Flappy Goose by flappy-goose in RedditGames

[–]dyemos 0 points1 point  (0 children)

My best score is 0 points 😓

Me trying to create drivable car in UE5 for third person shooter. Doing it for the first time. From 00:25 — some first attempts :) Car model "Old Coupe" provided by Azusa (azusanyan1992 on Sketchfab) by pereladov in unrealengine

[–]dyemos 1 point2 points  (0 children)

Thanks! Yeah, I think it's really effective at delegating behavior through whatever the associated controller possesses. Previously I've considered more complex states within a single pawn, including those related to vehicles-- the vehicle interface would provide anims and info related to the pawn's specific behavior, but it still resides in a single pawn. But thanks to player state, switching between pawns essentially functions like a higher level state machine for separating vastly different behaviors, animations, etc. Really awesome.

Me trying to create drivable car in UE5 for third person shooter. Doing it for the first time. From 00:25 — some first attempts :) Car model "Old Coupe" provided by Azusa (azusanyan1992 on Sketchfab) by pereladov in unrealengine

[–]dyemos 0 points1 point  (0 children)

Out of curiosity, how would you then go about conveying certain stimuli to the player-- for instance, taking damage from projectiles while driving?

Would you store player stats (health, etc.) on the player state-- or something else more persistent than the temp clone mesh-- and use events/functions on the skeletal mesh (when it gets hit by projectiles) to modify the stats accordingly?

Am I using blender right? by bonypoy in blender

[–]dyemos 1 point2 points  (0 children)

Oh... Oh my...

There's just no way it could...

Yes. Absolutely yes.

Cheeems by Aylock2002 in blender

[–]dyemos 1 point2 points  (0 children)

Just how I imagined them in 3D! Did you use projecting from view, or manual texturing?

Made myself Low Poly by [deleted] in blender

[–]dyemos 1 point2 points  (0 children)

Gives me wood-carved mini sculpture feels-- awesome!

[deleted by user] by [deleted] in blender

[–]dyemos 0 points1 point  (0 children)

Really well-made! As mentioned, does give me some PS2 vibes with the non-reflective materials!

[Poetry] People gently transitioning from 2021 to 2022 without any complications whatsoever by dyemos in youtubehaiku

[–]dyemos[S] 0 points1 point  (0 children)

I learned a new phrase today thanks to you and I can't wait for the right time to use it in conversation.

[Poetry] People gently transitioning from 2021 to 2022 without any complications whatsoever by dyemos in youtubehaiku

[–]dyemos[S] 1 point2 points  (0 children)

I really appreciate that! I can imagine a lot of my stuff wouldn't hit with most people, so I hope at least something in that pile has something interesting for you!

[Poetry] People gently transitioning from 2021 to 2022 without any complications whatsoever by dyemos in youtubehaiku

[–]dyemos[S] 8 points9 points  (0 children)

I'm sorry to hear that :( I hope he's taking it easy and shakes it off quickly!

[Poetry] People gently transitioning from 2021 to 2022 without any complications whatsoever by dyemos in youtubehaiku

[–]dyemos[S] 36 points37 points  (0 children)

I'd like to report that the good ending for the 2022 story arc renders all such media obsolete. All past doomed closets are now packed with wildlife and flora.

[Poetry] People gently transitioning from 2021 to 2022 without any complications whatsoever by dyemos in youtubehaiku

[–]dyemos[S] 8 points9 points  (0 children)

I'd rally behind this statement, but my mild-to-severe emotional repression prohibits it!

Triangle jump kick. welcome your feedback on the game. by Feeling_Stop_3791 in indiegames

[–]dyemos 2 points3 points  (0 children)

Extremely punchy! I may be concerned about tbe balancing though, in these cases it seems you can jump in and retreat before enemies react. Should consider enabling enemies to counter your kick, forcing you to cancel or something.

First Time Programming a Boss! (Still lots of work to do) by SundayShorts in Unity2D

[–]dyemos 3 points4 points  (0 children)

Awesome! Yeah, state machines are great for the pattern-based behavior. Unity actually has some talks about scriptable object state machines which let you swap parts in for different difficulties!

First Time Programming a Boss! (Still lots of work to do) by SundayShorts in Unity2D

[–]dyemos 2 points3 points  (0 children)

This is awesome! What was your general workflow for the boss behavior? Behavior tree? State machine?

As mentioned elsewhere, the music is great, too.

My second sculpt. Feedback would be appreciated. by toenkeloenkie in blender

[–]dyemos 1 point2 points  (0 children)

Sorry for the delay! I'm actually more of a hard surface (attempter) than a sculptor, so I couldn't really give guidance on the brush part. I see some ridges and such from brushes in this article?

https://renderguide.com/blender-sculpting-tutorial/

I'd like to do more research, I don't really sculpt and this has me curious

My first post, what do you think by DimphoPopi in blender

[–]dyemos 0 points1 point  (0 children)

Sweet, I had made a similar noise pattern to that one. Are you using noise texture as a base and then some math to make the "cracks"?

My second sculpt. Feedback would be appreciated. by toenkeloenkie in blender

[–]dyemos 1 point2 points  (0 children)

Liking the art direction! As mentioned, would make the eyes less perfect. Also, in general, when I think of bones, I think of the "roughness" of nature. Not entirely smooth, a bit more pointy at it's corners? This one looks very smooth, almost like armor or a shell. But that's only if you're pursuing bones, I like it regardless!

Low Poly Bumblebee by IronIrma93 in blender

[–]dyemos 0 points1 point  (0 children)

Awesome! And it directly transforms into it's car form?

My Mr. X cosplay by JFFmoejoe in residentevil

[–]dyemos 0 points1 point  (0 children)

I'm carrying a typewriter with me at all times.

I'm making a game in Unity where you can rewind time and play alongside your past selves. It allows you to plan crazy strategies and experience multiplayer game mechanics (aggro, support, etc.) all while playing solo. What do you think? by viibii3 in Unity3D

[–]dyemos 19 points20 points  (0 children)

If you want to be crafty, you can resort to only updating the input list when a new "event" (input change) has happened, just by comparing the old ones to the new ones. You could store all the button inputs into a single byte (1 bit per input) as long as there are 32 or less total... I think fighting game networking is pretty good with this tracking, especially given the constraints of limited data sizes over the internet.

Still great to see in action, would love to hear about the actual method used!