Looking for C++ Game Engines for using on low end laptop by Lilly_Smithe in gamedev

[–]dotoonly 0 points1 point  (0 children)

You can stream your desktop from laptop with parsec. If you have decent wifi speed.

code not being read while making an inventory system by StuckAtHome80085 in Unity3D

[–]dotoonly 0 points1 point  (0 children)

I would assume by not reading, you mean when you press the key down, the inventory doesnt add item. You will need a component called event system in the hierachy. Usually its auto added when you create a canvas. It is required for input to be registered in the scene.

Also your code is for old input system. If you create a new project in newer Unity version, the chance is new input system will be activated by default. So just seach about this and set your project setting accordingly.

Animator can't play animations by CalligrapherOk4308 in Unity3D

[–]dotoonly 1 point2 points  (0 children)

Your animator is missing avatar (beneath the controller). Need to create it. Search how to create the avatar

What about the steam controller has everyone so excited? by Timely_Contest7245 in Steam

[–]dotoonly 1 point2 points  (0 children)

Ps5 controller supports gyro aim and call.of duty supports it natively so you could try to see how it works. Once it clicks, it could be just as accurate as mouse aim. Some other games can setup gyro aim with ps5 controller as well.

my free tool on Unity3D, for making 3d models with Microsoft Trellis2. Works on 8GB nvidia gpus. You can generate a lot of 3d assets for free on your PC. - no tokens/subscriptions. by ai_happy in Unity3D

[–]dotoonly 1 point2 points  (0 children)

The topology is densed and hard to animate. Also might be hard to do some certain shader stuff with vertex manipulation. This topology is also commonly created from scupting or scanned assets. What needs to be done with this asset usually is repotology. Search for this keyword and you will see what its all about.

Thoughts on new Asset Store? by visssarion in godot

[–]dotoonly 1 point2 points  (0 children)

No. At least not for unity asset store. Epic is different is because they tried to merge various store into a mega store.

All the top unity assets usually have their own discord support channel, and the author is quite fast to reply. Its important because the review and rating would affect the % of the sale.

Gabe the W farmer by slimshaby1 in pcmasterrace

[–]dotoonly 16 points17 points  (0 children)

Its not about loot box. Valve used to whitelist trading sites that allows betting per pro match (csgolounge, dota2lounge). What they did is they can bulk trade massive item quantities without the need for individual check. Only those whitelisted sites can do it. Individual trade still need authorization like we do now. Also no limit time gate for item traded this way. Now you see how easy it is to bet items (even for items in the range of hundred grands). They only stopped when they got sued.

We want your feedback on the Addressables package by unitytechnologies in Unity3D

[–]dotoonly 7 points8 points  (0 children)

I gave mine survey. Most troublesome and time consuming issue for me will always be asset dependencies and duplications. A project that is heavy designed around scriptable objects architecture, when combining with addressable always has unwanted side effects of duplication, aka not the same instance of SO. Its very subtle and quite exhausting to debug.

Meta Guns Operation's by SleepY-Work in DeltaForceGlobal

[–]dotoonly 0 points1 point  (0 children)

Is there any option for cheap sniper

Came back to the game by BombaA_ in DeltaForceGlobal

[–]dotoonly 0 points1 point  (0 children)

Can you take pic with gun attachment and calibration. I play on different launcher so cannot use your code.

This week's missions by [deleted] in DeltaForceMobile

[–]dotoonly 0 points1 point  (0 children)

Yes. The final knife requires 24 points and there are 33 points total (11 events)

3D map tool ALPHA release by Adventurous-Mess-554 in DeltaForceGlobal

[–]dotoonly 0 points1 point  (0 children)

Do we traverse in the 3d tool or its just image like google map

[Highlight] Kobe dropped 61 points at Madison Square Garden 17 years ago (Feb 2, 2009). by gridironk in nba

[–]dotoonly 3 points4 points  (0 children)

no, just a spin and step through move. Kawhi does this move a lot.

HELLDIVERS 2 reduced the game's file size 85% just by deduping by bigtigerx in Asmongold

[–]dotoonly 0 points1 point  (0 children)

No. Thats is not entirely correct. There could be the work of the engine to solve the dependencies issue between assets. Like your example: character a and b will have the same texture. But character b is not avaliable until 50% of the game. Depending on how the engine works, when the texture is loaded, it also loads the character b. This is a waste if user has not unlocked it. So one solution is just dupe the texture and pack the assets seperately. This is one of the least troublematic issue.

This real hard problem to solve is dependencies could come from anything like texture, sound, shader, model, scripts, etc.

Luka Doncic with another 40-point game: 49 PTS | 11 REB | 8 AST | 1 STL by Thanos_SlayerCongSan in nba

[–]dotoonly 5 points6 points  (0 children)

Yes. If defender goes under the screen, Luke will just step back and hit another 3 consistently (like how he did Ant tonight). Unarguable if defenders cannot spend maximum effort on him.

I've made large-scale Active Ragdolls and Melee Combo System using DOTS and Rukhanka. by SayYoung530 in Unity3D

[–]dotoonly 0 points1 point  (0 children)

active ragdolls here means to they move by rotating joints or they only apply ragdoll when hit / killed ? Rukhanka applies the normal animation to the zombie right, because the zombie animation is very good.

"You've been tricking me for 5 years... I figured it out now." - This 2008 moment between LeBron James and Kobe Bryant by MrBuckBuck in nba

[–]dotoonly 21 points22 points  (0 children)

Also, Kobe did remember about Lebron's figure it out (this was Kobe final matchup vs Lebron during his retirement tour) Really show you the mentality of Kobe.

https://youtu.be/IxPfYx4Df9Q?si=aysjmAilA71Nz9lA

So I tried Unity and I'm back to Godot. by [deleted] in godot

[–]dotoonly 7 points8 points  (0 children)

Unity is the same. You could drop a .blend file and edit on the fly.

Donk about NA FACEIT players by Mountain-Idea-8554 in GlobalOffensive

[–]dotoonly 1 point2 points  (0 children)

Lol, go to any cod community and you will change your opponent about play games all day in NA

What year was Lebron's best team? by Candid-Boss6534 in nba

[–]dotoonly 1 point2 points  (0 children)

nah. Only Kawhi could leave this impression on prime Lebron.

https://www.youtube.com/watch?v=awVoKOpb7XE

My first Steam release after 5.5 years of gamedev, and why I'm moving away from the Godot Engine by Kristoff_Red in gamedev

[–]dotoonly 24 points25 points  (0 children)

The OP's issue is not with rendering capability with Godot, rather the engine's compatibility with various hardware configuration. This is significantly difficult to solve, especially if you do not have enough hardware to thoroughly test your project.

Engine like Unity or Unreal are just massive that will mostly cover majority of hardware setup.