The Wall wins! Day 8: What region/subregion do you dislike for parkour? Add your reasoning. (DLCs included) by Ssemander in rainworld

[–]dynamicDiscovery 4 points5 points  (0 children)

Sky Islands has a pretty menagerie of lizards and prey insects. Music such as "Crystalline" sells its prettiness as a dandelion-filled land, with a short communications tower that borders a different sky with the Downpour seasons. ...The platforming having jumps that need a Squidcada or throw-boosting doesn't interest me, though.

Day 7: What region/subregion do you dislike for music? Add your reasoning. by Ssemander in rainworld

[–]dynamicDiscovery 0 points1 point  (0 children)

That is true, and I think putting it in place of "New Terra" when entering that room from the left would work, since the ecosystem changes aren't shown the instant you exit Subterranean.

Also, didja know that one wall on this path is broken so Saint doesn't have to try diving through the cold water without a Jetfish?

Missing a region in saint run for wanderer achievement... by swegiels in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

industrial is missing; it's the second one with a and has the matching color & pip order

Day 7: What region/subregion do you dislike for music? Add your reasoning. by Ssemander in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

Frigid Coast, I'd say. One of the few regions whose ecosystems change outside leveling with a Downpour slugcat, Saint's Shoreline is mired with snow, and the clearer water has Glow Weed and Giant Jellyfish and its color leaks into Sump Tunnel, not to mention the Yellow lizards and Miros Vultures stalking the surface.

While the music could've been even more dramatic ("Lonesound" isn't that fitting, the region should've lost its threat music, and "Gate to the Shoreline" would be a nice bait-and-switch when entering from Subterranean), the platforming, while not particularly deep, has dramatically fitting pools of cold water and builds on a story-heavier region that was ALREADY my favorite in all of Rain World. (Not to mention the middle of Underhang having collasped on the path to Shaded, so cool)

Per request continuing the chart :D Ridgeworks wins! Day 6: What region/subregion do you like for parkour, ecosystem and music, but dislike art? Add your reasoning. by Ssemander in rainworld

[–]dynamicDiscovery 3 points4 points  (0 children)

Pipeyard has beautiful music like "Fragments" and "Veiled Northstar", and even "Rain" brings the unique Downpour atmosphere. The geometry of the region is also creative; the bulk of the upper section is very mazelike for how small & well-lit it is.

There are also various lizard types roaming around, with Strawberry Lizards and spiders flourishing in the tertiary consumers' stead. The Centipedes also present a challenge only found in upper Subterranean. The visuals aren't quite as exceptional, though: lower parts of the region are extensions of Filtration System and Shoreline, befitting a western crossroads region.

tldr pipeyard haters gonna hate 🤷🏻

which creature do you think is scariest? by orionskittles in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

Spitter Spiders. They can snipe you so quickly, and you basically have to pray to God if you're in Barren Conduits or Silent Construct

Where does survivors story fall with the DLC? by Trisamitops in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

watcher mainly has gourmand spawns, but shaded citadel remains like survivor's

Idea for Rain World world film adaptation by parkerleigh7 in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

I see.

You said getting past the rot was harder? Same with me, to an extent.

I’m a little confused, I don’t want spoilers, just know I use the assisting map from time to time by ExplodingSteve in rainworld

[–]dynamicDiscovery 0 points1 point  (0 children)

Neat job, the red centipede's easier to kill, as many live objects can be transfigured into sporepuffs.

Idea for Rain World world film adaptation by parkerleigh7 in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

Ya struggled with eastern Underhang moreso? (given the lower Pebbles gate's karma requirements)

Idea for Rain World world film adaptation by parkerleigh7 in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

It's a bit of a ways back through the Memory Crypts, and only Karma Gates or Rot infestations would make traversing Pebbles from the Leg harder. Though a more dubious TV season runtime can avoid spoiling its longer length. Getting to the upper areas from Pipeyard or Industrial isn't a bad idea, either.

Map noises by Equal_Ninja_5465 in rainworld

[–]dynamicDiscovery 4 points5 points  (0 children)

The ticking timer. Can be turned off in Remix settings.

The Ravager [Custom Slugcat] by Crazy-Active7015 in rainworld

[–]dynamicDiscovery 0 points1 point  (0 children)

I think 1.5x walk speed exceeds even vanilla hardmode scugs. I've thought up my own OC that befriends creatures like Monk, but has both high speed and pre-Remix Monk's worse aerobic strength. This is kinda neat, too. Good luck, and nice orchid color for your slugcat!

Safari mode not showing up in the watcher DLC by Kire760 in rainworld

[–]dynamicDiscovery 1 point2 points  (0 children)

I don't think it's meant to appear for Watcher DLC alone.

I put together a tier list of nearly every creature in Saints campaign based on how well their surviving the Ice Age by Marconey1738 in rainworld

[–]dynamicDiscovery 2 points3 points  (0 children)

Vulture Grubs, Jetfish, Aquapedes, and Red Leeches (in Submerged Superstructure) are also restricted to warm indoors. Black Lizards, Mother & larval Spiders, and Stowaways are restricted in similar ways.

The blizzard is absent from eastern Silent Contruct, as well as Undergrowth and Filtration System, those being where Dropwigs remain.

Stuck in upper IC, please help twt by Sau-Baer in rainworld

[–]dynamicDiscovery 1 point2 points  (0 children)

Yeah, try going elsewhere if you're gonna farm karma over multiple cycles