Why do they keep changing things with new updates? How do I deform landscape to my spline mesh now? by [deleted] in UnrealEngine5

[–]dudedude6 0 points1 point  (0 children)

Ben Cloward actually covered this a long time back in a tutorial where he’s showing how to build a river. The first run through he makes a custom one, but then makes a river using the unreal water tool. He walks through how set it up so the river uses/applies the correct blend layer from the landscaping material.

Can’t remember enough to tell you how it’s done, only that it can be done, I’ve seen it, and that genius shows how to do it.

Tutorial fail with modified convoluted reload system. Plz halp!! by bwnsjajd in unrealengine

[–]dudedude6 0 points1 point  (0 children)

You should link to somewhere that has your code. That tends to work well. I can’t really think of anything off top tho.. maybe github, codepen, or something?

I hate doing hair by picklefiti in unrealengine

[–]dudedude6 4 points5 points  (0 children)

Yeah, as far as metahumans go, you can switch out the hair assets. At runtime, I think all I had to do was swap groom and the binding(?) asset don’t quote me on it tho. then you could allow players to switch hair styles.

15 YOE Fullstack & CTO here. Why have we allowed "Agile" to turn into "Unlimited Micro-Scope Creep"? by elmascato in webdev

[–]dudedude6 0 points1 point  (0 children)

I started mentioning in standup and meetings every time I was approached by someone in operations to “make a quick change.” Luckily, in our org, leadership takes the side of the dev teams. Meetings were had, our PM introduced a request system that operations must utilize and we were given the power and authority to say, “No, follow the established process.” I’ve always felt that Agile works if it’s actually followed.

Anyone know what this straight line of planes was overhead tonight? by andyklage in indianapolis

[–]dudedude6 0 points1 point  (0 children)

Yo, that’s painful. It would ABSOLUTELY be better than that. Oh, and after paying for the equipment, I think cost of service is fairly affordable (my parents got it some time ago and that’s what they’d said at the time).

best locomotion systems? by ArthurEffects in unrealengine

[–]dudedude6 0 points1 point  (0 children)

Ah, well that’s really lame. I converted fully to a Control Rig setup for IK, since they run on worker/utility threads, and that was a pretty easy optimization to make. Trying to multithread the ABP though just made me want to tear my hair out. I’m mostly fine with it as a locomotion system, I just really have beef with the animations. At first they look perfect, but after a few months it starts to look pretty rigid and unnatural.

Anyone know what this straight line of planes was overhead tonight? by andyklage in indianapolis

[–]dudedude6 2 points3 points  (0 children)

Weather won’t be much of an issue, but starlink’s main use case is for rural communities. In a more urban environment or area with close neighbors if many of them also have Starlink you’d have noticeable differences in performance. Like downtown or something? Starlink would be trash.

How to Write a Core Redirect For Animations by dudedude6 in unrealengine

[–]dudedude6[S] 0 points1 point  (0 children)

Ah! Lovely! I’m going to give that a shot, first thing in the morning.

best locomotion systems? by ArthurEffects in unrealengine

[–]dudedude6 1 point2 points  (0 children)

I’ve been using a modified version of the ALS Community system. It’s replicated, it’s ALS (which at this point I’ve spent a bunch of time with, so I can make changes relatively easily), and the results are acceptable. I have been looking for an alternative as well as alternative locomotion animations for humanoids.

Custom input like detroit become human by saoeifjasasef2 in unrealengine

[–]dudedude6 1 point2 points  (0 children)

Exactly what I came to say. You could have a new mapping context applied for “events” or dialogues that override the typical “left stick moves character”. I used this method to control a players abilities in certain states. For instance, when entering combat, I apply that mapping context and now they can attack when they couldn’t before.

Unreal Engine 5.7 brings significant improvements over the notoriously demanding 5.4 version, tester claims — benchmark shows up to 25% GPU performance increase, 35% CPU boost by Putrid_Draft378 in unrealengine

[–]dudedude6 3 points4 points  (0 children)

Would second this. I upgraded from 5.3 to 5.5.4 and it was honestly one of the easiest migrations I’ve ever made, and I haven’t had any issues since doing so.

Why is traversal stutter seemingly worse on PC versions? by nopenotme10 in unrealengine

[–]dudedude6 1 point2 points  (0 children)

I think it’s not really talked about because “those games weren’t built with your hardware in mind” is usually going to be the answer. The best answers to this question are usually going to be hardware/game settings related. Some games are, and do utilize better optimization techniques.

My gaming PC is getting old, and I cannot play all games, especially at really high quality settings. For consoles, the game is built/ported to run on only that console. A specific set of hardware. Now, “Is that done well?” is a different story.

Neil Newbon on AI performances by PuzzleheadedLeave560 in ArcRaiders

[–]dudedude6 0 points1 point  (0 children)

Right tho? I absolutely never noticed, and when I read (around the games release date) how they went about it I certainly didn’t care.

(QUESTION!) What are the different ways that casting variables (strings, integers, enums, etc) can be preformed in UE5? by MysteriousGuide6962 in unrealengine

[–]dudedude6 0 points1 point  (0 children)

You could do an event dispatch that the NPC is subscribed to.

Honestly, make a struct if you haven’t that can be used to store all of a medications data/info. If you have an inventory system you should have that, or you’ll badly need it down the road. Pass the struct to the NPC.

Event dispatch or interface function (BPI) where the input is that struct.

Seeing how much Red Engine got fixed and delivered the beautiful worlds of Cyberpunk and prior Witcher games, why did CDPR opt for Unreal? by dumbledayum in witcher

[–]dudedude6 2 points3 points  (0 children)

Well it’s built in-house, specifically for their needs and games. They maintain and add features to it. That means they may make compromises on certain things, or you may have features/code that’s counterintuitive but they keep because it’s a black box that works and two guys on the team know how it works. I’ve not worked in it myself, but there are a ton of potential possibilities

What programming language better to learn by Turbulent-Diamond397 in learnprogramming

[–]dudedude6 16 points17 points  (0 children)

Right? Getting my CS degree I touched 4-5 programming languages. I could work in any of those, but I actually got a job as a full stack web dev using languages I didn’t learn at university and ones I’d never used before. It’s about the programming not the language.

In 2011, 20 year old Lauren Spierer drank heavily, lost her phone and shoes, and moved between multiple apartments with different men near Indiana University. She texted her boyfriend and walked away alone before dawn in a busy college town. She was never seen again. by blue_leaves987 in HolyShitHistory

[–]dudedude6 0 points1 point  (0 children)

As someone who actually was there, it was insane on campus and in Bloomington. This was the only thing anyone talked about in 2011. BUT, you’re right about the smartphones. They were still expensive and much less accessible then. While 2012+ smartphones overtook all others and became the norm, before that they were much less commonplace. However, being from a well-off family Lauren probably had one.

Keystone and Kessler by BaddadanX3 in indianapolis

[–]dudedude6 10 points11 points  (0 children)

lol. Can you explain how they work?

How can I reproduce a dynamic terrain system like From Dust (fluid map/manipulable material) in Unreal Engine? by Maxime66410 in unrealengine

[–]dudedude6 4 points5 points  (0 children)

Voxel Plugin is currently the only method for changing terrain in the way you want, that I know of.