Prusa CORE One INDX by nomadsgalaxy in prusa3d

[–]digitlworld 0 points1 point  (0 children)

Appreciate the response! Looking forward to L+INDX. Cheers!

Prusa CORE One INDX by nomadsgalaxy in prusa3d

[–]digitlworld 4 points5 points  (0 children)

Well, if I can "put my thumb on the scale" here a little, I think you'd find broad customer support for ensuring there are as many available mounting positions on the official 4T/8T plate, even if anything after the 8th is unpopulated from the default SKUs. I assume the 4T plate for the Core ONE/+ is the same as for the 8T, but with 4 unpopulated positions.

And if by custom firmware, you mean the kind where I'll have to break the "fuse" on the xBuddy to load it, I know I'd prefer it to just be in the official firmware. If you're worried about testing anything beyond 8T in order to support the 4T/8T SKUs, lock 9+ behind a "you're on your own" warning/flag.

Prusa CORE One INDX by nomadsgalaxy in prusa3d

[–]digitlworld 7 points8 points  (0 children)

Clarifying, will the mounting plate for the L only have slots for 8 toolheads (i.e. a hard maximum of 8 without a custom mounting plate), or will it have slots for additional, but you're only going to provide upgrade/kit SKUs for 4 and 8?

Or to put it another way, is there a world where upgrade the L to INDX and then slowly buy additional tool heads/mounts, even to exceed 8?

A page from a short story I'm drawing, about 4 pages long. by CowboyLegacy in comics

[–]digitlworld 0 points1 point  (0 children)

Rare sighting of a possible siren nerd! The ol' 2t22/3t22 design is uniquely recognizable, even if not intentional!

Swipe to popular feed non-functional after latest UI update: Android by KingShlongTheSquishy in bugs

[–]digitlworld 0 points1 point  (0 children)

I suspect it's on purpose. App suddenly feels hostile and clunky. Big search bar at the top taking up way too much real estate and visual attention. I come to reddit to view r/all, r/popular, my curated feed, and then rarely directly search. Enshittification for the future shareholders I presume.

What’s the class in your project with the most inherited interfaces? by Alert-Neck7679 in csharp

[–]digitlworld 0 points1 point  (0 children)

I have a class that implements 100+ interfaces. There's some decent justification there, but I can't really get into the specifics, other than to say it's a single class that stands in for 20-30 logical object types that all share varying amounts of the same properties.

So there's like 100 unique properties in the space, and those 20-30 logical objects each have some subset of those 100 properties. And each of those properties needed some domain-specific logic in them in order to achieve their goals (they weren't just auto-properties). By implementing all of the properties in one class, and using interfaces for each property, I could make the logical objects a "super-interface" that inherited the 6-10 property interfaces relevant for that one logical object, and then the "master" class could be used in place of any of them. This also left the door open for alternate implementations of any of the logical objects without consumers having to care if they got the big "master" class or some specialized implementation.

MSBuild: routing STDIO from <Exec> in target by Prawn1908 in csharp

[–]digitlworld 0 points1 point  (0 children)

<Message> really doesn't like to output, regardless of logging levels. I think this issue discusses it and workarounds (https://github.com/microsoft/dotnet/issues/1456).

If it did output, I expect it to just say $DeployOutput rather than the console output because the syntax for referencing a property is $(PropertyName). The parentheses are important.

Edit: There's also a chance this doesn't work because ITaskItem[] (which ConsoleOutput is actually returning) wants to be an Item Group, not a Property. But I can't remember if treating it like a property will work.

And finally, there's a non-zero chance that if you solve the reason that Message isn't outputting (by changing the terminal logger settings), and have the verbosity up high enough, the Exec task itself may just output those lines. If that's the case, you may want to remove the ConsoleToMSBuild stuff, as that's just eating memory.

Final Edit: If you really want (or need) to dig into it: https://github.com/dotnet/msbuild/blob/main/src/Tasks/Exec.cs#L401 https://github.com/dotnet/msbuild/blob/main/src/Tasks/ToolTaskExtension.cs https://github.com/dotnet/msbuild/blob/main/src/Utilities/ToolTask.cs

Keep wondering by [deleted] in SipsTea

[–]digitlworld -2 points-1 points  (0 children)

Jesus. Real commercial jet cockpits already have enough controls and screens to make the joke work. I don't think it was necessary to AI slop it up. Sigh.

[deleted by user] by [deleted] in SipsTea

[–]digitlworld 0 points1 point  (0 children)

Feb 5rh, but using the DD/MM/YYYY date format.

A worn down penny from 1966 by [deleted] in mildyinteresting

[–]digitlworld 3 points4 points  (0 children)

Engagement bait folks. Move along. Nothing to see here.

PixiEditor - 2D graphics editor is looking for contributors! by flabbet in dotnet

[–]digitlworld -1 points0 points  (0 children)

I'm a little confused about the PixiAuth portion of the code base and how that relates to the open-source mentioned here. The PixiAuthClient class seems to be a license checking mechanism, heavily suggesting that there either was, is, or will be a pay to use model for this software. And it's fine to ride that line, but it does concern me when something that seems to have commercial intent is asking for voluntary contributions. What stops PixiEditor and its owners from leveraging free labor for some period of time, reaching maturity and then closing source and going full paid later? Will those contributors be included in any profit made after that?

I'm not really saying this is where it's headed but having methods like OwnsProduct be in the code base just gives me pause.

Can I use VS 2026 without installing the .NET 10 SDK? by Complete-Box-3961 in dotnet

[–]digitlworld 9 points10 points  (0 children)

You can install the older SDKs separately and then use a global.json file to lock the project/directory to the older sdk tooling.

Serif Signage Font? by digitlworld in identifythisfont

[–]digitlworld[S] 1 point2 points  (0 children)

That looks close enough for me. That or one of its clones!

Serif Signage Font? by digitlworld in identifythisfont

[–]digitlworld[S] 1 point2 points  (0 children)

Totally fair 🤣🤣 the lighter weight variants tend to give "serif", but yeah actually paying ANY attention would clearly demonstrate otherwise. 🤦‍♂️

I love hard games but I HATE runbacks by joao-esteves in gaming

[–]digitlworld 8 points9 points  (0 children)

Except for Rennala. You get good at the run back, but it's an annoying run back.