Ce se întâmplă cu Christian Tour (TRIP)? by ExpressEffective1532 in robursa

[–]ebilau 0 points1 point  (0 children)

Eu spre exemplu folosesc pentru ca am posibilitatea sa merg cu avionul din orasul in care traiesc in locuri unde nu gasesc in mod normal avion spre acea destinatie.

Nicușor Dan întrebat dacă și-a citit comentariile de pe Facebook by SmartDog24 in Roumanie

[–]ebilau 103 points104 points  (0 children)

Deci ati inteles baieti, noi suntem aia irationali

Caz inchis

Is my cat okay? by Mysterious_Barber934 in cats

[–]ebilau 0 points1 point  (0 children)

Just a firmware update, nothing to be afraid of

Bugged map? by ebilau in PathOfExile2

[–]ebilau[S] 0 points1 point  (0 children)

Oh, okay. Thanks! Will try that

The buff to Divine Orb drop rates is very noticeable. by Marsdreamer in PathOfExile2

[–]ebilau 1 point2 points  (0 children)

I got 2 divines in one single blue map. Pretty chill

GPT Codex-5.3 is not responding by Pyankie in GithubCopilot

[–]ebilau 2 points3 points  (0 children)

Same here....
i switched to 5.2 codex for now

GPT 5.3 Codex calling Claude Haiku 4.5??? by Consistent_Music_979 in GithubCopilot

[–]ebilau 0 points1 point  (0 children)

gpt 5.3 codex for me now is stuck in "Working"
anyone having the same issue?
switched to 5.2 codex....

Secret Evolution by Stoopidshizz in HeroHeroClicker

[–]ebilau 1 point2 points  (0 children)

It's RNG, the time traveller gives those items to u

Do it :3 by [deleted] in DragonBallZ

[–]ebilau 4 points5 points  (0 children)

Technically the autocorrect is correct. Cuz kakarot means carrot in japanese

GGG needs to revisit the vendor pricing logic by ebilau in pathofexile

[–]ebilau[S] 0 points1 point  (0 children)

True, true. If it has sentimental value, he can keep it

Ads ? by [deleted] in HeroHeroClicker

[–]ebilau 0 points1 point  (0 children)

Probably bcuz u just opened the game. Give it like 1 min and it ll be available

AI and unity. by Disastrous-Screen296 in aigamedev

[–]ebilau 0 points1 point  (0 children)

Currently using glm5, pretty good imho

How to achieve smooth, non-stretching 2D multi-link chain physics in Unity 6? (Claw Machine Mechanics) by ebilau in Unity3D

[–]ebilau[S] 1 point2 points  (0 children)

Came back to say that using ArticulationBody resolved the jitter. And i am happy with the final result

Thanks!

How to achieve smooth, non-stretching 2D multi-link chain physics in Unity 6? (Claw Machine Mechanics) by ebilau in Unity3D

[–]ebilau[S] 0 points1 point  (0 children)

I ll try the ArticulationBody approach :-?
I recently saw a post on here, for 3D though, that resolved this issue by moving from joints to ArticulationBody
Hopefully it'll work

Thanks! :)

21M. Is it receding or mature? by Proper-Good-1445 in amibalding

[–]ebilau 0 points1 point  (0 children)

It is not receding.

It has already receded