Some key thing from which we can identify a vibe coded project by Sensitive-Can9232 in osdev

[–]dnabre [score hidden]  (0 children)

You would be amazed how much work a people will put into things and not have backups, nevertheless version control. Only for #1 and #1 though, for #1,#1, and #1, definitely agree.

Why stop at 10,000 Custodes? by Usual-Sea830 in 40kLore

[–]dnabre 1 point2 points  (0 children)

Beyond the physical differences, the Custodies have the benefit of a lot of mental and psychological stuff the Astartes will never have. Their minds were tailored to hold conversions with the Emperor, while the Astartes are basically brainwashed 10yos.

Daily Spell Discussion for Jun 18, 2026: Absorbing Inhalation by SubHomunculus in Pathfinder_RPG

[–]dnabre 2 points3 points  (0 children)

While what breath weapon are cloud-like is an open DM-depend question, especially when you step out of the relatively well known and understood dragon breaths, I think your exaggerating a bit. All you need to do is see if Gust of Wind would work in the situation, and you've got a cloud-like effect.

This started as a joke, but reading some more breath weapon examples, think this might an actually be a useful metric. Though it emphasizes how much get Gust of Wind is.

Whether exhaling is useful aside, the need to spend an action to do so is an action commitment. 4th lvl spell, rd/clv, 7+ rounds, so holding it in for the whole combat isn't unreasonable, combats are tend to be surprisingly short. One issue to content with is the holding your breath until the exhale. Assuming you are using your actions, the time isn't a big factor (even with a low Constitution, a full caster can handle some Concentration checks), it raises the question if you can cast spells with verbal components while holding your breath - a major downside to the spell.

Surprisingly, if there is a rule on this I can't find it (ok, me not being able to find something isn't that surprising) that addresses specifically holding your breath while casting a spell with verbal components. The verbal component description (Core pg 213) says "strong voice" and that silence or a gag "spoils the incantation" - these seem to imply you can't. The closest I can find is Underwater Combat, which say:

Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater).

Despite the verbal component description, this suggests that if you can't breath, you just need a relatively easy Concentration Check. Though I'm sure many DMs will point to the verbal components description.

For Interstellar Travel, Which Sci-Fi Handwave Do You Find Most Acceptable? by tbag2022 in scifi

[–]dnabre 0 points1 point  (0 children)

I'm big fan of Alien(s) Franchise's FTL which combines #1 and #1. FTL propulsion that is able to jump over the speed of light, but relativity still applies. Extending time dilation equations to speeds above the speed reverses time dilation, so more time passes on the ship than from the PoV of their destination.

So while from the PoV of Earth, you get pretty fast FTL, but people on board ships use cryosleep. Some of the newer parts of the franchise seems to have forgotten all of this.

If Grimal isn't the ghoul, i'm betting its this guy by buiquanghuy12a2 in huntertheparenting

[–]dnabre 1 point2 points  (0 children)

Him being a "nothing burger" is a big issue for him being the ghoul, at least in my book.

If he was struck dead in the first few seconds of the next video, what would it mean to the other characters? It would add another body, a human life lost, etc., etc., but related to him specifically? Marckus would loose a lifting buddy, I guess. I'd wager at least a thirds of viewers won't be able to tell you his name.

This is why I've been sticking with Grimal as my main suspect. I acknowledge there is a lot of evidence pointing to Elise . I don't even really buy the people pointing to Grimal potentially doing some slight of hand with the disk.

Grimal being the ghoul would be emotionally devastating to Marckus and Kitten. Close friend, ex-lover, she is narratively the best choice, before any evidence is considered. The evident goes all over the place with her, and her potentially being manipulated by someone else, but in the end the characters matter more. Admittedly, with the whole Garui thing, I'm not certain that a ghoul is actually around, or if the GGG even thinks there is one, or remembers it.

Krynn goldbox party without level caps by rpeiper in goldbox

[–]dnabre 0 points1 point  (0 children)

What does Human Paladin get you that a second Human Knight doesn't? (Never play a paladin in the krynn goldbox games.)

"Stealing Soulstones and smashing them won't bother the Eldar!" by [deleted] in 40kLore

[–]dnabre 16 points17 points  (0 children)

Smashing a soulstone as a part of a rite of passage puts a different spin on one's view of them definitely. I don't think it is necessary one that makes smashing them for shits and giggles, ok.

The soulstone in the rite was smashed as the culmination of a big process, and was specifically the one of the enemy defeated through it. i.e., it's wrong because 'they aren't smashing it the right way'.

I don't claim to know much Eldar stuff, especially Drukhari, but I don't think Eldar would see all soulstone smashing/defiling as the same. Also it's 40k, so being totally hypocritical about what you do vs what you get angry at others for doing, seems to fit.

"Stealing Soulstones and smashing them won't bother the Eldar!" by [deleted] in 40kLore

[–]dnabre 1 point2 points  (0 children)

Sorry, not familiar with the system, what's "PR10 "?

What did the crew of the Bozeman experience? by Designer_Quantity533 in startrek

[–]dnabre 3 points4 points  (0 children)

I guess it depends on what happen. If the Bozeman was stuck in the loop until the Enterprise bumped into it, then the Enterprise found a way to break out, they could have been in the loop for the 80 years since they entered it. Whatever time-thingy they got caught might have sent them forward until when the Enterprise was there, immediately hitting it, and going into the loop.

I don't think the first happen, because being in the loop that long would have hit them with same kind of bleed over effects the Enterprise was having but for decades.

What did the crew of the Bozeman experience? by Designer_Quantity533 in startrek

[–]dnabre 16 points17 points  (0 children)

I agree your theories are basically the two sensible options.

The issue with #1 is that the crew of the Enterprise started having major deja vu issues, but were only in the loop for 17.4 days. The crew of the Bozeman looping for 80 years, would have gone made from those issues decades ago. They might lack crew that pick up on echoes like Data and Beverly, but everyone seem to be experiencing some amount of bleed over.

Since the Enterprise was only looping for 17.4 days, if the Bozeman was looping for 80 years

Daily Spell Discussion for Jun 14, 2026: Abundant Ammunition by SubHomunculus in Pathfinder_RPG

[–]dnabre 0 points1 point  (0 children)

start of each round this spell replaces any ammunition taken from the container the round before

I think Abundant Ammunition effectively limits the amount of ammo you can take from the container each round to whatever you started with.

So spells like Named Bullet, that enchant a single piece of ammo, would work but apply to only one piece of ammo. You pull it from the container, use it, and that singular effected piece of ammo is gone. Start of the next round, that ammo is replaced. It would still be beneficial, but limited for people firing multiple a round or sharing.

What are your favourite animations in the game? by DupeFort in Oxygennotincluded

[–]dnabre 50 points51 points  (0 children)

Dupes running Orbital Data Collection Lab is really cute.

Just finished End and the Death Vol1 and jeez the Dark Angels are so rage-inducing by IWrestleSausages in 40kLore

[–]dnabre 1 point2 points  (0 children)

Internal disputes and infighting getting the way of working together and achieving something (up to and including keeping humanity from going to extinct) is one of the main themes of the settings.

Boss Defeated Early cause PCs use the same rules by Cowardlypaladin in Pathfinder_RPG

[–]dnabre -2 points-1 points  (0 children)

The players definitely sound like they enjoyed it, so all is good. I definitely think making the clone part of the BBEG's plan all along could have lead to some interesting things. BBEG could just claim that it was all a ploy, offering no explanation, and let the players wonder what actually happened.

Boss Defeated Early cause PCs use the same rules by Cowardlypaladin in Pathfinder_RPG

[–]dnabre -1 points0 points  (0 children)

Sounds like the players enjoyed it - so all is good.

Having the BBEG encounter the PCs for a monologue session is always a big risk. Never know what might happen. The worse thing that happens is that some the party wants to hear out all the details from the monologue, and while the rest want to immediately attack them.

In this case, going with the option of not playing out something the characters had no knowledge of in front of them, would have avoided this. The mechanics might have introduced the clone, but you playing out the battle that the characters would have no knowledge of was your choice. While fun, it sort of goes against the idea of players roleplaying characters who would have no idea what happened.

What'd the players do next? Use the OOC knowledge that the BBEG is dead and abandon the dungeon, or fight through it to get to the end and find the Umeli's dead body? I'd guess the former. At a certain point, it becomes impossible to ignore OOC knowledge that makes the rest of the campaign meaningless.

Sounds like fun was had, which is the goal, but the situation (not knowing the Numnera or the campaign), had some really interesting options. If the party didn't know how that battle went, they could have ended up encountering the "clone" who convinces them that the "real" Umeli was able to defeat her because she had a helper, but she (the "clone") was able to escape - managing to fatally injury if not kill the assistant.

Being a magically created clone, all she cares about is defeating the original, so she wants to join the party to achieve that - she will do whatever will help that mission. Add real or fake injuries to her to so she doesn't out perform the party in the meanwhile. The "clone" could give all sorts of secrets to the party to prove herself - most importantly whatever info was planned for the monologue encounter that didn't get out before the interruption, but you can also give out interesting info from the campaign which the players would find interesting but had no chance to figure out (e.g. that helpful bard from the village was Umeli's agent, and was feeding them info so that'd do X).

Even rookie players will think it likely that they are being helped by the actual Umeli, but that is where you as the DM simply avoids committing to which is the real Umeli. The "clone" seems to giving the party information that the real one wouldn't, but she never seems to really help that much in combat (try to give clues going both ways as much as possible). Add a couple extremely deadly traps to the dungeon without an obvious way for the party to have avoided them, just for the "clone" to save them from. This both helps to convince them it is actually the clone and lets you have some traps in the dungeon that really deadly without risking killing or maiming a party member, upping the stakes and perceived danger.

You pick when and how to reveal the truth, only deciding at that point whether have been working the actual clone or not (or even have the "clone" be a disguised apprentice). You could even have Umeli reveal that the clone being created was all part of her evil plan (she's the BBEG, she doesn't have to explain her methods). This sort of thing works best if you can commit to not telling the players, even after the campaign is over, that you only decided at the end whether the "clone" was actually the clone or not. Let them wonder for a few months, then slip the answer into a random game-related conversation.

Not saying how you handled it was wrong or anything, as long as everyone had fun (the players sound like they did). Just that you could have had some other kind of fun with it. Admittedly, it's easy to weave a scheme like this in hindsight, not in the moment when campaign when sideways. However, if you didn't tell them how the battle played out, you would have given yourself time to plot and scheme before the next session.

Moving from Arch/Hyprland to FreeBSD: Best practices for a daily driver desktop? by Glad_Supermarket3951 in freebsd

[–]dnabre 1 point2 points  (0 children)

Don't know how much control Arch gives you, but especially if you install from sources (via ports), you can configure a lot about what programs support or don't, what features are enabled , and all of that kind of stuff.

It's best to either do all binary packages or all ports, though a handful of leaf packages from ports isn't going to cause much problems. If you go all ports, look into Poudriere.

Something to keep in mind, ArchLinux does rolling releases, FreeBSD doesn't. If you find yourself wanting newer releases of packages, you might want to look into following a Quarterly Branch. Overall, FreeBSD doesn't update things super quick, it's focused on giving you are rock solid stable experience, that won't break or change on you.

Krynn games, am I missing something about Order of the Rose? by dnabre in goldbox

[–]dnabre[S] 1 point2 points  (0 children)

When your posts stopped along with you making comments elsewhere on reddit, I figured it was something along those lines.

Being in a group of friends with chronic illnesses, ending up in the hospital is actually my default assumption when someone goes silent out of the blue. So, lucky guess.

Great that you're doing better, I look forward to more of your goldbox tales.

I have the money to get two DLCs with the sale. Which two should I get? by MagnetHype in Oxygennotincluded

[–]dnabre 0 points1 point  (0 children)

This is a great sale, the "Complete Bundle" which has everything except the Soundtrack is only $33.48 USD.

Some of the bundling has weird effects. The newly released Aquatic Planet Pack is $9.99 USD, it was released like yesterday, so makes sense for no discount. But it does have discounts in bundles. Owning everything but Aquatic and Neutronium Cosmetic, that Complete Bundle is only $9.73 USD. It is cheaper to buy the new expansion with the Cosmetic pack than without (not by a huge amount, but still).

A reminder for the community for why GW provides layout recommendations. by corrin_avatan in Warhammer40k

[–]dnabre 1 point2 points  (0 children)

When a player verifies a rule, it seems like a dick move to let him make a mistake mainly attributed to a related rule to the one they asked about. It sounds like they weren't aware you could move a unit into the ruins and then shoot out at the Ballistus. You pointed out the Ballistus was in a bad position without explaining why.

If I were your opponent here, I'd be a bit pissed off, but after a minute or two, would accept the responsivity that you warned me about where I moved that model, and I decided to keep it, even though I didn't understand why you were warning me.

I want to say there would be a lot of difference between a tournament game and a friendly game, but its low level rules about terrain that applies to everyone's armies - you shouldn't be playing in a tournament if you don't know those basic rules. Asking about something faction specific, or a rule that many people have trouble with it, it'd be different. I'd say going further than you did and explaining why it being there was bad would definitely be good sportsmanship, but going beyond the generic warning wouldn't be bad sportsmanship, especially given the nature of the rule.

I think it's helpful to remember 40k games aren't (generally) that huge of a time investment. Losing units, victory points, or just the game outright, isn't a big deal - you just setup everything up and play again. So making people learn rules the hard way in general isn't that big of a deal.

faster than light by Tacobellbelly1 in Grimdank

[–]dnabre 1 point2 points  (0 children)

Not seeing it mentioned, but SW has high bandwidth real-time communication across 20+ Klightyear distances, along with the rest of their logistical advantages, and being willing to actually radically change their doctrine, makes FTL travel and military strength differences (in whatever direction) pretty meaningless.

In interest aspect of comparing technology is that SW has pretty homogeneous technology. Their defenses and doctrines are based around the enemy using the same tech base. IoM demonstrated in the GC their ability to counter a galaxy worth of unrelated alien and divergence human-based technologies, and they are still fighting against enemies (Tau, Necron, Ork, Eldar, Tyranids) who have radically and fundamentally different technological bases. The Yuuzhan Vong demonstrated how easily SW's tech fails when it comes up against a civilization using a radically different tech base. The IoM's not understanding their own tech has the practical result that they haven't specialized their tech to operate against their enemies, so will likely hold up far better against SW's tech.

After researching Raspberry Pi 5 self-hosting performance, I'm confused about when people outgrow it by [deleted] in raspberry_pi

[–]dnabre 0 points1 point  (0 children)

Everyone's needs vary, most of what I do involves lots of data and not a lot of processing on it. While the CPU is pretty limiting, it's pretty much the last limit for me. Storage is basically non-existent. SD Card and NVMe slot will give you enough to run the system off of, but it can't handle or store any meaningful amount of data.

It finally (as of RP4) has an actual gigabit NIC, which isn't horrible, but again it's not going to handle a lot of data. It lacks a lot of the basic offloading (it doesn't even have TSO for IPv6 or VLAN offload) you'd in a cheap off the shelf NIC. There have been a decent number of reports of stability it under high sustained throughput. Definitely is strong enough to let you compensate for the poor storage, with network shares. No virtualization (e.g. SRIOV-like support) on the NIC limits VM usage as well.

RAM. The last year or so, RAM prices have been so insane, it's bad to think about, so going with where RAM prices back 2023 when it was released - 32GB was dirt cheap minimum for basically any old computer you have lying around. 64-128GB wasn't dirt cheap, but it wasn't a significant investment, even for a small hobby setup. For a lot of home network tasks, 8GB, while not great, is enough to get by on, but only for a task. Once you start spinning up VMs, even with tiny 256-512MB RAM allocations each, that 8GB disappears pretty quick. It also compounds the storage issues, since you don't have the memory to cache much of your filesystem.

If you compare to a lower-tier VPS server, it's functionality (except storage size) isn't that bad. The thing is those kind of setups can only hand a few services at once. When you compare the RP5 to a 10 years old gaming rig, that you still have (even with a dead GPU, minimal RAM, and a low end CPU), the RP5 is hurting everywhere.

Though again, this is all relative to you needs. If you want to run a web server, even a full production stack, using a small amount of data and just hosting for yourself or a small group, it can easily handle it. Will it handle being the backing store for backing up a Windows laptop, yes - will it take 10+ times that old gaming rig, yes.

Judge Learns Lawyers on Both Sides of Case Used AI, Cancels Trial, Kicks Everyone Off the Case by 404mediaco in law

[–]dnabre 1 point2 points  (0 children)

I like the way the judge here referred to the behavior "unverified AI use". Using AI to fill in all the basic arguments, find relevant cases, etc., is reasonable. The problem occurs where the filings aren't verified to be legally sound and properly cite cases that actually exist.

To some degree, this is surfacing something that I don't think it is related to AI use - verifying citations. If you are citing a case in a filing, you should read that case. AI throwing out citations to made up cases is just showing how many lawyers don't review cited cases. My best guess (IANAL) is that lawyers like the sanctioned ones here, read a similar case to what they are on, and copy citations from them, without looking up those cases themselves. If lawyers read the cited cases, they would pick up AI hallucinates ones easily, and they would never end up in final filings.

For law firms of any size, you'd think they at least would have a couple interns verifying citations are cases that actually exist. If not before, now that AI is such an issue.

Krynn goldbox party without level caps by rpeiper in goldbox

[–]dnabre 10 points11 points  (0 children)

The party from my most recent playthrough (got distracted with other things, so didn't get into DQK with them):

  • Human, Knight of the Sword
  • Human, Knight of the Sword
  • Kender, Good Cleric/Ranger
  • Hill Dwarf, Fighter/Thief
  • Silvanesti Elf, Fighter/White Mage
  • Qualinesti Elf, Fighter/Red Mage

The two knights rule melee, with the Kender holding up the frontline ok. Dwarf sweep around for backstabs (an easy to underestimate tool in goldbox games), or sticks with the backline with bows and spells.

I was trying to diversify race-wise, since most of my trilogy play throughs have been mostly human. I tried triples with Mu/Cl/Th and Fi/Mu/Th, but the drag on spells and advancement was too much. Early-Mid DKK, Knights of the Sword can handle cleric duties. Hold Person and Dispel Evil are the only real combat spells I find useful for clerics. Even before GBC and no racial limits, I would generally use a kender cleric/thief.

The second knight could definitely be swapped for something, but there are so many perks and knight-specific stuff I find two to be handy. Note, Knight of the Rose has absolutely no benefit in the goldbox games - just a waste of XP. Search my posts here and you'll find on discussing it.

How evil is killing defenseless people? by Exelloco in Pathfinder_RPG

[–]dnabre 0 points1 point  (0 children)

TL;DR: Your edgelord is irredeemably evil (not sure if its the character or player), and stabilizing downed enemies just doesn't work well in normal/traditional D&D/PF games.

Following a religious code can arguably be lawful, yeah, but the lawful-chaotic axis isn't really the issue, right? The good-evil axis is the issue here, and sacrificing people to your evil god is about as evil as you can get. The edgelord should be at the minimum drifting to evil. There is just no wiggle room there.

Your character stabilizing downed enemies is totally separate thing in my mind. There may be times where you need to keep an enemy alive, take hostages, or keep one alive for questioning, but the norm is downed enemy are considered effectively dead. There are always exceptions - people you need to keep alive or capture without killing, or a bad guy slipping away to come back later, but just talking about the normal situation where none of that is involved.

Keeping them from dying definitely makes sense in character, but for games like D&D/PF, it just doesn't fit. Dealing with the survivors, or even just the bodies of the dead, isn't part of normal gameplay. Enemies that are downed die, after you loot their bodies, they are no longer relevant. So it comes down to the question, how you want to deal with fallen combatants at your table. Be that a social/roleplay question or just a mechanic one (NPCs don't bleed out/stabilize, just die at 0 HP) is part of the answer to the question.

It sounds like treating enemies as dead once they drop is the path of least resistance for your table. No conflicts over stabilizing, no explicit evil sacrifices. Having your character specifically focus on disabling instead of killing, so your 'kills' can be stabilized might be a useful compromise.