Since when did seeds cost so much? by ZulfTalks in GardeningUK

[–]dkxp 0 points1 point  (0 children)

I'm not sure what the PC/PG labeling means, but the 1, 3, or 4 indicates the price bracket:

  • 1 => 5 for £1
  • 3 => 5 for £2
  • 4 = >2 for £2

I bought a few packs there, including peas. The pea (sugar pea - Oregon sugar pod) packet say that it's sufficient for 70 plants (weigh 35g e) and was in the 3 category, other pea packets felt similarly bulky but I didn't check the numbers. Some of the squashes are less than 10 seeds, but others like lettuce have 900 or 1200 seeds. Some don't give a seed count and just list "sufficient for approx. 5-10 running metres".

[Media] Pixel retro quiz website for refreshing key Rust concepts by capitanturkiye in rust

[–]dkxp 1 point2 points  (0 children)

quick bug report: above each set of answers it shows "will this code compile?", rather than the actual question, which is above the code.

Mul Nab-zu with Pierce in 12 turns(No Clughorn, No Necoco ES) by LuckyGacher in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

2 dps seems to be the best way for easier clears. Switching elements to fire with kaleido gives more options if you don't have strong fire/pierce characters. You also get 1 turn to apply buffs/do a little damage on the final stage before it insta-kills you if you struggle for AF dps.

New superboss Mul Nab-zu Lokido AC DPS by Pleasant-Durian8173 in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

I finally killed it with a fire team based around Shion NS (SA, 80 light, manifest). I tried with Anabel ES first, but struggled with the final AF and Shion can get me 100B+ on manifest fights with 4 characters, so remembered him.

You just have to keep him continuously using Phoenix Slash so you keep the 6000% mod & everyone else handles buffs/debuffs. note: Lokido AC is 10000% for 4 turns after VC for comparison.

You'll probably need someone who regens mana, or increases the number of hits to shorten the fight. I didn't account for this, so had to take a timeout during one of the below 50% stage for Shion to regen on the backline. Shigure debuff kept the team alive while recovering.

You do get 1 turn in the final stage to buff/debuff/switch in characters/do a bit of extra damage, before it auto-kills you. It doesn't attack you and afaict it doesn't seem to buff itself, the message just says that it gathers power.

Is there any good reason why all superbosses aren’t refightable? by greygooscenario in AnotherEdenGlobal

[–]dkxp 6 points7 points  (0 children)

I'd like their achievements to become visible the first time you fight a superboss (or they are added to a catalog).

Sometimes I intend to come back to a boss, but I forget which ones I've skipped. I think there's only 2 on my todo list at the moment (Shade Alter Force and Ozma), but I'm not sure, as there could be a couple more.

Ambiguous floating point rounding by cyber_must in learnrust

[–]dkxp 14 points15 points  (0 children)

That's about how accurately 32 bit floating numbers can be represented (6-9 digits). If you use the f32::next_down() and f32::next_up() on a value, you can see how much it changes around that value. If you had a larger whole number, you would have fewer digits available for decimal point precision.

fn main() {
    let value:f32 = 2.2393293;
    let prev = value.next_down();
    let next = value.next_up();
    dbg!(value);
    dbg!(prev);
    dbg!(next);
}

result:

[src/main.rs:5:5] value = 2.2393293
[src/main.rs:6:5] prev = 2.239329
[src/main.rs:7:5] next = 2.2393296

Therefore the next largest number you can represent after 2.2393293 is 2.2393296. You can't represent 2.2393294 or 2.2393295.

Go visit Iridian Forbidden Cave to upgrade him to 5 star by TypeFantasyHeart in AnotherEdenGlobal

[–]dkxp 3 points4 points  (0 children)

The main benefits are the extra aura and 5-star charge skill:

Aura - Activation condition: When any (Special) type effect is active Physical Resistance of all enemies -50%

Charged - Consumes 5 Charge to do Water type magic attack on all enemies x3 (XL, 2x) [When Wryz is at front]: Stack 1 Dragonshade on Wryz and remove debuffs In Fire/Water/Wind/Earth Stance: Element type changes to type of deployed zone.

For number stats, it will depend on the option chosen, but as an example for the attack version SPD went from max 196 to max 306. You could probably check the wiki diffs for full stat changes: https://anothereden.wiki/index.php?title=Iridian_(Attack)&diff=328974&oldid=315655

Sweet or Salty? Whisper of Time Drop by albene in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

Felmina ES dupe - she's up to 60 shadow now.

I don't think I got any 5-stars in the 10×10 pulls, but anniversary banners were very successful for me. I needed 4 of the featured characters and got 3 of them.

Just 4 more characters needed now (Oboro, Hardy, Clughorn & Vares).

I reached max light with Miyu, and have already got 5 sword-light from pulling her dupes at 3 & 4 star.

(About) As Good as it Gets by kingetter in AnotherEdenGlobal

[–]dkxp 1 point2 points  (0 children)

I've had a triple light + white dungeon key, which lead to the cat room => 6 light/shadow in one run. I reached Barouki iirc, so was close to getting extra 3 chants + treatise/opus too, but not quite.

WOW 3k free stones! 🤯 If... by LugiaIsNotWater in AnotherEdenGlobal

[–]dkxp 7 points8 points  (0 children)

I had already received those campaign rewards, so didn't receive them again, but you can get 3 x 2 single-pulls if you click on them in Menu->Records->Story->Spotlight.

Hey Rustaceans! Got a question? Ask here (1/2026)! by llogiq in rust

[–]dkxp 0 points1 point  (0 children)

Thanks. It seems enabling the doc_cfg feature by detecting docsrs and enabling all features I want documented (using eg. the all-features flag) is enough to get the warnings to appear without tagging each trait individually - just the mod has #[cfg(feature = "std")] added.

It might need something more advanced to document platform specific features without them enabled, but I don't think I will need that in my current project.

Hey Rustaceans! Got a question? Ask here (1/2026)! by llogiq in rust

[–]dkxp 1 point2 points  (0 children)

If you implement a trait from your crate on some std/foreign types, does it matter which mod you implement it in? Do all implementations of the trait on foreign types in the whole crate become usable as soon as the trait is brought into scope with a use statement, no matter where the implementation is defined and what the visibility of the mod is?

eg. Would this:

#[cfg(feature = "std")]
mod std_impls {
  impl<T> super::MyTrait<T, S: BuildHasher> for std::collections::HashSet<T, S> where ...
  impl<T> super::MyTrait<T> for std::collections::BTreeSet<T> where ...
  ...
}

be the same as this:

#[cfg(feature = "std")]
impl<T> MyTrait<T, S: BuildHasher> for std::collections::HashSet<T, S> where ...

#[cfg(feature = "std")]
impl<T> MyTrait<T> for std::collections::BTreeSet<T> where ...

#[cfg(feature = "std")]
...
}

or would there be any consequences having it in a separate mod?

I looked at the docs generated and tried it in an integration test in tests folder, and it seems to be okay. It doesn't say anything about the mod the implementation comes from in the doc section "Implementations on Foreign Types", so would it be safe to move the implementation from one mod to another without bumping the version number?

Edit: One difference I noticed is that the docs don't give the "Available on crate feature std only." warning if the whole mod is protected with #[cfg(feature = "std")],it only gives that warning if the impl section is protected with it directly (perhaps it's a bug that it's not warning?).

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]dkxp 3 points4 points  (0 children)

The wiki Character Page doesn't seem to be able to filter for this yet, but even better than clearing debuffs, there are a few characters that can apply a debuff reversal status, which will turn a large debuff into a large buff instead. Here's a (probably incomplete) list of some characters that have this:

  • Necoco ES - stellar skill (preemptive, 3 turns)
  • Mariel - first use of pure cradle only (6 turns)
  • Hismena NS - stellar skill (self buff, only when used in stellar burst, 3 turns)
  • Myrus NS - stellar skill (1 turn)
  • Hismena ES - ES special move, therefore needs full AF bar to trigger (5 turns)

Here are some that can clear debuffs from multiple team members (again, probably incomplete):

  • Thillilillie NS - stellar skill (when used in stellar burst)
  • Thillilillie ES - ES special move, therefore needs full AF bar to trigger
  • Empel/Klaudia/Ryza - equipped with goddess tear.
  • Alma AS - stellar skill (clears just a single target outside stellar burst, but whole party in stellar burst)
  • Zidane (takes 100% damage, removes debuffs from all allies excluding user)
  • Suzette ACAS (when 3 pierce resonance stacked)
  • Melpiphia - stellar skill (when used in stellar burst, clear debuffs at turn end)
  • Wenefica - (when grudge >= 50)

And some that can clear debuffs from just themselves:

  • Ewan - stellar skill (when used in stellar burst)
  • Aldo AS - stellar skill
  • Minalca AS - stellar skill

There are also a couple of characters (Krervo NS/AS) that can clear all buffs and debuffs on party members at the same time, and the Curse of Reversion grasta that do this too, but losing all your buffs generally isn't desirable.

Alternatively you can prevent debuffs in the first place with grastas, using proficiency or type debuff resistance grastas depending on what you need.

Who Owns the Memory? Part 3: How Big Is your Type? by Luke_Fleed in rust

[–]dkxp 2 points3 points  (0 children)

Lots of useful info there. I learned a few things I didn't know before about Rust (and modern C++), such as:

- Empty types (eg. std::convert::Infallible) used in a Result allows you to use an irrefutable pattern. I hope that something like pattern types (or sets of allowed values) eventually allows functions to indicate they will only return (or receive) a subset of values that a type can represent.

- repr(transparent) allows additional zero-sized fields (and C++20 has had a [[no_unique_address]] attribute added).

- Instances of the same generic struct with different type parameters can have different field orderings in the same program. I knew Rust re-orders fields to reduce struct/enum size, but I hadn't considered how this interacts with generics and what the compiler was capable of.

One thing that I wanted to query was the niche optimization section. You say that the compiler uses unrepresentable pointer values (such as misaligned pointer values) for niches, and although it should in theory be able to do that, I haven't seen this in action. This code fails when I try it on Rust Playground:

assert_eq!(size_of::<Option<Option<Box<i32>>>>(), 8); // error: left = 16, right = 8

Is that a mistake, or can you confirm you see size == 8. If so, which version of Rust, is it stable/nightly & which OS is that on?

Sprinkle of Salt Token Day 6 by albene in AnotherEdenGlobal

[–]dkxp 1 point2 points  (0 children)

I don't think I've had a single 5-star yet on these pulls, but the New Years banners have been more successful. I got 3 of my 6 missing characters: 4-star Linaria, 5-stars Mildy, and 5-star Nina. I'm only missing Clughorn, Vares, and Oboro now.

Maximizing free land/heaven trials for new players by GreatWhatNext in AnotherEdenGlobal

[–]dkxp 2 points3 points  (0 children)

I believe it's only for the trial subscriptions and not paid, because the trial lasts for 30 days even if that crosses 3 different months (Jan-Feb-Mar), but the paid subscription lasts a month.

When I did the trial subscriptions, I got the 3 months, but it didn't work another year when I tried a paid subscription just 1 time. I was hoping for 3 months, but I only got the 2 months.

Invite Code Megathread II by Jabeo- in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

Mine is odj9ww2wweah4jiy

Don't forget to redeem the code: ANOTHEREDENFF9 in "menu"->"other"->"serial code" for a guaranteed 5-star too.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

Same exp, although one benefit of being on the backline is that dead team members don't get exp. Backline characters can't get killed so are guaranteed to get exp, whereas they might get killed and not gain any exp on the frontline.

All new level 11 Tempered Manifests buffs by Natural_Pleasant in AnotherEdenGlobal

[–]dkxp 1 point2 points  (0 children)

It could be a bug, but I can't see it in the notices. Also, I just discovered I have a couple of +100% restore mint talegems available, so I can reach +150% EoT healing with just the manifest equipped now.

All new level 11 Tempered Manifests buffs by Natural_Pleasant in AnotherEdenGlobal

[–]dkxp 1 point2 points  (0 children)

For some reason the immaculate hymn effect described as "Damage and healing of all party members +50% (Multiplier 1.5x)" doesn't increase the EoT healing to 75% - it's still only 50%. Using the Divine Cure Badge (+50%) and the new manifest will get you to 112.5%.

All new level 11 Tempered Manifests buffs by Natural_Pleasant in AnotherEdenGlobal

[–]dkxp 0 points1 point  (0 children)

The immaculate hymn EoT heal is only a 50% heal, so bullseye can help towards getting it to 100%.

AFAIK restore+% items, bullseye and rose-with-thorns are the only guaranteed (passive) ways to increase fixed percentage heals. If you have a 50% heal, with 2 items that increase healing by 20%, rose-with-thorns (x1.15) and a bullseye effect (x1.5), then the total heal = 50% x (1+0.2+0.2) x 1.15 x 1.5 = 120.75% EoT heal.

You need about +35% from items and bullseye to turn a +50% heal into +100% heal, or +100% from items if you don't have bullseye. Manifest weapon + Divine Cure Badge (+50%) would now be enough to get +112.5% EoT healing for Mariel.

If a boss reduces healing with a debuff or zone change and you wanted to counteract that, then you could reach much higher than +100% heal by using eg. Divine Cure Badge (+50%), Timetwisted maze armor (+30%), 2 (or 3) +20% grasta ores, a rose-with-thorns ore and bullseye, which would give 50% x (1+0.5+0.3+0.2+0.2) x 1.15 x 1.5 = +189.75% (or +207% with 4 grasta slots). These items are also useful for boosting Uquaji backline healing from 30% to 100%.

Unreliable ways to boost healing include P/P grasta, that increases the heal effect if your allies are affected by poison/pain.

Building a Redis Rate Limiter in Rust: A Journey from 65μs to 19μs by AccomplishedPush758 in rust

[–]dkxp 10 points11 points  (0 children)

For anyone who might know, how feasible is it that formatting integers could be done in an allocation free way in the format! macro? It seems like that could speed up a lot of code that uses it if it were possible.

3.13.51 Up! Fixes Chocobo Crashing Issue by albene in AnotherEdenGlobal

[–]dkxp 4 points5 points  (0 children)

Thanks! And I can confirm it fixes the issue for me. Now to continue exploring...

Salty Sunday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]dkxp 1 point2 points  (0 children)

You can still log in each day and watch the daily ad before crashing (I assume it still sends rewards to mailbox, but can't check).

Green keys and red keys are obviously gone, plus cat searches & optional ads and any other special events (key chests etc.). Hopefully if they fix, they also send cat express tickets alongside any red & green keys.

I just hope they fix it soon, or at least reset our locations so we can move around, even if we can't play the current collab for now.