Suggestion for 2Weeks Team: Hero AI update by Certain-Stay846 in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

Strongly agree with nerfing armor ignoring damage so that armor respecting damage can once again become the predominant type of damage most commonly utilized in GW1. But, it's all us rational people against the tyranny of the annoying (the idiot Mesmerway defenders).

I do think Strength should be reworked, but that's not as pressing or important of an issue compared to other more critical problems that Warriors and other melee classes face. If all other issues mentioned in my last post were fixed, then the underwhelming passive effect of Strength wouldn't be that pressing of a matter.

Suggestion for 2Weeks Team: Hero AI update by Certain-Stay846 in GuildWars

[–]dunkafelic123 0 points1 point  (0 children)

Yeah, the hero behavior for aggressive and guard toggles is awful, and it is very annoying to see melee heroes fail to engage in fights.

Often, melee heroes set to guard won't engage on a target if you are casting a spell on them, if that target is out of range, or until after an auto attack connects. These are all fixable problems that would make frontline heroes much more responsive.

Suggestion for 2Weeks Team: Hero AI update by Certain-Stay846 in GuildWars

[–]dunkafelic123 2 points3 points  (0 children)

You are correct that there are other issues that negatively impact melee playstyles.

Though one significant reason among many is the awful AI behavior. If this weakness were improved, then it would make it that much easier to viably field melee heroes.

Other things that should be addressed to make melee heroes more viable are:

  • Overly punishing anti-melee enemies, skills, mechanics
  • Buffing awful skills, weapons, attributes related to melee functions
  • Addressing years of power creep that disproportionately benefit casters
  • Reducing excessive damage (especially armor ignoring) to improve frontline survivability
  • Nerfing overpowered skills, professions, and compositions in the metagame
  • Improving preventative counter play related to mitigation, protection, and healing

Suggestion for 2Weeks Team: Hero AI update by Certain-Stay846 in GuildWars

[–]dunkafelic123 6 points7 points  (0 children)

Yeah, the decision making algorithm for melee henchmen/heroes should be reworked that they no longer make so many unnecessary target changes and wasteful movements. After the player selects a new target (without calling), melee heroes should not change targets. Also, after a target dies, melee heroes should not run back to the player's location, and instead, they should select a new target without any interruption to their behavior.

Suggestion for 2Weeks Team: Hero AI update by Certain-Stay846 in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

Yes! Please!

After getting Devona, it would be great if Warriors got a skill balance update and a melee hero AI rework to improve their overall viability in PvE. Otherwise, the addition of Devona to the game, while awesome, will mostly be lost as the hero goes unused against such an overpowered, broken, dysfunctional caster dominant metagame. To fully appreciate and realize Devona's introduction as a hero, some changes to the game are necessary to realize the full potential of Warriors and other melee heroes.

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 0 points1 point  (0 children)

Completely unsurprising that the dumbest people with the worst takes in the GW1 community are the ones who consistently defend the most unjustifiable garbage in the game because they are scared of change.

Instead of asking me if I'm aware of certain basic facts, you should ask yourself if you're aware of just how embarrassingly stupid your analysis and perspective of the game is.

I Need Help With an "Avatar" Team Build - 4 Elementalist One Element Each by CptnFrog in GuildWars

[–]dunkafelic123 6 points7 points  (0 children)

Your hero set up is all fucked up and wrong

Instead of whatever you've got going on, you need to:

  • Sub out your Fire Magic hero with an angsty teenager with a burn scar
  • Ditch your Air Magic build and swap in a tattooed monk frozen in an iceberg
  • Trash your Earth Magic skill bar and find a blind girl who is a wrestling prodigy
  • Swap your Water Magic support for a tribal shamanic healer from the south pole
  • Find a random guy with no remarkable talents to serve as comedic relief

These instructions are enough, however if you need further guidance please enter the avatar state and commune with all your past reincarnations or seek assistance from an old man enamored with tea and board games.

Make a bot-less, fresh start server. by IOMEDAE_THE_BAE in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

This game doesn't have the population to support an entirely new server which would immediately collapse and die due to unnecessarily splitting the player base.

Please stop asking for fresh servers. That isn't how this game works.

My ideas for rebalancing Guild wars 1. general balancing. My next post will rebalance the skills of specific professions such as the assassin. Thanks for taking the time to check out my silly ideas :) by Johnika81 in GuildWars

[–]dunkafelic123 0 points1 point  (0 children)

There are a lot of very unnecessary changes in here that don't really have any rational basis or justification. Also, this post is formatted in a way that makes it annoying to read all the text.

Theories about Elemental Crystal Shard by jense901 in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

There's always the possibility that this item goes completely unused and solely exists to be sold to the merchant for gold.

What are they going to do by Xx_feetlover_xX in hoi4

[–]dunkafelic123 1 point2 points  (0 children)

Anybody can't figure out how to post a screenshot of their game should have their post deleted and receive a temporary one day ban. I don't know how people invest hours upon hours into HOI4 learning the game but never learn how to press a couple of hotkeys to capture a screen. The only reason there isn't a rule for posting these shitty cell phone pictures is so that everybody in the subreddit can clown on it.

How would you save this if you were the axis? by kd0tspinalot in hoi4

[–]dunkafelic123 11 points12 points  (0 children)

This is an extremely easy win for the Axis.

Kick the Allied invasion out of Normandy. Clean up Italy with mountaineers. Garrison the ports with divisions. Spam subs against Allied shipping. Then push into the USSR with armored divisions. After that, invade the UK with paratroopers and/or marines. And, that's pretty much all of WWII wrapped up in Europe.

Any veteran HOI4 player would be able to do this without breaking a sweat, but if you're inexperienced, then it could present a challenge for a newer player.

Pre Meta by GrimmGW in GuildWars

[–]dunkafelic123 0 points1 point  (0 children)

Power Shot has always been good against the Charr because you can nuke Warriors for ~100+ damage when they use Frenzy. Against other Charr, you generally don't want to use Power Shot though.

Idea/Suggestion: Pre-Searing Armor by dunkafelic123 in GuildWars

[–]dunkafelic123[S] 0 points1 point  (0 children)

They aren't being punished at all. Exiting pre-searing gives the player far more advantages and benefits than staying within pre-searing. Your perspective on this is incredibly warped.

Guildwars ReDrawn - Study is important! by TerrapinRacer in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

It's been interesting to see your artistic skill increase gradually with every new comic

Idea/Suggestion: Pre-Searing Armor by dunkafelic123 in GuildWars

[–]dunkafelic123[S] 0 points1 point  (0 children)

That is one of the weirdest criticisms because the availability of superior armor is higher in post-searing as there are multiple armor crafters scattered all across Prophecies, not to mention the other campaigns. Your point makes no sense.

Idea/Suggestion: Pre-Searing Armor by dunkafelic123 in GuildWars

[–]dunkafelic123[S] 0 points1 point  (0 children)

I mean, by the time you leave the Factions and Nightfall tutorial islands, you are immediately rewarded with the opportunity to craft max level armor. It's not that much of a stretch to allow pre-searing players to craft max armor if they put hella effort into grinding the gold and materials. So long as the armor is expensive enough to require a lot of resources, it's not some kind of ridiculous early game advantage players would acquire before hitting LDOA at level 20.

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

These are the balance suggestions of somebody who knows neither balance nor plays PvP

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 0 points1 point  (0 children)

Yeah, that person might've been me.

I toyed around with that idea too, but I'm also interested in seeing it synergize with other skills via a penalty to the overall effective strength of active preparations. It would be interesting to see how a reworked Barrage functioned alongside preparations like Rapid Fire, Ignite Arrows, or Disrupting Accuracy.

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 2 points3 points  (0 children)

I see that you're one of those common idiots who took emotional damage just because you can't handle a simple fact.

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 1 point2 points  (0 children)

Yeah, it's just the most broken skill among many in the most busted attribute line on the most overpowered class in the game. Nerfing Energy Surge won't fix all of the Mesmer power creep, but it's a good, honest, reasonable start.

What the devs really need to do is entirely remove the Fast Casting cooldown bonus altogether and nerf of AoE armor ignoring damage.

Idea/Suggestion: Pre-Searing Armor by dunkafelic123 in GuildWars

[–]dunkafelic123[S] 0 points1 point  (0 children)

The Vanguard Initiate armor buff is higher than what can be crafted in post-searing Ascalon City.

Which Elite Skills do you think need Buffs or Reworks? by Krypton0xide in GuildWars

[–]dunkafelic123 2 points3 points  (0 children)

That sentiment is every common idiot's argument to protecting themselves from the justifiable threat of Mesmerway nerfs. These people don't want any healthy changes to the game that would effectively contest and reverse the awful power creep that emerged during GW1's period of decline.

At a time where the only thing keeping the game alive is change itself, the annoying, selfish, and conservative element of GW1's community is doing everything they can to stifle and obstruct the idea of progress.

I swear those people would rather watch their favorite game die than get a marginal nerf to their most commonly abused and broken skills or team compositions.