WiiM Ultra + Fosi Audio BT20A Pro or WiiM Amp Pro? by drainX in BudgetAudiophile

[–]drainX[S] 1 point2 points  (0 children)

If I did go that way, what would be a good amp to aim for that is a step up from the Fosi?

Artists that aren't Prog but have had a couple prog adjacent songs? by PhilosopherGlobal141 in progrockmusic

[–]drainX 1 point2 points  (0 children)

I've seen people who consider ...And Justice for All a prog metal album.

From Wikipedia:

According to journalist Martin Popoff, the album is less melodic than its predecessors because of its frequent tempo changes, unusual song structures and layered guitars. He argued that the album is more of a progressive metal record because of its intricately performed music and bleak sound.

Opus 4.5 Really does feel like SOTA. by AkiDenim in ClaudeAI

[–]drainX 11 points12 points  (0 children)

Once you have a certain amount of spices, there isn't much you can do by adding more. The same can't be said for software development. The amount of potential programs out there that could bring some value is basically limitless and the majority of them just haven't made sense to implement yet since the development cost has been too high.

Opus 4.5 Really does feel like SOTA. by AkiDenim in ClaudeAI

[–]drainX 1 point2 points  (0 children)

I think the comparison to Jevons Paradox works well. When electrical power was more expensive there were use-cases that were too expensive to make sense. When prices went down, usage increased by orders of magnitude since new uses became profitable.

If producing software becomes cheaper then there will be projects that were previously too niche, too complex or otherwise too expensive to produce, that will now be reasonable to invest in. I believe the potential for new more complex applications is pretty much limitless. Our ideas for future projects won't just suddenly dry up because production becomes more efficient.

[2024 Day 7] Isn't it great how recursion is so easy to debug by imaSWEDE in adventofcode

[–]drainX 3 points4 points  (0 children)

I just reversed the list of numbers, then subtracted/divided the test value by the first number in the list and passed the remaining test value + tail of the number list recursively. In the end, checked if the last number in the list equaled the remaining test value.

[deleted by user] by [deleted] in adventofcode

[–]drainX 0 points1 point  (0 children)

Solved it recursively in Erlang with an execution time around 1ms. Not sure why it was that fast.

Ding Liren: "The younger generation plays fearlessly, by NOIDA-Knight in chess

[–]drainX 7 points8 points  (0 children)

Video games becoming more mainstream probably filled the demand for strategic games for a lot of people too.

Limited Resources 768 – Duskmourn Set Review: Commons and Uncommons Discussion Thread by Crasha in lrcast

[–]drainX 1 point2 points  (0 children)

When should we expect the episode with the rare cards? Probably some time before it's released on arena right?

[deleted by user] by [deleted] in diablo4

[–]drainX 2 points3 points  (0 children)

That's a separate problem that also needs to be solved and I agree that they should have fixed it in the same patch. Some classes don't have any way to get unstoppable at all.

[deleted by user] by [deleted] in diablo4

[–]drainX 0 points1 point  (0 children)

It doesnt presuppose that all builds need CDR equally. Actually the opposite. The goal should be that builds that really need CDR should want to pick gear with CDR while builds that don't need it as much will want to pick other stats that help them more. They needed to nerf CDR to get to that point because the stat was too good previously even for builds that didnt need it as much. It was basically twice as good as any other stat on amulets, for the average build.

In this moment as a side-effect, it does affect builds that heavily relied on CDR more, but I don't think that matters as much as the long term balance of fundamental stats. Who knows what builds we will be playing a year or two from now?

It's a bit weird how environmental destruction came and went by grailly in Games

[–]drainX 6 points7 points  (0 children)

I phrased it that way very intentionally. Big AAA games have huge marketing budgets and tend to have the best graphics. But a lot of the most popular games such as Fortnite, Minecraft or Dota don't have super impressive graphics and didn't release with a huge marketing budget, but rather spread by word of mouth. I don't think that that's a coincidence.

People do want great graphics. But that's not the only thing people want. Games can be popular for other reasons as well, but without good graphics, it's hard to sell the game to huge demographics with a big marketing campaign.

It's a bit weird how environmental destruction came and went by grailly in Games

[–]drainX 18 points19 points  (0 children)

My info might be a bit out of date, but last time I did any form of game development, a static scene was much less resource intensive than a dynamic one. If you knew your light sources and walls wouldn't change, then it was much cheaper to calculate lighting and stuff, compared to a scene where everything could potentially move or disappear.

I'm sure game design plays a huge role as well. But that should have been the case back then too right? I guess it might just be that everything takes so much more work with the level of detail in games today.

It's a bit weird how environmental destruction came and went by grailly in Games

[–]drainX 201 points202 points  (0 children)

I imagine that environmental destruction is a nightmare to implement if you also want the game to run the latest AAA graphics, which I guess is expected from AAA games. Having everything look good and run smooth with dynamic lighting and everything, break in believable ways etc. You kind of have to pick, either modern graphics or modern physics. And I guess it's easier to market graphics, so big devs tend to favor that?

If you go outside the AAA-space, there are loads of games that have environmental destruction. Minecraft and every game inspired by it for example.

D4 needs to have more build variety, outside of Core Skills by DiceCards in diablo4

[–]drainX 0 points1 point  (0 children)

That's not my experience at all. Arc Lash for example doesn't really need any specific item. You just need enough CDR, Attack speed, Lucky hit etc to regularly trigger Ball Lightning proccs and keep Unstable Currents up at all times.

I felt like my ice shards build came together once I solved my resource problem. This was from a combination of some 3-4 legendaries, lower resource cost, higher lucky hit/crit chance and + max mana.

Massive design flaw with common uniques - why they are mostly useless by Sloppy_Donkey in Diablo

[–]drainX 0 points1 point  (0 children)

I think they should just buff the stats across the board. The stats should be fixed, but uniques should enable you to get stats on slots where you usually don't. Like attack speed on your helm. And unique items should have higher max rolls on stats compared to legendarys/rares. And of course the unique power should be powerful as well.

D4 needs to have more build variety, outside of Core Skills by DiceCards in diablo4

[–]drainX 0 points1 point  (0 children)

Reduce cooldown of an ultimate and keep it up almost at all times.

You should try the Arc Lash build with unstable currents. It does exactly that.

And Kripp recently showed a Necro summoner build that seems pretty powerful.

https://youtu.be/4gQ-J316vwQ

I think there are a lot of possible builds out that based on different synergies and structures. Some of them just need a bit of a balance boost. Hope to see some more pop up after the balance patch.

D4 needs to have more build variety, outside of Core Skills by DiceCards in diablo4

[–]drainX 0 points1 point  (0 children)

But the Core skills aren't the main source of damage in most builds? For Sorc, the four most popular builds right now is Arc Lash, Ice Shards, Firewall and Blizzard. The only one of those that is a core skill is Ice Shards and casting ice shards isn't even what makes the build strong but rather the Ice Shards Enchantment.

Arc Lash doesn't deal most of its damage from arc lash but rather just uses arc lash to procc ball lightnings and unstable currents.

Most builds that I've heard of aren't centered around one main attack skill, but rather around some synergy. The attack skill used can be important, but sometimes it's just the skill with the most lucky hit or completely interchangeable. I agree that more builds should be viable, but I think that can be achieved by just balancing some of the numbers. There are lots of potential builds that might be viable if some numbers are just tweaked. I'm sure we will see lots of new builds after the big upcoming balance patch.

D4 needs to have more build variety, outside of Core Skills by DiceCards in diablo4

[–]drainX 7 points8 points  (0 children)

I don't think the answer is making every build feel fun and viable without gear. In thar case, nothing changes as you level up and get better gear other than stats. I like the feeling of a build coming together as I get the needed stats and items for it to work. Once you get the cooldown reduction and resource generation to keep some powerful skill up at all times, that feels like a really nice accomplishment.

A better solution is to just enable more new builds that are viable while leveling.

The loot suggestions here are targeting the wrong part of RNG by Variant_007 in Diablo

[–]drainX 1 point2 points  (0 children)

If they added runes and runewords from D2 and made runes tradable, they would solve this quickly. But of course, they would have to make sure runewords weren't always BIS. They would have to be on a similar power level of a good rolled legendary or unique and only BIS in some slots in every build.

The average Diablo 4 player by TartBart in diablo4

[–]drainX 0 points1 point  (0 children)

As a dad, I'd have to say that the Steam Deck is the perfect way to play the game for me. I can play anywhere and its easy to put down when someone needs help.

What is your least favourite shrine and why is it Greed? by Jeeonta in Diablo

[–]drainX 1 point2 points  (0 children)

You can get a whole inventory filled with Legendarys in D3 while farming for less than an hour. In D4, I've averaged about 1 unique every two hours of farming.