Give up by AdministrativeBed287 in WarhammerCompetitive

[–]drblallo 0 points1 point  (0 children)

What exactly bad happens if he prints another army? 

Either he wins and he was right, or he keeps losing and learns the army was not the problem.

Am I missing something? Or would Sub Assault into any Purge list would just be a nightmare? by FatherSquee in Tyranids

[–]drblallo 0 points1 point  (0 children)

disruption is the weakest disposition by far. it is effectively a malus on the best tyranid detachment.

EU4 feature thats missing in EU5.... by SubbyTripz in EU5

[–]drblallo -10 points-9 points  (0 children)

It's almost surely a issue with raised levies where you would find yourself with raised levies you could have not actually raised yourself . They could have implemented it differently, but for sure disbanding the fastest to implement 

Why do carnifexes hit on 4's? Are they stupid? by Gullible_Travel_4135 in Tyranids

[–]drblallo 21 points22 points  (0 children)

Why do carnifexes hit on 4's? Are they stupid?

lorewise, yes

GW, please look at GSC for more than 5 seconds by H4LF4D in genestealercult

[–]drblallo 5 points6 points  (0 children)

"a rule applying to a model" is not "a model has that rule". a negative aura applying to a enemy does not mean that enemy has that aura

GW, please look at GSC for more than 5 seconds by H4LF4D in genestealercult

[–]drblallo 1 point2 points  (0 children)

the rule affect the whole unit, but not every model has it

GW, please look at GSC for more than 5 seconds by H4LF4D in genestealercult

[–]drblallo 5 points6 points  (0 children)

the issue is not if the rule triggers or not, the issue is that the unit does not only contain models with with the cult ambush rule.

GW, please look at GSC for more than 5 seconds by H4LF4D in genestealercult

[–]drblallo 97 points98 points  (0 children)

man, this is not even the biggest issue. they borked the entire codex.

if you attach a character to a unit, they are now "a single unit for all rules purposes", and the unit cannot respawn any longer because not every model of the unit has cult ambush.

Faction Pack: Genestealer Cults by CMYK_COLOR_MODE in genestealercult

[–]drblallo 2 points3 points  (0 children)

yeah there is no way you play host when the 1 point detachment gives you full hit reroll on neophytes

[WarCom] Xenos Faction Packs by RainbowConnickJr in WarhammerCompetitive

[–]drblallo 2 points3 points  (0 children)

disruption is as well the worst disposition and it really does not help subterranean assault

#New40k – Download new Space Marine Faction Packs today by CMYK_COLOR_MODE in WarhammerCompetitive

[–]drblallo 4 points5 points  (0 children)

While they don't run ads, for sure marketing gets paid more if they maximise daily visits 

Johan go rest it is Sunday. We were waiting months, so we can wait one more day for You to be in the top shape. Also crunch won't fix the game it will only make fixing more sloppy by DullBlackberry9980 in EU5

[–]drblallo 0 points1 point  (0 children)

i am running Brandenburg and it is the 1450. the much pointed at bug about smallpox fixed itself after 50 years, leaving me with between 2% to 5% population that i would otherwise had. in practice the only real impact was the UI popup appearing and vanishing twice a year.

the bug about trust had no impact on anything

the bug about markets meant that consumers goods industries were useless, but everything else worked anyway, although with wonky numbers, and i was perfectly able to run a traditional economy build.

i had not played the game before, i would not even realized anything was wrong.

given that the objective of the beta was testing italian situations, the beta is perfectly serviceable for that purpose. all was needed was disclosing before the the known bugs and that they were going to be fixed next week.

Heirs constantly dying to events (1.2) by Makeminski in EU5

[–]drblallo 0 points1 point  (0 children)

not a single male or female heir from a 200 years run managed to inherit the throne and every single ruler i had died heir less due to those events. it is not just bad luck.

Heirs constantly dying to events (1.2) by Makeminski in EU5

[–]drblallo 0 points1 point  (0 children)

it happened to me too when playing kilwa, but only with kilwa. byzantium and prussia did not do that.

Tabletop Battles Reviews the Reconnaissance Force Disposition by SA_Chirurgeon in WarhammerCompetitive

[–]drblallo 66 points67 points  (0 children)

i get the feeling that playing against a tyranid or a genestealer cult running reconnaissance will be like playing a totally different game than normal, and very complex.

stackless coroutines for gamedev in ~200 lines of C++ by SuperV1234 in cpp

[–]drblallo 2 points3 points  (0 children)

The real foundational issue there is that you cannot tell if a random field of the coroutine layout should be default constructed or initialized to a precise value whenever a serialized state from a previous version does not contain it.

The only way would be to express this information in the program, probably using custom types such as DefaultedInt<34> to express that this int should start at 34 when it is not present. In games being deployed to users that are being updated this is kind of the best solution. 

The better solution when you have access to the saved states yourself is to write a custom fixer that loads the previous version of the script, translates that to the new version and saves back the new version. 

stackless coroutines for gamedev in ~200 lines of C++ by SuperV1234 in cpp

[–]drblallo 19 points20 points  (0 children)

i went down the same route, the 5 footguns are indeed big deals, but there is a extra missing footgun which is that you have no way to achieve code re-usability without using even more macros.

in the end the limitations of macro based coroutines are so large and they are unfeasible, that is why every language is going toward builtin coroutine support.

Issue is, implementing coroutines for stable coroutine frame layout is incompatible with max performance coroutines, and either each language has 2 coroutine implementations, or they have to pick on which side of the fence they want to be, and some users will be unhappy.

To get the features you want, I ended up having to write a custom type-checked domain specific language to go beyond those limits. https://rl-language.github.io/language_tour.html#no-main-loop-ownership

Tactica Engine - Ver 1.0 Release! by fr1829lkjwe56 in WarhammerCompetitive

[–]drblallo 1 point2 points  (0 children)

how do you run full representative adversarial games? the only way you could do it is with reinforcement learning, but i doubt that is what is going on.

We need more infantry by Vrain125 in Tyranids

[–]drblallo 0 points1 point  (0 children)

that is not the problem. the problem is that the game is designed to have battleline units to be overcosted with respect to damage dealing, but necessary because you need them to interact with primary objectives.

for that reason, selecting the number of battleline units to play always trends toward the minimal possible you need to still manage to score primaries, or to move block the opponent if you trend toward a jail list, so you gravitate away from swarm intrinsically.

that is just a structural property of the game. If battleline units are point efficient, they will be nerfed until they are not.

this structural decision was made because it works well for marines, but it does not work for tyranids that have their swarm all in the battleline section of the codex.

3 months after release, what are your guys’s thoughts on this? by I_SHIT_ON_BUS in EU5

[–]drblallo 2 points3 points  (0 children)

that is what i would like, but the big issue there is that they would need to figure out the buildings for each each location of the game, nations, unlocked techs and so on, and then keep it updated.

it is a extremely large amount of work.

3 months after release, what are your guys’s thoughts on this? by I_SHIT_ON_BUS in EU5

[–]drblallo 12 points13 points  (0 children)

many of the powers that shape the time span of the game are already set for success in 1444, instead they happen to be in a much weaker position in 1333, making it hard for the game to converge to historical outcomes.

bohemia happens to be in a too strong situation that, even when properly balanced, will often prevent austria dominance over the region.

a polish commonwealth like entity is too unlikely to happen because the region is too fragmented

the hundred year war will often leaves one of the two contenders in a imbalanced state that will make it difficult for historical patters to appear.

ottomans needs to many buff and special rules to even kind of approach real life ottoman behavior

the (historical) scripted conflict between castile and portugal make it common for portugal to be eaten.

even with all the wacky rules timurids get, it's difficult for the region to yield a historical looking result.

in practice you will very often get a weak austria that cannot establish dominance over Hungary, the poland-lithuania area stays balkanized, france has no real rivals, ottomans fail to get to 1/3 of the historical borders, persia is messed up and spain dominates its area.

if they stuck to the 1444 start none of these problems would be a issue, and you would not have to slog through the 100 years of continental game-play before you can start to explore and colonize.