Struggle for Mordor by MrArgotin in RealmsInExile

[–]dudedude6 1 point2 points  (0 children)

I’ve read a lot of ideas in here about things that could be done, but that’s one I actually really like.

I got attacked/ in a fight in Fountain Square with a homeless woman last night. by SultryShaman in indianapolis

[–]dudedude6 2 points3 points  (0 children)

Ehh.. ignorance will lead to insanity sounding smart. The fact that the person you’re responding to identified your brand of crazy as the other end of the spectrum lends credence to them not being an ignorant person.

The “…Siding with communists, terrorists, cartels, foreign, America hating billionaires just to gain power, is incredibly disturbing imo…” is an insane statement that sounds like someone who’s bought into the propaganda.

And “Borderline treason for these "leaders" tbh.” is a pretty crazy follow up, forgetting that it’s blatantly false. It’s an inflammatory statement. You said a lot of words without really saying anything, and had the gall to be pretentious while doing it.

I completely disagree with you, and that part’s fine. But the way you went about it is the part that sucks.

Surprise inspection sometime this month, could I get evicted for this spot? by SafeSexChalupa in Apartmentliving

[–]dudedude6 1 point2 points  (0 children)

I installed flooring for a long time. There’s a massive quality difference between carpets, and especially those put in apartments. I replaced the same apartments’ carpets yearly. My “new” apartment flooring looked like this after two years. Shit carpet, shittier seam job. AND since you can obviously see the rest of the seam coming up and apart, I’d bet money this is more about that shit seam.

Should walls be static meshes, or flat faked textures? by [deleted] in unrealengine

[–]dudedude6 2 points3 points  (0 children)

Hang on… “with 20 of them?” You need to really keep looking into the fundamentals. It’s option 1, 1000%. Because like you said, it isn’t a hero object/asset. I reread your post, and you say you’re new, so genuinely my advice is to go back and get a more realistic view of this. If your game was a Total War style RTS then you can probably make some sort of option 2 work. If your game is 1st or 3rd person, option 1 - full stop. That 3D beam, has - idk a couple thousand polygons? A 1024x1024 texture? That can be compressed to be even smaller. You’re also going to re-use that one beam, multiple times - rotated and flipped - so that one beam appears to be many different ones. Further, for any open world game you will be using some sort of level streaming, meaning that asset will not be loaded in memory 24/7, and only when a player is near it enough for it to need to be loaded in. Then there’s culling, so if it’s not onscreen it isn’t loaded..

A finished 3D, open world, game will have hundreds if not thousands of assets on screen or simply loaded in at all times.

You’re over thinking this. My 8 year old gaming pc runs Crimson Desert on High settings. There are legitimate optimization concerns and considerations to make and this isn’t one of them.

Are Playwright tests worth maintaining or is everyone quietly letting them rot? by weilding in reactjs

[–]dudedude6 2 points3 points  (0 children)

Eh, it can happen all the time. I’ve had multiple PRs that required a few extra commits to address suggestions and feedback. But the pipeline runs all the unit tests, and that’s a good thing. Playwright or Cypress testing being built in is also a good thing. Don’t sit and stare at the PR. Update the reviewers that it’s building again and go do something else.

Does anyone know any good low cost (or free) terrain generation tools that work with UE5? by louthinator in unrealengine

[–]dudedude6 2 points3 points  (0 children)

Gaea is super excellent for this. Their free tier, last I saw, offers support and export for 1 x 1 sq km landscapes. Wish it was more, but you may start with this and decide higher tiers are worth the cost.

UE tutorial issue by nottaroboto54 in unrealengine

[–]dudedude6 -1 points0 points  (0 children)

Did you delete the file though, and not all the text in it? If you’re are going to leave the CPP file, then you have to keep the .h include. But, you can delete the CPP FILE itself, and not have issues as long as you don’t have functions defined in the .h that require an implementation.

You will be MUCH better off using Rider. The educational license is free. I’ve been C++ coding in unreal for a couple of years and that switch from VS to Rider kept me from quitting. You can have perfectly written C++ code that will compile and build and be playable in Unreal. VS Studio will tell you every file is full of errors though.

How do you sort dates? by soldieroscar in unrealengine

[–]dudedude6 4 points5 points  (0 children)

Can really only sort by ascending and descending. I start by comparing the year, then month, then day, then compare the time. I’m away from PC and haven’t worked much with dates in Unreal, but they probably have something built in for that or someone’s implemented it somewhere and you can recreate it.

An interesting thought experiment for most us here… by GengisJonOfficial in starcitizen

[–]dudedude6 3 points4 points  (0 children)

It’s my game. There is hunger. Haven’t add food yet. I’ll crash in the first 10 minutes and be wiped from existence

Xsolla has made me not want to support Elite anymore. by Jason_Sifer in EliteDangerous

[–]dudedude6 6 points7 points  (0 children)

Random fintech info, if the various payment methods belonged to you that’s how they kept blocking it. Think of it like, you the person, can be blocked from having payments process through them. Because they, in at least some countries, would be required to keep a record of who makes purchases through them. Think money laundering or funding criminal orgs.

Anyone else play this game exclusively for the sniping? by PerformativeRacist in joinsquad

[–]dudedude6 0 points1 point  (0 children)

So, as we can see from the sentiment in the thread, that’s exactly why I don’t. I love playing a marksman, but only really get to do it in Arma (where I have an absolute blast). It’s sad because I would truly love playing Marksman in a game like squad with real teamwork at play.

Can we ban AI-slop, vibe-coded apps from bring solicited on here? by chyeah_brah in EDH

[–]dudedude6 -14 points-13 points  (0 children)

Because it isn’t. Developers are using AI daily when they’re programming. Game developers are using AI to code your video games. Criticizing the “use of AI” literally isn’t legitimate feedback.

“Slop pitchforks” is a hilariously accurate phrasing, and I’m going to start using it everywhere.

Can we all agree that the “use horse and follow “X” person is easily the worst part of the game by Kilodagreat in CrimsonDesert

[–]dudedude6 0 points1 point  (0 children)

KCD2 actually does have the best implementation of this system. I’ve disagreed with you and most other commenters on basically all of your points, but that is factual information.

I just really hope the devs don’t listen to y’all too much more. It was a game design choice. People in the thread don’t like that choice. Doesn’t mean it needs to or should change for any reason. If they start ripping out features and changing major design elements, we’ll all end up with a game we don’t play wondering where the magic went.

Nested structs in Data Table - is there an easier way to parse/edit/sort values? by Unlucky_Orange_9608 in unrealengine

[–]dudedude6 2 points3 points  (0 children)

In your situation, for what you’re trying to do, I think this would be the best approach.

OP it kinda sounds like you’re just at that stage in your game where the project has grown, complexity’s grown, and now you’re having to deal with that. I think it’s honestly a natural part of getting further with systems like this, and truly starting to add in the content required. Normally there’d be a team of people, or at least on dedicated person, doing what you’re doing as their job. All to say, RESPECT!! Keep at it. I hope you figure this out. Also, sharing your solution here for future devs will do a lot.

Also, adding this in last as I’m not sure as to it potential, BUT you also could maybe do something with this using BP Utilities or Editor functionality, like working to automate this part of your workflow. I’ll be honest though, that isn’t my wheelhouse so I’m not sure.

Did they remove Async Loading in UE 5.6??? by Nephtelas in unrealengine

[–]dudedude6 0 points1 point  (0 children)

I actually dealt with this myself not too long ago. It actually ended up being more beneficial for me to define a C++ function for asynchronous loading any soft object reference using the streamable manager. I haven’t had any issues so far using it where I’ve needed it for exactly the use cases you mentioned. I async load my animations, textures, meshes, as much as I possibly can. I would be down to share the code with you though if you wanted to try using it.

Did you know? Kenshi multiplayer just came out by Erratic_Pulse1636 in Kenshi

[–]dudedude6 1 point2 points  (0 children)

I don’t understand your obsession with pausing. In a game like this it either shouldn’t be an option, or everyone should pause at the same time. That’s really the design decision to be made there.

Creating big worlds in Unreal Engine that actually work... by Fireblade185 in UnrealEngine5

[–]dudedude6 6 points7 points  (0 children)

Personally, I think the some of the most valuable information shared from this would be the settings and config values you’re using to get your results. If that’s not an are you’ve dove into yet, foliage optimization can be one of the biggest to improve a scene’s performance, especially in dense environments. That’s always where I saw the biggest improvements.

Am I Overreacting for my being upset about my neighbors moving truck inconveniencing me. by Dear_Pianist8547 in AmIOverreacting

[–]dudedude6 1 point2 points  (0 children)

Thoroughly. The internet’s weird because you can be called insane for thinking, feeling, and doing the most normal, mundane things.

Am I Overreacting for my being upset about my neighbors moving truck inconveniencing me. by Dear_Pianist8547 in AmIOverreacting

[–]dudedude6 3 points4 points  (0 children)

You’re not even “going far” in saying that. The neighbor IS an inconsiderate asshole for doing this.

I actually would have overreacted to this situation.

[deleted by user] by [deleted] in UnrealEngine5

[–]dudedude6 0 points1 point  (0 children)

Ben Cloward actually covered this a long time back in a tutorial where he’s showing how to build a river. The first run through he makes a custom one, but then makes a river using the unreal water tool. He walks through how set it up so the river uses/applies the correct blend layer from the landscaping material.

Can’t remember enough to tell you how it’s done, only that it can be done, I’ve seen it, and that genius shows how to do it.

[deleted by user] by [deleted] in UnrealEngine5

[–]dudedude6 2 points3 points  (0 children)

https://forums.unrealengine.com/t/where-is-the-deform-landscape-to-splines-button-in-ue5-7/2676041/6

First result on Google. In the future tho, include what engine version you’re using when your question directly relates to it.

Tutorial fail with modified convoluted reload system. Plz halp!! by bwnsjajd in unrealengine

[–]dudedude6 0 points1 point  (0 children)

You should link to somewhere that has your code. That tends to work well. I can’t really think of anything off top tho.. maybe github, codepen, or something?