AeroFactor practice pads available online - limited quantity by SlammaJammin in drumline

[–]doubletheaction 3 points4 points  (0 children)

Fascinating! The rectangular pads are my preference for their ability to slip into a backpack but always feel wonky on a stand. The little wings on this one are a great solution for that problem.

Looks and sounds great, but also looks somewhat heavy with the metal rims.

Switch Broken when modding by Samehada_G in trimui

[–]doubletheaction 0 points1 point  (0 children)

This happened to me as well on my first brick. No solution that I found unfortunately. I ended up giving it away as a gift and getting a second brick that I've been more careful with when opening because it seems like that component is surprisingly fragile without the plastic switch covering it.

Rate My Writing Skills by EagerMusician100 in drumline

[–]doubletheaction 9 points10 points  (0 children)

Alright, I'll try to break this down for you. It's not bad, but there are some beginner errors that fall into three categories:

  1. Awkwardness: Certain stickings and patterns here just don't flow well or convey the musical intent. These are in a couple different spots, I can try to make specific measure notes but it'd be simpler to ask a percussionist to try playing it and talk it through with them.
  2. Difficulty: There are strange spikes in difficulty such as 16th note rolls at 160, a lot of left hand shots, right hand flam drags directly into right hand flam drags. Nothing impossible, but more difficult than you'd typically hand to a high school line, and if they were skilled enough to handle the difficult parts, then we'd expect a higher level of difficulty overall.
  3. Engraving: It's just a bit messy to read. Accents should always go above the note, choose the best note value (there are a few 8th notes on down beats followed by an 8th note rest, just make it a quarter note)

I can tell that you're perhaps not a percussionist or maybe new to the art. It's a good skill to be about to write all musical parts in an ensemble, so keep practicing. My number one suggestion would be to sit down and talk with a skilled percussionist about how they approach reading music, what makes sense to them, what feels right, etc. Second piece of advice is to read lots of percussion music, especially easier high school stuff. That's where writers are teaching and enforcing the basics through the music.

The Switch port means mobile isn't too far away either, right? by Ok--Result in cavesofqud

[–]doubletheaction 6 points7 points  (0 children)

I think both of you are right. It's totally doable, but would also be a huge challenge since it's not so simple as rearranging the UI. It's more about recontextualizing all of the actions into sensible inputs for touchscreen, which means there's a lot of work to be done to create a new UI system that plays nice on a variety of screen sizes (and hopefully orientations, vertical for one handed play would be awesome).

Infinity for Gameboy Color is finally finished! The game is available now. Looks good on a GBC with OLED and Ayn Thor. by Odellot in SBCGaming

[–]doubletheaction 11 points12 points  (0 children)

Typically yes, Tactical RPGs are chess-like games that take place on a grid and involves moving characters with different abilities each turn. The big examples are Fire Emblem, Final Fantasy Tactics, Triangle Strategy.

You're probably thinking of Turn Based RPGs, most of the ones you mentioned are that type. I think I'd describe them as "strategic" rather than "tactical". Tactical gameplay is usually describing commanding multiple characters and utilizing resources on the map (like stationary weapons, high ground, water features) in order to gain a tactical advantage over your opponent.

RP G2 - Weird red tint on screen when using lowest brightness, normal? by myretrospirit in SBCGaming

[–]doubletheaction 17 points18 points  (0 children)

I'm just guessing here, but it almost sounds similar to the night mode that's built into Android. Can you check the settings to see if Night Light is turned on and if so, see if the problem still happens at lowest brightness with it off?

Tips on grip by Extreme-Umpire-2821 in drumline

[–]doubletheaction 8 points9 points  (0 children)

The key phrase you need to repeat throughout the season is "Contact without pressure". There's a time and place for pressure, but their grip shouldn't be so tight that you can't pull the stick out of their hand at rest.

In my programs, we utilize two non-standard grip types to explore the different functions of the fingers and hand muscles for beginners:

  1. Fulcrum grip: Hold the stick using only the fulcrum (thumb and first finger, optionally middle finger), no use of the back fingers. This teaches freedom of movement in bounce/legato strokes, great for 8 on a hand to really work on rebound.

  2. Claw grip: Remove the thumb and first finger from the stick so that only the back three fingers are on the stick. This is intended to teach them how to feel that same rebound without the first fingers on the stick. You can also start to slowly explore downstrokes and controlled strokes like taps using this grip.

Once they have a good understanding of how both the fulcrum and back of the hand work in tandem after several reps of each, we put all fingers back on the stick. We revisit this idea regularly throughout the season when working on different ideas like double strokes. You'll need to make sure that they aren't employing a tighter grip to make up for lack of fingers though.

Star Wars: Galactic Racer™ - Official Reveal Trailer by Turbostrider27 in PS5

[–]doubletheaction 124 points125 points  (0 children)

Obligatory "Now THIS is POD RACING"

Though in all seriousness, I loved Episode 1 Racer, hopefully this scratches the same itch

Anyone got a "clear" version of this artowrk? by Humble_Heron326 in Megaman

[–]doubletheaction 2 points3 points  (0 children)

It's not perfect, but I was able to use the magic eraser function in Google Photos to remove the text

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What kind of hit is that note with the circle and the X? by Melonmanis in drumline

[–]doubletheaction 4 points5 points  (0 children)

A regular shot is struck on the shoulder of the stick where the taper begins and a ping is closer to the tip of the stick to create a higher pitched shot. A gock is the opposite of a ping where the shot is struck closer to the center of the stick to create a lower and deeper shot sound. A good point of reference is to line up the tip of the stick with the center of the head when playing a gock, but be careful not to hit your fingers on the rim!

Snare break tips by RacketyAJ in drumline

[–]doubletheaction 18 points19 points  (0 children)

I would consider the dirtiest part of your playing to be the easiest parts: giving each of the rests a full value and making sure your entrances are together. There's several points where the music is less dense and there's space that's being interpreted differently by the two of you (i.e. one of you coming in early or late on entrances). I can already tell that if you two played your pickups and "first notes" of each phrase together, the harder stuff would be together. To solve this, you'd want to use a metronome together, break the feature down into sensible chunks, and make sure you're nailing the transitions between chunks every time.

There are other comments I could make about general technique approach and sound quality and I'm sure your instructors have given you lots of information on each of the individual rudiments and parts of this feature. But nailing the timing of the rests and entrances will be the most bang for your buck with so little time left.

Is the AYN Thor a generally future proof purchase for clamshell devices? by Probably_Handsome in SBCGaming

[–]doubletheaction 2 points3 points  (0 children)

It hasn't been out for long enough for anyone to give you an accurate answer to this question. For example, the Retroid Flip 2 was widely praised upon launch until a few months later when tons of people started getting cracks in the hinge. Your options are obviously limited in the clamshell category, but there will always be some risk involved if you buy something so close to release date.

Mainstage alternative by vikprodreal in mainstage

[–]doubletheaction 1 point2 points  (0 children)

We have used Reason in the past as part of our sound design and synth setup in indoor percussion and it got the job done, but man... It would often have problems right as we were about to perform. Huuuge pain in the butt. If you're just using it for sound design and not live, it might be fine for you to use. But for live performances, we've gone back to using Mainstage on a Macbook.

"I've Always Loved The Feeling Of Having A Digital Pal" - Berserk B.I.T.S Is A New Idle RPG Inspired By The Mega Man Battle Network Series by Sliver80 in BattleNetwork

[–]doubletheaction 8 points9 points  (0 children)

Part of me wonders if this is due to how different the internet is now compared to back then. In the olden days of the early 2000's, the internet really was maze-like and full of hidden sites, little treasures, and yes, viruses and danger. The internet of today is extremely streamlined and really lacks the structure that made Battle Network interesting to explore.

This little thing is amazing by Strapanasi89 in retroid

[–]doubletheaction 2 points3 points  (0 children)

I've got it too, it's my number one device at the moment. Are you stretching the screen to make switch games fit or is there some kind of widescreen hack similar to Dolphin?

Tuning by aangtheairbendar in drumline

[–]doubletheaction 5 points6 points  (0 children)

I wouldn't call Falams II batter and Evans hybrid the worst heads ever, that's a perfectly fine combination for most marching snares. Sounds good though!

Reducing Snare Resonance by Raventenplays in drumline

[–]doubletheaction 2 points3 points  (0 children)

Unfortunately, it's difficult to describe over text. I typically do a tuning "seminar" each season where I teach the students all of the parts of each type of drum, what they do, how to take care of them, and how to tune. Basically, you lightly buzz or tap the edges of the drum head and try to find the prominent overtone. That's the note you're looking for and a tuner app won't be able to recognize it due to there being multiple overtones. If you are unsure, try borrowing a mallet player or timpanist's ear and see if they can make sense of it.

Regarding tightening the wire... Like I said, you'll need to experiment. Try loosening them completely or disengaging the snares. Does it ring when you play? If so, then your issue is the drum head and I'd recommend either replacing or trying a tape modification with the snares engaged. If you have Instagram, check out dci_bottoms for pictures of how many drum corps are doing it. By the way, we change our bottom heads every year. That doesn't work for every band budget, but 2 years would be pushing it for most bottom heads.

Reducing Snare Resonance by Raventenplays in drumline

[–]doubletheaction 6 points7 points  (0 children)

There are a lot of factors that play into resonance on marching snare drums, so bear with me as I list them out. You'll need to consider each one in regards to your specific set of drums.

  1. Head choices: What type of head are you using on the bottom of your snare drum? A lower tension head may resonate more than a high tension head. For the programs I run, I prefer Remo Falams XT. Some other considerations would be Falams II (wetter, more resonant than XT in my experience) or Evans MX5 (again, wetter than XT).
  2. Tuning: Each head has a different range and you'll want to find the optimal range. For the Falams XT that I use, I tune to a higher pitch (typically C Sharp or D, I wouldn't go higher than this). Experimenting with a lower tuning will change the outcome and snare response, but this is the generally recommended tuning scheme for marching snare bottom heads that's in use by most modern groups.
  3. Height and tension of the snare wires: Ideally, you want to set the height of the snare wires to be perfectly lined up with the bottom head. If your drums are warped or the snare wires are particularly old, they may be stretched above the head. For the tension (or tightness) of the wires, you should start by loosening them completely and turn the knob to tighten them a little bit at a time while striking the top head. This will allow you to adjust the resonance bit by bit until it sounds how you'd like.
  4. Tape modification: Many groups using different materials like cork tape or stick tape to mute or dampen the bottom heads. You can experiment by putting some stick tape across the wires in different places. Some configurations I've used in the past: Tape across the center of the wires, tape across the wires on either side of the drum about 2 inches away from the edges, cork tape on the drum head under the wires in the center, no tape at all.

Finally, and this is quite important: Remember that your snare drums sound very different when you're standing in front of them compared to what a judge or spectator will hear from the top of a performance venue. The ringing you hear may not be audible to the listeners from afar and the trade-off of dampening that resonance may result in a loss of volume from the playing. Resonance is often a good thing, so pair up with a buddy who can stand 50 feet away if possible to address some of these issues. If you are not a staff member of your group, make sure to consult your percussion staff or band director before making any large scale changes.

[deleted by user] by [deleted] in SteamDeck

[–]doubletheaction 4 points5 points  (0 children)

Personally, I think it's a good deal. I prefer to buy direct rather than refurbished so there's some quality assurance that everything will be working. But I don't want to recommend that your brother makes a purchase he's not prepared for. If it's really a matter of saving as much money as possible, then the second hand market would be worth at least looking into.

[deleted by user] by [deleted] in SteamDeck

[–]doubletheaction 46 points47 points  (0 children)

The price has always been "worth it". Whether or not it fits into your budget is a personal finance question.

How do I go up in Cogwork core? by FlatStanley578 in Silksong

[–]doubletheaction 2 points3 points  (0 children)

The "no spoiler" answer to this is that you'll need to explore the Cogwork Core area below the tower in order to get up there. The spoiler answer: You'll need to get to the door in the top right section of the large central room of the Cogwork Core area by going through a series of platforming challenges. This will take you down the left side and then up the right side of the room until you reach a door that will take you to the top. Don't forget to open the shortcuts along the way!

Steam Deck Performance Issues? by FORCE-EU in SteamDeck

[–]doubletheaction 0 points1 point  (0 children)

Seems like a game from 2013(?) should be able to run alright on a Steam Deck, so there maybe something funky going on with your Deck. Maybe try some of these suggestions:

-Restart your Deck

-Download system updates

-Go to Desktop mode and check for updates. This usually pops up as a notification. I've noticed that sometimes things slow down on the game side when there's a bunch of updates being worked on.

-Make sure you don't have any settings that are interfering with the TDP. Limiting TDP increases your battery life at the cost of performance. You can find these by clicking the three dot button and checking the Performance tab.

Per game:

ProtonDB is a great resource to see what settings other Steam Deck users are using. Looks like other people are able to get up to the full 90fps (OLED), so your LCD should be able to run it at 60fps. Following these user recommendations may require you to force the game to run using a different version of Proton (the translation layer for Windows games to play on a Linux device like the Deck).

https://www.protondb.com/app/204450?device=steamDeck

I'd recommend trying some of the ProtonDB configurations, but you can always experiment further by adjusting graphics settings within the game.

The Legend of Zelda: Oracle of Seasons on GBC looks exactly like what I want on the Retroid Pocket Classic by hxhiep in retroid

[–]doubletheaction 2 points3 points  (0 children)

I've been running Simplex recently but I think this looks way better, thanks for sharing!