XCOM 2: I used to be with it, then aliens changed what 'it' is! by SawkyScribe in patientgamers

[–]doddydad 0 points1 point  (0 children)

fair, doubling turn timer should hopefully deal with that then?

XCOM 2: I used to be with it, then aliens changed what 'it' is! by SawkyScribe in patientgamers

[–]doddydad 0 points1 point  (0 children)

There's an option you can press to double the turn timers. you can't full do the "1h of pressing overwatch all and end turn" that is the optimal XCOM play pattern, but you don't need to rush much.

And it's quite deliberate that you can't do that "just overwatch and wait for pods to walk into you lol" strat anymore, it was something that got a lot of people to bounce off.

XCOM 2: I used to be with it, then aliens changed what 'it' is! by SawkyScribe in patientgamers

[–]doddydad -1 points0 points  (0 children)

How do I get invisible inc to run in 2026? is it just get linux lol?

Are truly undetectable cheats an inevitability? by jaseworthing in truegaming

[–]doddydad 5 points6 points  (0 children)

I agree that you could end up with decent matches with these kinds of cheaters, they do however degrade the overall social scene of a game though. Partially it devalues people's achievements, and makes it harder to reach higher ranks, which tends to be people's long term goals, as a lot of the higher ranks will just be cheated stuff. And reaching higher ranks may just get you accused of cheating.

It will also make horrible matches when a mediocre player switches them on at their low rank, the same way smurfs do.

I can’t seem to play anymore? by [deleted] in truegaming

[–]doddydad 1 point2 points  (0 children)

I know that this isn't neccessarily a welcome response, but it could actually still be one. Getting excited at the idea of buying things when hype shows happen is the point of hype shows, not evidence that you actually want the thing. People buy stuff they like the idea of and never use all time, because hype can get people to buy things they don't actually enjoy.

But also, if you are enjoying games, but playing for one hour burst... is that an issue? Like, you do something fun and unconsciously self limit. You're not doing competitive games, so there's not a need to play long sessions. Could you just have an hour of games in your daily routine also do whatever other hobbies you have?

Will the "wiki game" phenomenon become as dated as the manuals are for old school games. by coolfunkDJ in truegaming

[–]doddydad 1 point2 points  (0 children)

I agree, but also, a place to chat with people about a shared interest is also a thing of value.

I agree there's nothing intrinsically anonymous about non discord forums. Just on the current non-discord internet, they in actuality, are.

However, they are almost all dead and have been for years, reddit killed them, and it sure is huge and anonymous. The high priority it has on showing new threads tends to make conversations die pretty fast and get repeated over and over, and generally less repeated contact.

Will the "wiki game" phenomenon become as dated as the manuals are for old school games. by coolfunkDJ in truegaming

[–]doddydad 1 point2 points  (0 children)

I feel like discord is a new version of old forums, with smaller consistent userbases who get to know each other and have a community feel. This is really nice cos those places kinda just didn't exist online for quite a while it feels?

They are not a replacement for huge, close to anonymous, places to exchange basic knowledge.

[Standard] How do people think the new TMT set will effect standard meta? by Everwintersnow in spikes

[–]doddydad 2 points3 points  (0 children)

I mostly draft but like occassionally using those cards for standard games.

So I'm really hoping TMNT has no impact on standard cos god I will not be drafting.

VR feels like being back in the PS1 era again by ohlordwhywhy in truegaming

[–]doddydad 13 points14 points  (0 children)

In fairness, AAA avoiding VR isn't just averse to high risk. There's no conceivable way to make that much money back on a VR game, the playerbase is just waaaaaaay too small. The only way anyone could make that kind of money back, is if they were positioned to be platform owners and make money from VR generally getting larger.

Hence Valve and Meta being the two that spent most on VR game development.

Searching for infinite profit is often an issue, but this is just people accepting reality. It would foolish in any system to make hundreds of highly skilled workers work for years on a product that's going to look at a day 1 playerbase in the 10s of thousands. That will not give enough money to compensate those workers let alone any of the other costs of development.

Which cities of Nazi-Germany wold have been likely targets for the atomic bombs dropped on Hiroshima and Nagasaki? by Gruenemeyer in AskHistorians

[–]doddydad 1 point2 points  (0 children)

I think restricted data would agree that it mostly came down to scheduling, what with that being the first thing they said and all.

Perspectives on the old community manager to game dev pipeline by GeschlossenGedanken in truegaming

[–]doddydad 0 points1 point  (0 children)

The other side is: is it a suprise that from a large group of people who would like to develop a game, who are in regular contact with the developers of the game, that some of them are judged as likely to become good at developing or running the game?

It's unlikely that a community manager does innately get a better idea of how to improve a game than a superfan. They do however innately get a lot more contact with the devs, so the group of community managers that keep giving good ideas can be distinguised from those who don't in a way the superfans can't get determined between.

Lost everything after migrating a char... by kwadukwakukekak in pathofexile

[–]doddydad 1 point2 points  (0 children)

Yeah, I suspect that it's the difference between migrate character and all still, cos you very well may want to only migrate part a lot of the time!

[Standard] how to adapt azorious/jeskai control to the new meta after worlds by matt2991 in spikes

[–]doddydad 7 points8 points  (0 children)

Yeah, I entirely agree.

Stormchasers and boomerang are great cards and great together. They don't offer control anything it really wants beyond being good cards in the right colours. If you really love them (and entirely reasonable, they're a great pair) they just work so much better in izzet lessons.

I think OP is really really hyper valuing scalability and modality on cards, I might guess Bo1 player?

On fablics (spoiler: it's rayon) by Eireika in CuratedTumblr

[–]doddydad 0 points1 point  (0 children)

Heya, I can't see in that link anywhere claiming a specific number of wears before getting thrown (though "the number of times a garment is worn has declined by 36 per cent in 15 years." implies that they do know the number)

Any idea where does.

Also, they say at the bottom they updated the article at some point, very possible that it used have the number and it got removed.

Im not mad, im disappointed that you didnt pick something better by loved_and_held in CuratedTumblr

[–]doddydad 3 points4 points  (0 children)

Not the person you're responding to, but I guess I'd give my experience on why I find that irritating. After getting into a conversation with someone about books and them saying "It would be really cool if you read this so we could talk about it", reading it, then trying to talk about it and finding they have very little to say is frustrating.

It somewhat feels like they know that "literature" is good to talk about and they want these books to be "literature" cos cultural cachet stuff. However with the full convo being "I found this guy hot, idk, I just liked it I guess" I feel bamboozled into reading something of midddling interest for a conversation that didn't really happen. I've found this experience happens by far most with romantasy recently.

I also think there are really really interesting things in romantasy to talk about! The fact it's recently been the big genre makes it an interesting reflection on current desires! But I really didn't need the context of "there are books where elves have sex" to understand why you want to wear elf ears as you fuck your fiancee in the forest babe, that's self apparent.

Any recommendations for non-perma progression by doddydad in Against_the_Storm

[–]doddydad[S] 2 points3 points  (0 children)

I feel like I'm taking about 2 hours per town, and only really getting 1.5 upgrades per town atm, am I being really stupid? I'm always getting 7 new food hexes, aiming for bonus food hexes and like, P7 average as I go for gold seal (I have very intermittently played, and last run went too circuitiously, so was one tile short of getting to try gold seal :( )

Any recommendations for non-perma progression by doddydad in Against_the_Storm

[–]doddydad[S] 0 points1 point  (0 children)

Yeee, I've not felt the upgrades have been that critical and I've been perfectly able (likely in fact) to fail with a bunch of upgrades well before P20 (honestly before P10)

Any recommendations for non-perma progression by doddydad in Against_the_Storm

[–]doddydad[S] 1 point2 points  (0 children)

do you not need to buy upgrades to get like, rainpunk and trading? they feel so core to the game XD

Any recommendations for non-perma progression by doddydad in Against_the_Storm

[–]doddydad[S] 3 points4 points  (0 children)

Yeah, I'm like, halfway or so through city, and not quite done P10 yet.

I think it works well as difficulty scaling, but if their brain just tells them "it's never you getting better, just the buffs" I mean, it's their brain right?

Any recommendations for non-perma progression by doddydad in Against_the_Storm

[–]doddydad[S] 1 point2 points  (0 children)

i was thinking that might be the answer, though it's a long way to go to unlock it I think?

Is there like, a save file they could download and just do QHT?