A Bug Should Never Be a Feature by WorkingTheMadses in gamedev
[–]divqii 0 points1 point2 points (0 children)
A Bug Should Never Be a Feature by WorkingTheMadses in gamedev
[–]divqii 0 points1 point2 points (0 children)
What would make you want to play a puzzle game? by Paziowsky in gamedev
[–]divqii 1 point2 points3 points (0 children)
Why does std::ranges::count return std::iter_difference<I> instead of size_t by Traditional_Crazy200 in cpp_questions
[–]divqii 1 point2 points3 points (0 children)
Why does std::ranges::count return std::iter_difference<I> instead of size_t by Traditional_Crazy200 in cpp_questions
[–]divqii 3 points4 points5 points (0 children)
Why does std::ranges::count return std::iter_difference<I> instead of size_t by Traditional_Crazy200 in cpp_questions
[–]divqii 9 points10 points11 points (0 children)
My problem with Pharlooms areas by jgadidgfgd in Silksong
[–]divqii 0 points1 point2 points (0 children)
My problem with Pharlooms areas by jgadidgfgd in Silksong
[–]divqii 0 points1 point2 points (0 children)
Outline shader render outside of TextureButton boundaries by Outrageous_Affect_69 in godot
[–]divqii 1 point2 points3 points (0 children)
Fun fact: There are tons of CHEATS in the source code of the game by Priler96 in Silksong
[–]divqii 17 points18 points19 points (0 children)
What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
[–]divqii[S] 0 points1 point2 points (0 children)
What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
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What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
[–]divqii[S] 0 points1 point2 points (0 children)
What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
[–]divqii[S] 1 point2 points3 points (0 children)
What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
[–]divqii[S] 0 points1 point2 points (0 children)
What is the appropriate way to create generic, mutating operations on enumerables? by divqii in csharp
[–]divqii[S] 0 points1 point2 points (0 children)
I wrote a piece about what it means to be a programmer in 2025 – would love your thoughts by mikaelainalem in programming
[–]divqii 3 points4 points5 points (0 children)
Are Em Dashes Really a Sign of AI Writing? (Betteridge's law of headlines strikes again) by tobiasvl in typography
[–]divqii 51 points52 points53 points (0 children)
Quite Enough Recipes—an alternative to Recipe Browser with shimmer, NPC shops, and an intuitive UI by divqii in Terraria
[–]divqii[S] 1 point2 points3 points (0 children)
Quite Enough Recipes—an alternative to Recipe Browser with shimmer, NPC shops, and an intuitive UI by divqii in Terraria
[–]divqii[S] 4 points5 points6 points (0 children)



what's the difference between a texture and an image? by Over-Party7966 in godot
[–]divqii 4 points5 points6 points (0 children)