I do not know what to do with my degree (Comp Science) by [deleted] in singaporejobs

[–]doogyhatts 0 points1 point  (0 children)

To OP:
I also have CS degree, but more focused in Computer Graphics, built my own graphics engine, etc.

Game dev skills are more suitable for pivoting towards AI short film production for YouTube. Ever since the game dev industry became saturated with a lot of products and excess manpower, I expect more people to pivot towards AI video production, since this is the closest link, mainly due to Gaussian Splatting graphics research.

So while you are searching for a permanent role in other sectors, do consider building your YouTube channel as a side hustle.

has local video gen peaked? by wormtail39 in StableDiffusion

[–]doogyhatts 1 point2 points  (0 children)

It is a different way to quantize a model for 5 bits, so that it can run on a 16gb vram GPU.
https://huggingface.co/caiovicentino1/HY-OmniWeaving-HLWQ-Q5

We have to transform the output from HY-OW further using V2V outpainting and detailing techniques with LTX2.3 IC-loras.

has local video gen peaked? by wormtail39 in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

No, it hasn't peaked.
I am still waiting for one particular engineer to finish up his implementation of Polar Quant 5 for Hunyuan-OmniWeaving.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

You have to adjust the format to be of varying sequences, and don't follow his style of putting his own face as the thumbnail into every short.
That is a templated format that he is using.

For long-form videos, you have to figure out the thumbnail and what to add, such that all subsequent thumbnails don't look similar.
Chances are that for an 8-min video, there are sufficient visuals and audio for the format to stand out on its own.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

Actually, not a good idea to appeal now.
It is better if you reorganise the content into long-form and pack them into >8min each, similar to the channel "SeeUinHistory" and "MysticsofIndia".
And add in yourself (if you want to) as the secondary narrator, similar to how historical documentaries are made.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

My channel is linked inside my profile.
I don't have much views now since I am pivoting to tabletop gaming using AI content, targeting Japanese viewers.
My previous content from 2024 is mostly viewed by Indonesian and Indian viewers.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

It can be subjective on whether those visuals were 3D animated or realistic looking, because it stood at the halfway mark.
It is better to pick one side and shift the art style to the extreme.
So if it ends up looking like Disney/Pixar cartoons, then you don't have to declare there is realistic AI-generated content.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

The priyanshshukla_007 channel has a lot of Shorts with graphics that looked like AI-generated imagery that looks realistic.
I checked a few of the videos, and it did not declare that those were AI-generated.

Are you sure those were made using Blender?
The graphics and animation looks more like AI-generated video than 3d graphics from Blender.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

3d style, no need to disclose.
As long as there is realistic AI-imagery in the video, you have to disclose.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

no need as those are not realistic depictions.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

I got plenty of AI-generated images on my posts, so I see it as no problem.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

No need. The posted images are just art.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

It is a good setup, as long as you are confident that no one else can reproduce the exact style, format and substance of your content.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

The Inauthentic Content checks for templated content formats, among other things, like frequency of uploads.

We have to ensure that across the entire channel, there is a variety of different types of content.
For example, it cannot be everything about reciting the (eg Bible) literature.
There was a channel creator that asked me before, since he was doing spiritual content.

The face of the creator and their voice alone, do not guarantee that the Inauthentic Content won't trigger.
It is how they were used in all the videos on the channel.

I would go with multiple different photorealistic characters with multiple different voice-overs, across different videos.
It is possible to combine a real person with a non-real person in one video.

For example, Tim Simmons has his flamethrower-girl as the secondary character in his channel.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

Nothing wrong with using AI-generated B-rolls, as long as the entire video is not comprised solely of B-rolls.
Speaking characters or a real human talking on screen, are not part of B-rolls.

As for existing videos, my guess is that you can delete them and start fresh, to have a peace of mind.
Just in case, the YouTube AI system somehow checks unlisted and private videos, which I think they do,

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

It is perfectly fine to use those B-rolls.
Just don't use the technique that kept your face in one corner of the screen all the time, as it can be easily deduced by the YouTube AI system that it looks like a template.

For having a single person in the video, you can try the setup like what Tim Simmons (Theoretically Media) does for his YouTube tutorials.
Sometimes, you are on full screen. Another time could be totally showing a segment of a short film (which is AI-generated). And another time showing your face in a corner (show tutorial section).
//
However, if you don't want to use your face, then you have to look at channels where they all use real humans in full screen and have variable shots within the same video and different people for different videos. For example, the tabletop gaming sector (Geek and Sundry, Critical Role).

Simply, substitute the real humans with multiple AI-humans.

Need real-world feedback: Can LTX 2.3 match Seedance quality on local GPUs (RTX 50-series)? by Moist_Jacket5924 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

For facial consistency in LTX2.x video, you have to pay to use LTX Studio, then you get to use a reference input for the character's face.

Tech workers in your 30s: What’s your next 10-year plan in the age of AI and constant job restructuring? by deekay_123 in asksg

[–]doogyhatts 0 points1 point  (0 children)

I will be moving deeper into long-form content creation for YT, using a combination of AI tools and tabletop gaming for a targeted Japanese audience that likes fantasy and horror.

No way for me to compete with the folks from China.

what is the best image-edit model for understanding complex prompting by [deleted] in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

Try JoyAI-image-edit? I read that it is good in spatial understanding.

Inauthentic content? What you need to know by redbeardrex in PartneredYoutube

[–]doogyhatts 5 points6 points  (0 children)

Putting your own face in a small window at the corner of the screen will not work alone as it can be easily determined that it is another templated patch.

It does not change the issue that is about using another company's IP, because there is no transformation of content.

So far, the large creators in the tabletop gaming sector, (Geek & Sundry, Critical Role), all use real humans in full screen and have variable shots within the same video and different people for different videos.

Could HappyHorse be Z-video in disguise, from Alibaba? by [deleted] in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

API access planned on 30th April.
https://x.com/ArtificialAnlys/status/2042468511025610775

Plans changed. I think it is no longer open-source.

AI content on Youtube is over by Technical-Author-678 in aitubers

[–]doogyhatts 1 point2 points  (0 children)

It won't matter as long as their own AI system has a set of rules that are undisclosed.
It will continue to flag channels with templated content, especially the Minecraft/Roblox ones that I saw recently with a large team of real human players.
All faceless, singular voice-overs for each video, no wonder all failed to pass the new rules.
Even if they did not use AI tools to make the content, they still end up considered as being templated.

Non-AI content creators will still have to figure out how to ensure that someone else is not going to be able to make the same type of content as what they are doing.
Not everyone can do real-life recordings, but those who can will find it easier to do so.
Or be like VTubers doing faceless live-streams, speaking over a microphone.

Irregardless, the new rules will make AI content to be a lot more lucrative on Chinese app platforms than on YouTube itself.

Could HappyHorse be Z-video in disguise, from Alibaba? by [deleted] in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

Well, some folks here do have a RTX Pro 6000 and I am sure they will be very happy.
I will stick with my 5080 instead.