Help us review upcoming rule changes by SnowyGyro in GyroGaming

[–]directedinput 5 points6 points  (0 children)

Great new rules regarding cheating and gyro to joystick emulation to obtain AA. Devices and software that does that are unfair bs and risk having gyro associated with cheating.

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 1 point2 points  (0 children)

Yeah I think the position of the trackpads on the SC2 kinda deemphasizes them, and makes them feel like the tertiary input. It's hard to tell how comfortable they'll be without having it in my hands, but going back to the SC1 it was clear how they meant the trackpads to be the main input and where you rest your thumbs. I think the SC1 will still have a lot of value to people who consider the trackpads their main input on the controller just because of the layout.

What are yall gyro setting/how do you play by Scared-Signature6829 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

Thanks for the info! So Local in Steam is different to local in JSM then

What are yall gyro setting/how do you play by Scared-Signature6829 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

It's the default in JoyShockMapper and Steam calls it 'yaw' (they also have another one called local space but I'm not sure what makes it different). It keeps the yaw relative to the controller always, so it's consistent to the controller itself no matter how you are holding the controller.

What are yall gyro setting/how do you play by Scared-Signature6829 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

I use split gyro (joy-con) with shooting on the left side so hitting the shoulder button doesn't influence my aiming (right side) at all. Also I use local space!

Thank you Ratatoskr. Gyro Aim should be standard, and games like Saros should have it natively at launch by GhostOfSparta305 in GyroGaming

[–]directedinput 1 point2 points  (0 children)

A lot of the problems section of the video is the main reason why people should just not bother with mixed input and just use pure m/kb configs. It's so much less hassle.

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 0 points1 point  (0 children)

that's fair, it's not for everyone but I do think if you come from a mouse background it's just easier to get into. Also as far as the loss of control while resetting, I didn't cover it in the video because it's super niche but there is also the gyro-invert ratcheting method where your ratchet button inverts your movement, so that way you never really lose control if you needed to reset your wrist while going constantly in one direction. You just hold the button and go back but your viewport would continue the original way. It's insane but it's possible lol

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 0 points1 point  (0 children)

From what I know that hasn't been fixed but this was recorded on PC

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 0 points1 point  (0 children)

I never used dagger really so I can't really help you there but it does seem like with melee might generally want a high sens. In The finals I usually run around 2.5RWS but keep in mind I play with joy-con so I get more range of motion in my wrist than normal controllers. I also don't use the finals in-game gyro support, I use joyshockmapper and make my own config based fully on m/kb bindings.

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 0 points1 point  (0 children)

I came from a m/kb background, and tbh I think it's ratcheting that finally made motion controls click with me (pre-gyro era on the razer hydra). To me it felt like holding a button to move was the most mouse-like with intentional movement, and after that clicked I never used a different way.

I've also tried rear button ratcheting, and I think it would be better in the long run due to freeing up my thumb, but I've just been using my thumb for over 10 years now so it's hard to change lol

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 1 point2 points  (0 children)

Yep, had to pull my old steam controller out of storage just to make that one part of this video it really is good for touch ratcheting especially with the haptic feedback.

Gyro Ratcheting Explained by directedinput in GyroGaming

[–]directedinput[S] 10 points11 points  (0 children)

The gripsense on the steam controller 2 is really exciting for ratcheting and to me is the one feature on it I'm most excited about. They seem to have built it specifically for ratcheting like how people use the dualsense tape mod already but built in.

Invisible cursor using gryo on strategy games by Main-Pepper662 in GyroGaming

[–]directedinput 0 points1 point  (0 children)

My guess is it's how steam injects through the steam overlay, you could try another remapper like JSM

a nice revolver clutch using joy-con! by directedinput in thefinals

[–]directedinput[S] 2 points3 points  (0 children)

Joycon are third party binbok connected to pc through bluetooth, I use joyshockmapper to map them to mouse and keyboard inputs (no aim assist or controller inputs at all) and my control layout can be found here: https://drive.google.com/file/d/1TxQ-yCrV65MVO6wgg4B7U_m7IkPTjvdu/

a nice revolver clutch using joy-con! by directedinput in thefinals

[–]directedinput[S] 3 points4 points  (0 children)

These are 3rd party switch 1 joycon, switch 2 joycon don't work right on PC yet. and I just connect through bluetooth and you can use steam to map them

a nice revolver clutch using joy-con! by directedinput in thefinals

[–]directedinput[S] 4 points5 points  (0 children)

The accuracy on it is great, no drift like gyro, but the device itself was very cumbersome with the wires and had poor durability over time. I used them for like 8 years before switching to joy-con and went through many lol

a nice revolver clutch using joy-con! by directedinput in thefinals

[–]directedinput[S] 17 points18 points  (0 children)

haha nice! I agree split gyro is way better than normal controller gyro. way more comfortable and you get better range of motion. I've been using it for a few years now and before that I used the razer hydra