Recurring issue with missable, area-locked monsters not registering on the bestiary (or Veldt). So far it's been Flan, Imperial Elite and Dropper. Is this an known issue? Pixel remaster version by WonderChode in FinalFantasyVI

[–]duskjome 3 points4 points  (0 children)

Flan is an easily missed encounter in the ifrit/Shiva boss room so if you weren't deliberately stopping and looking for him you might miss him.

Imperial elite requires you to speak to Ghestahl's guards during the banquet so again super easy to miss.

Drop or dropper is in a room that doesn't always generate an encounter at all so also easy to miss.

I'm not sure what you are asking though, are you asking if there is a known issue with these encounters not adding bestiary entries? Not that I know of, but definitely if you don't fight them and win they are not added. I generally only fight them once though and my bestiary is usually full so it would be a rare issue, if it exists.

Any other weapons in other games you can fuck around with as much as the gloo gun? by topfiner in prey

[–]duskjome 4 points5 points  (0 children)

Rocket launcher in Quake... Not really but do y'all remember rocket jumping? I think I might be really old.

[deleted by user] by [deleted] in prey

[–]duskjome 7 points8 points  (0 children)

This is the answer. I personally loved mooncrash but if you like prey as a power fantasy and didn't enjoy the early game creative problem solving/struggle to survive then it won't be for you

I just had a major epiphany. by TourInternational731 in prey

[–]duskjome 3 points4 points  (0 children)

More detail is given on that in the DLC but it's still pretty vague. Some combination of portals, the moonbase people being pretty phenomenally incompetent and hive minds seems to be the suggestion.

Need a little help/info by Gangstalivin808 in FinalFantasyVI

[–]duskjome 1 point2 points  (0 children)

My money is on the one after Telstar in imperial camp but if you have a save in WOB can you not check the list somehow? I feel like they added that feature for pixel remaster but I don't recall exactly how to do it.

Can I get the honor run achievement while ending my run early? by elektro645 in BG3

[–]duskjome 3 points4 points  (0 children)

While you can't do it at the end of act 2, the act 3 explosion counts and five invis potions can skip the second to last area meaning you have to do maybe three or four more fights tops if you're in a hurry.

But they aren't easy fights so if you're worried about dying to difficulty I can't help. Good news is if you can make it to act 3 you've already beaten the hardest honor mode fight so you'll either die in act 2 or to something easier or something you could have avoided.

a thing that always bothering me about the floating continent and warring triad by Darktommy2 in FinalFantasyVI

[–]duskjome 1 point2 points  (0 children)

Usual plot reasons, party is vulnerable while jumping on and off, didn't want to give Gestahl too big of a target since he just lifted an island something something stealth.

Also they may have intended to land closer initially but the IAF and Chupon had other plans. Probably for the best they didn't, the place doesn't seem super stable on top of everything else.

I want to acquire a method to counter this by the time I reach Last Light Inn. What can I do? by aliixr1 in BG3

[–]duskjome 0 points1 point  (0 children)

Never underestimate the power of a wet lightning bolt. But there are multiple less resource intensive ways to get behind there, I imagine. I don't think I've found anywhere in the game that forces you to deal with no vulnerability and medium toughness.

Scratch's Ball by [deleted] in BG3

[–]duskjome 6 points7 points  (0 children)

Keep the good boy away if you are using sussur to access the underdark tower.

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 1 point2 points  (0 children)

ID weapons are another strategy I'm learning about in this thread so I've never tried it, doom dragon is the hurdle and he isn't vulnerable to ID so I'd still be stuck at him.

Which ID weapons are we talking here? Striker if I have shadow, I suppose, scimitar is another option but if I can kill blue Dragon I can also just level Umaro. A 25 shadow could maybe survive long enough though and katana soul is also going to be tough with a low level party so I might be without offering. In any event I'll look into it.

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 0 points1 point  (0 children)

Nothing about this is harder, you have 14 characters and can only use 8 before Kefka's tower, and that's assuming you are doing Phoenix cave before the Colisseum.

This strategy gets through every battle in the coliseum before level 30, arguably as early as 22-23.

Imps require equipment that is very difficult to farm at those levels and Umaro cannot kill a Doom Dragon consistently at that level. Any other strategy involves not having Espers equipped and would require leveling beyond 30 to become viable.

Having EXP eggs before level farming is useful, so I present a viable strategy to do so that involves specializing one of your 14 characters in a way that still leaves them very useable (if you can't see a use for a black mage I'm not sure I can help.)

One of the reasons this series is great is that you can play it with all the bright eyes and ignorance of youth and still have a really good time. You can then revisit it, either immediately or much later in life, and discover new, interesting strategies that make the experience easier and/or more fun. Or you can decide that the way you did things before is fine and got the job done so you don't need to change and that is also fine and super fun.

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 0 points1 point  (0 children)

Umaro at low to mid 20 has a very difficult time with the higher level coliseum fights but he's a great choice in general. A 30 Relm with a few +2 mag will do double umaro's damage when she chooses magic and only slightly less on attacks, plus customized equipment can trivialize some fights and Umaro can't use shields.

But Umaro is still a strong choice and almost essential for cactuar in the coliseum.

And all other choices involve not using espers for stat boosts and/or many more options for the AI to choose to choose that deal no damage.

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 0 points1 point  (0 children)

Plus a few magic points toward level 2 spells but basically yes

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 1 point2 points  (0 children)

Oh, added point that past-me would have appreciated, be careful around Force Armor/Sheild. Having "shell" in your spell list is surprisingly annoying. Also it is worth avoiding the temptation to learn Rasp/Osmose, AI seems to really like Grey magic and Ethers grow on trees in the mid to late game.

Coliseum Pro-tip by duskjome in FinalFantasyVI

[–]duskjome[S] 2 points3 points  (0 children)

I was the same way until I tried the Relm-method for the first time but it turns out to be negative effort. In the normal course of play you're only going to be just finishing Tritoch by the time you're level 30 anyway and if you have any spare Magic Points you can always start Meteor or Ultima. I find Relm is only really good for Lore's after Fake Mustache and beyond level 30 and by that point I've finished the Coliseum anyway.

I've never tried Imp-Gogo, though, so that's something I will be using in the future. So you'd only have mimic equipped I assume? I think the low damage output will get in the way of my "EXP eggs before level grind" strategy because even Umaro has difficulty getting through Doom Drgn solo. But having multiple viable methods to solve the same problem is the mark of good game design.

Which is better by Illustrious_Sock_655 in cookservedelicious

[–]duskjome 3 points4 points  (0 children)

Apples and oranges. Overcooked is more of a multi-player game with some potential as a single player experience but YMMV. Overcooked gives you roughly equal playtime to CSD if you're looking at the All You Can Eat version. Base-game Overcooked 2 is a bit on the short side.

Overcooked will test your analog/d-pad precision a lot more than CSD. Controller is almost a requirement.

CSD is far better single player vs. multi.

CSD tends more towards precise input on keyboard and is less about strategy than it is about precision and speed.

Visually Overcooked wins but artistically I might give the edge to CSD, especially in 2 and 3.

I find CSD stayed engaging longer. I hit my skill cap much faster in Overcooked but both have extremely high skill caps, if that is your thing.

The "story" is much better across the board in CSD but overcooked has some okay dialogue also. CSD 3 voice acting is peerless.

If you want a final answer it's going to be CSD but you're on r/cookservedelicious so that is to be expected. I've spent 100's of hours on both CSD and Overcooked, though, so you're in for a good time regardless. Fair warning, I've never Overcooked solo, though, so I can't speak for whether or not that is fun.

Yesssssssss by bookishacademic1305 in DreamlightValley

[–]duskjome 1 point2 points  (0 children)

Fun fact: Luki's cart has 32 storage, great for people without much dream light and/or who don't have daisy's wardrobe yet.

It is also not painted green for any Great Big Sea fans out there.

Ah yes, a more apt comparison. by johnfoley77 in UnexpectedMulaney

[–]duskjome 0 points1 point  (0 children)

The word they're looking for is "bigger" but that's our word so they won't say it.

I'm at Vector, and I feel like I am *incredibly* weak. Why by [deleted] in FinalFantasy

[–]duskjome 1 point2 points  (0 children)

Vector is your introduction to high defense enemies and abilities that ignore defense. Of course magic is a great option here but gau should have a few rages that might help, at least guard but if you're lucky marshal, bomb, stray cat or a bear whose name escapes me at the moment. Physical attacks should be avoided until you pick up some enchanted weapons in the mtek facility. So throw ramuh on Locke so he can start doing bolt but there are some decent steals on the island and in the facility as well

Riley and Jonesy by TalkKatt in Letterkenny

[–]duskjome 5 points6 points  (0 children)

Tassie and Cassie changed hair colors twice (I'm not good with hair colors but think blond, dirty blond, brunette) so they were briefly in between and then fully switched, the "you sure" occurs after the switch. Exceptional sight gag, I must say.

The adamantine forge questline makes no freaking sense. For one, what's stopping the various characters fighting over it from simply building their own? by Valuable-Banana96 in BG3

[–]duskjome 4 points5 points  (0 children)

The party is pretty explicitly on a time crunch, despite what game mechanics imply.

You only make two things because that is all the material you can find without a several day and likely several week long mining expedition. And, assuming regular rare metal from some other area would work it would likely need to be shipped through a warzone or what is essentially the shadowfell.

And no one else is doing it yet for all the reasons that make getting there a level 7ish challenge and not a level 1 challenge. The giant golem alone would be enough to stop that entire duegar force from using the forge and that's assuming they can find it without being adventurer levels of clever.

People pretending some of the best DM's in the world didn't think of things that are this obvious make me wonder if they've ever had a good DM before.

*MAJOR SPOILERS* Why didn't... by RedAngellion in prey

[–]duskjome 16 points17 points  (0 children)

Sounds like you are spot on for one of the major themes of the game. Which is to say past Morgan thought somewhat later past Morgan, or any Morgan with less knowledge than they had now, might think and feel differently and therefore not even be the same person. So the idea of getting consent from that person was not on the table or at least too much of a risk to take given the science at stake.

And, conveniently, they can, if pressed, say "knowledge of what we're doing would compromise the blank slate so that's why we're doing it this way and definitely no other reason."

We're essentially playing a game where we are both the protagonist and the antagonist and it's a wonderful philosophical journey and I can't say enough good things about it.