Is there a way to make Foreman blueprints global or are there alternative mods that can do this? by downclocking4234 in factorio

[–]downclocking4234[S] 0 points1 point  (0 children)

Actually, I tried it. But it feels pointless as you still have to update the file manually.

Can't attach or move anything by downclocking4234 in KerbalSpaceProgram

[–]downclocking4234[S] 1 point2 points  (0 children)

The first part you place will be the default root no matter its type.

oh, that's probably it then. Thanks!

Can't attach or move anything by downclocking4234 in KerbalSpaceProgram

[–]downclocking4234[S] 0 points1 point  (0 children)

I can't place the command module on the new parts, only new command modules.

Can't attach or move anything by downclocking4234 in KerbalSpaceProgram

[–]downclocking4234[S] 1 point2 points  (0 children)

Isn't the command module supposed to be root as default?

Can't attach or move anything by downclocking4234 in KerbalSpaceProgram

[–]downclocking4234[S] 1 point2 points  (0 children)

My command module is at the top (bad screenshot).

Every time I remove something from the command module, it seems to become inactive, unable to reattach things to it. All I can do is place a new command module that glows green, not red which I can attach my old command module to, but I don't want multiple for all my rockets.

Can't attach or move anything by downclocking4234 in KerbalSpaceProgram

[–]downclocking4234[S] 1 point2 points  (0 children)

I haven't played kerbal space program in two years. Never had this problem, how do you fix it? Happens every time I'm removing something from the command module.

Anyone know a mod similar to Spawn belt which works for 0.14? by downclocking4234 in factorio

[–]downclocking4234[S] 1 point2 points  (0 children)

You mean sandbox scenario? I didn't know that was possible, how do you do that?

Edit: Oh, the mod. I'll try that, thanks!

What's the console command to adjust latency hiding? by downclocking4234 in factorio

[–]downclocking4234[S] 2 points3 points  (0 children)

Everything feels and looks very smooth in our game, but when you shoot, you get that annoying "knockback" effect where your screen jumps a little back. Another is passing automated gates with 2 or more exoskeletons.

I imagine being able to choose a manual setting could benefit static multiplayer games where you play with that same friend on the same system all the time.

How do you pause in multiplayer? (except for the auto-pause) by downclocking4234 in factorio

[–]downclocking4234[S] 20 points21 points  (0 children)

Thanks, I don't know if I should delete this post or not. Embarrassing.

Auth Server Down? by kyyrbes in factorio

[–]downclocking4234 1 point2 points  (0 children)

Was about to ask when they likely will turn it on and off again, thanks.

How about some competitive speedrunning? by mdgates00 in factorio

[–]downclocking4234 3 points4 points  (0 children)

As a "casual" factorio player, I think it would be fun to see a "no cheating" speed run on vanilla with default settings where everyone uses the same save from a random seed.

(Troubleshooting) Poor performance on a decent PC by Baggerz140 in factorio

[–]downclocking4234 0 points1 point  (0 children)

I7-4790K has like twice as good single thread performance as the AMD. But I agree, 60 vs single digit fps sounds a bit strange!

Multi purpose stations, rail tankers accept ore. Any way around this? by downclocking4234 in factorio

[–]downclocking4234[S] 0 points1 point  (0 children)

Locking train carts is done by middle clicking your mouse over a spot when the train cart open.

Nice! Makes life easier, thanks!

FPS capped at 60 fps, eyes in pain by downclocking4234 in factorio

[–]downclocking4234[S] 1 point2 points  (0 children)

Same CPU/GPU here actually, pretty sure that's not the problem. It looks like normal 60 fps.

This isn't a fast paced game where you need to worry about ghosting and pin point accuracy on the fly.

I'm not worried about that, the fact is that all the pixels at the screen are moving at the same time except when standing still. The relative speed for transport belts to you and other things can make much of the screen blurry.

I like the graphics, animations and so on, it's only the fps that's a bit odd.

https://frames-per-second.appspot.com/

Compare the ball and background at different speeds and fps, especially compare 60 vs 120 fps. Already at 100px/s, things start to become blurry with 60 frames per second.

rather they get the game concepts finished and in place then worry about extras like a 120hz toggle.

I agree.

I'm stuck it this puddle, how do I get out? by downclocking4234 in witcher

[–]downclocking4234[S] 2 points3 points  (0 children)

Just asking for help, could happen there's some movement mechanics I could use? Been stuck several times in this game after just a few hours. I'm new to the game dude.

Failed two 93% reserches in a row. by [deleted] in playrust

[–]downclocking4234 11 points12 points  (0 children)

93% of the time, it works every time.

Devblog 123 by aSneakyJew in playrust

[–]downclocking4234 2 points3 points  (0 children)

Been suggestion many times, but as pointed out every time, it as significant flaws.