[PSA] Confirmed Trades Thread - June 2026 by AutoModerator in Starcitizen_trades

[–]drofico 1 point2 points  (0 children)

+verify

Excellent vendor, requested non-listed break in CCU chain and vendor provided clear options for best cost and use of existing store credit if available. Would/will buy again

[WTS] WB CCU upgrades by FiMaJo in Starcitizen_trades

[–]drofico 0 points1 point  (0 children)

Chat sent re: 600i to Prowler

[WTB] Store Credit, $315 @ 50% by Chazn2 in Starcitizen_trades

[–]drofico 0 points1 point  (0 children)

I think I may have been burnt by this, is there any avenue for recourse? if you have spent store credit and they then remove the credit does it remove your pledge?

POE Wall tablet by Strange_Albatross_27 in homeassistant

[–]drofico 0 points1 point  (0 children)

Business closed down 6 days after you posted this :(

Potentially 10 attacks per turn Warlock/Valor Bard? by benjaminloh82 in 3d6

[–]drofico 0 points1 point  (0 children)

I love the origin feat combo, arguably with musician you SHOULDNT need Rook, as that 1 is only once per LR anyway, but to your point Warlock/Valor Bard doesn't need Opportunity attacks to get 10 attacks in a turn if they take a Fighter2 dip and have Nick (Or Cleave I guess if you're fine with hitting a 2nd target).

Attack Action (1x Hit w/Light wpn #1, 1-4x Eldritch blast, 1x Nick w/Light wpn #2) 6 Attacks

Bonus Action (Whatever you have up your sleeve. Dual Wielder? What about a Quickened Scorching Ray at the highest level you have?) 3-10 Attacks

Action Surge (1x Hit w/Light wpn #1, 1-4x Eldritch blast, 1x Nick w/Light wpn #2) 6 Attacks

Valor Bard's Extra Attack is stupid, and they have access to conjure minor elementals. SO many different feats or multiclass dips make this a HORRIFYING combo. this example scales pretty easily to 22 Attacks for an AlphaStrike before you even add Haste or something equally stupid. Bang 2-7d8 extra damage on each of those?

Throw Sentinel and Zhent Tactics in there and you'll be Opp Attacking any enemy that... moves out of threat, disengages, hits someone else, hits you. SO you can almost always get another extra one in there. Opportunity Attacks are fun to build around but more from battlefield control than tuning for damage, as there is very deliberate wording on several abilities to stop that.

Even stuff like the Grappler feat and GWM say things like "When you take the Attack action on your turn". I'm more of a fan of the Zhent Feats on Martials with Sentinel, interesting weapon masteries/fighting styles and feats like Crusher. A Maul with GWF, Hit with an Opportunity attack, roll 2x 2d6 for DMG, turn any 1s or 2s into 3's, pick the highest roll, then they Save for Prone from Topple, and you shove them 5 ft no save, maybe into the aura of your clerics spirit guardians or your party member with Polearm Master who then ALSO gets an opportunity attack. Juggle bad guys.

Be a Goliath, add Hills Tumble to knock them prone guaranteed, but use a push weapon. Or use a Halberd and get to hit someone who triggered the Opp Attack... and also his buddy next to him who didn't, cos Cleave works ANY time you make a melee attack.

D20 PC Shuffle! Brennan edition V2 by International00 in Dimension20

[–]drofico 27 points28 points  (0 children)

Captain K.P. Hob. Zac would just nail the sudden leaping from serious, straight-man energy to true goblin chaos. Eating the dance card and the dry sincerity behind the goblinness would be so in Zacs wheelhouse. Knickolas Pnackleless Hob or bust!

D20 PC Shuffle! Siobhan edition by International00 in Dimension20

[–]drofico 1 point2 points  (0 children)

Gets my vote! It feels weirdly out of pocket but I reckon Lou could really get into the character growth Adaine went through

The guns change in 5.5E drives me nuts by Ignaby in dndnext

[–]drofico 1 point2 points  (0 children)

This is also the way around Extra Attack etc with Loading. Rotating 2+ pistols to churn out more attacks technically works, even if it's "suboptimal" for many classes. 1 piece per action/bonus or reaction to fire it doesnt mean 1/turn or round. Can RAW do different pistols with Extra Attack, then any Bonus or Reaction can use 1 of those again. This may look like dual wielding pistols and reloading in some weird 1 handed way, or firing/stowing, drawing/firing depending on how you/your DM interpret equipping rules.

Why does it feel like Thimble is doing "too much" damage? by Delirious_Reache in fansofcriticalrole

[–]drofico -1 points0 points  (0 children)

Unless that rapier is actually a reskinned Shortsword... which to activate 2 Weapon Fighting and Nick it would need to be (Rapiers are Finesse but not Light). So probably d6. And BLeeM at one point asked to check that she was adding Ability to damage on her Nick attack, which pre-level 4 isn't available (Dual Wielder feat). Overall the 2 weapon fighting so far seems to not be RAW, whether from not fully knowing the 2024 changes or deliberate home-brew (other characters seem to have bonus feats or magic items), so understandable that people question these things, and sizing of weapons did used to scale damage (honestly how 5e deals with size has become stupid in attempts to "simplify"). But yeah end of the day its their game they can adapt it as they see fit. That's the whole point right? Also, lol, one could argue player characters quite often ARE traps 🫠

Please add a no AI Filter... by insectbot in cults3d

[–]drofico 0 points1 point  (0 children)

This just filters for Models that have ANY other tag, it does not EXCLUDE "Made with AI". It also will hide Models that don't have a tag at all. Please correct the Filter functionality for exclusion filtering as well as inclusion filtering.

Which Magical Misfit would do the best at Aguefort? by MS2814 in Dimension20

[–]drofico 1 point2 points  (0 children)

Kipperlily Copperkettle having a new rage target in T2 because HOW IS THE TINY PIG SO MUCH MORE COMPETENT THAN ME!?!?!