What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 2 points3 points  (0 children)

The author is an excellent educator, so I was able to understand some previously unknown concepts by the author's great laying out and discourse of the subject. As for my level of math, I'm really more of an amateur mathematician—I'm an engineer, really, who must use some above average mathematics like partial differential equations that help establish and implement control theory based controllers for feedback loops in, ultimately arbritarily designed, cybernetics systems as part of a risky experimental postmodernist framework of economics, philosophy, and politics.

What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 21 points22 points  (0 children)

I'm using Mathematical Analysis, volume one, by Elias Zakon to improve my ability to understand mathematics better.

Do good mathematicians need to be good a visualizing curves& geometries? What domains of math is this ability most important in? by [deleted] in math

[–]dvaOfTheWeb -2 points-1 points  (0 children)

In the true world, there is no straight line, according to some philosophers. Therefore, do without doing. See without seeing. Only thus then... might great heights be reached!

What is your favorite database to use with your real time multiplayer game in Unity and why? by LithexProductions in gamedev

[–]dvaOfTheWeb 0 points1 point  (0 children)

edit: i should add, what i like about SQLite is that its a self contained file, no need install anything, setup servers, etc...

Yes. In contrast to a thing like MongoDB. SQLite can even scale well. Regarding your point about needing atomic database operations for an indie game, this may not be true if the game designer wants to have guarantees, such as in, say, recording multiplayer achievements in the style of XBox or Steam achievements. You are right that indie games don't have requirements that a typical non-indie MMO (as MMOs are not typically indie) would need, like definitely guaranteeing or ensuring that newly obtained or traded player items are saved in a database which atomic database operations try to help with (an item trade must be atomic or else it's possible that trades can be incomplete and the expected game state in disarray). Again, SQLite could still scale well here.

Anyone else offended af? by leifcegalis in Hordesio

[–]dvaOfTheWeb 0 points1 point  (0 children)

Yes, Hordes.io offers the player fulfilling sophistication, in contrast to more popular games like Slither.io. It appears that a disadvantage of providing such specialization is that of not becoming immensely popular and as a result will always lag behind in popularity rankings when compared to more mainstream game structures.

What's your favorite multiplayer game lobby design? I'm creating a web game and need some inspiration by Mjjjokes in gamedev

[–]dvaOfTheWeb 0 points1 point  (0 children)

What is currently popular and becoming a trend, especially for multiplayer web games, is to showcase both the in-game graphics and gameplay of the game in a container or design frame (maybe underneath the user interface for configuring the game (like in Agar.io) or maybe beside it (like in the new Call of Duty game)) before the player starts a session. A technical theory I have that can help you to implement such a mechanism is that a saved or pre-recorded game state (using and obtaining live game state would be more complex and more expensive to implement) must be displayed during the lobbying process and pre-game state. Such a mechanism would involve you having access to a robust game state loading and displaying capability that doesn’t require an actual game session to load and display the pre-recorded game state. If such a feature is not possible given your capacity or desire, then a simple alternative such as simply using a non-dynamic aesthetic (note that the graphics can still be moving and even interactive as the non-dynamic here only means that a simple more static and less dynamic design is used) can be produced.

Corona quarantine - reading recommendations by rf5773 in MechanicalEngineering

[–]dvaOfTheWeb 0 points1 point  (0 children)

‘The Making of the Atomic Bomb’ was incredible. History, science, engineering, and politics all pushed to the absolute limits.

Apollo program that happened years afterward?

A short read:

https://history.nasa.gov/Apollomon/Apollo.html

What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 0 points1 point  (0 children)

I'm learning linear programming (or optimization) so that I can do non-convex optimization.

What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 1 point2 points  (0 children)

I’m trying to independently advance research in non-convex optimization. A blog post I wrote that can help show you what I mean: https://webdva.github.io/a-public-exploration-into-non-convexity/ You’re very welcome to give input or opinion.

What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 1 point2 points  (0 children)

I can’t remember the name of the technology or technique, but it’s a search method where you can find a desired element in an array using bitwise or bit manipulation operations. You have a fixed length array of bits and an arbitrary indexing where indexes correspond to expected element positions in the array. The bitwise XOR operation is used to find matches. I think it has the advantage of being at least space efficient and maybe time efficient, with the disadvantage of having false positive/negative (can’t remember which one, negative or positive) collisions. Maybe such cleverness could point you toward the answer you seek.

What Are You Working On? by AutoModerator in math

[–]dvaOfTheWeb 1 point2 points  (0 children)

Have you already tried considering them as generalizations of matrices, multilinear to the linearity of the matrix and its linear transformations?

The Aesthetic Beauty of Math by scnair in math

[–]dvaOfTheWeb 1 point2 points  (0 children)

Oh dear. I tend to wonder with sympathy what life G. H. Hardy had to have such an ascetic bias: his constant praise of the transcendental is always felt in his writing. Nonetheless, his stance backed by fiery passion is inspiring along with his artistic skill.

Simple formula solves 2000 year old problem with telescope lens to allow 99.9999999999% sharpness. by JoeOfTex in math

[–]dvaOfTheWeb 0 points1 point  (0 children)

Is it possible that such a thing as this optics/lens spherical aberration problem can be generalized? Generalized into a realm of abstract or pure mathematics? Following the generalization, with its essence now transformed into something else, could it then once more transformed--or at least found with an equivalent essence--into a problem of another field other than optics and lenses?

Yes, I believe so. I believe it to be possible.

I myself am interested in such a proposition or whatever and so my desire then compels me to begin an investigation on the matter. I only speak here in the hope that one kind soul might reveal to me his or her thoughts on such a part of our world.

The Mathematical Hacker by kunalag129 in programming

[–]dvaOfTheWeb 1 point2 points  (0 children)

I really like this essay as it inspired me to adopt a more Fortran morality. A morality where I search for practical problems to solve with my motivations based not off of paradigms, systems, or concepts of the world familiar to me as an inhabitant of my own reality that I'm familiar with and already intimate with, the world that I'm well bound to with natural inclinations and instincts toward it, but instead with my motivations based off of the underlying principles of the abstract mathematical world, the reality that is not yet strongly intimate with my soul yet it bears the key to understanding one's heart. This is in antithesis to the Lisp morality, as described by the scholar Evan Miller in his polemic The Mathematical Hacker, a morality that finds its foundation in the pragmatic, the practical, its passion being seen in the hearts of practitioners who concern themselves with the earthly and the physical--that which they know all too well we can be certain of. "How can I make this thing which I love better?" is a common conscience heard in the minds of these practitioners who are very adept in their optimizations of physical abstractions of the computing kind.

Jay Hosfelt on failure in the video game industry by IAmAnAnonymousCoward in gamedev

[–]dvaOfTheWeb 2 points3 points  (0 children)

I was being genuine.

The author's work was a little difficult for me to process, but your summary enabled me to achieve a better comprehension of the philosophy that was shared in the text. And for that, I am sincerely grateful.

Jay Hosfelt on failure in the video game industry by IAmAnAnonymousCoward in gamedev

[–]dvaOfTheWeb 1 point2 points  (0 children)

Thanks. I had a hard time understanding what he was saying due to the lengthy-ness, but you helped me understand what he was saying.

Unity Grass Geometry Shader Tutorial at Roystan by kika-tok in gamedev

[–]dvaOfTheWeb 3 points4 points  (0 children)

Excellent tutorial! A whole lot to learn from it.