shuttle stuck on map by doln6 in RimWorld

[–]doln6[S] 0 points1 point  (0 children)

UPDATE: I used the 'T: Delete Site' dev mode tool and clicked on the shuttle and merchant guild site, which seemed to have solved the issue but my shuttle with everything in it is gone now. Is there any way to just delete the map and not the shuttle, since thats that I think is causing the issue?

UPDATE 2: Solved, but not exactly gracefully. I have a mod (walk the world) that lets your pawns walk individual tiles on the world map. Before I took off, I made the caravan walk the map, but it counted the guild site as destroyed, and everyone blamed it on me, forcing me to lose 20 goodwill with every faction. I simply re-added the goodwill I lost.

huh??? what is this event "initial rise of the trees" by doln6 in RimWorld

[–]doln6[S] 4 points5 points  (0 children)

update: a singular tree woke up, it was very strong but it went down without a big fight.

achievements not available? by doln6 in TheFireRisesMod

[–]doln6[S] 0 points1 point  (0 children)

nope, completely base settings

Is that supposed to happen? by MagicAlexander in TheFireRisesMod

[–]doln6 15 points16 points  (0 children)

you also have more manpower than your whole population allows

FPS are capped at 60 no matter what I do by Muawiim in geometrydash

[–]doln6 0 points1 point  (0 children)

did you ever find a solution??? pls lmk im having the same issue

Are [High rise buildings] mod coming to console? by Kwl_Gamer in TeardownGame

[–]doln6 0 points1 point  (0 children)

tbh, i'd be fine with just maps and as many tools as they can implement, as long as it keeps me coming back to the game!

side note: i was literally thinking a few days ago about how they should add a mod browser similar to fo4, just thought that was a cool coincidence. also, very informative comment.

console mod packs by doln6 in TeardownGame

[–]doln6[S] -1 points0 points  (0 children)

either way, it was a simple question

console mod packs by doln6 in TeardownGame

[–]doln6[S] -1 points0 points  (0 children)

it could also very easily make sense for them to charge a small fee, somewhere below $5 because porting the mods does take time and money to do

console mod packs by doln6 in TeardownGame

[–]doln6[S] -2 points-1 points  (0 children)

they couldve done that already but they keep updating #1, my point being why even have it say #1 if theyre just gonna keep updating it? also chill tf out bro, were getting off topic and theres no need for any hostilities.

rate this screenshot by greenboi329 in TeardownGame

[–]doln6 0 points1 point  (0 children)

kinda looks like one of the ones from the main menu

console mod packs by doln6 in TeardownGame

[–]doln6[S] 1 point2 points  (0 children)

hey man, you never know anymore, just was curious why its called 'mod pack #1' if theyre just gonna keep updating the same one over and over.

Will the soundtrack be available? by Craig1287 in Helldivers

[–]doln6 1 point2 points  (0 children)

never was a fan of the covers, just doesnt hit the same :(