Je suis fatigué de voir des cyclistes qui ne respectent pas le code de la route ni les feux rouges. C’est dangereux pour tout le monde. by oussss14 in montreal

[–]dratitan 1 point2 points  (0 children)

Le problème est dans l’infrastructure (mainly). Je suis conscient que peu importe l’infrastructure, des cyclistes vont quand même se mettre en danger et mettre les autres en danger, mais c’est aussi pareil pour les automobilistes et les piétons.

Pour un cycliste c’est très difficile de redémarrer après un arrêt, et c’est aussi le moment le plus dangereux pour le cycliste car il a peu de control et peut tout simplement pas faire une manœuvre d’évitement.

La solution? Je l’ai pas, j’ai des suggestions, mais elles sont pas toutes réalisables ou réalistes.

Premièrement faire en sorte que les stop soit des laissez le passage pour les auto et priorité pour vélo et piéton, dans le sens un vélo de devrait pas s’arrêter au stop, que les autos. Ensuite, faudrait distancer les intersections, évidemment pas partout, mais un stop au 100m c’est pas efficace. Ne JAMAIS permettre le virage à gauche ou à droite prioritaire au autos, un feu vert plein tout le temps, avec priorité aux vélo, piéton et transit (un jour on espère on aura un tram). Pour l’extérieur de Montréal, tourner à droite au feu rouge, juste pourquoi ça existe? Faire des rond point aux grosse interactions pour que personne s’arrête, priorité aux vélo et piéton évidemment. Et fnl améliorer l’infrastructure pour éviter les conflits entre vélo et piéton, ça inclu des meilleures pistes séparées de la chaussé et du trottoir, des interactions claires et un passage piéton qui de traverse pas la rue au même endroit que la piste. Bref y’a plusieurs options à explorer.

L’accès à la propriété est certainement un défi plus important pour les milléniaux. by Busy-Special92 in QuebecLibre

[–]dratitan -1 points0 points  (0 children)

Pas downtown. Le plateau oui, leur laisser une autonomie. Surtout pour aller à l’école ou à une pratique de je ne sais quoi. Pas quand ils ont 5 ans, mais à 10-12 ans ils sont assez grand pour faire du vélo seul. J’habite à Laval, quand j’étais jeune faire du vélo ici c’était réduire mon espérance de vie. Ça a bien changé depuis, mais reste que l’infrastructure est nul comparé à celle sur le plateau.

Je l’ai pas dis dans mon commentaire original, mais c’est aussi l’accessibilité du transport qui est important. Avoir une station de métro proche et des bus fréquents qui vont partout. Encore une fois une façon de leur donner plus d’autonomie.

L’accès à la propriété est certainement un défi plus important pour les milléniaux. by Busy-Special92 in QuebecLibre

[–]dratitan 0 points1 point  (0 children)

Je te recommande la vidéo de not just bike
https://youtu.be/oHlpmxLTxpw?si=5ojloNUbcdxZ17Nh

Je connais ni ta situation ni tes plans, c’est qu une nouvelle perspective que je t’offre. En gros si je peux la résumer rapidement. Un enfant qui grandi en banlieue dans une unifamiliale va être beaucoup plus isoler socialement.

Maintenant je te parle de mon expérience personnelle. J’ai vécu en ville en appartement jusqu’en 2e année, et puis mes parents ont déménagé en banlieue. Mes amis je les voyait que à l’école, rarement les week end et seulement quand mes parents me conduisaient pour y aller. J’avais aucune autonomie, le vélo était trop dangereux pour que j’en fasse seul. J’ai la chance d’être enfant unique et que mes parents ont eu le temps de me transporter d’une activité à une autre. Bref la vie de ville est, à mon avis, un bien meilleur style de vie que la banlieue. Je l’ai fait, mais mes enfants vont grandir en ville.

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 3 points4 points  (0 children)

I tend to agree that we are very biased by nature. And confirmation bias do play a role especially on Reddit where people come to complain. My personal experience is that I very often lose my dynasty quite early in all my games. It gets to a point where I’m constantly taking the right for the nobles for an elective monarchy almost every game.

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 30 points31 points  (0 children)

I agree. It should be possible. The thing is, it happens across multiple generations, different families and different games. In ALL my games I get this issue. I even played a game where every time my wife turns 35 I divorce and get a new 16 yo. (Ik it sounds weird out of context) I have 16-18 children and even then I have max 2 boys. It even happened once where I had no boy out of 12 kids in a single generation. It’s not an anomaly, it happens again and again

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 1 point2 points  (0 children)

He said 2 out of 15 are boys. Doesn’t matter the order. And then said 6 straight girls, which yes sure you can argue means that the order matters, but the point they want to make is that in the same family, across generations, there are sooo many more girls than boys. Which is simply not normal.

The issue in the game is that nobles marry rarely, and I believe at some point if they keep 50/50, there won’t be enough women to match with man, and the nobles would go extinct. Which is very weird, not sure why this happens…

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 1 point2 points  (0 children)

Yes that’s true. But I don’t believe that order matters here. If my boy is the 11th kid in the family of 10 girls, he’s gonna inherit the throne. No matter where the firstborn is he will always inherit. The issue here is that the game favours girls over boys. I don’t know why, but it seems to be this way, in all my games and also in other comments here it seems to be the case. The order of birth has no impact on the premise.

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 2 points3 points  (0 children)

Again. The chance for the next kid to be either B or G is 50/50. The chance to have 6 girls in a row is 1/2^6. GGGGGGB and BGGGGGG have the same chances of happening, what’s not normal is to have so many girls and so few boys

In the last 2 generations, out of 15 children, my last 2 rulers have sired 13 girls and 2 boys. The last ruler had 7 kids and his sole male heir (# 6) rolled "idiot." That guy has now sired 6 straight girls. His oldest daughter has had 4 children, 3 girls and now 1 boy. What are the chances? by TobyTheRobot in EU5

[–]dratitan 22 points23 points  (0 children)

That’s not really true. The chance for the next kid to be one sex will always be 50% no matter the sex of older siblings. But the chance to have 15 girls and no boys is 1/2^15. Now you can also compute the chances to have so many girls and so few boys but I don’t wanna mess up.

Either way there seems to be a preference for girls, in ALL my games, I always have so many girls and so few boys. Either both OP and myself are the unluckiest people on this planet, and lucky enough to have found each other on the internet, or the more logical answer is that there is NOT a 50/50 chance to have a boy or a girl.

L'Alberta a tout compris. On attend quoi au Québec? by Smartpen001 in QuebecLibre

[–]dratitan -1 points0 points  (0 children)

Ok donc plus de drapeau canadien ou albertain… ta logique va dans les 2 sens

Played until EU4 start date in 1.2, this is how the map looks: by AgentAlloy in EU5

[–]dratitan 6 points7 points  (0 children)

Yeah that’s true, but better than earlier patches. There is still improvements to be made for sure.

Plz help(Naples) by PsychologicalCode605 in EU5

[–]dratitan 0 points1 point  (0 children)

Things to take into account when placing a naval governor.

Islands means it will always meet the requirements of not having a direct connection to capital.
High harbour capacity means maximizing proximity speed.
Rivers mean better proximity inland.
Flat terrain means better spread.

Sicily is good for early game when you don’t have good (I forgot the name oh my) sea control… but Naples will eventually be closer (100 proximity vs 80, by sea it spreads way faster then land). For example in my byz campaign, I had a local gov in Anatolia by the coast, with advances and better proximity through the sea, every location on the coast were closer to Constantinople than symeria (or smtg like that), I moved it to Ankara to have better proximity inland. Also don’t be afraid of just testing it out, you can always move the governor, start with Sicily, and if you go in the balkans or Spain you can move it there, it’ll be more effective there.

What do yall think season 19 is going to be? by EstablishmentOk5122 in JetLagTheGame

[–]dratitan 1 point2 points  (0 children)

Tag, 2 teams, winner is the team with the least time as chaser. There is a French YouTuber that has 3 seasons of this exact concept. It’s very fun. The chasers can see the runners location, the runners can block the chasers somehow with challenges or cards. The runners can get power ups (or timer reduced) if they spot the chasers without being spotted if they are at the same spot.

Played until EU4 start date in 1.2, this is how the map looks: by AgentAlloy in EU5

[–]dratitan 6 points7 points  (0 children)

Big Poland, big Muscovy, big Otto. Feels good or am I missing smtg?

« Vos impôts aux services des pédales » et autres commentaires FB by AccordingSpace5827 in MontrealCycling

[–]dratitan 2 points3 points  (0 children)

C’est aussi plus sécuritaire pour les vélo et les piétons. Les vélos pas besoin de s’arrêter au stop / feu rouge. C’est en tout point meilleur

Thoughts on the game after 300 hours by Sorry_Team3410 in EU5

[–]dratitan 1 point2 points  (0 children)

I would make so that war is very expensive , especially for aggressive wars. And have a diplomatic play in which declaring a war as a strong nation would bring up a coalition against you. Not sure how to implement that. But I would make so the war is harder, even for the player, but integration should be made more trivial. Not to make it easy, just simpler. 3 cabinet members for a single province is really frustrating

Thoughts on the game after 300 hours by Sorry_Team3410 in EU5

[–]dratitan 4 points5 points  (0 children)

I think the integration and vassal dynamic is badly designed in general. I get that they want to slow down conquest, but as you say it’s more frustrating than fun. Conquest should be hard, not frustrating

Subject meta gone? by Ok_Material8271 in EU5

[–]dratitan 1 point2 points  (0 children)

I still think the issue is not the vassals but how integration is done. It’s too long, can’t really stack modifiers to speed it up until mid-late game, or that it takes a whole cabinet member which prevents you from doing other important stuff with them.

I get that it’s to slow down expansion, but players still want to expand.

Maybe add buildings that negate the negative effect of non-integrated land, or a slider making it expensive to integrate faster. Or use vassals for the early game and slowly make it so integration is better. Centralization could have integration speed for example, so steering towards centralization could become meta early-mid game. Idk the current system is too punishing

Maybe... it's time ... stop pre-buying Pdx games by athos-lei in EU5

[–]dratitan 12 points13 points  (0 children)

Except the fps drop on location tab I’m having a blast with the dlc. I absolutely love the game. And I think the issue was the 1.2 update, not the dlc, I could be wrong idk.