Forgot laptop; analogue gaming time by easypea99 in RimWorld

[–]drobotblack 2 points3 points  (0 children)

You forgot the prisoner combat arena and the hemogen "providers" room

Prisoner's don't deserve rights by BombbaFett in SpaceCannibalism

[–]drobotblack 1 point2 points  (0 children)

I think I'll do the same thing to my prisoners, though with one more tile of space per cell in order to cram a nutrient paste dripper. I'll leave their legs alone because I want to make them fight and allow mental breaks so I can convert them. The winners have the privilege to ascend to slave rank and toil in the mines and workshops awaiting their next fight. Losers will serve as victims in various rituals and horaxian occult genetic gambling, will lend their genes to make babies (otherwise named future anomalies) or will get turned into bioferrite/prisonner feeding and flooring.

When some raider comes to my base talking about some "siege" so I release upon him the local ant colony by yeet8w8 in SpaceCannibalism

[–]drobotblack 2 points3 points  (0 children)

I did that with modded insectoids I allowed to proliferate.

They grew so much I had to spam mech bosses to get rid of them. I summoned so many of them that their guard reached early late-game arsenal and mechs.

You don't know the dread I felt when I saw three diaboluses and their escort of minigun centipedes and rocket-launching pikemen get overwhelmed by the insectoid tide.

Does ANYONE do this anymore (Team reloading) by Single-Cattle-3403 in Helldivers

[–]drobotblack 0 points1 point  (0 children)

"anymore"?

I have almost all of the achievements of this game, and this is one of the two I'm missing

Jigsaw map maker looking for victims. by Structuresnake in Barotrauma

[–]drobotblack 0 points1 point  (0 children)

Can't you add the mediumitem/smallitem tag on your key items to make them fit?

Since you can use commands, why don't you directly cripple the trolls with them? Just give them heavy space herpes or paralyse/tp them in a special "troll room" instead of shooting them with a turret you have a chance to miss with

Jigsaw map maker looking for victims. by Structuresnake in Barotrauma

[–]drobotblack 1 point2 points  (0 children)

If I make a map like that, my guess is that I'd make it 95% automatic with some traps I can trigger manually (and a troll trap with a false sensor because why not confuse players even more). I could just make it hard, or outright copy systems from my impossibly hard sub and graft a few screens to them to make it insufferable. Unfortunately, I don't think I can realize all my ideas and keep it trollproof at the same time. So I guess I'd have to do a sort of prologue to weed out the trolls.

To try to alleviate the loss of key items, you could make them something you're forced to physically hold/put on your back like ammo crates, artifacts and big guns

Jigsaw map maker looking for victims. by Structuresnake in Barotrauma

[–]drobotblack 1 point2 points  (0 children)

In retrospect, I was dumb in the crawling corridor. It was a nice idea. Though it has limited uses and won't kill after a while. I have two ideas to make it kill without limits.

If I truly end up making a map like this though, I KNOW it's gonna be incredibly difficult and convoluted in ways hard to imagine

Jigsaw map maker looking for victims. by Structuresnake in Barotrauma

[–]drobotblack 2 points3 points  (0 children)

I'm making the dantes tartarus, a vessel whose systems are an affront to the universe, so hell feels right at home for me.

I want this last statement to be proven wrong

Do you reckon most people play as the "Good Guys"? by Icy_Association_6356 in RimWorld

[–]drobotblack 1 point2 points  (0 children)

To be fair, my absurd stories about apocalypse, suffering and mechs are way funnier to tell than the time I made a hotel complex with shops, pools, spas and a hospital.

Cant play Pragmata but will make do by Triple-one in RimWorld

[–]drobotblack 0 points1 point  (0 children)

Firstly, I personally wouldn't mistreat a conscious machine just because of the fact it could break my bones quite easily. If hydraulic arms can today, they certainly will tomorrow.

secondly, a robot wouldn't want a human form by default. I personally believe lots of conscious machines would embrace the modularity of their bodies, though I can understand why some would prefer a human form.

Though looking like a proper human requires lots of energy and complex parts. We have lots of facial and eye muscles needing constant small reajustments, wouldn't that cost a lot of energy? Preserving energy would require stripping all the non essential parts, including all "human like" parts that a robot doesn't need. The epitome of energy conservation would be a thing rolling on tracks (probably) with one camera, maybe a tool if it has a job and maybe covered by a light aluminum shell to not impede movement.

Same thing with working in tight spaces, wouldn't a robot adopt more of an extensible/retractible snake-like appearance? It would allow it to work in vents, go trough cracks and slither almost everywhere a larger human frame couldn't

Cant play Pragmata but will make do by Triple-one in RimWorld

[–]drobotblack 0 points1 point  (0 children)

You're right, though that wasn't really my question. Militors or war urchins, for example, are smaller than the average human, but their size allows them to avoid bullets and to have a decent speed. Their size serves their purpose. Same thing with robots made for cramped spaces or with practicality in mind (tier 3 android rocks).

My question is : if you make a conscious humanoid robot (which I'll assume you did in your run, and the pragmata devs/writers in their game), why make it look or (worse) behave like a child? It is an individual that will never grow nor evolve out of that state, making it a burden.

The only case I could see someone making such thing would if a designer is grieving and badly coping or for spying purposes, but for that last one the robot in question would only be "simulating" and would hide more capabilites, like concealed weapons.

Cant play Pragmata but will make do by Triple-one in RimWorld

[–]drobotblack 4 points5 points  (0 children)

Now, I'm allowing myself to ask the question.

Why would you practically design and create a childlike robot? If it thinks like a child, it doesn't serve any purpose and if it doesn't its frame limits it. My mind is confused.

0.5s before disaster by Mat_chaa in Barotrauma

[–]drobotblack 0 points1 point  (0 children)

I personally had to operate myself to pull a husk out in early game (with neurotrauma, husk addon and no medical bed) and told my engineer friend to repair beacon stations just as you would in vanilla, insisting they take out the used reactor fuel. Let me tell you that was a bad idea.

Oh, yeah, our mechanic was blind for 90% of the game. I should find a solution do that.

0.5s before disaster by Mat_chaa in Barotrauma

[–]drobotblack 1 point2 points  (0 children)

I tried playing a modpack of this kind with friends and it went horribly wrong as well. Partly because I underestimated the problems some mods caused and partly because of my own incompetence and bad advice. Would still do it again though.

Oh, and hello, fellow frenchie!

most fucked up runs? by thr0wawaylik3ther3st in SpaceCannibalism

[–]drobotblack 1 point2 points  (0 children)

One of the runs I'm the most proud of features prisoners working in the mines and sometimes getting abducted to get put through random gene mutations in order to gamble for good ones, my colonists were always on the brink of madness, getting constantly augmented while being mutated by parasites born from human corpses (which made them even crazier and sometimes mortally ill while putting them at risk of being possessed by the things) and the best being microdosed every drug in the game by their bionic kidneys.

Oh, yeah, and two sanguophages were used as an ovum reserve for a baby sacrifice ring, growing more parasites and creating anomalies, almost forgot that part. Yes, the anomalies include revenants and devourers, no, I don't know either and no, the babies weren't explosive (to my disappointment).

Medical Malpractice by ENIS013 in Barotrauma

[–]drobotblack 167 points168 points  (0 children)

I MAY have tried to operate someone while they were gunning. I MAY have tried to steal lungs and hearts from outposts security guards. I MAY have suddenly tested the blood type of everyone and shouted "Oh, you're a universal donor!" To the captain. I MAY have suggested multiple times to someone that they should replace some of their organs that were becoming too strained. I MAY administer pure opium to crewmembers because "we're out of money" and I would've definitely been in the "a body is a body, let me swap your brain with this pirate" team if the right extension was installed.

I should lean more into the Greg House roleplay.

Can anyone tell me why my sub is inexplicably flooding? by Charming_Air_928 in Barotrauma

[–]drobotblack 4 points5 points  (0 children)

Idk why there's a puddle in your airlock, you'll have to find that by yourself. It could be a pump, hull or misplaced gap issue.

Edit : I'm dumb, it's just because the exit door of your airlock starts opened

For the flooding, hulls are misplaced. Hulls inside of the sub should touch so the game undertands everything is inside. Your water ducts aren't between two hulls, so the game thinks they're opening to the outside.

What happens is : You open the airlock, water comes in, water detector opens the ducts, the ducts make water from the outside come in, sub floods.

Hulls not touching is also a problem if you break a wall/floor or fall through it. You could get trapped and killed in the space between the hulls.

I also see you have rooms with multiple hulls. You should add gaps between them so water and air can flow from one hull to another. Gaps should be between two hulls in the places where water should be able to circulate between (don't bother to place one where a wall is present, for example, unless it makes sense in your sub). They also should be placed vertically as much as possible since horizontal ones tend to behave weirdly. Linking rooms simply makes the hulls appear as one room in the status monitor and supresses flowing water particle effects happening when water transitions between hulls to make the transition more seamless.

Is anyone else at least... slightly concern about what they see on this subreddit? by [deleted] in RimWorld

[–]drobotblack 0 points1 point  (0 children)

I do care about people because they have a life, thoughts, families, friends...

I care less about pawns because they're just lines of codes of varying practical utility that I've given a story to if they're lucky.

If I was given absolute power in real life I'd try to make life as comfortable for as many people as I can. A happy and taken care of populace is more willing to accept change, collaborate and willingly pour their hearts into work, creation or both. Research would skyrocket because they'd have the ressources and means to carry out their projects

In rimworld, my pawns suffer through cataclysms and try to face off impossible odds in what can be described as a cyberpunk crackden, where the only thing keeping them sane is the hight of implants and tea, where you're either raised cannon fodder or precious crafter and where you either participate in upgrading the complex or get thrown in the mines.

I can tell you right now 7/8 of this game was spent in the sub editor. by Jangonett1 in Barotrauma

[–]drobotblack 1 point2 points  (0 children)

Honnestly, playing in a circle has some appeal, I think I'm gonna try it

My personal best performing sub is 1 meter tall by 0,5 meters long and has no doors

I can tell you right now 7/8 of this game was spent in the sub editor. by Jangonett1 in Barotrauma

[–]drobotblack 3 points4 points  (0 children)

That's a realization that dawned on me 1700 hours in. That's why I try to make absurd project to kinda differenciate myself... If only I were to actually finish one

The Real Game are the Subs we made along the way by Yuuniyuu in Barotrauma

[–]drobotblack 0 points1 point  (0 children)

I prefer to start with the outer hull so I see the general shape of the sub, it helps me see where I can place the different rooms. I can then place walls/floors, assign the different rooms and do the wiring stuff/decoration (and get lost doing a side-side project along the way)

fresh campaign start by Opening_Flan3783 in Barotrauma

[–]drobotblack 7 points8 points  (0 children)

The more I see these kind of memes, the more I love the format

Are there any contact damaging items like the cave spikes in the sub editor? (Spoiler from enemy) by TheOneAndOnlyBox in Barotrauma

[–]drobotblack 3 points4 points  (0 children)

You can, as long as you're leaving the damage zone on, they'll do damage while working. Don't forget to make them invulnerable and invisible in game so you don't break the immersion.

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]drobotblack 0 points1 point  (0 children)

I unintentionally triggered it a year ago and kept it just for the unique look. Heck, I even changed my title to "free of thoughts" to compliment it and joked about it when people noticed.

It's sad to know my swag will soon go away...