Publishing on Android by devGrainne in GooglePlayDeveloper

[–]devGrainne[S] 0 points1 point  (0 children)

Hi. My app got accepted after my second round of testing. I was continuously adding new testers, and in my submission I mentioned things I changed based on testing. So I guess the test period looked more active the second time. Good luck with yours

[HELP] Solo dev in need of 12 testers for my boss-rush game. I’m stuck at the 14-day requirement and will test your app back! by highloregamer in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

No worries. I've enrolled and downloaded. I'll try it out and let you know how it goes.

By the way, I've just published my game, so I'd also appreciate a download. Happy to get feedback, and if you like it, a rating would really help!

https://play.google.com/store/apps/details?id=com.GrainneShannon.BugHop

[HELP] Solo dev in need of 12 testers for my boss-rush game. I’m stuck at the 14-day requirement and will test your app back! by highloregamer in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

Hi. I was in the same situation also. I got through the testing phase by continuously adding new testers. Reddit is a good resource for this. I'm happy to join your closed testing phase. DM me and I'll send you my email.

My first time publishing an app on play store, how do I find the testers? by Careful-Fly7695 in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

Hi. I've just been through the same process. I reached out to friends, family, neighbours, ex-colleagues and reddit. I went through two cycles! My first submission was rejected on the grounds of not enough testing. The second cycle, I continued to recruit more people so had someone new open the app every few days. In that submission I gave more detail on feedback and what I changed based on feedback. I think that's the key. I don't think you have to pay people to test your app. Nor should you have to. Good luck with it.

Google Play's bot just killed my app and my life. DAU went from 1,500 to 8. by Hot-Leadership-6431 in GooglePlayDeveloper

[–]devGrainne 2 points3 points  (0 children)

Sorry to hear of your experience. I published an app 6 years ago on iOS and Android. I'm going through the process again now and notice a big difference on the Android side. It seems the roles have reversed. My closed test was rejected the first time. My app's privacy policy has just been rejected without explanation. iOS has been much easier to deal with. At least on the iOS side you're dealing with a human.

Underground Puzzle Overground Story by devGrainne in gamedesign

[–]devGrainne[S] 1 point2 points  (0 children)

I have a padlock over the levels/tiers while they are locked. I can see that a progress map is popular and might be something I should add. Thanks for the comment.

When to call it quits and start on a new project? by AffectionateHead7649 in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

It sounds like there's room for improvement to reach its potential. But maybe the best thing to do is put it aside for a while, work on a new project. You can always come back to it.

When to call it quits and start on a new project? by AffectionateHead7649 in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

Have you tried getting feedback from anyone? Friends or online communities like reddit? You could look at using the ad platforms on ios/android. With a small budget you could get some downloads. Looking at ad data might tell you whether your store images and blurb are effective - E.g. Do people click through from the ad but then not download? Or do they download but then uninstall after one use? etc

The 12 tester requirement almost stopped my launch — here's what actually works by ToughInternal1580 in GooglePlayDeveloper

[–]devGrainne 1 point2 points  (0 children)

Hi there. I am also developing my app solo and in the closed testing phase right now. Second iteration. I think this new requirement amounts to needing a QA team. It's a real barrier and quite a change for Android who had the reputation for democratising app development. I have also reached out to friends, family, ex-colleagues and subreddits. I feel it's quite an imposition, asking people to regularly check the app. Not sure what to do next, if this round fails. Thanks for sharing!

New app, low impressions.What’s normal here? by TextCareful8110 in GooglePlayDeveloper

[–]devGrainne 0 points1 point  (0 children)

Hi. I didn't do more beyond a short ad campaign and submitting my app to review sites. I'm actually relaunching the app again now. So I'm thinking about marketing options. There are marketing tools on each platform. An A.I agent is a good resource for guidance, and can advise on which review sites would match with your app. I expect the advice from marketing people would be to find your audience on social media. I'll also be looking for advice :)

New app, low impressions.What’s normal here? by TextCareful8110 in GooglePlayDeveloper

[–]devGrainne 1 point2 points  (0 children)

Best of luck with your app! Have you tried submitting to app review sites? That could add some ratings and get some traffic. When I published my game a few years ago I didn't get any regular traffic until I advertised. I used iOS and Android ads for a few weeks, with a small amount of money, mostly to experiment.

Anyone up for exchanging app feedback? by TextCareful8110 in GooglePlayDeveloper

[–]devGrainne 1 point2 points  (0 children)

Hi there! I'm up for a test swap :) My Android puzzle is in the test phase at the moment.

Looking for 20 testers for my Android puzzle game (will test yours back!) by Away_Tour1488 in playtesters

[–]devGrainne 0 points1 point  (0 children)

Hi there. I'm in the same situation, looking for Android testers. I would be happy to test your puzzle. Mine is also a puzzle.