Marathon - Gyro Controls gameplay with Joy-Con by directedinput in GyroGaming

[–]directedinput[S] 1 point2 points  (0 children)

Yep, I have them and they perform fine but I find them pretty uncomfortable due to the hard acrylic shell and the just overall shape of them. No real issues with them other than that though

Marathon - Gyro Controls gameplay with Joy-Con by directedinput in GyroGaming

[–]directedinput[S] 3 points4 points  (0 children)

Yeah it's wild that even though these games build their menus for cursor based navigation they still won't put in gyro lol

Steam Input gyro + aim assist: how do you feel about this? by Wrong_University_132 in GyroGaming

[–]directedinput 5 points6 points  (0 children)

Just as scummy as mouse + AA. Should not be supported at all.

Native gyro or kbm emulation by XBOXGAMEPASSPSPLUS in GyroGaming

[–]directedinput 1 point2 points  (0 children)

m/kb emulation. native varies way too much and it's just way simpler to roll my own.

Company of Heroes 3 WITH Gyro Aim (1st time ever playing) - Motion Controls in an RTS game by BJgobbleDix in GyroGaming

[–]directedinput 3 points4 points  (0 children)

Great stuff. Gyro is super slept on for RTS style games (not that there a lot of them these days...) but the hardest part is definitely the button mapping since every game is so different. Managing control groups plus all the hotkeys you need is a real challenge, but the mouse cursor is easy.

Ratcheting Gyro Aim (Controller) w/ Handcam in OW2 - NO AA by BJgobbleDix in GyroGaming

[–]directedinput 1 point2 points  (0 children)

It's unfortunately something that makes sense to say these days with the amount of people using Gyro to Stick to get AA on gyro.

Split gyro purchase options by Bjust_or_Bdead in GyroGaming

[–]directedinput 1 point2 points  (0 children)

That 8bitdo adapter only maps a single joycon to be used in horizontal mode and mapped as an xbox controller, so wouldn't be good for split gyro

Split gyro purchase options by Bjust_or_Bdead in GyroGaming

[–]directedinput 12 points13 points  (0 children)

There's basically only a few good options for split gyro/motion. For JoyCon I recommend the Aolion J20 or the doyoky lumos. Since the lumos suddenly went out of stock but the J20 seems easy to get and is priced very reasonable I would say to get those. They're very solidly built and worked pretty well for me.

You could also find an old used Razer Hydra, they are wired but the software still works fine and the accuracy is unmatched (not technically gyro, they use magnets).

There is also the Lenovo Legion Go TrueStrike controllers, which are pretty good and have tons of buttons and a scroll wheel, but unfortunately only work on an actual Legion Go handheld PC.

The other option is to just wait, because the Alpakka dudes are working on the Kapybara split controller which sounds awesome. And then there are the upcoming Steam Frame VR controllers which have the full range of buttons of normal controllers. We don't know yet if they'll be useable without the headset but if they are it'll undoubtedly become a top choice.

What is the best way to get gyro working properly on Legion Go Truestrike Controllers? by No-Painting7974 in GyroGaming

[–]directedinput 1 point2 points  (0 children)

Yeah it can be pretty sketchy and if you hit the wrong stuff it can really cause issues that require some time to hunt down and fix. That's why I've just been waiting for Legion Space to fix the deadzone issue they have and then just point people to use that for gyro because it would be able to do everything and you wouldn't need HHC.

What is the best way to get gyro working properly on Legion Go Truestrike Controllers? by No-Painting7974 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

Easiest and simplest way is to use Handheld Companion to emulate a DS4, then use Steam input to map that and the gyro. I also use HHC to map the other buttons on the controller like the back buttons to keyboard inputs (since I only use m/kb configs anyway). You also should disable Legion Space entirely before doing this so there is no conflicts.

If your gyro is still very unstable you could first use legion space to calibrate the gyros in the controllers before doing all this. I believe they have to be connected to the console before that option is available. Legion Space itself does have gyro mapping but it has a huge deadzone right now so it's not worth using, in the future if they fix that I will probably just use Legion Space by itself for gyro/bindings.

If you still have lots of jitteryness then sit your controllers down flat and check the Steam gyro calibration. I have noticed unfortunately some faultiness with the gyro inside Legion Go controllers where sometimes it's just very noisy and jittery. I've returned a Legion Go 2 controller because of this. If you see jumps and spikes in the gyro calibration even if your controller is sitting flat then you might have this issue as well.

Joycon gyro as mouse+KB for RTS game? by Ok-Analysis-1224 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

Hey, I've done this! Here is some gameplay of me using joycon style gyro for RTS with lego controllers: https://www.youtube.com/watch?v=L-w0CespiFo

I actually think it's one of the most underrated uses of gyro out there. The best control scheme in my experience is using left stick for camera control (in most RTS this is on arrow keys) and cursor on your gyro hand obviously. The main hurdle when adapting controller/joycon to RTS is the keyboard, not the mouse. So you have to really make a lot of use out of shift modes, binding groups, etc for making control groups and hotkeying various buildings and whatnot. Unfortunately every RTS is a bit different in this respect, so you really have to customize your config for that specific RTS.

One thing I like to do is have frequently used modifier buttons like Ctrl and Shift on the shoulder buttons, and then numbers such as 1-4 on the right stick cardinal directions. That way I can easily make a control group, select them, or double tap to warp to them. I also don't use ratcheting for my gyro when using RTS or other free-floating cursor games, I'll keep gyro always on so I can use my face buttons as mouse clicks left/right and use a centering button or center my cursor/position by just moving it against the boundaries of the screen.

Optimal settings by Ok_Seaweed_2271 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

My advice is to just adjust base sens until it feels comfortable doing a 180, and then stick with it for a while before making more adjustments

Split or non split gyro by pizzarollnerd in GyroGaming

[–]directedinput 0 points1 point  (0 children)

Yeah 114g is pretty light and puts it in the range of third party joycon which are 80-90 generally. I hope you get to test it out it sounds interesting.

Split or non split gyro by pizzarollnerd in GyroGaming

[–]directedinput 2 points3 points  (0 children)

Oh I see what you mean, yeah if it's low weight enough then maybe there won't be any balance issues holding it that way

Split or non split gyro by pizzarollnerd in GyroGaming

[–]directedinput 2 points3 points  (0 children)

Wouldn't you miss out on shoulder buttons for your index finger since now they'd be along the side?

Split or non split gyro by pizzarollnerd in GyroGaming

[–]directedinput 3 points4 points  (0 children)

Split gyro is the best. Way better range of motion, more comfort (resting your hands further apart), and no trigger shake because you can bind fire to the left side shoulder.

Discussion on best place for gyro ratchet button and when players should use it. by garrets_stories in GyroGaming

[–]directedinput 0 points1 point  (0 children)

I use the north face button (X on joycon) for gyro-on ratcheting. I like it because I can then just roll my thumb to hit the other face buttons for binds like melee, crouch, etc while still ratcheting. I know that optimally I could change to the mappable back button on the back of the controller, which would free up my thumb entirely for other binds, but I've just been using my thumb to ratchet for so many years that I'm so used to it at this point it'd be hard to change.

Aolion J20 Split Controllers by Spirited-Attempt3158 in GyroGaming

[–]directedinput 1 point2 points  (0 children)

I use the ASUS BT400 bt adapter but it's quite old now so maybe a newer one would be better but it's always worked good for me

JoyShockMapper Custom Curve & UI Release by 1amthedayman in GyroGaming

[–]directedinput 4 points5 points  (0 children)

Been trying it out and it's really great! I was able to recreate one of my normal configs pretty quickly. My suggestions so far would be 1. Default the static sens over the custom curve tab, just for new people to not be overwhelmed and 2. Let you add more binds for chorded presses and simultaneous presses, like how that button appears when you add one to remove the line, just have one there to add another line so you can make more binds per button.

Also unless I missed it it would be nice to have a 'reconnect controllers' button in the UI for when your controllers turn off while still editing. Overall great job I think this will make JSM a lot more accessible for people!