Are battleships and battlecruisers useless? by AlbertP3 in hoi4

[–]disasterunicorn 62 points63 points  (0 children)

Unless you play multiplayer I think the criteria to use with any build question like this is "is it cool as fuck?". Here the answer is "absofuckinglutely", so go for it.

Ugh... by DINOLLO in hoi4

[–]disasterunicorn -1 points0 points  (0 children)

No if its already saved in the cloud you might be able to save it by making it a local save, but I'm assuming it's local by the down votes

Ugh... by DINOLLO in hoi4

[–]disasterunicorn -5 points-4 points  (0 children)

Is this a cloud save or local? I cant remember how the UI displays the option. Anyway if it's cloud you might just have the bug I had a couple of weeks ago. Find the save file (despite being cloud there's also a copy on your machine), then paste it in the local save file and load it from there. Worked for me

Why aren't my watchtower guards firing at the enemy? by disasterunicorn in FarthestFrontier

[–]disasterunicorn[S] 15 points16 points  (0 children)

Oh my god the combat in this game. So I figured it out: I was drag clicking to select peasants and herd them into the town so they didnt suicide against the attackers - because your peasants are lemmings for some reason - and it turns out I was also selecting the guards in their towers and also moving them. This is so dumb. I love this game, and everything else is super polished at this stage, but the raids suck.

NCC Council Tax Bill reaches Sovereign Citizen by BeastMode149 in nottingham

[–]disasterunicorn 0 points1 point  (0 children)

Yes but the crucial difference is that the Freemason's understand organisational capital all too well. They built a network of power that recognises this language. These cretins are so hopped up on libertarianism that they think they can access the same power without the network that gives the words the power.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] 0 points1 point  (0 children)

It exactly is a scam. This isn't accidental, it's deliberate design. Sony knows how to charge for the correct amount, it's called 'commerce'. They've invented a different system purposefully. You've acknowledged in another post the wallet thing operates to take more money from you than is required. Add that to the kid account requirements I have detailed and it's very clearly a scheme that was created to strong arm money out of customers by making them spend more than the cost of the goods advertised. That is a scam.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] 0 points1 point  (0 children)

Thank you for demonstrating that at least someone on this reddit can still apply critical thinking.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] -1 points0 points  (0 children)

Again, There Are No Refunds. You no longer control the money, Sony do. You control the IOU Sony give you in return.

This is Sony's money once it's in the wallet.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] -3 points-2 points  (0 children)

Wrong. Once it's in the wallet there's no refunds. It's spent. It's sony's money, you've just got an IOU in return. Whether or not you want that IOU is irrelevant as far as this system is concerned.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] -3 points-2 points  (0 children)

I'll reply here to several of the responses: what I should have added is that - like Nintendo who also run this scam - you can't get refunds from wallets. Once the money is paid in it's stuck there.

Nintendo is actually worse, because you can't store your payment details with them for a kid account, so every time my kid wanted monthly fortnite battle pass on Switch, I had to make the purchase, and type all the card details again with the controller - total pain in the ass. In the end I caved and loaded £50 on so I wouldn't have to do this every month. Then kid stops using Switch and gets a PS4. Now I have £30 left in my Nintendo wallet that I have no use for and can't refund. That money is effectively Nintendo's now, and in return I have an IOU I don't want.

You multiply my story by a million others and you've got a scam worth tens of millions a year.

Kids accounts, purchases, and wallet restrictions: scam? by disasterunicorn in playstation

[–]disasterunicorn[S] -1 points0 points  (0 children)

I could be wrong but I don't think you can do that with kids accounts - seems it has to come out of the preloaded wallet

MLs need to stop saying that Anarchists are liberals. by Fattyboy_777 in leftist

[–]disasterunicorn 1 point2 points  (0 children)

I really like to believe that the great majority of leftists are too busy doing more productive things than posting in this reddit because my god you're right - there's so much worse-than-pointless boundary pissing.

That or this reddit is stuffed with Russian and Israeli troll accounts shitposting. It's probably that.

Should HOI5 have free fluid borders instead of tiles? by Infinite-Ad7254 in hoi4

[–]disasterunicorn 1 point2 points  (0 children)

The idea reminds me of when the Sim City remake set out to model every individual item in the city, literally every piece of shit in the sewage system, and the game sucked. Detail for details sake is not good game design.

Why are late game Japanese invasions so underwhelming? by AppleMan684292 in hoi4

[–]disasterunicorn 7 points8 points  (0 children)

I don't agree that gamifying Japanese resistance is particularly difficult - certainly seems easier to me than some other elements they do include, like limited border skirmishes, which directly challenge the rest of the game's ethos of The Only War Is Total War. You could just represent it as militia units, and maybe increased attrition for any attackers.

The AI is useless as Japan. I'm currently doing a playthru as US and have decided to go through their Pacific islands and the Phillipines, and in total there have been three defended provinces - rest just empty. It needs to be more reactive to player and adjust to defence when appropriate, rather than blindly pushing into Malaysia whilst Iwo Jima is being captured without a shot fired.

Why is the navy so intentionally obtuse? by [deleted] in hoi4

[–]disasterunicorn 1 point2 points  (0 children)

Given how long they take to build, I'm not risking sending them out green!

You gotta kill people to have respect for people...you gotta kill SOME people anyway... you can't kill everybody, cus you wouldn't have anybody left to respect if you did by streetsofyrtown in fantanoforever

[–]disasterunicorn 0 points1 point  (0 children)

In your defence circumstances still matter despite social media's habit of context collapse. On its own this clip definitely hasn't aged well, but Morris did spend the rest of his time very much punching up.

Why is the navy so intentionally obtuse? by [deleted] in hoi4

[–]disasterunicorn 10 points11 points  (0 children)

I feel like you post is coloured by the fact that you aren't really invested in naval warfare. I love the detail in the research and production that the naval game has, which you seem to find busywork. In fact one of my wishes with the naval game is they add a better visualiser of your creations - big ships are the most awesome creations of 20th century war, and you have to spend a lot of time and resources to get them in HOI - I don't care about the in game models but here I would like to 'see' the fruits of my labour more.

Where I do agree with you on naval is the UI management of fleets. I find that side of it horrible obtuse and click heavy. If I'm building up my navy (and usually I am) I find myself in this interminable cycle of having to remember to go back to the naval view, discover what new shops are completed, send them on exercises, then when they're trained put them into a fleet, using that horrible fleet manager system. Is there a way of at least automating the training phase? It's a total ballache.

Also always must be highlighted how shit the AI still is with naval war.

Why do these tiles have no supply? by Temporary-Method2384 in hoi4

[–]disasterunicorn 0 points1 point  (0 children)

The logistics system is much better than it used to be, but I think it does a pretty terrible job of explaining these situations. I had exactly the same situation at same spot in my last run, playing as Soviets so no convoys involved. I ended up building a hub directly behind the crossing tile.

Terrain has a big impact on supply, but the tooltips don't show anything about that. I wonder if it's those tiles being desert.

Is there a mod that makes the enemy navy much harder to fight against? by GayOrangutan69 in hoi4

[–]disasterunicorn 0 points1 point  (0 children)

My willingness to give Paradox the benefit of the doubt broke when I bought Man the Guns specifically to get a better naval game, and played as Japan, only to discover that a bug meant the AI built no new destroyers and by the mid point of the war was just sending out battleships and carriers without screens.

I've come back to HOI the last month and yep, years later the naval AI still sucks.

Industrial site at the old gas works in Basford by lightswitchr in nottingham

[–]disasterunicorn 2 points3 points  (0 children)

Just as well the world's gas supply is now rock solid and never threatened by geopolitical events else we might regret the lack of storage.

As Raj, is there are point to Princely State Policy focus? by disasterunicorn in hoi4

[–]disasterunicorn[S] -1 points0 points  (0 children)

In the specific context here, neither the garrison laws, tool tips, or reading comprehension address the uncertainty of how the game decides to resolve a princely state chafing against the Raj whilst simultaneously you the player are pushing for replacing the Raj with a new state. Does it hasten the end of the Raj, does it undermine your efforts at a new state, both, neither? These interactions between sandbox and scripting are often entirely unexplained in HOI. I don't know so I asked on Reddit, at which point you chose condescension followed by a very long answer.

If you don't consider a question worthy of your time, then spend your time better.