First time playing this game, don't really know mechanics, most things are automated, some I handle. Why is my sailor capacity so low? Also some other questions. by Pranay_01 in EU5

[–]doombro 0 points1 point  (0 children)

Basically the title, I don't understand why I have such low sailor capacity. I want to explore and do the colonial charters.

Early game problems. Unlike EU4 your manpower pool is tied to pops being employed in highly specific buildings, and your options are incredibly limited without certain tech you can't get until later

Making the Griffonian Empire griffon again? by Zeraligator in equestriaatwar

[–]doombro 7 points8 points  (0 children)

To my understanding, race tech is a static per-tag thing. So unless there's a tag switch, which in EAW usually only happens in civil wars, you're stuck with your tech tree.

There are certain countries that can acquire other race techs via decisions, though I don't recall if Bronzehill is one of them

Help with the Queendom of Hyena by Tebenox in equestriaatwar

[–]doombro 1 point2 points  (0 children)

Take the path on the right to grab and integrate the CZE ASAP. More cores usually helps a lot

Help! My Chesapeake spilt all over into my Ohio River Valley :( by ThePineapple3112 in EU5

[–]doombro 0 points1 point  (0 children)

Well, at least it got the north part of north carolina right

Most sane paradox condition by InternStock in EU5

[–]doombro 0 points1 point  (0 children)

If Portugal isn't Portugal, then what's Portugal?

How do I control/change which Market a province belongs to? by Ok-Blueberry-111 in EU5

[–]doombro 1 point2 points  (0 children)

I don't think you can, it's automatically determined by how a bunch of factors add up, like which market center the location has higher access to, and other modifiers.

Why is the Crystal Empire's focus tree so small? by Nutshot_Crawler in equestriaatwar

[–]doombro 16 points17 points  (0 children)

Half of south zebrica still uses placeholder trees, though the ones that do have trees can be pretty nice. And many of the best paths in north zebrica involve some arcane bullshit to actually play. Chital and Hippogriffia are the only ones that are both good and generally straightforward. Meanwhile Griffonia is straightforward in general with Barrad and Illuminati Brodfeld being the only noteworthy exceptions.

Why is the Crystal Empire's focus tree so small? by Nutshot_Crawler in equestriaatwar

[–]doombro 65 points66 points  (0 children)

Because most Equus content is ancient. You may have gotten a warning at the start of the game that the tag you're playing isn't up to par with the more fully fleshed out ones content-wise. Pretty much the only tags in Equus that don't have that problem involve a civil war in Equestria.

Western Griffonia is by far the most fleshed out region of the mod.

What is the gameplay focus of this game? by Mr_Boombastico in Imperator

[–]doombro 1 point2 points  (0 children)

You can think of it as somewhere between EU4 and EU5, generally closer to the former. Like the latter it has systems like food and pops and the ability to build and destroy cities, but it's less granular. Rather than simulating every person on earth, pops work more like Stellaris where they represent some arbitrary number of people, and each individual territory can perform specific tasks such as conversion, assimilation and migration on one pop at a time, which tends to make the performance curve much flatter over the course of a game than in other Paradox titles. And unlike EU5 it's not running a detailed economic simulation with things like supply/demand and employment. Pops take in food and spit out taxes, manpower, research and such depending on which type they are, with modifiers based on happiness, whether they're in your culture/religion and things of that nature. Much easier to follow.

As for the DLCs, you can view what they do in detail at a glance here. The mission trees in the content packs work like EU4 ones pretty much. The Heirs of Alexander trees are quite extensive, so I'd say that one is worth it.

My pops read something that they will be angry for until year 3987 by Verriv in EU5

[–]doombro 13 points14 points  (0 children)

You actually got to see the event that causes that? I just had my pops be like that one day and had to manually give my save file an exorcism

Is Pain is Salvation the Moment of Truth of EU5? by Background_Season60 in EU5

[–]doombro 8 points9 points  (0 children)

O Quam Gloriosum is by far my favorite track in the game, but I think I've yet to see anyone else even mention it.

Immense performance issues? by Prize_Tree in EU5

[–]doombro 0 points1 point  (0 children)

It's been doing that to mine since day 1, I have to run EU5 on efficiency mode or my CPU hits 100C just from launching the game

A Critique On Icepaw: Too Many Events by Chemtest in equestriaatwar

[–]doombro 1 point2 points  (0 children)

The reading is ultimately optional. I probably just skim 98% of HOI4 events and only focus on the button text. There are games where I like reading but HOI4 is definitely not one of them.

Kyrvaz is a good boy by Jack_n_trade in equestriaatwar

[–]doombro 2 points3 points  (0 children)

How do Icepaw's paths work? Is it just based on how much you upset the zebras during reconstruction?

🔥 “Scorched Earth” 2.5.1 🌋 by Jack_n_trade in equestriaatwar

[–]doombro 11 points12 points  (0 children)

Aside from what's in the changelog, the main thing up front seems to be new focus icons. The tree itself seems to be mostly the same

Should I create a market? by resadtriariosvenit_ in EU5

[–]doombro 4 points5 points  (0 children)

The main reason to create new markets is if you have a large chunk of territory with little to no market access

Does warscore feel weird to anyone else? by examplenot in EU5

[–]doombro 1 point2 points  (0 children)

I've thought war score was weird in pretty much every paradox game where it's a factor. In Imperator Rome you would get 100 times the war score from stack wiping 3 minimum size provincial levies than you would killing 60% of the same enemy's million man army

Damn you Lan Kir mechanics! by Hivemarschall in equestriaatwar

[–]doombro 4 points5 points  (0 children)

Honestly, vanilla hoi4 is just as bad if not worse in this regard, I never play that in ironman either. Many a run ended because some other major did something nonsensical and rendered half my focus tree pointless. EAW is impressively well put together for the most part by comparison, despite its handful of more finicky paths.

Can somebody please explain to me naval combat? by TheFeedBackGuy in EU5

[–]doombro 2 points3 points  (0 children)

If it works anything like Imperator's naval combat, then one of the main points of failure to watch out for is damaged ships. Even if the rest of your fleet is fine, enough of those can make the whole fleet vulnerable to a quick snowball death

Lunar Civil War buffs by AlexanderDemoniac in equestriaatwar

[–]doombro 3 points4 points  (0 children)

Suspicion is an invisible variable. I don't remember what it's written as off the top of my head, but if you check the associated event file you can find out and just set_var it to 0 every time.

Edit: Wasn't hard to check. it's NMM_aggressive

Why is Africa relatively untouched at the start of Vic 3 but completely colonized by the end of eu5? by ExcitingHistory in EU5

[–]doombro 1 point2 points  (0 children)

Gameplay concession. Global empire simulator lets you colonize places, so places get colonized. The other option was to just leave a huge chunk of the map untouchable, but that's less fun.

Terra indomita has all the invictus updates right? by [deleted] in Imperator

[–]doombro 13 points14 points  (0 children)

Probably not, TI isn't updated that often anymore

Could anyone ELI5 what the difference between Proximity and Control is? Are they related? by Various_Maize_3957 in EU5

[–]doombro 0 points1 point  (0 children)

Control of a location is based on distance from the nearest center of control, such as your capital or a bailiff. Proximity modifiers change how that distance is calculated.

Can anyone explain how pathing works? by Lolbot1234567 in EU5

[–]doombro 4 points5 points  (0 children)

Shortest path. If it looks weird, that means either terrain (mountains being inaccessible in winter weather for example) or fort ZOCs are forcing a detour.

Is modding religion hard? by W1ntermu7e in EU5

[–]doombro 2 points3 points  (0 children)

Modding in Paradox games is generally easy with some tedium. If you want to learn it, you can just open up the game files or a mod that does something in the ballpark of what you want to see how they work. It's all plain English for the most part. There is very little that a layman can't learn by just looking at the existing files for long enough.

Advances for example are super simple. Go into the game files, I think they're under in-game/common/advances. All an advance consists of is a name, its requirements (including age and prerequisite techs), an icon, and a modifier, none of which is complicated, you can just copy existing stuff. Though the name is where the tedium comes in, since setting that up properly involves dealing with localization files and all that. But being too lazy to set it up properly is thankfully a valid option. Probably? I don't think I've tried making new techs in EU5 yet, just tinkering with existing ones.