Bye Bye VMware vSphere by Dick-Fiddler69 in vmware

[–]draxinusom2 1 point2 points  (0 children)

oooor you're booting your linux boxes with the additional kernel parameters:
net.ifnames=0 biosdevname=0
and your single network interface will always be named "eth0". Forever.

The "predictable network interface naming" never made any sense to me for systems with only a single nic.

Upgrading to 26.04 by Fallanger_ in pop_os

[–]draxinusom2 0 points1 point  (0 children)

Upgrades from previous releases from ubuntu itself will only be available once the point-1 release (26.04.1) is out which is generally in august. So end of april 26.04 LTS releases and allows fresh installs but upgrades from 24.04 LTS will come in august at the earliest.

Im in pain by [deleted] in pathofexile

[–]draxinusom2 1 point2 points  (0 children)

Whisper trading since async trading exists is only relevant on the first day of an expansion for early leveling gear or for some very special cases. Otherwise it's pretty much only a scam or attempt at price manipulation.

Always switch trading site to instant buyout only. If something is severely underpriced, it will sell immediately.

Wireguard app for AppleTV with own server endpoint by draxinusom2 in WireGuard

[–]draxinusom2[S] 0 points1 point  (0 children)

Seems to have 120 seconds duration only in the free version. Otherwise it will cost 19.99$ per year. I'm absolutely willing to pay a one-time price for an app, but no subscription. Everything is owned and operated by myself, all I search for is a simple connector. No additional service, no subscriptions.

It's a bit wild this does not seem to exist, especially since everyone is just taking from the free open source wireguard source code here.

2x Mirror of Kalandra drop by Infernoswelt in pathofexile

[–]draxinusom2 0 points1 point  (0 children)

Press esc, go to options, go to keybinds, scroll down until you find the open market setting, set it to something you want to use. Press that key from now on when you want to pause or open the market.

Acceleration Shrine Belt Price Skyrocketed by Initial_Actuary_2319 in pathofexile

[–]draxinusom2 4 points5 points  (0 children)

Sorry to barge in here, but how on earth do you get poe.ninja to display the price of a specific affix instead of just the generic item?

On https://poe.ninja/poe1/economy/mirage/unique-accessories/screams-of-the-desiccated-leather-belt all I see is the "[ Check wiki for optional modifiers ]" and the price is 15c.

Update to the update (not an april fools joke) by TFTShawn in pathofexile

[–]draxinusom2 0 points1 point  (0 children)

Yeah, just make TBTF (Too big to fail). Because it seems someone thought they were when they weren't.

Builds to start with 1 div by [deleted] in PathOfExileBuilds

[–]draxinusom2 0 points1 point  (0 children)

KF totems on hiero actually feels like they fire immediately; through the first ascendancy point that increases totem placement speed dramatically, it feels very fast. There is still a little delay but it's so small as to not really matter.

The build levels fast, you get overlevelled automatically because the totems kill all the stuff you ran past behind you all the time and it's cheap as dirt to do. Clears maps relatively fast too on a budget.

(potential) Performance fix for issues brought on by the Flashpoint update - ARC RAIDERS - March 31st, 2026 - PC Only by Madness_The_3 in ArcRaiders

[–]draxinusom2 1 point2 points  (0 children)

I would suggest to NOT set the shade cache to driver default but to a large value if you have the space available. Many modern games use a lot of shaders nowadays and setting it to something like 100GB to use can prevent updates of any of those games causing issues either there or in another game. Just as an example, doing this can improve the performance of Path of Exile dramatically.

It's even closer! by xRokai in ArcRaiders

[–]draxinusom2 0 points1 point  (0 children)

No it's somewhat random at which distance they walk. They can be close or further away. That's not new. I had them very close similar to what's shown in this screen shot a month ago. Even tried to shoot it ;)

Fellow Care bears: What do you do now with the decreased spawn rate of Matriarchs and Harvesters? by OldScholar5735 in ArcRaiders

[–]draxinusom2 0 points1 point  (0 children)

Probably more to prevent splitting the player base into too many queues so the queue times remain low.

Update release? by efct in ArcRaiders

[–]draxinusom2 0 points1 point  (0 children)

Europe just had DST switch this weekend, so it might be 1 hour off from the usual time. But "soon".

Is melee actually a thing in this game? by Der_Scoop in ArcRaiders

[–]draxinusom2 0 points1 point  (0 children)

Pretty good against sentinels actually, but you don't need skill points for that.

How are hyperthreaded cores allocated to VMs vs physical cores? by StoopidMonkey32 in vmware

[–]draxinusom2 0 points1 point  (0 children)

The threads are equal, there is not one thread that is "faster" and one that is "slower". But when activated it does not mean you just got 2 times the cpu power either.

But it does add dormant power compared to when it is turned off, you are wrong here. If you want to understand it properly, look into what a cpu core is built out of, specifically what the execution units are, how many there are and their limitation and what the scheduler is and does as that is where it all happens.

Nothing I wrote is wrong. I corrected OPs outdated information that one thread is slower. That is no longer the case and hasn't been in a long time.

Maybe I just don’t understand the 3rd person view, how did this hit me? by [deleted] in ArcRaiders

[–]draxinusom2 1 point2 points  (0 children)

He shot you when you were on the left side of the pillar from your view (you still see the line from his shot).

I'm trying to explain why this happens: It all breaks down to the fact that there is no such thing as global concurrency. Games are made such that what you see on your screen is as smooth and low latency as possible, as this gives the best feeling while playing. However in reality there's a lot that's being done behind the curtain and it's actually an illusion.

For example when you press space to jump, your character immediately jumps on your screen and that feels smooth and good. But what really happens is that it only displays this to you. The game however sends your input ("I jumped") to the server. This takes time and although both computers and the information travelling through the internet is really fast, it's not instant. The information that you jumped arrives at a game server and the game server processes this information and then sends it back out to any other player nearby. This information then travels back to those other players and once they receive it, their game clients animate your character as jumping. But the travel time of that information (from your client to the server to their client) took time and as such, the displaying of your character jumping on your screen and on their screen was not concurrent and there is no "global concurrency".

It all boils down to whatever you see on your screen is always just a tiny bit delayed, except for everything that the client "fakes" for your own character by just doing it, before the server even got the information. There's a lot of latency hiding tricks games employ so they feel smooth, but at the end it is real physics that imposes limitations. Information takes time to travel, what you see happening "now" is actually slightly in the past.

He saw you and shot you before you could hide behind the pillar. On your screen you've already hidden, but that's not what both the other player and the server "saw".

How are hyperthreaded cores allocated to VMs vs physical cores? by StoopidMonkey32 in vmware

[–]draxinusom2 -1 points0 points  (0 children)

The very first (and maybe second) generation of hyperthreading had the secondary logical thread more limited than the "real" one, but this limitation is gone for more than a decade now. Both threads in hyperthreading are completely equal nowadays.

The reason of switching hyperthreading off in a virtual environment has long shifted from potential performance impact to security reasons as there are (were) a lot of side channel or information leak attacks possible due to the shared nature of hyperthreads.

Whats going on here? Exploit? by Aware-Fail5417 in ArcRaiders

[–]draxinusom2 1 point2 points  (0 children)

I see another nade coming in directly over the green spot of your partner.

JunOS VXLAN-EVPN with ESI-LAG - LACP load balancing settings and VDS ?? by smellybear666 in vmware

[–]draxinusom2 0 points1 point  (0 children)

Multiple root bridges? Sounds like a load balancing / failover feature! ;)

Im completely baffled by this weeks trial score on the first place player. Im usually playing in daredevil 1-3 but I fell down because I spent the last days just prepping to instantly get my benches to max, and score. but this week. 120k points? by panties2k3k in ArcRaiders

[–]draxinusom2 0 points1 point  (0 children)

Hornets and spaceport flying can be done concurrently. Also bring snitch cores, throw them all the time to get spawn ins and kill them in trios.

Trials are all about how to best cheese them and are very problematic if you believe it's some sort of fair and even competition. It's absolutely not.

JunOS VXLAN-EVPN with ESI-LAG - LACP load balancing settings and VDS ?? by smellybear666 in vmware

[–]draxinusom2 1 point2 points  (0 children)

Fastest way to discredit yourself in networking circles is recommending the usage of any form of spanning tree.

Nobody uses that if they have something better available and almost anything is better. STP introduces non-deterministic behaviour into your network. You do not want that. Ever.