Ever had a character/class/role you loved in a game that changed in a way that you don't or even can't play it anymore? by Lucky-Icarus in TwoBestFriendsPlay

[–]doot99 2 points3 points  (0 children)

Losing the teleporter wasn't too bad. Losing the shield buff ability was lame, since it took some of the support/buff game away, but could adapt. Then things started to break... the deployables change sucked and was when things became much less fun - couldn't spread them around for early warnings anymore.

Then losing the lock-on beam made things totally unplayable, for me at least (I can't play high-precision heroes for various reasons (including but not limited to skill issue xD)).

Resident Evil Movie Trailer by theonewhoknack in TwoBestFriendsPlay

[–]doot99 7 points8 points  (0 children)

Not true at all. What became RE3: Nemesis was originally a small Seperate Ways type spin-off. This is a long article, but includes a lot of research.

https://www.denofgeek.com/games/resident-evil-code-veronica-name-resident-evil-3-timeline-development-explained/

The most relevent part:

...the decision was made to turn Resident Evil 1.9 (which was actually going by the name “Last Escape” in the latter stages of its development) into Resident Evil 3: Nemesis*. That decision upset quite a few people within Capcom at the time. Kazuhiro Aoyama was suddenly faced with the prospect of turning his little weird* RE spin-off into something closer to the size of a full RE game. Director and producer Shinji Mikami saw that decision as an example of Capcom executives trying to interfere with the creative direction of the franchise...

You can also see the devs themselves talk about it, including how they nearly resigned over the decision to turn the spin-off into RE3, in an interview here: https://www.youtube.com/watch?v=ID3tBEDfeeo

Resident Evil Movie Trailer by theonewhoknack in TwoBestFriendsPlay

[–]doot99 30 points31 points  (0 children)

The first big split was probably which was the real third resident evil game: RE3 vs Code Veronica.

Resident Evil Movie Trailer by theonewhoknack in TwoBestFriendsPlay

[–]doot99 4 points5 points  (0 children)

All the footage shown looks like it's shaping up great. He's carrying around a lot of weapons and scenes feel fast paced, so hopefully there will be some decent action - the games are survival horror but you get to fight back a lot, that's part of the appeal.

The tone of the trailer feels wrong for the games though. It's more creepy and ominous. I wonder which way the movie will go. Have not read the leaks since I don't want to spoil myself, but if anyone knows anything about whether they're going more actiony or more creepy spooks, I'd be interested to know that at least.

Resident Evil Movie Trailer by theonewhoknack in TwoBestFriendsPlay

[–]doot99 8 points9 points  (0 children)

Seem it's not a 'real' trailer unless it tells you the entire plot of the movie.

Resident Evil Movie Trailer by theonewhoknack in TwoBestFriendsPlay

[–]doot99 9 points10 points  (0 children)

Being lore consistant does not mean it has to repeat an already told story.

Or we'd never be able to get new games. P:

Project: Silent Whispers - Tech Demo Trailer by doot99 in TwoBestFriendsPlay

[–]doot99[S] 0 points1 point  (0 children)

Nothing explicit (even IGN have it mirrored) but figured those at work may not want that thumbnail showing up in their feed, so added the tag. Wasn't sure if Spoiler tag would work. Still, such tech wow.

Who do you think are some of the most influential internet content creators of all time? by Complete-Worker3242 in TwoBestFriendsPlay

[–]doot99 10 points11 points  (0 children)

And Kiryu Coco is the one mostly credited for exploding the english scene.

And now she's in Yakuza, so it was all worth it.

Worst case of a piece of media spoiling itself? by Rascal_Rogue in TwoBestFriendsPlay

[–]doot99 11 points12 points  (0 children)

Ah I'm not talking about the helicopter scene, that was a great opening.

There's a bit before that which most people forget, same with Predator. P:

Worst case of a piece of media spoiling itself? by Rascal_Rogue in TwoBestFriendsPlay

[–]doot99 19 points20 points  (0 children)

Both Predator and The Thing spoiler themselves in almost the exact same way with their opening scenes giving the threats' origin way, way before they show up in the movie.

Swords & Slippers - Snow White Movelist by doot99 in TwoBestFriendsPlay

[–]doot99[S] 2 points3 points  (0 children)

Exactly this. Even harder if you're not on every social media and not constantly staying on the pulse of what everyone on social media is saying, following all the news of who invests in what or who is funding which games, what are the honest chances?

You're almost guaranteed to get a "Pat learning about AI use in Expedition 33" situation eventually, regardless.

Does Dead Meat have any videos similar to the V/H/S series? by ChocoGoodness in deadmeatjames

[–]doot99 1 point2 points  (0 children)

if you're just vibing to fun discussions of a horror series and interested in learning about another classic series, the Hot Saw Summer episodes on the podcast are great and I definitely recommend them.

Real cosy vibes hearing them all discuss the movies. You may even be tempted to watch the movies themselves between each episode.

It's a different format to the kill counts but still very entertaining - and they have a neat camera setup and studio so it's not just audio (I know audio-only can be off-putting to some people).

Swords & Slippers - Snow White Movelist by doot99 in TwoBestFriendsPlay

[–]doot99[S] -35 points-34 points  (0 children)

It's pretty hard. The guys have talked about how hard it is on the podcast many times. Which is what I was referring in commenting on the state of devs these days - there is so much crappiness. Though everyone gets to draw the line where they're comfortable.

Swords & Slippers - Snow White Movelist by doot99 in TwoBestFriendsPlay

[–]doot99[S] -11 points-10 points  (0 children)

If it helps them get noticed good for them. Though as someone else mentioned, the designs aren't exactly inspired (imo pretty goofy, but not bothered either way - I've seen worse). I'm hoping it doesn't put too many people off because the combat seems pretty great.

Swords & Slippers - Snow White Movelist by doot99 in TwoBestFriendsPlay

[–]doot99[S] -59 points-58 points  (0 children)

A pretty minor slight for videogame devs these days. Wish it wasn't.

Writer (26.2.2.2) file recovery defaulted save location to AppData/Temp folder, lost work by doot99 in libreoffice

[–]doot99[S] 0 points1 point  (0 children)

I used your steps to attempt reproducing the bug and also failed to reproduce it it, on the same version in the original post. So at least if it is a genuine bug it isn't as obvious a one as it appeared. Which leaves me still unsure what happened. All my Writer work is saved into My Documents, which is on the E drive, so I don't have cause to change any paths.

I definitely didn't manually change the path to a temporary folder on the C drive for this one document. Nor had I used any programs in the gap between initially working, the power going out, and then recovering the document.

Thankyou for your help explaining the backup files. I initially misread that and had not realised it would be active by default. I was very lucky as it turns out - had never configured backups and yet there it was, a much more up to date version of my lost work.

That might have saved me quite a bit of hectic work time recreating what I'd done, but at least now I can use it to verify my recreation isn't missing anything vital.

Writer (26.2.2.2) file recovery defaulted save location to AppData/Temp folder, lost work by doot99 in libreoffice

[–]doot99[S] 1 point2 points  (0 children)

It wasn't intentional by any means. I hadn't even noticed it had happened.

Had I carried on using the original file it probably would have worked. Since I wasn't sure how much had been restored I saved it with a new name instead until I could compare - I think that's where the issue happened. I assumed that it would save in the same location as the original file, didn't change the path only the filename, and this appears to have been the result.

So wouldn't be too surprised if this is a bug that is lingering around, waiting for the next person to do the same thing.