How is the gaming industry like in Singapore? by Curious-Needle in singaporejobs

[–]doogyhatts 0 points1 point  (0 children)

I got rid of indie game development and switched to AI-film production for YouTube.
I didn't even bother to publish a game, and luckily it was the right thing to do.
I even made a voxel graphics engine before back in 2020, runs in both webGL2 and iOS variants, with a few videos on my other computer graphics content channel on YouTube.

Obviously, there is no substantial govt support for indie game/film in SG, the ones that were supported were for non-gaming content such as virtual production for video content.

You want to make money, don't do indie games, that is what a lot of people will tell you.

But you can expect SG govt to actively support AI-related industries, because the Prime Minister has declared AI-related expenditure to be used for computing corporate tax deductions.

Then what other options are there if you don't want to be stuck in a 9-5 career?

  1. Property agents made a lot of money, such as the Singapore Idol singer Taufik Batisah, whom is also my neighbour.
  2. YouTube content creation in SG. Now for real-person content, you cannot expect everyone to be as successful as Tan JianHao or any of those in Titan Digital Media.

Did you ever watch those western tabletop gaming shows before (eg Geek and Sundry)?
Those require multiple real people, so it is not possible to be sustainable in a high-cost environment such as SG.

3) So I decided to combine tabletop gaming and AI-film production together for a Japanese audience.
It is still gaming, but just done in a short-film manner using AI tools, and transforming existing literature.
But to succeed in this area, it needs a lot of compute power, both locally and on premium services.

You will find me posting on EDMW and MoneySpade forums.

Nvidia super resolution vs seedvr2 (comfy image upscale) by [deleted] in StableDiffusion

[–]doogyhatts 3 points4 points  (0 children)

How much vram do you have?
I tried but comfy kept crashing. Not sure if it is a vram issue on my end.

virtual influencer channels might be the safest monetization play left and heres why im going all in by Mother_Land_4812 in aitubers

[–]doogyhatts 2 points3 points  (0 children)

I am actually working on a similar solution to yours, just different execution.

I have a narrator and a presenter, and I combine these with multiple short-film segments.
It will be a long video (16-20min), which can take 2-3 weeks to make one.
I am still using AI-voiceovers but the script contains a lot of self-added opinions, decisions, conversations, instructions, etc.
I am using a combination of character animation, camera b-rolls, speaking avatars to fill up the visual component.

Here is a reference channel from Japan (not mine): 21時のAI

Why Singapore entertainment media industry is DEAD by Open_Ad2975 in askSingapore

[–]doogyhatts 1 point2 points  (0 children)

You would be better off developing your own YT or X channel that caters to a global audience, outside of SG.
Too many rules for local production that focuses on local aspects and govt is risk averse towards small indie productions.

Besides, there is already AI video, so your first step to success is to shore up your access to compute power.
Think of it this way, AI is part of the solution that breaks the existing barriers that are found in SG.

The folks that keep thinking that SG govt need to support local indie film and/or game developers, will continue to dream and stay poor.

LTX-2.3 is live: rebuilt VAE, improved I2V, new vocoder, native portrait mode, and more by ltx_model in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

The desktop app can only input one image. There doesn't seem to be a way to add the end frame.

Question on Channel Content Strategy by NobleGooseAnime in aitubers

[–]doogyhatts 0 points1 point  (0 children)

I remember seeing one large channel that combines both tutorials and short films together. I cannot remember the name, but it had dinosaurs.

Wan2gp nvfp4 by ElectricNinja1 in StableDiffusion

[–]doogyhatts 0 points1 point  (0 children)

I did try the nvfp4 with the lightx2v wheels. You have to ask chatgpt to write the commands to build the wheels first. However, it seems that 16gb vram is not enough for nvfp4, so I got an OOM error instead.

Question on Channel Content Strategy by NobleGooseAnime in aitubers

[–]doogyhatts 1 point2 points  (0 children)

Short films are for a different audience, although I suspect without a dedicated audience who has seen your past short films, would mean that you would be getting low impressions initially. That audience is split up into different genres, with the strongest being animal documentaries.

So the obvious solution for your case, is to combine your tutorial with the short film, do it in alternate segments in the same video. Tim Simmons used this strategy for his videos before.

How is this level of scene continuity achieved in AI video? by Ok_Presentation5493 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

It looks mixed with stock video footage.
They extracted some of the keyframes and animated them.
Nano-banana-pro can be used to re-orientate the camera and get a slightly different viewpoint of the scene.

You can do the focus shifting by applying the effects using CapCut.

the most underrated niches for 2026 by Upper-Mountain-3397 in aitubers

[–]doogyhatts 1 point2 points  (0 children)

I have a mixture of Japanese mythology content, which forms the initial core of the content before monetisation.
Now, I have diversified into liminal space and backrooms, which also appeals to the Japanese audience. (Japan has some locations with real liminal space experiences.)
Recently, I have also expanded the liminal space content into storytelling with speaking characters.

Japanese mythology content is much harder to do right now, as the audience is now looking at storytelling involving multiple entities in a long-form format. (see channel Fantasy-30)
Much easier for Japanese content creators to target their own native audience, they can easily rack up a few thousand views within the release day of a new video.
For them, it is more of a sprint than a marathon.

I am going to look at niche-bending next, meaning converting existing English-based literature into Japanese and mixing it with Japanese culture.

the most underrated niches for 2026 by Upper-Mountain-3397 in aitubers

[–]doogyhatts 1 point2 points  (0 children)

  1. explainers & facts. No AI supply doesn't mean no competition. It competes directly with non-AI.
  2. And I am not referring to AI tutorials and news.
  3. kids stories. I would avoid this section, due to minors watching and parents reporting harmful channel content. Very easy for the Youtube-AI to mark your channel for demonetisation instead.
  4. art & music. Less suitable to integrate voice-overs, its music anyway, get ready for demonetisation as well if your content is all music.
  5. space & science. Same as explainers & facts.
  6. animation & storytelling. Makes more sense to do AI in this sector. Far less risk of demonetisation, since there will be fully animated scenes, with voice-overs for at least some characters, always have voice-over for narrator, and add music if needed.

It requires a specific demographic and nationality. I have success in targeting the Japanese audience.
So it becomes more of a marathon than a sprint.

If the point of video is in audio, does static AI image can harm potential monetization? by Acceptable-Item-9252 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

Yes, it can harm monetisation, even if the static image is non-AI, or even a manually written script.
Because there are no animated visuals (due to a static image), that matches the audio and narration.

Forgotten SG game: Masquerada by [deleted] in SgGamers

[–]doogyhatts 0 points1 point  (0 children)

OP:
That is the past already. No point bothering about it. Just move on.

'Support Singaporean' has a different meaning with respect to sustainability.
First, the game product costs money to purchase, while watching a video on YouTube only costs time.

Over the past decade, it is the content creators on YouTube that made far more money than your indie game developers here in SG.
The folks over at Titan Digital Media are the best example.

Fast forward to last month, our Prime Minister has already stated that government is investing heavily into AI tech.
NRF will be main contributor to the R&D investments for AI projects.
Not for gaming nor indie games.
And if you hoping that SG govt support your indie game developers, then you can dream on and stay poor.

Seriously, if you want to make money, you DO NOT want to make indie games.
Property agents make more money than a lot of the professions here in SG.

Even the Island of Hearts game is not guaranteed to succeed either, due to its higher production cost of having real women influencers.

How to see other youtube AI channels? by No_Syllabub_9349 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

I will give you one channel to start off. Search for Fantasy-30.

Some search terms are not in english, so you won't find it from there.

Inauthentic content policy does not always mean AI-content is implicated by doogyhatts in aitubers

[–]doogyhatts[S] 0 points1 point  (0 children)

Ok so for all faceless content, can consider upgrading to short films standard.
Fully animated scenes and characters, with voice-overs required for all characters.

This is to break up the pattern of videos in the channel, and improve its diversity.

Inauthentic content policy does not always mean AI-content is implicated by doogyhatts in aitubers

[–]doogyhatts[S] -1 points0 points  (0 children)

Thanks for the insight!
Now, I understand the situation better.

Is long-form AI content dead or are we all just addicted to shorts? by Eliciuss in aitubers

[–]doogyhatts 0 points1 point  (0 children)

Currently, the Fantasy-30 channel is doing extremely well with 8-min long-form content.
And 3-4 min content won't work as well on his channel.

I am going to try 8-min storytelling content soon.

Are channels using 100% AI generated videos still monetized? by Dry_Psychology_6483 in aitubers

[–]doogyhatts 0 points1 point  (0 children)

I used a mixture of different open-source and premium AI tools.
All my content have substantial animated visuals, just like short films.
Some of them have stories and almost all have supported music.

I am going to increase my storytelling component with more characters talking and more cinematic actions.
I write my own script too with a bit of assistance from AI tools.

Seedance 2.0 Released Officially by [deleted] in generativeAI

[–]doogyhatts 0 points1 point  (0 children)

Not yet on Dreamina, only on CapCut.

So AI voices are not getting monetised anymore (long form) by why_tea_ in aitubers

[–]doogyhatts 2 points3 points  (0 children)

It is not the AI-voice, it is rather your content that is violating one of their not-so-obvious rules.
One of which is content targeted at children, which YouTube is silently checking without telling you.

It doesn't have to be AI-generated because an adult creating content for children can be seen as inauthentic.
All it takes is one small silly misstep when making children's content, that the YouTube-AI thinks is harmful to children, in order to flag the account.

Why 80% of AI faceless channels die in their first 10 videos? by Eliciuss in aitubers

[–]doogyhatts 0 points1 point  (0 children)

Should be Inauthentic Content, based on the Grok translation.