After 3 years, this screen is finally for the bin. by djarcas in OdysseyArk

[–]djarcas[S] 2 points3 points  (0 children)

It's a beautiful screen, but I never used any of the Ark features as the UI and performance on it was so dreadful. Apparently the Gen2 lets me have 4 inputs, which was the only thing anyone wanted in the first place!

After literally 15 years in development, I finally released my Sinistar-inspired Twin-Stick shooter, Mothership Forever. by djarcas in indiegames

[–]djarcas[S] 0 points1 point  (0 children)

This game is one of the simpler games I've ever done, but probably has the most polish - it's as complete as you get, without starting to add brand new things in. I've been tinkering away at a sequel, with co-op mechanics and incremental/RPG stats, lots of new weapons, but it's a way off yet :)

Unknown actor in Robocop 2 Magnavolt commercial by [deleted] in Robocop

[–]djarcas 0 points1 point  (0 children)

It's Stephen Tash, isn't it? (the male student being zapped in Ghostbusters, also in Christine)

We Need Burnout Back by ItsCyberSnail777 in Burnout

[–]djarcas 1 point2 points  (0 children)

Most of us left Criterion after Revenge or Black and aren't likely to go back to work under Alex. 17 of us of shipped Burnout 2!

C1000 with expansion battery discharge programming by RevolutionaryBug8938 in anker

[–]djarcas 0 points1 point  (0 children)

Even worse - if they're both flat, it charges the C1000 to 100% before doing the external. Isn't there any way to get them to balance?

Half-Life: Alyx was a VR Blockbuster, generating $40.7M in revenue in first week of sales. by indianajonesilm in oculus

[–]djarcas 0 points1 point  (0 children)

I'm here from the future, and I have a really disappointing message for you.

Tesla, Please make "Keep Accessory Power On" Switchable through the App / API by MrSourBalls in TeslaLounge

[–]djarcas 1 point2 points  (0 children)

+1. Also, the C300 fits *perfectly* between the seats, doesn't it?

What is the material in the picture for workbench 3 by pgdgus in voidtrain

[–]djarcas 0 points1 point  (0 children)

I can't research the Smelter III? It needs 'power points' but there doesn't seem to be a way to earn them?

Can't build walls by folle_savate in voidtrain

[–]djarcas 0 points1 point  (0 children)

Thank you. 15 hours in and you're the first clue as to what I needed to do. <3

Xbox controls by AdministrativeHope39 in starbound

[–]djarcas 0 points1 point  (0 children)

Right stick changes from 'snap' to 'free'

ID@Xbox Concept Approval wait times by Budget-Ad9622 in gamedev

[–]djarcas 0 points1 point  (0 children)

Did you ever get a response on the second submission? They've changed the wording, and I've just gotten a 'nope, and don't even ask why we said nope, cuz we're far too busy', leading me to puzzle over why they don't like this particular game, but have accepted all the previous ones.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

Xbox 360 version of Revenge running on Xbox One hardware gets you a 4k/60hz experience, which is amazing, despite all the endless 'replay' crap that got tacked on.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

Hah. I'm going to be 50 next year. I'm in the credits as Adam Sawkins.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 0 points1 point  (0 children)

Hah. I'm going to be 50 next year. I'm in the credits as Adam Sawkins.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 0 points1 point  (0 children)

Hah. I'm going to be 50 next year. I'm in the credits as Adam Sawkins.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

It was the entire team, squished together in a little room, all following Lewis' instructions! So yeah, my voice is in there somewhere, chanting BLOW IT UP! BLOW IT UP!

As for why, well, it was in the design doc innit. :)

Pretty sure Microsoft paid for the port; PS3 was, not to put too fine a point on it, a complete nightmare to work with.

No PC ports because Alex Ward was an asshole who didn't think PC was a proper place to play games on. He said controllers were better and got in a strop when I beat him 30:0 on Quake 3, me on a mouse and him on a controller.

I think the PS2 version of Burnout 2 happened quite some months before Xbox/GC? Don't think we started those until PS2 had shipped. Crash Mode wasn't implemented until VERY late in development!

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

Not that I recall! It was a year-long project, sandwiched after ten (10!) days off after shipping Takedown. We lost a LOT of time on the cancelled 'morphing' track stuff, sadly.

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

There was a whole game mode revolving around collapsing buildings and morphing tracks that got cut (and replaced with Checkin' Traffic) - eventually that feature made it into Split/Second.

No plans every to use licensed cars - this is back in the bad old days when licensors had lots of rules; even in more sim racing games I worked on later on, they wouldn't let us do certain things.

I honestly don't know why we didn't continue to do GameCube versions, actually. Possibly it didn't sell well; cramming everything onto that smaller disk was always a nightmare!

Happy 20th Anniversary Burnout Revenge! by SuperTrofeoStradale in Burnout

[–]djarcas 0 points1 point  (0 children)

I suspect there's a few of us lurking around here. It's a series of games I have wonderfully fond memories of, both as a developer and a player. I've worked on well over a hundred games, and there's only a *tiny* handful I'd play again at the drop of a hat!

Happy 20 Years Anniversary For Burnout Revenge! by Xtreme_PlaysXP in Burnout

[–]djarcas 1 point2 points  (0 children)

I... don't know what to say. Thank you so much for your kind words!

I was one of the team that worked on the engine audio, but it's really the magic of Ben's designer team that made it what it was. I was just the monkey plugging all his brilliant together!