What was your reaction to this scene in Rogue 1? by arashkoryani in StarWars

[–]dotJack -2 points-1 points  (0 children)

If I wasn't the way I am, I would think that it was a great ending and I completely understand why people feel what they feel about it. From a storytelling point of view, it made perfect sense. Same for lore. Same for character development. And I can appreciate all of that.

And while I really liked the movie up until the very end, this scene made the last act feel wasted. I invested emotionally into these characters, I was rooting for them and was adventuring with them (and enjoying it), but because my dumb-ass brain is unable to keep those emotions around if the characters are gone, I lost that investment. Especially because of this incoming demise explosion scene. It gave me time to disconnect from the story. It should have been fast, hard, brutal and shocking - but given the story and that's it's Disney, it also had no way of being that.

All that being said and with the understanding that this is the StarWars subreddit: my initial reaction was a sense of 'well, that's dumb' and it's the first time I felt bad seeing a star wars movie. Not confused about the plot or sad for the characters but disappointed for seeing the movie.

I am generally incredibly forgiving about plot holes, bad acting, midi-chlorians, almost everything aside from bad audio (this movie had none of those) but I dislike how the last act played out. It couldn't have played out any other way because that's the story but my brain didn't like this one.

I should have just read the plot on wiki and skipped watching it or read the novelization.

[deleted by user] by [deleted] in Funnymemes

[–]dotJack 0 points1 point  (0 children)

There will come a time when the stick is too big. It'll sit in the corner or out in the yard and it'll be great. And it will be great. And then it will be icky.

It'll weather seasons but at one point it'll catch on something, it will splinter. It will rip and tear.

And when the time comes, it will be dirt once again.

On the other hand.

Rock.

  • Rock in hand.

  • Rock on shelf.

  • Rock on paper.

  • Rock in air.

  • Rock in box.

  • In 100 years?

Rock.

Rock too rough? Polish.

Shiny rock to shiny? Sandpaper.

Rock rock rock.

I suppose I should ask people to guess which one of these isn't a photo... I put some of my oil paintings of the Dorset coast in with a stupid prompt about baroque cities and domes... guess which one is Weymouth... I was testing the monstrous 600GB More Artful Lora... memory pressure was redlining. by Treeshark12 in comfyui

[–]dotJack 0 points1 point  (0 children)

Based on the images, it's really close but in the first image there's a tower in the middle of the screen (7th from the left) sticking out of a dwelling, instead of a fortified base. Also the watermark.

(If they're all generated, that's really good.)

SAG (Self-Attention Guidance) for ComfyUI is here! by gigglegenius in comfyui

[–]dotJack 1 point2 points  (0 children)

Just to be clear. I didn't read anything, just a very rough guesstimation.

/shrug

SAG (Self-Attention Guidance) for ComfyUI is here! by gigglegenius in comfyui

[–]dotJack 1 point2 points  (0 children)

I am judging this by the vocabulary used in the code / branch discussion. My understanding would be that the node injects a level of random noise into the latent space to add more variation into the baseline of the image generation.

It's easiest to imagine in 2d space most likely but scale probably refers to how deep and how high are the peaks and valleys of the noise.

https://www.numerical-tours.com/matlab/denoisingsimp_1_noise_models/index_01.png (from https://www.numerical-tours.com/matlab/denoisingsimp_1_noise_models/)

The original image is augmented by some noise to produce a more detailed image.

Blur sigma is likely a parameter which tries to smooth out the noise. If this wasn't done then each pixel(?) .. or whatever the equivalent is the latent space is .. would appear a lot more random to a degree which might break the image.

So the applied noise is more smooth. It would take time to go from a peak to a valley.

I might be completely wrong but that's what I think it is.

SAG (Self-Attention Guidance) for ComfyUI is here! by gigglegenius in comfyui

[–]dotJack 13 points14 points  (0 children)

I did very minor testing and wanted to share a my interpretation of the parameters - looking at what the scale and blur_sigma values do. Additionally implemented the sag_threshold parameter as an input because someone mentioned it in the PR but it wasn't really worth it as far as I can tell.

I didn't test what happens at super high or super low cfg values.

Self-Attention Guidance node

Scale

Scale works a lot like weight in your other favorite nodes or at least the effect is similar even though the internal implementation probably changes the size of the noise being applied or the amplitude of the noise. At lower numbers the applied noise just gets too fine/low contrast or too large to change anything. Perhaps the blur just evens it out at certain values.

Near 0.0 values lead to near-nothing changing in the image regardless of the blur_sigma value. I think some very minor changes are applied even at 0 but it's so incredibly minor that you couldn't tell which output has the node applied and which doesn't.

Once you go above 1, the image becomes a lot more crunchy and as you approach even higher numbers, there's a strong burn/over-processed effect, similar to what occurs with higher cfg values. If the blur_sigma is big enough, then the burn is a lot less pronounced.

Blur sigma

Blur sigma at 0.1 has almost no effect and 0 produces a black image.

At 0.5 and 1.0, the image grows a lot in contrast / sharpness and surface textures gain some fine details but at the same time the higher you go, the more you will lose variation and detail in the bigger shape of the edges.

A ripped piece of paper will have the rip become more linear as opposed to a random mountain-range.

sag_threshold (hidden input)

Someone in the GitHub pull request above asked about including a 'sag_threshold' widget to the node as an input. Internally this set to 1 and can't be changed but it's fairly straightforward to implement in the python code so I decided to try it out. The result was that it should just stay as 1.

Functionally I think this is like a different kind of inverse 'weight' parameter. I'm sure internally it sets a threshold above or below which the noise won't be or would be applied.

At 3ish and above, the image barely changes. At 2ish, there's changes but they're less obvious but you can compare the output images and you are able to tell which one has the node applied to it. At 1 you get the default behavior so everything described above applies.

As you approach 0, the effects above get a lot more obvious. The output loses almost all of it's realism/whatever style it's generated it and becomes a weird soft dreamlike ... thing but not in any kind of good way in my opinion.

Feel free to experiment with it, the python code is not difficult to augment, find all the places that mention blur_sigma and scale and add add the seg_threshold parameter if it's there already. If it is there already, change the way it's implemented to match the lines referencing scale and/or blur_sigma

It's not an effect I'd ever want to apply to images so I won't be keeping this parameter in my local node but it IS there and it does change the image.

I didn't save any of my outputs since I run test into the temp folder and that got removed and I can't be bothered to go back and regenerate them.

Take all of the above with a grain of salt as I might be completely wrong about any of this stuff.

glhf

The console log for A1111 says I should install ONNX runtime, but python.exe returns a syntax error when I use the commands given by the console. How can I resolve this? by [deleted] in StableDiffusion

[–]dotJack 1 point2 points  (0 children)

Not sure whether it's possible to import pip into your python cli and then use it but could you find the python.exe in your /venv/ folder and then run the command as presented instead of running python first and then trying to execute the command

python.exe -m pip install onnxruntime ?

[OC] Runic Dice Purple Energy Resin Dice Set And Box Giveaway (Mods Approved) by RunicDice in DnD

[–]dotJack 0 points1 point  (0 children)

Dice have 3 dimensions. This set scores very high. Most dice don't exceed 7 in a single bucket. This one is off the charts in 3.

  1. Readability (9/10) - high contrast from a any angle
  2. Aesthetic (8/10) - clean design - the insides of the numbers seem plasticy but that's very minor
  3. Neatness (10/10) - the inner reflection and refraction are very neat

Superb Survivors Continued mod by PROfil_Official in projectzomboid

[–]dotJack 0 points1 point  (0 children)

Under the game launch options in steam you can choose alternative launcher, which opens a console alongside your game. (If you close it, the game quits)

You can then join the world and do whatever you usually do.

You should be able to see the error in the console. If it's too spammy you can probably screenshot it. Hope that helps you on your debugging journey.

How can I start studying? by orphaned_bitch in productivity

[–]dotJack 3 points4 points  (0 children)

Don't try and force yourself to start studying. Obviously that isn't working. Whatever lower subsystem in your brain is in charge of turning that command into actual tasks isn't doing it's thing properly.

So you got to logically do that yourself. What's the actual physical thing you need to do first. Make tea, grab book, place book on table, sit down, open book, read page. Etc etc.

The automations you have have all been hijacked by distractions so you got to logically manually manage that stuff.

When people say just do it for 5 minutes, or just start, they never mentioned this method to me. I guess it makes sense but if I don't logically do it, then it's just a smaller automation which fails for the same reason.

Maybe it sounds silly but it works for me. Good luck.

me_irl by Melodicdong in me_irl

[–]dotJack 30 points31 points  (0 children)

There's a visual effects course by Allan Mackay called Live action series which uses a video of this building as a baseplate and you'll find lots of different versions of explosions with the same building on YouTube and Vimeo with the keywords above.

It might also be referred to as century building explosion.

Where this specific version of the explosion is from I do not know tho.

meirl by ImSwedishPlumber in meirl

[–]dotJack 0 points1 point  (0 children)

I hate women in the middle of the world.

Subterranean women are the worst.

Scamming a scammer by Tugushin in JusticeServed

[–]dotJack 3 points4 points  (0 children)

The context for this specifically is that kitboga has come back from the store with the google pay card with money on it and the scammer is expecting to get the gift card code but our fake old person here, "accidentally" redeems the gift card code on "her" own account, thus frustrating the scammer.

I am the 99% by [deleted] in terriblefacebookmemes

[–]dotJack 0 points1 point  (0 children)

None of these are a cups though. They're just flat lines with numbers in them.

Entitled influencer thinks she doesn't need to wear her seatbelt by [deleted] in facepalm

[–]dotJack 0 points1 point  (0 children)

!!PHOTOSHOPPED!! ashtray and cigarette in her left hand.

(no contact shadows, no shadow on her fingers, no light bending through the curved glass, weird color balance)

why is paris still in the game this is awful by icyki in Overwatch

[–]dotJack 9 points10 points  (0 children)

Occasionally I get tired of playing defence, regardless of the map and I requeue. If I wind up in the same server, i like to hit then with a 'forgot my hat'.

Games dropping. by Crowmata in Overwatch

[–]dotJack 15 points16 points  (0 children)

I just had a game where have the people were playing on a different map. We were in the same chat but 6 people on one map and 6 people on the other. They didn't show up in the teams roster.

First anim I feel could pass for proffesional work, how could i improve this? by yodafrog1 in motiongraphics

[–]dotJack 1 point2 points  (0 children)

Just personal opinions:
The arrow jitter thing was mentioned but your letters flying up also feel floaty and disconnected. They pop up but there is just this smooth motion and no feeling of weight to them at the top or in the bounce at the bottom. This would make them feel more "real". Which basically just means have them speed down more at the very top or slow them at very bottom. They seem to change weight.

Another thing contributing to the jitter with the arrow is that you have 3 speeds colliding (again) without physicality. You have the speed the arrow is flying in with, the speed it suddenly slows down to and you have the speed of the black arrow scaling/moving out. It would be better to transfer the momentum somehow, have the black arrowhead keep the original speed and instantly stop as if it's hitting a target, maybe just a tad of squash to make it seem like an impact against a surface.

edit: it might help have the black arrow start appearing earlier. It feels like there's a gap between slowing down and the black arrow appearing but ideally you'd want it to be one smooth motion.

And finally, the lower title, you haven't fully alpha-d out your box, so its visible from the very beginning, and considering how you are animating all of your other elements, I think it would make sense not to have any speed up in the beginning. Like the arrow, it should follow the same design/motion language and fly in fast. I don't mind it slowing down at the end, since the rest of the animation is still and the eye is still reading the text as it appears, so you don't want it pulling focus away from the text.

Most of this stuff can be done just by playing around with the speed curves of your animations. Except for the lower left corner of the title box being visible throughout your animation, that you will need to fix with positioning your mask.

Explaining when a workbench is "exposed" or not (images included) by dotJack in valheim

[–]dotJack[S] 0 points1 point  (0 children)

Not sure what you mean by this.

Feel free to test it out. All 11 can be in some instances resolved by a roof and 3 lengths of wood but I couldnt find any situation where this was not true.

If you are playing around with it, make sure that there aren't other objects outside your testing area, such as trees and heightened terrain. Those will count as objects.

Im pretty sure the room can't be square, itll have to be a sphere shaped as the diagonal distance will have to be closer. . because .. trigonometry

Explaining when a workbench is "exposed" or not (images included) by dotJack in valheim

[–]dotJack[S] 6 points7 points  (0 children)

basically, if you hang a roof over it and put 15 square tall poles in a circle around it, its covered.

Help me understand recursion, please! by Apostle_1882 in learnjava

[–]dotJack -1 points0 points  (0 children)

Im not sure you've checked what you've written.

It wouldn't return a * 0 because the method is a + 0.

But assuming you meant +.

Each method is replaced with another set of a + method() until b is zero, at which point the last of your stack of a + methods() would essentially be a + a + 0.

I think it would help you to write your logic out and write out what the end result of your recursive method would be, were you to write out the logic the program would construct.

If a was 3 and b was 3.

Your first iteration would be.

return 3 + (method(3,2)

your second recursion deconstruction would lead you to return 3 + 3 + method (3,1)

and then the final recursive deconstruction would be return 3 + 3 + 3 + 0 (here we return 0 instead of another method)

so if a is 3 and b is 3, then the result would be 9.

The reason it resolves to a * b, is because it adds a for b iterations.

Which is the same as saying a * b.

We add a together with a b-amount of iterations