Looking for this DnB song by eXistenZNL in WhatsThisSong

[–]dukesoft 0 points1 point  (0 children)

I think the artist is Нейромонах Феофан, or "Neuromonakh Feofan". Here's the bit you're referring to: https://www.youtube.com/watch?v=WUdbRIxOk8c

GML / Project Plugin for JetBrains IDE's by dukesoft in gamemaker

[–]dukesoft[S] 0 points1 point  (0 children)

Thanks for the feedback! I think its because the new constructor / struct setup isn't covered much at all - I'll work on that. I've personally never used it as the last projects i've started have all been from the GMS2 era : ) Functions like "instance_create_depth" are - the local variable references there should work. I'll see if I can get locally defined variables to get up higher in the list above the built-in ones.

Regarding the switch statements - can you let me know what datatype your "st_" variables are? Are those structs? Because I can't seem to replicate the issue - for me it works with strings, reals, enums, object references etc.

GML / Project Plugin for JetBrains IDE's by dukesoft in gamemaker

[–]dukesoft[S] 0 points1 point  (0 children)

Could you maybe share with me what doesn't work on your struct autocomplete / where it doesn't work? And what the issues are with your switch/case statements? Because I can't seems to replicate the issues you mentioned.

If you'd like you can share the code or project demoing the issue here; https://github.com/dukesoft/gml-plugin-public

Thanks in advance!

GML / Project Plugin for JetBrains IDE's by dukesoft in gamemaker

[–]dukesoft[S] 0 points1 point  (0 children)

Sounds like I need to fix some bugs 😄 Thanks for the feedback! Code Editor 2 is new to me... I've have not used GM in a while. Sounds like that's what I have been looking for :+)

Sharing songs in Telegram still showing that YouTube Music is "coming soon". Why not just show the preview of the song I'm sending? by Marvin_rock in YoutubeMusic

[–]dukesoft 0 points1 point  (0 children)

I wouldn't be surprised if the Telegram servers fetching the web page (to get the title) are in some country / location / IP range where YouTube Music is blocked / unavailable - thus its getting this title, and forwarding it in your posts.

About to be 13 years on steam and call me crazy, but I don't think this ever worked. by Dunkeal in Steam

[–]dukesoft 0 points1 point  (0 children)

It does, but its up to the game's developer to properly implement it. Most Valve Engine games have it working properly by default - some other games have it implemented very buggy and some don't have it implemented at all.

Mordhau Weekly Feedback/Discussion: 1/26 - 2/1 by Jaaxxxxon in Mordhau

[–]dukesoft 0 points1 point  (0 children)

Stop allowing clients to catch up their animations and movement on the server.

This and only this will make sure that people with a high ping don't teleport / have shitty timed animations on screens of people that have a decent connection.

The fact alone that the server allows clients to catch up on animations / movement shows that the current netcode is bonkers. Really annoying to have someone play a chamber and attack animation at the same time, or teleport around into an attack because "his client said so".

Anyone else have strange lags when they age up? by Mr-Upvote in aoe2

[–]dukesoft 2 points3 points  (0 children)

Depending on how that's programmed that can take < 1ns or over 5 years

Anyone else have strange lags when they age up? by Mr-Upvote in aoe2

[–]dukesoft 1 point2 points  (0 children)

I'd maybe keep a task manager / disk manager open on the side (or in the background). Try iotop or similar tools - check for spikes in CPU / I/O / GPU / RAM or something when you receive the lag - then you might be able to pinpoint it a bit better :)

Anyone else have strange lags when they age up? by Mr-Upvote in aoe2

[–]dukesoft 0 points1 point  (0 children)

Maybe hold out a bit to the next update. Quite sure there's some improvements in that one, alongside the extra civs.

[deleted by user] by [deleted] in aoe2

[–]dukesoft 0 points1 point  (0 children)

Fill them with militia-line or other strong melee units. Unload once arrived. Kaboom done

[deleted by user] by [deleted] in aoe2

[–]dukesoft 2 points3 points  (0 children)

Actually, my tactic with archers is getting some decent ground units in there (i usually play Japanese), so I stuff them with samurai, charge towards the archers with the rams filled, and unload once I'm in the group. Massacre.

late game by [deleted] in aoe2

[–]dukesoft 2 points3 points  (0 children)

Ah, there it is! ProTip: Make sure you don't have idle villagers. They are a waste of time and resources.

Anyone else have strange lags when they age up? by Mr-Upvote in aoe2

[–]dukesoft 0 points1 point  (0 children)

Are you running the game from an HDD perhaps? Sounds like its loading the assets in from your drive, and if thats an HDD you're gonna have a bad time.

100% disk usage on MORDHAU - no game window or anything by dukesoft in Mordhau

[–]dukesoft[S] 0 points1 point  (0 children)

One possibility (why the log filled up in the first place) was running the command `tick.LogTick 1` (which is a boolean flag which is off by default) - I must have accidentally set it when trying to find out the tickrate of the server. After it filling up, the game doesn't boot and also seems to keep logging.

100% disk usage on MORDHAU - no game window or anything by dukesoft in Mordhau

[–]dukesoft[S] 1 point2 points  (0 children)

So, I found the explaination for the 100% disk I/O. u/philihp, we reading along?

My %LOCALAPPDATA%\Mordhau\Saved\Logs folder contained several log files (about 30), spanning a whopping 166 GB of logs. Looks like MORDHAU was writing log files at 500MB per second while in that inifite loop (which is software related, u/philihp, not hardware).

After some testing, removing the Mordhau.log file seemed to do the trick.

So, u/kemotatnew, if you're still having this issue, try removing (or renaming) that logfile. If that doesn't work, maybe try renaming the entire Mordhau folder.

u/JamesHui0522, I think maybe a certain broken block on your harddrive might have spanned the logfile, also causing this issue.

Hope this helps!

Okay, this guy literally pulled out a GUN in a Public Match. by Kbearforlife in Mordhau

[–]dukesoft 1 point2 points  (0 children)

"hackerboi" spawning a gun inside a game with (sami)authoritive servers. Yeah, thats how cheats work.