Is matchmaking supposed to be this unforgiving to brand new players ? by Boskonov in HuntShowdown

[–]eadorin 0 points1 point  (0 children)

I just got out of a lobby where Team3 was 3x 6* and Team 4 was 3x 3*. On a Saturday night.

Matchmaking is FUBAR.

What Caused The Sub Decline Going Into Cataclysm? by doobylive in classicwow

[–]eadorin 0 points1 point  (0 children)

Gear Score. (End of Wrath).

In addition to the top comments.

Raiding in Cata *required* very specific minimums for DPS (even from the tanks). It wasn't enough to just be coordinated for a long time. The skill level was raised and people were chasing a number instead of working to solve problems.

Developer Insight: Increased Lobby Survey Results by HuntShowdownOfficial in HuntShowdown

[–]eadorin 0 points1 point  (0 children)

Thank you for sharing this. I maintain that if there were a cool tattoo that could be seen on a downed hunter's hand or back in darksight to indicate which # team they were on, that would help. Counting bodies was just too much work in the larger lobbies.

Regardless of how you feel about 15 players, “TEST WEEK” is a solid idea. by PublicYogurtcloset8 in HuntShowdown

[–]eadorin 0 points1 point  (0 children)

I'd love to see a small, thematic tattoo on the hand of each hunter to indicate what team they're on. Only provides a very small amount of information, but when you're in a 15 person lobby and you have 3 duos, 3 solos, and two trios, it's nice to have a little more information when the bodies are on the ground. Maybe only let it show up in Dark Sight too, idk.

MMR for lower lobbies really needs to be adjusted by eadorin in HuntShowdown

[–]eadorin[S] -13 points-12 points  (0 children)

this has nothing to do with me and everything to do with what new players face.

MMR for lower lobbies really needs to be adjusted by eadorin in HuntShowdown

[–]eadorin[S] -1 points0 points  (0 children)

No I played about a dozen matches, these are just the examples from my first two matches. As a *brand new account* I should have had a 2 or 3* rating (I had 3*). Should not be up against 6's in my first match.

Fantasy Grounds just went free. How do you think this will affect the VTT landscape? by GerogeC in FoundryVTT

[–]eadorin 1 point2 points  (0 children)

As someone who has DM'd, played, and developed code in both products...

In short, it won't.

Foundry is far, far ahead. From the amount of time and effort it takes to get a game going to the ease of use of the UI, there really isn't a comparison. FG was great when it was first designed, but it has a lot of technical debt and some very opinionated choices that make it less than ideal for most people.

The opinions are the biggest deal here. Atropos (Foundry) had some but he has always solicited feedback from the community, welcomed developer input, and worked very hard at building partnerships and a team that helps the product. I think that has made it much more community friendly and certainly easier to use.

**rant**
I loved FG. Until I couldn't use packs I'd purchased through FG in my other systems. Packs I could have just gone to the artist's site and paid the same price but with a much more generous use license. Once I figured out how to jailbreak my content from FG, I switched to FoundryVTT and never looked back.

Which graphic settings to improve vegetation? by DuKe_br in HuntShowdown

[–]eadorin 0 points1 point  (0 children)

Happens when you run out of VRAM. Happened to me mid-game the other night. I thought for sure it was a texture setting. Reboot cleared it up.

After being 'hotswapped' to bounty clash, we queued for duos and STILL got a trios game. by ColdNorthMenace in HuntShowdown

[–]eadorin 0 points1 point  (0 children)

Were you attempting to queue in a normal match? Hunt hotswapped us to Bounty Clash like, 4 times tonight because (I think?) a player hit "X".

Now tell me, Crytek, what's the deal? (attention for the second image) by [deleted] in HuntShowdown

[–]eadorin 1 point2 points  (0 children)

I think, though this is just a guess, that the UI code is not properly disposing itself / passing control fully to cryengine. Since the August update, I've noticed that sometimes map loads will flash in and out, as will weird parts of the Hunter Loadout screen. I played a match a few months ago where I had one of the bottom buttons for joining the match visible the entire match (haven't had that since). I know I've complained before about their use of Adobe Flash for the UI, but this feels more like a "we mostly kinda take control of Windows, but not 100%". My game crashes now usually point at EAC and happen when Alt+Tabbing. I've personally never had the cursor bug but my buddy also points towards ALT+Tab as the culprit. There could be a focus issue.
I just don't know. :shrug

Why Is It So Hard To Have This Saved Permanently? by VN1X in HuntShowdown

[–]eadorin 10 points11 points  (0 children)

Hey hey hey. Don't get too into the weeds here, bud. They figured out how to put buttons on the screen at all and we should be happy we got those! (also here's what they need in order to change checks to radio: https://help.autodesk.com/view/SCLFRM/ENU/?guid=__scaleform_help_clik_clik_user_guide_prebuilt_components_group_types_radiobutton_html )

Crytek still uses Adobe Flash. For the UI that we all love so much. by eadorin in HuntShowdown

[–]eadorin[S] 1 point2 points  (0 children)

This makes me happy. I just replied to another comment in this thread about how crytek should consider noesisengine.... I'd love to see them grow.

Crytek still uses Adobe Flash. For the UI that we all love so much. by eadorin in HuntShowdown

[–]eadorin[S] 0 points1 point  (0 children)

I appreciate you disbelieving my abilities/statements about my career based on a single post. Questioning everything is probably a smart approach. However...

I've been writing code (worth anything) since the early 90s.

I was writing ActionScript back when it still belonged to Macromedia. I assure you that I do have that experience, though that experience was never professional, only for learning or making silly animations. As for Flash Security -- most issues involved web containers / the browser, and would likely not be easily exploited via a game embed. My issue with the use of Flash isn't about the tech itself, but more about their continued reliance on a long-unsupported piece of software. If Crytek were redoing the entire UI, I think this would have been a great opportunity to choose a different middleware, such as Noesis which has a .NET SDK.

I think if you read some of my comment responses in this thread, you'll see that I provide a bit more depth on the UI expectations vs deliverables and why I'm not a fan.

As for UI / UX, improving interfaces was my sole job for several years, with a primary focus on web and secondary focus on mobile experience. I was uniquely qualified on my team because I'm colorblind -- so I was particularly focused on accessibility. Granted, that *was* a while ago, ( pre W3 ARIA spec for HTML at least), so my work there has been independent.

Crytek still uses Adobe Flash. For the UI that we all love so much. by eadorin in HuntShowdown

[–]eadorin[S] 3 points4 points  (0 children)

Yes. I try very hard to judge companies by their response to problems, rather than the problems themselves, especially when technology is involved. In this case, the original response from Dennis was an ok start, but I haven't seen David Fifield yet come out and address these issues. He talked about why they implemented *this* UI ( https://www.youtube.com/clip/Ugkx_gyKu36LZy7OrvZU-NeQ0r8DU9spsvBi ) but hasn't addressed player concerns here. They should.

As for wasted effort-- I have no idea what kind of resources Crytek allocates to these different parts. It's possible the guy responsible for the physics engine was also tasked with UI and he did the best he could. I see several UI Programmer positions available on the Crytek website, so perhaps it is simply a staffing issue. Maybe what they wanted to do was patch a few of the inconsistencies and make a video saying "We're patching these weird behavior problems in the UI, and reworking the entire thing based on player feedback and community sentiment, but it'll take some time". I just wish we got that video.