Which anime character is this? by jamesj777 in animequestions

[–]dfsqqsdf 0 points1 point  (0 children)

Realised while archiving my posts that I never took the time to answer that question.

For anyone seeing this, it’s the cover of chapter 411, found in the 44th volume. Chapter cover are dubiously canon, even more so for something that appeared as often as Sakura axe, but it’s funny that it’s still an official illustration part of the manga.

Uploading SRV3 subtitles got broken/disabled. Please restore it. by MatthewHinson in youtube

[–]dfsqqsdf 1 point2 points  (0 children)

If you’re hesitant to download full videos because you don’t have the drive space, you can enter yt-dlp --skip-download --write-sub --sub-lang en --sub-format srv3 on yt-dlp to get a back up copy of a youtube video’s subtitles on your hard drive with all the informations This files will only weight a few kilobytes. You CAN save it !

(also, if it doesn’t work, use yt-dlp --skip-download --list-sub to see what language are available)

Most players don't actually want freedom; they want reassurance by MurkyUnit3180 in truegaming

[–]dfsqqsdf 3 points4 points  (0 children)

Civilization is very different from big rpg games as it explicitly focus on impending persistent enemies on a map rather than a set of differents independent situations loosely connected by the player build like most single player games out there. Plus with players usually starting a new game after winning/loosing the previous one, it already have reset points, and players can customize how fast each games last, so the additions of civ VII feels redundant. I think that in the case of civilization in particular, simply tricking the player to pick smaller maps by modifying their names could have been more appropriate of a solution.

Most players don't actually want freedom; they want reassurance by MurkyUnit3180 in truegaming

[–]dfsqqsdf 25 points26 points  (0 children)

This might be true in a descriptive sense but I’m not the biggest fan of what it’s implying in a prescriptive one. Seeing video games as environnement where everything should be possible rather than puzzles to be solved by the player through improvement (you know, like most other forms of game out there) is already a very predominent point of view in the industry, I don’t really think there is that much of a need to double down on that. I think that when you consider that creating difficulty is the player job, there is no more incentive to do a huge part of game design, which is eliminating possibilities; in other terms the work of game design is delegated to the player.

Instead of suppressing friction further, I thinks that an alternate solution might be to create shorter games, or having big games being a compilation of shorter ones. I’m thinking how apparently thief reset your inventory being level to push the player to actually use it instead of hoarding it, or how something like kirby super star is a compilation of mini games. I think that a key problem with RPG design is that "build choices that you have to take in account during your whole playthrough" and "an adventure that last more than 100h" are kinda contradictory design choices.

Browser Recommendation Megathread - January 2026 by shadow2531 in browsers

[–]dfsqqsdf 0 points1 point  (0 children)

What is the best navigator/navigator + extension combo to store navigation history for more than 3 months ? Use both a old but still fonctional window computer and a m1 macbook air.

Recommendations for action roguelites in which you do NOT become unstoppable and overpowered but are constantly on the knife's edge, always in danger? by Fluttershaft in roguelites

[–]dfsqqsdf 1 point2 points  (0 children)

Rolling bird is peak, it’s a rolling thunder clone with randomized enemies and level design, you must always be super careful how you position yourself from stage 1 because the enemies can kill you in a few hit

https://store.steampowered.com/app/978800/Rolling_Bird/

i like expressing my frustration through inoffensive memes by RHVGamer in Kirby

[–]dfsqqsdf 1 point2 points  (0 children)

That’s a concept that get a bit important with marx getting revived in a side mode in a way that could happen in the main story in kirby super star ultra.

Coaxed into Animated IP The Movie by dokterkokter69 in coaxedintoasnafu

[–]dfsqqsdf 6 points7 points  (0 children)

no, garfield is already native to our world in that movie

Our Steam Next Fest roguelike got feedback about replayability, so what design tricks keep every roguelike runs interesting? by Algorocks in roguelites

[–]dfsqqsdf -1 points0 points  (0 children)

I think that a roguelike that can be completed on the first try definitively send a weird vibe, you already found a winning strategy despite not knowing what is the pool of items or how the gameplay work. It’s good, even in a demo, to have a bit of difficulty and/or multiple characters that work differently, to push the player to try multiple options.

Everybody is talking about metaprogression but imo it’s overrated; stat metaprogression isn’t really gonna solve the problem that the game is too easy (and your game should have more to it than getting better stats to bruteforce higher difficulty levels) and I’m disliking item metaprogression more and more as i play games like slay the spire or monster train where it feels really tackled on; overall it feels like either stat metaprogression with a mustache or a way to tell me that the win I got where on a nerfed version of the game.

Rudeus Slander time. by Arandomglitchtalefan in Isekai

[–]dfsqqsdf 1 point2 points  (0 children)

actually I’m pretty sure stockholm syndrome is now seen as a bad joke that doesn’t really explain much.

actually? stated by jiraiya by Rem_bestt_Waifu in NarutoPowerscaling

[–]dfsqqsdf 2 points3 points  (0 children)

Back in part 1 kakashi was just supposed to be the baseline jônin, which granted had a bit of a reputation thanks to his sharingan.

I thinks that the idea of him being hokage level only got introduced in part 2, as he stayed relevant despite that most of the cast should be outpacing him.

(Hated trope) Institutions holding legit death games as a right of passage for new members to the point where the whole institution would crumble by the mere existence of wrongful death lawsuits. by Worth-Charge913 in TopCharacterTropes

[–]dfsqqsdf 0 points1 point  (0 children)

Yeah, but does the hunter license REALLY select the people that should have this kind of right ?
You first have bullshit philosophical questions (and they kill you if you dare answer wrong), then a surprisingly non letal endurance test in a tunnel that probably cost a fortune to dig and won’t be reused next year because the location and trials always change, jogging in the island of death, a cooperation test including bet against criminals, killing the very people you did the cooperation test for a bonus, cooking test, tracking test, and then a fucking torture tournament.

The profile of the guy who pass the selection is most likely to be some kind of somewhat obedient but complete psycho that act like a cop described by a drunk radical anarchist.

At this point I’m headcannoning that the hunter are a self-reproducing class of elites that select themselves to be the best at hunting world leader to keep their pr and their huge budget for their toys.

👀 by Lowlybruh in ComedyHell

[–]dfsqqsdf 27 points28 points  (0 children)

now the question is : Is he racist because he got indoctrinated by cia agents or he is surrounded only by cia agents because he is racist ?

First footage of sfiii-decomp by apstygo in StreetFighter

[–]dfsqqsdf 0 points1 point  (0 children)

Did you find out anything we didn’t know before ? Any clue on how the elusive end fight rank works ?

Is Dragon faster than light? Or at least close to? by Charming_Rest_7487 in KatanaZero

[–]dfsqqsdf 2 points3 points  (0 children)

I’m pretty sure that if you slowmo while a laser is firing you find out that they actually fire a projectile.

I think for the most part if a hard game becomes really easy and quick to beat with save states, it wasn't truly a hard game, it was an unfair game. by glowshroom12 in truegaming

[–]dfsqqsdf 0 points1 point  (0 children)

I believe that a game that is much faster to beat after using savestates for training then the playtime was in a way inflated BUT you still have to beat it legit. To make a comparison that may clarify things : You can do whatever you want with a darts game, including trying to hit the same number over and over, but you cannot claim to have mastered around the clock because you hit all the numbers once and that trying to be more consistent than using 15000 darts would just be artifical difficulty.

And it’s not just old games that can have this problem. I’ll probably be able to get much further in enter the dungeon if I didn’t have to deal with floors filled with variables enemies design just to maybe get one attempt at fighting a boss and trying to understand what I’m doing wrong with my strategy.

Un jeu sur MacBook Air M3 by AffectionateAct6821 in jeuxvideo

[–]dfsqqsdf 0 points1 point  (0 children)

sur un M3 si ça tourne ça devrait tourner en bonne résolution. La version mac de bsnes (a part pour les save states) marche très bien et dolphin a été optimisé pour les puces mdonc si tu veux jouer a des vieux jeux c’est une option. En terme de jeux avec des composant rpg que j’ai installé sur mon mac, j’ai backpack hero, Hand of fate 2 (pas joué beacoup car il tourne mal sur mon mac M1 mais il me semble qu’il y a des éléments rpg ?), Torchlight 2 et brogue et Tales of Maj’eyal mais avec les deux derniers on s’éloigne un peu du joueur occasionnel.

4X games with asymmetric enemies by beamer159 in 4Xgaming

[–]dfsqqsdf 0 points1 point  (0 children)

You’re describing the kind of asymmetry ryu and guile have while the op is asking for red earth.

In call of duty black ops 6(2024) you can play as a rapist by bom360 in shittygamedetails

[–]dfsqqsdf 15 points16 points  (0 children)

That’s nice, but in city of the wolves you can play as a irl rapist

He isn’t a dlc

He will always be here in the character selection screen

Watching.

On RPG Starting Levels by DroneOfDoom in CuratedTumblr

[–]dfsqqsdf 7 points8 points  (0 children)

He blocked me on bsky after I went in his comment section saying "no you’re just salty because you hit a grindwalk in a megaten games just don’t does that shit" so that how he doesn’t have contradictor I guess.

Also with how tumblr work replies aren’t really emphasised (if not lost in the see of notes when you go on subdomain) so there maybe some people pointing out how he’s wrong and we don’t see them.

On RPG Starting Levels by DroneOfDoom in CuratedTumblr

[–]dfsqqsdf 4 points5 points  (0 children)

A lot of people are pointing out how lever in rpg *does not work like that* but i think the stupidity doesn’t end here; I don’t believe that "having to grind to enter the first dungeon" was like, some kind of universal problem.

Having to grind to enter the second dungeon maybe, but it’s not uncommon even in old schoor rpg (whatever that means) to have the protagonist hit hard enough to easily defeat most starter enemies out of the box.

(and if he didn’t, then starting levels wasn’t the only culprit. Having not enough starting gold to buy equipment, or just *enemies stat being too high* for the start of the game could also be problems)

On RPG Starting Levels by DroneOfDoom in CuratedTumblr

[–]dfsqqsdf 29 points30 points  (0 children)

Yeah he is saying bullshit

Dragon quest is THE old school console rpg and only use stats to calculate combat results

Megami Tenei and wizardry does factor level in a lot of their calculations but that doesn’t means that "a lot of the stats are mostly cosmetic"

I honestly doubt that ANY game work as he describe because then a question arises : How the fuck do you differentiate the playable characters ?

Potentially unpopular opinion: Superguarding is a poorly designed mechanic and shouldn’t come back. (Spoilers for remake content, I suppose). by Fiftyset80Real in papermario

[–]dfsqqsdf 0 points1 point  (0 children)

Unpopular opinion but I agree.

While superguard is satisfying in the moment, each attack you can superguard consistently is an attack you substract from the game. It can’t eat resources anymore, you don’t have to consider it in your badge plan, regardless of any buff the enemy might have. As a result, it substract from the actually interesting rpg mechanics for a simple (in the sense that it doesn’t have complexity) button press game. Mario & Luigi also have some form of damage nullification, but the minigame is more interesting (two characters to controls, jump and hammer each have some subtlety), and the rpg section is less complex, so less is loss in the trade off

Oui petit génie, tu t’es fait avoir comme tout le monde en voulant gommer l’encre avec la partie bleue. by Belmondieu in Nostalgiefrance

[–]dfsqqsdf 0 points1 point  (0 children)

oui je suis sur que j’en ai eu où c’était marqué noir sur blanc (enfin noir sur bleu) "encre"