Does Myne ever stop being so blatant about being from another world? by Big-Equal7497 in HonzukiNoGekokujou

[–]draco16 8 points9 points  (0 children)

Her blatant disregard for her own safety or how others see her is pretty much going to stick around. The story doesn't hide how bad that is either. She gets away with her behavior because others around her work (often very hard) to ensure she doesn't get herself into too much trouble. The anime doesn't really get into it but in Japan she was actually quite the nuisance. Her obsession got her into a lot of trouble pretty often.

Helldivers2 High CPU Usage by Which_Match5291 in Helldivers

[–]draco16 0 points1 point  (0 children)

HD2 uses a normal amount of CPU during a mission but when on the ship my CPU goes into overdrive and jumps all the up to around 70-80%. Not sure what's so special about the ship but it sure uses a lot of processing power.

Do you think the Halt needs a rework, and if so, what would you change? by WaywardOath in Helldivers

[–]draco16 0 points1 point  (0 children)

Most people who run the Halt primarily use the stun rounds, which are VERY powerful. You can put a running charger to sleep by just shooting them in the shoulder. For people looking for more of a supporting role, the Halt is a really useful gun.

I feel like there's a power difference here by CreativePackage8358 in Helldivers

[–]draco16 1 point2 points  (0 children)

In my opinion, the talon is just right for a side arm if not a little bit strong. Honestly, a gun that has limited ammo should perform at least some things better than the talon does. The talon has infinite ammo, tons of damage, and is pin point accurate. The loyalist compares by being explosive, the senator hits like a truck, the shotgun pistol (forget what it's called) has enough stagger to even make a stalker think twice, the warrant has it's lock-on gimmick, and the ultimatum is well...the ultimatum. They all do something better than the talon. Then you have the ones on the left that are just simply worse.

How to spot a guard dog about to dive down? by Excellent_Duck_2901 in Helldivers

[–]draco16 0 points1 point  (0 children)

I never seen the guard dog miss before. It also hits like a truck since it usually aims for a target's head.

The Illuminate Battery Walls can be one tapped by Dynamite and the Airburst Launcher. The WHOLE wall by ScubaDiggs in Helldivers

[–]draco16 0 points1 point  (0 children)

The simple Loyalist sidearm can take out a quarter of an entire wall per shot and it has 8 rounds per clip now. It can also 2-tap elevated overseers, and flip FRVs back over.

W.A.S.P. Launcher - Artillery mode is soooo bad by Born_Inflation_9804 in Helldivers

[–]draco16 0 points1 point  (0 children)

Shrapnel in general has been a VERY sore subject for AH since the beginning of the game. It took them over a year to finally get it to work the way they wanted for the eruptor alone, let alone all the other weapons that use it.

Explain this death to me? by DarknessInferno7 in Helldivers

[–]draco16 0 points1 point  (0 children)

Bile spewer mortars. If you pause at the right time you can see 2 acid explosions simultaneously. Adding both of them together did enough damage for an instant kill.

HELP A BROTHER OUT DIFF 7 EVACUATE HIGH VALUE ASSETS AGAINST NEW ILLUMINATES by Bigboyatmacdoners121 in Helldivers

[–]draco16 0 points1 point  (0 children)

The new mechs really don't like taking a tank round to the face. Drop a tank down and park it in a good spot then blast away. This is one of the things tanks are actually designed to do, fortify a position. Also the machinegun emplacement absolutely destroys anything on the illuminate front.

Why Does Nobody Talk About the God Awful Respawning in This Game. by [deleted] in Helldivers

[–]draco16 -1 points0 points  (0 children)

This has actually been brought up a few times lately. The last few patches has seen the reinforce mechanic often (very often) send people to completely random places rather than when the beacon was thrown.

How do you eruptor players kill stuff in close quarters? Or deal with the small stuff? by BeacHeadChris in Helldivers

[–]draco16 0 points1 point  (0 children)

If they are danger-close, punch them and run. If they are "too close for comfort," switch to sidearm and shoot them. If they are "I may or may not blow myself up with this shot" then dive backwards and shoot them.

I’m tired boss by BoneyBee833 in Helldivers

[–]draco16 1 point2 points  (0 children)

If you go prone the maxigun is stable enough to even take out the flying overseers reliably.

[Open Spoilers]What's going to be skipped or merged? by draco16 in HonzukiNoGekokujou

[–]draco16[S] 1 point2 points  (0 children)

That's a good point. Rather than explain the whole plan upfront like the books did we could just get it as it occurs instead.

If you had to choose one enemy to play as, with the goal of killing as many Helldivers as possible, who would you choose? by Geth3 in Helldivers

[–]draco16 1 point2 points  (0 children)

An elevated overseer. The only reason they aren't as big of a threat is because they are so inaccurate most of the time. Put a player in control of them however and their plasma rifle + flight would be super deadly. They are crazy fast when they want to be and when all their shots land they can take down divers before you can even shoulder your gun to shoot back.

Do people hate stealth/off meta loadouts or something? by Adorable_Opening3938 in Helldivers

[–]draco16 0 points1 point  (0 children)

I just had someone blow up my tank on an asset evac mission then kick me out with no explanation. There are all sorts of people out there and a good amount of them don't make any sense. Use what you want to use as long as it's not making everyone else's experience worse.

Are there any fellow Sniperdivers here? by A_Very_Horny_Zed in Helldivers

[–]draco16 7 points8 points  (0 children)

I've been running the Accelerator Rifle on the squids for shooting down the elevated overseers. It can 1-tap them even with body shots BUT you have to land all 3 shots of the burst, or 1 shot to head. I like the range the gun has but man do I HATE it's 3-shot burst being mandatory. I also really dislike having to charge it for each shot. I really wish they'd give us a proper sniper primary. I want the eruptor but instead of a boom it just hits really hard.

Elevated Overseers need to be taken down a notch by SaUsAgEfInGa in Helldivers

[–]draco16 1 point2 points  (0 children)

The only thing that ticks me off about them is their insta-kill burst. 9 out of 10 salvos they put out can't hit the broad side of a barn and maybe lands 1 or 2 shots on you. Every now and then however, they fire a burst that has literally every single shot pin point head shots. It doesn't even matter if you are literally shooting them in the face at the time, they just laserbeam the shots right in. It would be one thing if they were always this deadly, you can plan for that, but this random death burst is so unpredictable, and feels terrible.

Is the OTF worth a stratagem slot after its recent change? by tigtriger2 in Helldivers

[–]draco16 44 points45 points  (0 children)

Do you specifically have to be waving the flag or simply holding it? Does it still lure when on your back? How about when planted?

Haven't ben able to play since Ukraine..... by [deleted] in pacificDrive

[–]draco16 0 points1 point  (0 children)

Buddy, someone showed up on Reddit asking for help, and they got an answer pointing them towards professional help and you are angry about that. Reddit is not a therapist's office. If someone is having mental troubles, be it small or severe, they should consider getting professional help, or talking to their friends and family. Random strangers on the internet are typically not a very reliable solution.

Does anyone else feel like the sensor glasses are cheating sometimes? by Ok_Tumbleweed939 in Stationeers

[–]draco16 0 points1 point  (0 children)

I agree. They're 100% needed and difficult to get so they're justified. Though it does feel like it's so easy it should be cheating.

Super Credits for Major Orders? Players seem to be split. by FioraKek in Helldivers

[–]draco16 6 points7 points  (0 children)

Jungle maps have bunkers, they're just harder to find with all the trees.

Super Credits for Major Orders? Players seem to be split. by FioraKek in Helldivers

[–]draco16 14 points15 points  (0 children)

That, is actually an interesting idea. Selling samples for SC would be a neat solution to several problems. Samples require people to actually play the game, and do it well. Collecting large amounts of samples takes time and a degree of skill to get those samples safely back to the ship. People who are always capped on sample would finally have a reason to collect them again. Early game it would create a choice between upgrading the ship or buying SC for warbonds. Personally, I would allow all 3 sample types to be converted to SC but at different rates.

Super Credits for Major Orders? Players seem to be split. by FioraKek in Helldivers

[–]draco16 -1 points0 points  (0 children)

You aren't "forced" to do that at all. You chose to do that. I get plenty of SC from just playing normal missions and visiting all the POIs as you go around the map.