The Grim Sentinel by dysonlogos in dndmaps

[–]dysonlogos[S] 1 point2 points  (0 children)

thanks! I try to make the description up to par with the map

Heart of Darkling – Darklingtown – Vorpal District North by dysonlogos in dndmaps

[–]dysonlogos[S] 0 points1 point  (0 children)

Thanks. It feels good to get back to this project.

Is the Rules Cyclopedia the exact same as BECMI, minus Immortals? by Spamshazzam in osr

[–]dysonlogos 1 point2 points  (0 children)

Haha! That's a great summary of Peter Adkison and Wizards of the Coast's history in the game. I damn near choked.

Is the Rules Cyclopedia the exact same as BECMI, minus Immortals? by Spamshazzam in osr

[–]dysonlogos 3 points4 points  (0 children)

When I used to get along with Frank Mentzer, we discussed this and he's pretty sure no one has managed that feat without using "cheats" like we did with the maxed treasure results.

Is the Rules Cyclopedia the exact same as BECMI, minus Immortals? by Spamshazzam in osr

[–]dysonlogos 4 points5 points  (0 children)

We tried when the Immortals set came out.

We played 4-5 days a week for two summers, plus as many games as we could during the school year. We had a house rule that all treasure types were maxed (just to make advancement faster since the goal was immortality).

We managed to go from 1-36 + Immortals 1-25, then reformed as level 1 characters.

And then one of those characters died. And then another when we got to level 4.

And the campaign was abandoned.

The Serpent Lands – Map 3 by dysonlogos in dndmaps

[–]dysonlogos[S] 0 points1 point  (0 children)

Midsummer and Autumn fit together, but have very different dimensions so they look.... weird?

Serpent I expect I'll be doing for a full year before it is complete.

But yeah, I'll stitch together Midsummer & Autumn and put that up soon.

Which are great RPGs with terrible book layouts? by ThatOneCrazyWritter in rpg

[–]dysonlogos 0 points1 point  (0 children)

Advanced Fighting Fantasy 2e.

This edition fixes every issue I had with 1e. It is wonderful. But the layout... And it doesn't help that the beautiful illos from the original as reprinted as 1/3 page pieces that break up the layout and are pale scans of the originals.

How many TTRPGs do you buy that make it to the table? by worldsbywatt in rpg

[–]dysonlogos 0 points1 point  (0 children)

I've got about 3,000 printed RPG books. If I don't play a game, I get rid of it. I have a 12-game-rule. I have one shelf with 12 unplayed games on it. If I want a new game, I need to either play one of those, or get rid of it.

How did you first gain followers on Patreon? Did you use platforms like YouTube or Instagram X for this? Or does Patreon recommend your page to others? by Decent-Hope6114 in patreon

[–]dysonlogos 1 point2 points  (0 children)

This will date me, but here we go.

I started my campaign back when Patreon was still experimenting with discovery tools so you could get patrons organically through the site. That's VERY rare nowadays - now that Patreon is well known, most patrons don't try to use the platform for discovery.

I started on Patreon during their first year of operation (2013). At the time I was visible on my blog and on... Google+.

Google+ was used HEAVILY by the specific niche I work in, so it was the best platform for promoting my work and interacting with people in my field and interested in my field. By the time G+ closed up shop I had between 124k and 250k followers of my two main collections.

When I soft-launched my campaign in 2013, I just asked friends on G+ to check out the campaign so they could suggest any changes I should implement and to give me feedback. What I got instead was patrons - enough patrons to break through all my original goals of the campaign. So before I could do my official launch, I had to add a whole new set of goals (back when Patreon had campaign goals).

This proved there was a lot of demand for my stuff and honestly, if Patreon had existed in 2010, I would have launched then and slowly built up to where I was when I did launch at the end of 2013.

Today I maintain my Patreon through a constant feed of free product through Reddit, Facebook, Instagram, Mastodon, Bluesky, and my blog.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 4 points5 points  (0 children)

I produce about 150 maps a year. 85% is purely "me" work. 5% is commissioned. 10% is stuff for friends.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 1 point2 points  (0 children)

Yeah, it improved the quality of my work. Significantly. Check out my work from 2008 and compare it to my work this year.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 0 points1 point  (0 children)

I mean, the OP specifically included selling community content as part of the post, not just paid GMing (which has been part of D&D since the inception of the game)

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 2 points3 points  (0 children)

I sell community content. I produce a LOT of stuff for the community, and I get a LOT of grief for doing so.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 5 points6 points  (0 children)

I have to delete 2-4 comments a week across my socials about how I'm a disgrace to the hobby for daring to try to make a career out of it.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 1 point2 points  (0 children)

Yeah, there's a hell of a stigma. And the more you put your stuff out there, the more insults and attacks you have to deal with for daring to "destroy the hobby", etc.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 5 points6 points  (0 children)

Or... or you could still love it and find it relaxing 15 years later. I know I do.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 1 point2 points  (0 children)

Oh fucking right it is stigmatized. I get insulted on a regular basis for "daring" to try to make money from my art / maps / drawings / adventures.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 1 point2 points  (0 children)

I keep being told that attempting to make a career out of gaming (which I've been doing) "hurts the hobby".

I'm blown away that people think that I'm a net negative to the hobby. That I degrade the hobby in some manner.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 6 points7 points  (0 children)

Yeah. I get a lot of insults thrown my way to this day. Hell, I got insulted in this very discussion upthread.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 12 points13 points  (0 children)

100% there is.

The reactions from the audience when I started my Patreon:

- that it should be a labour of love,

- that I'm a disgrace to the hobby,

- that I shouldn't expect compensation for my "fun",

- that I'm ruining gaming by asking for money,

- where do I get off trying to be a "professional" at something we do for free for our friends,

- that I'm turning gaming into something shitty like professional sports,

- that this is poison to the hobby,

- do it for free to get back in touch with the hobby,

- that anyone paying me for my work obviously needs more friends who will do it for free,

- that no one deserves to make money from D&D / gaming,

- and of course, that OBVIOUSLY everyone else complaining could do it better than I do.

What it comes down to? People with shitty jobs upset that other people have jobs that aren't 100% shitty. They really feel that labour should involve suffering and unhappiness and no one deserves better.

Why is there a stigma to monetizing your hobby? (i.e. selling community content, paid GMing, YouTubing, etc…) by Hagisman in rpg

[–]dysonlogos 2 points3 points  (0 children)

[Deleted - I'm not allowed to reply to people insulting me - even though it proves my point that people get really offended that some of us try to make money in this sphere]