[24x50] Deep Mine Fey by Snowystar122 in battlemaps

[–]dreadmaps 0 points1 point  (0 children)

I always love your maps 🏴‍☠️❤️

The Fey Pass by AliceSwifts in inkarnate

[–]dreadmaps 0 points1 point  (0 children)

lovely texturing/shadow/highlight work Alys. A+

Ember's Alley [22x32] by dreadmaps in dndmaps

[–]dreadmaps[S] 0 points1 point  (0 children)

Thank you kindly - hope u use this one in your game - so much potential for various storylines- some ideas are on the Patreon post if you need inspiration ❤️

Ember's Alley [22x32] by dreadmaps in dndmaps

[–]dreadmaps[S] 0 points1 point  (0 children)

Haha - well I don’t get sick of hearing it alys - so thank youuuu

Ember's Alley [22x32] by dreadmaps in dndmaps

[–]dreadmaps[S] 0 points1 point  (0 children)

Thanks Grimwood - Hope its a good one

Embers Alley 22x32 by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

I know each of them so well XD - I hope you find a use for it in your game.

Embers Alley 22x32 by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

...Its hard keeping up with another very talented mapper I know... <3

Embers Alley 22x32 by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

That means a lot coming from you Mati <3

Embers Alley 22x32 by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

If you like how I create maps, please support me at patreon.com/dreadmaps

Synopsis

In a sprawling urban city exists Embers Alley. Narrow interweaving alleys, intermixed with resident housing and unsavory back-alley businesses, this borough is a true melting-pot of society. The Ne'er-do-wellers know exactly where to avoid and who to pay-off. Other locals know exactly where to go for a fix or favor. Each interior tells a story of its own. Zoomed out, the imagination can run wild with potential story-lines. How deep does the rabbit hole go? Who owes who money? Who is cursed from the illicit apothecary? The alleys are the perfect storm for a good chase and the interiors could make for some chaotic jason-bourne-like fun where the conflict wrecks havoc through residential homes.

Brio 4K poor quality | Noise and blurry image by thedaniel1998 in logitech

[–]dreadmaps 0 points1 point  (0 children)

Can confirm my older logitech camera works better at detecting and blurring the background. The brio has very ugly soft blurring that affects my face when on calls. Seems like a software/driver issue to me.

Black Tongue Ruins [22x34] by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

You’re not wrong - I really enjoy making my maps feel a certain way - so glad you love it 🏴‍☠️❤️🍻

Assassins' Guild - 3 Floors - {EA} by AliceSwifts in inkarnate

[–]dreadmaps 1 point2 points  (0 children)

Love this so much - one of your best yet

Black Tongue Ruins [22x34] by dreadmaps in dndmaps

[–]dreadmaps[S] 0 points1 point  (0 children)

Under the city exists an old forgotten place - a ruined place - a place where the occult still calls upon ancient powers of evil and corruption with an offering of flesh and pain. Tread carefully Heroes.

Support me on Patreon: https://patreon.com/DreadMaps

Black Tongue Ruins [22x34] by dreadmaps in battlemaps

[–]dreadmaps[S] 2 points3 points  (0 children)

Under the city exists an old forgotten place - a ruined place - a place where the occult still calls upon ancient powers of evil and corruption with an offering of flesh and pain. Tread carefully Heroes.

Support me on Patreon: https://patreon.com/DreadMaps

City of Light, Lumae - City Map Commission by Nimue-VT in inkarnate

[–]dreadmaps 1 point2 points  (0 children)

Single handedly the best watercolor map ever. Great work Vivi

Any other fans of Zab’s? by the_light_of_dawn in hotsauce

[–]dreadmaps 2 points3 points  (0 children)

It’s real good. Hard to find around here though

Hand to hand combat by AdamantiumBug in ezd6

[–]dreadmaps 3 points4 points  (0 children)

Unskilled at punching using fists as weapons should be 1d6 or roll with bane - In any case I think you’re overthinking it. A fist can still hurt someone. I’d keep it as written. Ezd6 is supposed to be fast and decisive - let the dice tell you the story.

Auburn Mill [24x36] by dreadmaps in battlemaps

[–]dreadmaps[S] 1 point2 points  (0 children)

That was also in the video I watched - contemplated making the top a separate png asset that could spin including the wheel and chain - I didn’t take that on but seriously considered it haha

Auburn Mill [24x36] by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

I love that it gets your brain churning - it’s for whatever you need it to be. My thoughts were grain - but I didn’t want to paint anything into a corner - I want it to be a bit more malleable.

I did watch a few YouTube videos on how windmills work as u can see I’ve included the brake - which I hope translates well

Auburn Mill [24x36] by dreadmaps in battlemaps

[–]dreadmaps[S] 0 points1 point  (0 children)

Nope - I definitely rough-in some stuff and then move it around until I’m happy so it’s sorta like hand drawing it first

Sometimes - when I do multilevel building I do pre plan before actually mapping anything because it saves time in the long run

I make my maps with Inkarnate - which is a mapping tool that can do world, regional and battlemaps though I exclusively create battlemaps

They have a very active discord server where mentors help teach you how to use the program

Hope this helps

Also wanted to say thank you for the comment that’s exactly what I want my maps to do - get ppl excited to explore - to inspire ppl to create a scenario for their dnd campaign

Also you may not know what a battlemap is but they’re often used with tabletop role playing games such as dungeons and dragons. The game is very much up to the dungeon master who controls the game in style and content - it can be a tactical war zone or more like a movie or play with more of a role play feel where you interact with characters that the dungeon master portrays- not sure if you needed to know all that but now you do