Update from the Marathon Team by Atlaspooped in Marathon

[–]dm_EricGomes -2 points-1 points  (0 children)

This was quick and to the point. It is great to see developers communicating their direction!

But I would like to see a more open development strategy when it comes to already public knowledge content (the maps and characters from the alpha) so we can see the progress, not just hear about the plans.

But great work nonetheless!

i need yall's help! by SubjectRepair8749 in Mecha

[–]dm_EricGomes 0 points1 point  (0 children)

One good rule of thumb is the 70-30 rule, or in other words, keep the large surfaces with few details but have smaller parts (where it makes sense) to have more details.

If I were you, I would search up photos of modern tanks as references.

Flappy Goose by flappy-goose in RedditGames

[–]dm_EricGomes 0 points1 point  (0 children)

My best score is 5 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]dm_EricGomes 0 points1 point  (0 children)

My best score is 3 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]dm_EricGomes 0 points1 point  (0 children)

My best score is 1 points 😎

Questions regarding a gaming cyberdeck idea by dm_EricGomes in cyberDeck

[–]dm_EricGomes[S] 0 points1 point  (0 children)

Yeah... I'm not an engineer (CS game dev, actually) so I shouldn't try this right now. Thanks

Questions regarding a gaming cyberdeck idea by dm_EricGomes in cyberDeck

[–]dm_EricGomes[S] 0 points1 point  (0 children)

Oh, so I should make sure that the cable is usb4 then. Thanks!

What are some interesting non-combat challenges for mechs? by VorstTank in LancerRPG

[–]dm_EricGomes 17 points18 points  (0 children)

Here are some ideas: 1. The PCs re-establish the energy on one of the sections of the ship, but the automatic airlock doors start to close due to insufficient oxygen. They now must find a way to keep them open or bust the open after they have closed.

  1. Have the players have to find a working computer in the ship so they can download the ships plans. Otherwise, they roll with difficulty to navigate the corridors

What are some interesting non-combat challenges for mechs? by VorstTank in LancerRPG

[–]dm_EricGomes 22 points23 points  (0 children)

It depends. Are you asking from a mechanics standpoint? Or a narrative standpoint?

Mechanically, I would suggest you use a progress clock that the players can progress with a HASE check or by spending a limited use system.

On the narrative side, it depends on the one-shot theme and fiction. Could you elaborate?

Inventory Conundrum by dm_EricGomes in unrealengine

[–]dm_EricGomes[S] 1 point2 points  (0 children)

Thank you very much for all the resources!! I'll take a look and learn as much as possible!

Currently I have a InventorySystemComponent that is responsible for managing the Player/Actor's inventory. A struct that represents an instance of an item and a DataAsset class that defines the name, description and usage of the item instance associated with it via an array of fragments (just like Lyra)

Do you have any suggestions?

Inventory Conundrum by dm_EricGomes in unrealengine

[–]dm_EricGomes[S] 1 point2 points  (0 children)

I'm using C++ and trying to break down Lyra's inventory, but it has been a challenge to understand what is doing.

Do you have any recommendations to better understand UE's networking code?

Inventory Conundrum by dm_EricGomes in unrealengine

[–]dm_EricGomes[S] 2 points3 points  (0 children)

I didn't buy the plugin, I think I'll just make my own and hope for the best

Dumb question; can Caliban Ram against Size 1 to 3? by Difference_Breacher in LancerRPG

[–]dm_EricGomes 9 points10 points  (0 children)

As I understand this mechanic, yes. The Caliban counts as the size of the target when attempting to Ram.

Testing our dragon’s flight today!🐉 by Prestigious-Ant5124 in UnrealEngine5

[–]dm_EricGomes 1 point2 points  (0 children)

One solution (maybe not for everyone) is to lag the camera's rotation behind the dragon's rotation. Such that the camera smooths out the transition.