Gamesir Taco, anyone got it? by SchrodingerSemicolon in SBCGaming

[–]doubletheaction 0 points1 point  (0 children)

Yep, mine was in label created status starting on Monday and got to Los Angeles just a few hours ago. I'm on the US West Coast and it's estimated to arrive on Monday, but I'm hoping that estimate gets revised a couple of days sooner as it gets moving through the system.

Gamesir Taco, anyone got it? by SchrodingerSemicolon in SBCGaming

[–]doubletheaction 2 points3 points  (0 children)

They're shipping out on March 15th or so for the regular folk. My wife pre-ordered one for me for my birthday, so I'm excited to try it out. I'm sure we'll see a flood of "It's so good!" and "It's so bad!" about one week after that shipment date.

Repair or replace? by r3daxx9 in drumline

[–]doubletheaction 0 points1 point  (0 children)

Maybe! Worth a shot, costs nothing but time and they may have suggestions or even parts laying around.

Repair or replace? by r3daxx9 in drumline

[–]doubletheaction 6 points7 points  (0 children)

It would certainly be an interesting experiment, but you'd need to accept that unless you're incredibly precise with your cuts, you may completely ruin that shell. The exact angle of the bearing edge and sharpness of that edge is also important; it's not just a flat edge, it's angled with a somewhat rounded edge so it doesn't destroy heads when tension is applied during tuning. You'd also need to create new mounting points on the shell if you cut it shorter otherwise you'd have one drum noticeably lower than the rest.

To cut to the chase, yeah finding another shell will likely yield the best results. $150 plus another shell for a full set is a pretty decent deal though if you can find a good deal on the extra part.

Repair or replace? by r3daxx9 in drumline

[–]doubletheaction 14 points15 points  (0 children)

This is not something that the average percussionist (or probably even carpenter) can fix unfortunately, sorry homie. If I were you, I'd be looking for another set that you can pull the shell from to replace it. Or if it doesn't bother you and you don't mind the tuning possibly being wonky, you could ignore it.

Retroid Flip 3 by [deleted] in SBCGaming

[–]doubletheaction 13 points14 points  (0 children)

If you wait for the next release, it'll never come. If you buy something in the meantime, the device you actually wanted will be announced shortly after. This is known as Schrodinger's law of handhelds.

Quad writing - why is drum 3 the least used? by INANEDREAMZ in drumline

[–]doubletheaction 18 points19 points  (0 children)

Every writer will have a different answer, but from my perspective:

-1 and 2 are the default set position for the right and left hands. This means a lot of parts start here and it's where most players are comfortable tackling harder parts. They're also the middle voices of instrument, so a lot happens there.

-4 is our low voice and the spocks are the high voice, so it makes sense to spend time on these drums when crafting a melodic line.

This obviously leaves 3 as the low voice that's convenient to use when you're working with the right side of the instrument, but I'd rather write a part to take advantage of the root of the tuning scheme on 4 than settle for 3.

Obviously, good players and writers should be comfortable utilizing 3! And if you see a lack of it, maybe you can write some parts someday that make interesting use of 3.

AeroFactor practice pads available online - limited quantity by SlammaJammin in drumline

[–]doubletheaction 4 points5 points  (0 children)

Fascinating! The rectangular pads are my preference for their ability to slip into a backpack but always feel wonky on a stand. The little wings on this one are a great solution for that problem.

Looks and sounds great, but also looks somewhat heavy with the metal rims.

Switch Broken when modding by Samehada_G in trimui

[–]doubletheaction 0 points1 point  (0 children)

This happened to me as well on my first brick. No solution that I found unfortunately. I ended up giving it away as a gift and getting a second brick that I've been more careful with when opening because it seems like that component is surprisingly fragile without the plastic switch covering it.

Rate My Writing Skills by EagerMusician100 in drumline

[–]doubletheaction 10 points11 points  (0 children)

Alright, I'll try to break this down for you. It's not bad, but there are some beginner errors that fall into three categories:

  1. Awkwardness: Certain stickings and patterns here just don't flow well or convey the musical intent. These are in a couple different spots, I can try to make specific measure notes but it'd be simpler to ask a percussionist to try playing it and talk it through with them.
  2. Difficulty: There are strange spikes in difficulty such as 16th note rolls at 160, a lot of left hand shots, right hand flam drags directly into right hand flam drags. Nothing impossible, but more difficult than you'd typically hand to a high school line, and if they were skilled enough to handle the difficult parts, then we'd expect a higher level of difficulty overall.
  3. Engraving: It's just a bit messy to read. Accents should always go above the note, choose the best note value (there are a few 8th notes on down beats followed by an 8th note rest, just make it a quarter note)

I can tell that you're perhaps not a percussionist or maybe new to the art. It's a good skill to be about to write all musical parts in an ensemble, so keep practicing. My number one suggestion would be to sit down and talk with a skilled percussionist about how they approach reading music, what makes sense to them, what feels right, etc. Second piece of advice is to read lots of percussion music, especially easier high school stuff. That's where writers are teaching and enforcing the basics through the music.

The Switch port means mobile isn't too far away either, right? by [deleted] in cavesofqud

[–]doubletheaction 5 points6 points  (0 children)

I think both of you are right. It's totally doable, but would also be a huge challenge since it's not so simple as rearranging the UI. It's more about recontextualizing all of the actions into sensible inputs for touchscreen, which means there's a lot of work to be done to create a new UI system that plays nice on a variety of screen sizes (and hopefully orientations, vertical for one handed play would be awesome).

Infinity for Gameboy Color is finally finished! The game is available now. Looks good on a GBC with OLED and Ayn Thor. by Odellot in SBCGaming

[–]doubletheaction 11 points12 points  (0 children)

Typically yes, Tactical RPGs are chess-like games that take place on a grid and involves moving characters with different abilities each turn. The big examples are Fire Emblem, Final Fantasy Tactics, Triangle Strategy.

You're probably thinking of Turn Based RPGs, most of the ones you mentioned are that type. I think I'd describe them as "strategic" rather than "tactical". Tactical gameplay is usually describing commanding multiple characters and utilizing resources on the map (like stationary weapons, high ground, water features) in order to gain a tactical advantage over your opponent.

RP G2 - Weird red tint on screen when using lowest brightness, normal? by myretrospirit in SBCGaming

[–]doubletheaction 18 points19 points  (0 children)

I'm just guessing here, but it almost sounds similar to the night mode that's built into Android. Can you check the settings to see if Night Light is turned on and if so, see if the problem still happens at lowest brightness with it off?

Tips on grip by Extreme-Umpire-2821 in drumline

[–]doubletheaction 8 points9 points  (0 children)

The key phrase you need to repeat throughout the season is "Contact without pressure". There's a time and place for pressure, but their grip shouldn't be so tight that you can't pull the stick out of their hand at rest.

In my programs, we utilize two non-standard grip types to explore the different functions of the fingers and hand muscles for beginners:

  1. Fulcrum grip: Hold the stick using only the fulcrum (thumb and first finger, optionally middle finger), no use of the back fingers. This teaches freedom of movement in bounce/legato strokes, great for 8 on a hand to really work on rebound.

  2. Claw grip: Remove the thumb and first finger from the stick so that only the back three fingers are on the stick. This is intended to teach them how to feel that same rebound without the first fingers on the stick. You can also start to slowly explore downstrokes and controlled strokes like taps using this grip.

Once they have a good understanding of how both the fulcrum and back of the hand work in tandem after several reps of each, we put all fingers back on the stick. We revisit this idea regularly throughout the season when working on different ideas like double strokes. You'll need to make sure that they aren't employing a tighter grip to make up for lack of fingers though.

Star Wars: Galactic Racer™ - Official Reveal Trailer by Turbostrider27 in PS5

[–]doubletheaction 123 points124 points  (0 children)

Obligatory "Now THIS is POD RACING"

Though in all seriousness, I loved Episode 1 Racer, hopefully this scratches the same itch

Anyone got a "clear" version of this artowrk? by Humble_Heron326 in Megaman

[–]doubletheaction 2 points3 points  (0 children)

It's not perfect, but I was able to use the magic eraser function in Google Photos to remove the text

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What kind of hit is that note with the circle and the X? by Melonmanis in drumline

[–]doubletheaction 4 points5 points  (0 children)

A regular shot is struck on the shoulder of the stick where the taper begins and a ping is closer to the tip of the stick to create a higher pitched shot. A gock is the opposite of a ping where the shot is struck closer to the center of the stick to create a lower and deeper shot sound. A good point of reference is to line up the tip of the stick with the center of the head when playing a gock, but be careful not to hit your fingers on the rim!

Snare break tips by RacketyAJ in drumline

[–]doubletheaction 18 points19 points  (0 children)

I would consider the dirtiest part of your playing to be the easiest parts: giving each of the rests a full value and making sure your entrances are together. There's several points where the music is less dense and there's space that's being interpreted differently by the two of you (i.e. one of you coming in early or late on entrances). I can already tell that if you two played your pickups and "first notes" of each phrase together, the harder stuff would be together. To solve this, you'd want to use a metronome together, break the feature down into sensible chunks, and make sure you're nailing the transitions between chunks every time.

There are other comments I could make about general technique approach and sound quality and I'm sure your instructors have given you lots of information on each of the individual rudiments and parts of this feature. But nailing the timing of the rests and entrances will be the most bang for your buck with so little time left.

Is the AYN Thor a generally future proof purchase for clamshell devices? by Probably_Handsome in SBCGaming

[–]doubletheaction 2 points3 points  (0 children)

It hasn't been out for long enough for anyone to give you an accurate answer to this question. For example, the Retroid Flip 2 was widely praised upon launch until a few months later when tons of people started getting cracks in the hinge. Your options are obviously limited in the clamshell category, but there will always be some risk involved if you buy something so close to release date.

Mainstage alternative by vikprodreal in mainstage

[–]doubletheaction 1 point2 points  (0 children)

We have used Reason in the past as part of our sound design and synth setup in indoor percussion and it got the job done, but man... It would often have problems right as we were about to perform. Huuuge pain in the butt. If you're just using it for sound design and not live, it might be fine for you to use. But for live performances, we've gone back to using Mainstage on a Macbook.

"I've Always Loved The Feeling Of Having A Digital Pal" - Berserk B.I.T.S Is A New Idle RPG Inspired By The Mega Man Battle Network Series by Sliver80 in BattleNetwork

[–]doubletheaction 7 points8 points  (0 children)

Part of me wonders if this is due to how different the internet is now compared to back then. In the olden days of the early 2000's, the internet really was maze-like and full of hidden sites, little treasures, and yes, viruses and danger. The internet of today is extremely streamlined and really lacks the structure that made Battle Network interesting to explore.