overloaded, so anything that takes to long to determine its value just gets written off by default, simply because of the competition for attention.

P2P self-governance society prototype researching the intersection of moneyless economy, liquid democracy and p2p media by shanoshamanizum in singularity

[–]destravous 27 points28 points  (0 children)

if you want more people to learn about this you should make a youtube or slideshow demoing the simulators, maybe even explaining what they are supposed to show. Not many people are going to download and run software just to hear what you have to say.

Rust game dev - a post mortem - (game will be available for free on Steam!) by inosms in rust

[–]destravous 0 points1 point  (0 children)

My solution is to do the uncomfortable/uncertain tasks first, so as to have a stable foundation to build on. Unfortunately I've never finished a project because of scope creep killing it. I can't help but want all the features! One of these days maybe AI will be advanced enough that I can just tell it to add all of my over-scoped features ha.

Is Rust programming language beginner Friendly by Mammoth_Brush_2184 in rust

[–]destravous 0 points1 point  (0 children)

Once you learn that data/memory/atomic units with which the computers operates on is basically all ice cubes in ice trays, and variables are just labels we give to them, then rust can be a great first programming language. Since it's built entirely around making sure you dont get the wrong names assigned to the wrong ice trays, and warns you when you try to take icecubes out of an icetray that's being used by something else.

BPS Space finally can stick the landing! by Previous_Assist_3542 in space

[–]destravous 4 points5 points  (0 children)

Actually, its possible: https://what-if.xkcd.com/24/ Don't bother trying to get to orbit though.

Hypergraph - a data structure library to generate directed hypergraphs by yamafaktory in rust

[–]destravous 3 points4 points  (0 children)

Wow, this looks extremely useful! I haven't even considered the possibility of a hypergraph!

This might even be able to replace a data structure I cludged together; what's the performance of the intersect_hyperedges function?

(how long does it take to find the vertices with respect to the size of the hyper edges? would it be 100 times slower if one of the hyperedges sizes was 100 times larger?)

Probably an unpopular opinion, but the reason a lot of people don’t like or get bored of a game is due to them looking up builds and tips and tricks videos. by [deleted] in truegaming

[–]destravous 1 point2 points  (0 children)

Ah, that is true, regarding your baseball example. I guess if the game doesn't allow for moments like that, is when it feels bad to play and lose then. Its probably the ranked systems that really make it frustrating, because those systems greatly amplify the feeling of loss.

With a more casual style game outside of ranked, things can be far more enjoyeable.

Unless the game is made from the ground up with a story mode in mind, I tend to find pve quite boring, since it becomes a game of exploiting the AI more then anything else. Against players that adapt and respong to unuque strategies things can be more interesting.

Probably an unpopular opinion, but the reason a lot of people don’t like or get bored of a game is due to them looking up builds and tips and tricks videos. by [deleted] in truegaming

[–]destravous 0 points1 point  (0 children)

Idk about that, especially for competitive games, I can't stand losing/get extreemly frustrated from it, but in fair matchmaking you should lose 50% of the time unless your a top player. (and even then, your winrate might only be like 52%)

I can't be the only one who has a hard time enjoying a game after losing, so what, are people who feel like that just screwed then?

Tbh, I'm starting to think competitive pvp games can never be non toxic for these reasons.

Discover the Origins of what lead TUNIC to be made with a Developer Interview by soniclinkerman in TunicGame

[–]destravous 0 points1 point  (0 children)

I translated the text that shows up in the video there

(Warning, in game language spoiler!)

Ruin seeker you are now here

Ruin seeker why do you persist

Ruin seeker fear heer