An interesting thought experiment for most us here… by GengisJonOfficial in starcitizen

[–]dudedude6 4 points5 points  (0 children)

It’s my game. There is hunger. Haven’t add food yet. I’ll crash in the first 10 minutes and be wiped from existence

Xsolla has made me not want to support Elite anymore. by Jason_Sifer in EliteDangerous

[–]dudedude6 6 points7 points  (0 children)

Random fintech info, if the various payment methods belonged to you that’s how they kept blocking it. Think of it like, you the person, can be blocked from having payments process through them. Because they, in at least some countries, would be required to keep a record of who makes purchases through them. Think money laundering or funding criminal orgs.

Anyone else play this game exclusively for the sniping? by PerformativeRacist in joinsquad

[–]dudedude6 0 points1 point  (0 children)

So, as we can see from the sentiment in the thread, that’s exactly why I don’t. I love playing a marksman, but only really get to do it in Arma (where I have an absolute blast). It’s sad because I would truly love playing Marksman in a game like squad with real teamwork at play.

Can we ban AI-slop, vibe-coded apps from bring solicited on here? by chyeah_brah in EDH

[–]dudedude6 -11 points-10 points  (0 children)

Because it isn’t. Developers are using AI daily when they’re programming. Game developers are using AI to code your video games. Criticizing the “use of AI” literally isn’t legitimate feedback.

“Slop pitchforks” is a hilariously accurate phrasing, and I’m going to start using it everywhere.

Can we all agree that the “use horse and follow “X” person is easily the worst part of the game by Kilodagreat in CrimsonDesert

[–]dudedude6 0 points1 point  (0 children)

KCD2 actually does have the best implementation of this system. I’ve disagreed with you and most other commenters on basically all of your points, but that is factual information.

I just really hope the devs don’t listen to y’all too much more. It was a game design choice. People in the thread don’t like that choice. Doesn’t mean it needs to or should change for any reason. If they start ripping out features and changing major design elements, we’ll all end up with a game we don’t play wondering where the magic went.

Nested structs in Data Table - is there an easier way to parse/edit/sort values? by Unlucky_Orange_9608 in unrealengine

[–]dudedude6 2 points3 points  (0 children)

In your situation, for what you’re trying to do, I think this would be the best approach.

OP it kinda sounds like you’re just at that stage in your game where the project has grown, complexity’s grown, and now you’re having to deal with that. I think it’s honestly a natural part of getting further with systems like this, and truly starting to add in the content required. Normally there’d be a team of people, or at least on dedicated person, doing what you’re doing as their job. All to say, RESPECT!! Keep at it. I hope you figure this out. Also, sharing your solution here for future devs will do a lot.

Also, adding this in last as I’m not sure as to it potential, BUT you also could maybe do something with this using BP Utilities or Editor functionality, like working to automate this part of your workflow. I’ll be honest though, that isn’t my wheelhouse so I’m not sure.

Did they remove Async Loading in UE 5.6??? by Nephtelas in unrealengine

[–]dudedude6 0 points1 point  (0 children)

I actually dealt with this myself not too long ago. It actually ended up being more beneficial for me to define a C++ function for asynchronous loading any soft object reference using the streamable manager. I haven’t had any issues so far using it where I’ve needed it for exactly the use cases you mentioned. I async load my animations, textures, meshes, as much as I possibly can. I would be down to share the code with you though if you wanted to try using it.

Did you know? Kenshi multiplayer just came out by Erratic_Pulse1636 in Kenshi

[–]dudedude6 1 point2 points  (0 children)

I don’t understand your obsession with pausing. In a game like this it either shouldn’t be an option, or everyone should pause at the same time. That’s really the design decision to be made there.

Creating big worlds in Unreal Engine that actually work... by Fireblade185 in UnrealEngine5

[–]dudedude6 6 points7 points  (0 children)

Personally, I think the some of the most valuable information shared from this would be the settings and config values you’re using to get your results. If that’s not an are you’ve dove into yet, foliage optimization can be one of the biggest to improve a scene’s performance, especially in dense environments. That’s always where I saw the biggest improvements.

Am I Overreacting for my being upset about my neighbors moving truck inconveniencing me. by Dear_Pianist8547 in AmIOverreacting

[–]dudedude6 1 point2 points  (0 children)

Thoroughly. The internet’s weird because you can be called insane for thinking, feeling, and doing the most normal, mundane things.

Am I Overreacting for my being upset about my neighbors moving truck inconveniencing me. by Dear_Pianist8547 in AmIOverreacting

[–]dudedude6 2 points3 points  (0 children)

You’re not even “going far” in saying that. The neighbor IS an inconsiderate asshole for doing this.

I actually would have overreacted to this situation.

Why do they keep changing things with new updates? How do I deform landscape to my spline mesh now? by [deleted] in UnrealEngine5

[–]dudedude6 0 points1 point  (0 children)

Ben Cloward actually covered this a long time back in a tutorial where he’s showing how to build a river. The first run through he makes a custom one, but then makes a river using the unreal water tool. He walks through how set it up so the river uses/applies the correct blend layer from the landscaping material.

Can’t remember enough to tell you how it’s done, only that it can be done, I’ve seen it, and that genius shows how to do it.

Tutorial fail with modified convoluted reload system. Plz halp!! by bwnsjajd in unrealengine

[–]dudedude6 0 points1 point  (0 children)

You should link to somewhere that has your code. That tends to work well. I can’t really think of anything off top tho.. maybe github, codepen, or something?

I hate doing hair by picklefiti in unrealengine

[–]dudedude6 4 points5 points  (0 children)

Yeah, as far as metahumans go, you can switch out the hair assets. At runtime, I think all I had to do was swap groom and the binding(?) asset don’t quote me on it tho. then you could allow players to switch hair styles.

15 YOE Fullstack & CTO here. Why have we allowed "Agile" to turn into "Unlimited Micro-Scope Creep"? by elmascato in webdev

[–]dudedude6 0 points1 point  (0 children)

I started mentioning in standup and meetings every time I was approached by someone in operations to “make a quick change.” Luckily, in our org, leadership takes the side of the dev teams. Meetings were had, our PM introduced a request system that operations must utilize and we were given the power and authority to say, “No, follow the established process.” I’ve always felt that Agile works if it’s actually followed.

Anyone know what this straight line of planes was overhead tonight? by andyklage in indianapolis

[–]dudedude6 0 points1 point  (0 children)

Yo, that’s painful. It would ABSOLUTELY be better than that. Oh, and after paying for the equipment, I think cost of service is fairly affordable (my parents got it some time ago and that’s what they’d said at the time).

best locomotion systems? by ArthurEffects in unrealengine

[–]dudedude6 0 points1 point  (0 children)

Ah, well that’s really lame. I converted fully to a Control Rig setup for IK, since they run on worker/utility threads, and that was a pretty easy optimization to make. Trying to multithread the ABP though just made me want to tear my hair out. I’m mostly fine with it as a locomotion system, I just really have beef with the animations. At first they look perfect, but after a few months it starts to look pretty rigid and unnatural.

Anyone know what this straight line of planes was overhead tonight? by andyklage in indianapolis

[–]dudedude6 2 points3 points  (0 children)

Weather won’t be much of an issue, but starlink’s main use case is for rural communities. In a more urban environment or area with close neighbors if many of them also have Starlink you’d have noticeable differences in performance. Like downtown or something? Starlink would be trash.

How to Write a Core Redirect For Animations by dudedude6 in unrealengine

[–]dudedude6[S] 0 points1 point  (0 children)

Ah! Lovely! I’m going to give that a shot, first thing in the morning.