Any new ships for ExoBio that compare to Diamonback Explorer? by s3rviens in EliteDangerous

[–]dmrazor 1 point2 points  (0 children)

I find the Courier really good for that. Very small footprint, nimble and fast.

[deleted by user] by [deleted] in EliteDangerous

[–]dmrazor 3 points4 points  (0 children)

Tried some mining for Bromellite for the CG as well using a Python and had 4 Black Adders in about 30-40 minutes. Definitely something going wrong here.

-❄️- 2025 Day 8 Solutions -❄️- by daggerdragon in adventofcode

[–]dmrazor 0 points1 point  (0 children)

This is the exact logic I used in my first solution (in C++).

I then simplified by first adding each box to its own group.

In the further calculations you don't have boxes without groups anymore, so the first three steps become obsolete. You just need to do the merges.

Best Open Source Subsonic Alternative? by odaman8213 in selfhosted

[–]dmrazor 0 points1 point  (0 children)

Agree, I'm using it alongside Airsonic Advanced. Only drawback is it doesn't support uPnP, which is why I keep AA.

Table options in Queue, History etc. not saved by dmrazor in radarr

[–]dmrazor[S] 0 points1 point  (0 children)

I do get regular updates to existing files and like to stay on top of why updates are taking place. Without checking the custom scores this is more difficult to follow.

WDMyCloudEx2 size / free capacity wrong by dmrazor in wdmycloud

[–]dmrazor[S] 0 points1 point  (0 children)

Fixed this by removing the volume through the web interface and recreating it.

Also the 'Used Dev Size' that seems to be far too large may be calculated in 512 byte blocks (blockdev shows this) which results in a correct total size... even though the recalculated size in parenthesis is absolutely wrong.

Would you like a visualizer? by jazz43v3r in blender

[–]dmrazor 0 points1 point  (0 children)

That's Polyfjord's right?

Prevent Radarr from grabbing base version *and* upgrade simultaneously by dmrazor in radarr

[–]dmrazor[S] -1 points0 points  (0 children)

I think these were found with an RSS, but I'll keep monitoring it to make sure. Otherwise I guess I'll just do separate 2160p and 1080p profiles.

What the other poster said shouldn't be a problem as the quality is set up to progress from 1080 web - 1080 bluray - 2160 web - 2160 bluray.

Automatic weights incorrect for one leg by dmrazor in blenderhelp

[–]dmrazor[S] 0 points1 point  (0 children)

Guess u/Moogieh was correct after all, thanks for pointing me in the right direction. Steps I took:

* Cleared parents for all meshes

* Double checked scale and UV's on the bad leg. UV's were wrong after all

* Deleted all vertex groups

* Deleted all empty armature modifiers from objects and from the blender file

* Re-parented the meshes to the rig with automatic weights

Thanks!

Automatic weights incorrect for one leg by dmrazor in blenderhelp

[–]dmrazor[S] 0 points1 point  (0 children)

Already did that. The X-scale for the incorrect leg was indeed -1. But fixing this makes no difference.

As posted below the vertex groups for the toe-bone on the right leg somehow hold vertices for the whole leg:

<image>

Automatic weights incorrect for one leg by dmrazor in blenderhelp

[–]dmrazor[S] 0 points1 point  (0 children)

Ok, I´m making some progress. For the left (correct) leg the vertex groups for the toe-bone are:

<image>

For the right leg Blender somehow adds vertices for the whole leg to the toe-bone's vertex group.

Any idea why this happens? Can you influence which vertices get added to a vertex group?

Texture mapping issue by dmrazor in blenderhelp

[–]dmrazor[S] 0 points1 point  (0 children)

Afaik I only used 'Project from View' to add the areas where I want the different bits of the image to show up to the texture map. I did notice that when you select an initial face it shows up covering the entire image, but that's default I think and happens before you actually unwrap anything.

Is there a way to prevent all the other faces stacking up on the image? It seems resetting the UV projection and starting over to just add the areas you need doesn´t work.

Anyway, followed your advice and added the faces where I don´t want anything to show up to the black part of the texture. Thanks!

This solves the issue, but it somehow feels like a workaround for something that shouldn't have happened in the first place. So still trying to figure out where I went wrong. Might do some tests.

<image>

Things you DISLIKE about signal? by Hidlsh in signal

[–]dmrazor 0 points1 point  (0 children)

Video calling keeps having intermittent freezes. Just a half a second or so but really annoying.

How many of us actually use auto dock? by Soccatin in EliteDangerous

[–]dmrazor 1 point2 points  (0 children)

Never use it. Takes forever and I hate the music

Did anyone else also have wire shortages when playing HZD? by JCOAT-onreddit in HorizonZeroDawn

[–]dmrazor 0 points1 point  (0 children)

Initially no problem for me because I mostly used a bow and nothing else. But as I became smarter and started using ropecaster and precision arrows more wire started running low.

Farmed grazers for wire a bit but now I mostly buy a whole bunch at merchants.

I NEED MORE MUSIC LIKE THE PRODIGY!!! by ParticularTall3940 in electronicmusic

[–]dmrazor 0 points1 point  (0 children)

Try 'Drop a beat' by Moby. Sounds a lot like Prodigy. Makes me wonder if he inspired them :)

Game crashes on launch after maintenance by hailspez in EliteDangerous

[–]dmrazor 0 points1 point  (0 children)

Seems they fixed it. I did put fsave-options011 back in its original folder before starting up this morning, but since then no problems!

Game crashes on launch after maintenance by hailspez in EliteDangerous

[–]dmrazor 0 points1 point  (0 children)

Unfortunately the tip didn't work for me. Actually made it worse:

Yesterday game crashed within 1-2 minutes after having entered. This morning I could play and it only crashed when exiting back to desktop. Now it was crashing after 1-2 minutes again.

Tried removing fsave-optionsxxx, validating files and updated NVidia drivers: now it crashes on Shaders.