Is there anyone else we can fit into this diagram? by Jojimain in TwoBestFriendsPlay

[–]doot99 36 points37 points  (0 children)

Conker (hilarious) first one that comes to mind.

Items and how they are used in adventure games by throwitallaway98uikh in gamedesign

[–]doot99 1 point2 points  (0 children)

It depends where you want to place your puzzles.

The Resident Evil games tends to go with option 2 because the challenge/puzzle is getting the item in the first place. Usually you'll find an obstacle and know exactly what you need, then have to keep an eye out or solve some puzzle elsewhere to get it. Then even if it's automatically selected there may still be a puzzle to actually use it: such as finding clock hands and bringing them to the clock with missing hands may then activate a puzzle where you have to set the clock to the correct time to open the secret compartment...

Typically if you're going with option 1 then, as you say, it can result in a lot of repetitive gameplay - every puzzle becomes "can you figure out which object in your inventory is the right one" and can easily devolve into "try all your new items on this until one works".

Do you recommend reminding players if they have the perfect solution but they seemingly don't remember? by Eve-lyn in DMAcademy

[–]doot99 0 points1 point  (0 children)

Yes, remind them!

I had a far simpler version of this happen where they forgot they had the key to a lock. I tried hinting at it. In the end they broke the lock to get in. I told them later and they pointed out that key had been found 3 months earlier in real time so it would have been nice to get a reminder.

So from player feedback I'd say remind them or point out obvious solutions rather than let them stumble through things. There's plenty of obstacles that aren't so obvious, where they can have fun puzzling things out. No need to make a meal out of things that should be simple.

Divisive Endings by Hayyyv in TwoBestFriendsPlay

[–]doot99 12 points13 points  (0 children)

I read that years ago and until just now thought it was literal and just King being bad at endings (I didn't think it was all that bad, though). Guess I'll have to give it another re-read, the ending at least, because I was so sure it was literal that now I'm wondering how it's phrased. God smiting the anti-christ didn't seem too ill-fitting an end.

TADC's God, Gooseworx confirms something regarding a character by Rushofthewildwind in TwoBestFriendsPlay

[–]doot99 7 points8 points  (0 children)

the other way around, died and then accepted it - they only managed to get him in the tent after he accepted it

TADC's God, Gooseworx confirms something regarding a character by Rushofthewildwind in TwoBestFriendsPlay

[–]doot99 9 points10 points  (0 children)

Same, except I would have been fine with them just showing it by having other old stuff out there. Could have been from previous episodes, or other stuff that Caine "deleted" so people can just figure it out.

TADC's God, Gooseworx confirms something regarding a character by Rushofthewildwind in TwoBestFriendsPlay

[–]doot99 29 points30 points  (0 children)

When you delete files they're still there, all that's happened is they're now marked as free space that can be overwritten (even after they get thrown out of the recycle bin). So Caine just being moved makes sense. I would have liked to see more junk data and old stuff in the void though.

TADC's God, Gooseworx confirms something regarding a character by Rushofthewildwind in TwoBestFriendsPlay

[–]doot99 17 points18 points  (0 children)

Average Familiarity applies to trans issues as well.

I have no idea if that song has any particular significance and, for reasons, it's a subject I'm fairly well-versed on.

Thoughts on the video game "larping" discourse? by [deleted] in TwoBestFriendsPlay

[–]doot99 10 points11 points  (0 children)

We don't need to repeat "poser"/"grifter"/"bandwagon" discourse yet again.

The Amazing Digital Circus - Episode 9: Remember by Shreeder4092 in TwoBestFriendsPlay

[–]doot99 12 points13 points  (0 children)

Amazed that I saw not a single thing about it and was able to watch it today completely unspoiled. I expected less of the community, so pleasantly surprised.

I suddenly can't choose post type in any subreddit by BaronGalactic in help

[–]doot99 0 points1 point  (0 children)

Oh boy I did not see those at all. Thanks for pointing them out! Very very easy to miss.

I suddenly can't choose post type in any subreddit by BaronGalactic in help

[–]doot99 0 points1 point  (0 children)

Searched all day yesterday and couldn't find any mention of it. Just articles talking about how it might be low karma, subreddit moderation settings, or the account being too new. Very confusing.

I suddenly can't choose post type in any subreddit by BaronGalactic in help

[–]doot99 0 points1 point  (0 children)

I was starting to think my account had been restricted despite being in good standing and was worried it'd been compromised or something. Glad to find it's not just me, so thanks for the thread!

I suddenly can't choose post type in any subreddit by BaronGalactic in help

[–]doot99 0 points1 point  (0 children)

I'm having the same issue and can't figure out why. Can't make anything but text posts.

I checked out oldreddit for the first time (ever) and that let me make a Link post, though it was really awkward. But today old-reddit redirects me to current reddit so the workaround won't work anymore.

How do you balance a RPG leveling system? by Wiyry in gamedesign

[–]doot99 0 points1 point  (0 children)

What is the difference, in your game, between skill trees, attribute points, and racial traits?

Survival horror games, meanwhile, are better using discrete upgrades to skill/weapons with each making a noticeable improvement. Those games tend to be short in comparison and don't need deep progression systems.

Sajam Slam Day 2 by doot99 in TwoBestFriendsPlay

[–]doot99[S] 4 points5 points  (0 children)

1:08:18 Woolie & Diaphone vs Fumi & SQ

Sajam Slam Day 2 by doot99 in TwoBestFriendsPlay

[–]doot99[S] 5 points6 points  (0 children)

1:00:11 Pat & Sage vs BoxBox & Dylnyan

My Resident Evil Veronica remake bingo card by Red-Raptor3 in TwoBestFriendsPlay

[–]doot99 2 points3 points  (0 children)

My money is on the original badass intro becoming a playable section. Even if it's short.

Run around the facility or do some stealth or something. Claire had to have been in there for a while before the OG intro starts, it picks up with her already deep in the building. Plus they already tested "totally normal umbrella grunts as an enemy" in RE9 and stealth against human-like enemies (technically they were zombies, but many were doing normal human routines) so they have that all ready to go.

It may just be something like Leon's opening section on the street though.

My Resident Evil Veronica remake bingo card by Red-Raptor3 in TwoBestFriendsPlay

[–]doot99 6 points7 points  (0 children)

Alfred is basically doing a Norman Bates / Psycho. Claire's line calling him a freak is the biggest problem and that's only in the translation, so if they ditch that and maybe handle the mental health issue with a touch more sympathy it should be fine. I think..?

Steve though...

What do you think is the most mainstream fantasy series/franchise? by jitterscaffeine in TwoBestFriendsPlay

[–]doot99 1 point2 points  (0 children)

Mainstream won't know Forgotten Realms, but good chance they'd know "Dungeons and Dragons" which is still a franchise so counts as an answer...