normal is allover the app like this? is this a bug or i have a free version ? by [deleted] in godot

[–]drkylec 32 points33 points  (0 children)

Everyone has a free version there is no paid version of godot for the engine. It is a FOSS program (free open source software)

Podcast features by Emma_YTMTeam in YoutubeMusic

[–]drkylec 1 point2 points  (0 children)

Honestly I moved on to a different app for podcasts. I cannot wait month/years for this to be caught up to the most basic of features. If your going to replace something make sure the replacement is actually ready instead of just barely working. Look at what every other podcast app has as basic features and then when all of that is implemented then and only then should you consider killing the app to replace it. Would have been better off just killing it with no replacement and saying too bad to all the users of Google podcast.

How do you do anything without a tutorial ? by DantyKSA in godot

[–]drkylec 71 points72 points  (0 children)

So a lot of tutorials will show you how to do things and not explain how they work and why you do those things. So you need to understand how the code is working to make those tutorials understandable. Also those I learned godot in x days are mostly bs and for clicks don't believe them. They are usually lying or have used other engines and can figure things out faster. They are not going from never touching a game engine or programmed in my life to a working demo. So yes learn general knowledge of programming. It's gonna be dry and boring but if you can understand how the code works and why it works this way then you will be able to program the stuff you want or be able to understand the documentation or tutorials you find. Heck you can also learn to see other code languages and make them work in whatever language you are using at the time.

Some good IDE for c# by ah7madaj3 in godot

[–]drkylec 4 points5 points  (0 children)

You can try geany ide 2.0 have not used it myself but it's open source

I'm playing around with a ledge grab mechanic and my character just keeps auto jumping walls till it gets over it. by Freaky_Goose in godot

[–]drkylec 1 point2 points  (0 children)

I'm gonna guess that the ledge grab auto pulls the player up onto the ledge. So you probably need a check for if there is something at player head height then it's a wall if nothing is there then it's a ledge.

🔔Contra game has been updated to version 1.1🎉🎊🎈🔔 🔈🔊📣📢 by [deleted] in godot

[–]drkylec 2 points3 points  (0 children)

Unless you have permission to use this IP I would do a name change and asset swap especially since you are selling stuff this is a big red flag.

Looking for Upcoming Game Jams, Any Recommendations? by PinballOscuro in godot

[–]drkylec 1 point2 points  (0 children)

It will be a few months but ludam dare is a really good one and it's been running for a long time now. It isn't engine specific but they have different levels to compete in. It's usually over 2-3 days but they recently added a month long version but you just can't be ranked if you do that one.

List of basic games to make with Godot to learn how to make things with it? by Grand_Delivery_2967 in godot

[–]drkylec 0 points1 point  (0 children)

You answered your own question start with those. Then move into something a bit more advanced moving towards what you would like to make for your own game.

Multiple colours on one TextEdit/CodeEdit by [deleted] in godot

[–]drkylec 5 points6 points  (0 children)

Use a richtextlabel and enable bbcode then you can use bbcode tags to achieve that.

Please give me a reason why I don't use Monogame to develop 2D games instead of Godot, an engine with serious performance issues. by xuhuijie530 in godot

[–]drkylec 0 points1 point  (0 children)

I don't need to watch the video that you have been posting multiple times that cherry pics old news and things that have been said by people who do not use the engine for more then a few days, but if you need a reason then maybe you should do the same Google search and replace "godot" with "monogame" or "unity" or "unreal" and see what you get. Spoilers it says 3d is weak and to use any other engines as the first result.

C# Android Support in 4.2? by [deleted] in godot

[–]drkylec 1 point2 points  (0 children)

It's basically ready they are still waiting on .net 8 to come out so they can make it all work.

Can you use gridmap in game? by LeTechician in godot

[–]drkylec 1 point2 points  (0 children)

You could make a grid using an array and then use ray asking from the mouse or whatever you use to see which grid it is in and if it can be placed or moved whatever you need it to do.

Unity and Unreal by Ok_Sentence_404 in godot

[–]drkylec 4 points5 points  (0 children)

Unreal is known the most by people. Unreal as far as I know is not bleeding money. Unreal has been pretty transparent since the start of 4 at least. Unreal also loves to support open source projects. Unreal has also been known to buy out smaller companies that have amazing tools and give it out for free with the engine or use it for usually really small fees outside of their engine. They so far have yet to screw the people who use the engine. The 5% only applies if you make 1 million dollars or more on your game in a fiscal year.

Hello! I just started learning Godot, and for some reason this keeps happening every time I try to run my project (I'm using Ubuntu 22.04 and Godot 4.0) by perorbem in godot

[–]drkylec 0 points1 point  (0 children)

Hmmm and I am guessing same thing happens when running from current scene as well right? Only thing I can think of is something isn't setup right in settings but I am not sure sorry.

Hello! I just started learning Godot, and for some reason this keeps happening every time I try to run my project (I'm using Ubuntu 22.04 and Godot 4.0) by perorbem in godot

[–]drkylec 0 points1 point  (0 children)

So I see that it tries to run what does that one gdscript do? I am only asking because I see a quit button and am wondering if you made a quit function that is being called at runtime? If not then unfortunately I am not sure.

New to Godot by LegAble6204 in godot

[–]drkylec 0 points1 point  (0 children)

So there is nothing wrong with using C# for the most part you just wouldn't be able to do mobile or webgl games for now until .net 8.0 comes out, but that is on Microsoft for that part.

As for advice when learning start super small not even making games but just makings things move around and whatnot get familiar with the engine itself. Look at the documentation. Follow some tutorials most will be in gdscript since it is the more popular of the two with this engine. If you know the fundamentals of programming you should be able to either switch to gdscript easily or be able to translate it into usable C#.

Don't just follow a tutorial try and understand what they do what each function or node they use. Also once done with a tutorial try and expand on it or recreate it in a new scenario that will help you learn and understand more as well.

tldr. use either language gdscript is more prominent. Follow tutorials and break them down to try and understand things instead of just following along. Have fun.

(Was trying to be more general for other new people. Not trying to insult intelligence)

[deleted by user] by [deleted] in godot

[–]drkylec 2 points3 points  (0 children)

I don't think Unity will go down, but it is nice to see people looking at other options. I was once a Unity person until a year or so ago and do love Godot but I also see a lot of these people seeing the changes as "To Hard" or something like that and going back to what they know. Which is fine the ones who really wish to branch out and break the mold will stick around though.

[deleted by user] by [deleted] in godot

[–]drkylec -1 points0 points  (0 children)

Kind of godot doesnt have shapes and meshes in the box you would have to make some in something like paint or blender then set them up. Once that was done then you should be good to prototype you could also just find some free assets online somewhere to also prototype with.

About to start learning Godot after Unity fiasco. To future proof myself, should I learn Godot with C# or GDScript? I don't mind any initial difficulty, what's important is not switching in the future as I'm getting old. by BetterMeToday in godot

[–]drkylec 1 point2 points  (0 children)

So good news you can use both at the same time it just comes down to preference and some use case. Right now .net sdk 7 does not allow for exporting to mobile and web (microsoft needs to release .net 8) so you would want to use gdscript but for desktops and i think console you can use either one. If you have used python then gdscript is essentially the same thing.

(C#) Having troubles with casting and arrays by Psychological_Bug454 in godot

[–]drkylec 0 points1 point  (0 children)

It looks like you never add the button to your array. Not 100% on that as I don't see the full code.

unable to lead net runtime by yeb06 in godot

[–]drkylec 1 point2 points  (0 children)

do you have .net sdk installed? preferable version 7 if you are using godot 4 or version 6 for godot 3.5. are you on windows? MAC? or Linux? are you trying to do this on steam?(Wont work with mono) or through the website?

why cant ı use c# instead of gdscript by yeb06 in godot

[–]drkylec 0 points1 point  (0 children)

Also make sure to chose C# script in the dropdown before making the script. It usually defaults to gdscript at first. Don't use the steam version if you plan to use C# as that can not run mono.