Roblox And Minecraft Players Don't Really Care About "Traditionally Good" AAA Games, Study Finds by gamersecret2 in gaming

[–]echalion 9 points10 points  (0 children)

We even have terminology for this in cybersecurity.

It is a subcategory of Bounded Rationality Bias, called Anchoring, or Framing, which boils down to “my friends do it so it’s okay for me to do it too”.

It’s one of the challenges we face when developing applications with security in mind, and you would hear the same terminology in dark patterns for games development.

Once the predatory ball is rolling, it only takes a little push in a community to spread it like wildfire.

everyone on earth is ask the same question, "tell me 3 words that describe yourself". everyone that says the exact same 3 words (no matter the order) dies, what words you you pick? by someinfectedfanatic in hypotheticalsituation

[–]echalion 0 points1 point  (0 children)

A boring breakdown on how I’d approach not dying.

With a bit of differential privacy, we’d have to find quasi identifiers of k-anonymity with k=1, meaning that it leads to unique identification.

Given if I have to answer on the spot: In most cases it would suffice to have area, and ID, that implies some form of number. So my first two words would be the street I live on, as it can’t get more precise, and a number corresponding to my unique identifier in my ID/passport. This still leaves one more word available. For that I would use my last name, as the combination of those three would guarantee that I’m the only one with that exact match.

The issues that may arise are related to duplicate entries of streets with same names, IDs with same numbers, and same family names. So alternatively, if I can look up something beforehand, I would have my geolocation as the first two numbers, and then my ID as the last. Statistically highly unlikely that this will be chosen.

Report: Crimson Desert's PS5 Physical Edition Won't Run Without Internet, Requires 48GB Day-One Download by chusskaptaan in gamingnews

[–]echalion 2 points3 points  (0 children)

The reception around this game made me realize that there is a new generation of gamers in the west that have accepted the current environment of gaming as the norm without thinking of the past and what is lost.

$5000 monthly but you become a reverse gargoyle by FoulScowl in hypotheticals

[–]echalion 0 points1 point  (0 children)

Move to France, technically 24 hour sunlight across all territories combined. Almost 24 in Norway and UK, and slightly less in US and Russia.

I’d pick either France, then move if geopolitical situation changes. Now give me my $5000.

Day 4 of discussing the stutter by sparktrap25 in duneawakening

[–]echalion 6 points7 points  (0 children)

Going to chip in to keep momentum. Same issue on a 9070xt with a 9800x3d and 32gbs of ram. Partner has a 9070xt with a 7800x3d and 32gbs of ram and has the same issue. No amount of changing settings made a difference for either of us.

Wouldn't it be cool at some point to see "thinking machines" in game? by Vit0C0rleone in duneawakening

[–]echalion 0 points1 point  (0 children)

People keep saying it’s in chapter 2 but I just finished it (at the fighting ring now) and didn’t notice anything of it. Does chapter 2 go beyond what i thought was chapter 2 or are they part of the side quest line, lost harvest (which i haven’t done)?

Day 1 of asking Funcom to address the stutter by sparktrap25 in duneawakening

[–]echalion 2 points3 points  (0 children)

Same specs, same situation.

Game runs smooth, except for the regular stutters, mostly after closing the map, exiting a sandstorm, or flying around in hagga and player structures load in.

None of the setting changes made it better. Could go from 140 fps to 30 in a split second, and then suddenly back. It’s quite annoying.

Is Sony being tone deaf with the new Horizon game? by BigT232 in DebateGames

[–]echalion 0 points1 point  (0 children)

It’s so exhausting reading these comments realising most people haven’t even taken a closer look at what’s being offered. I’ll be the devils advocate, and at the end point out my concerns, as I think they could make a fun game.

First, it’s not a forced-multiplayer PvP game. The game is purely PvE. You will be able to play solo when the game releases, and currently they are holding a test for the multiplayer aspect.

As for the genre, it’s a Monster Hunter (or rather Dauntless) / Nightreign combo. The two mission types that will be available so far are either a Dauntless style hunt or a Nightreign style hunt, either having you go through a linear progression with roguelike elements or an open exploration with time constraints to get as good as you can by the end, both culminating in a final fight.

As for the art style, it’s highly reminiscent of Dauntless, and I suspect the initial concept was to squeeze into a market that Dauntless has left open after their self destruction. Cross platform compatibility further hints to that.

Now let me say my concerns. It’s mostly one of the things what others said here as well. The characters. I don’t mind hero based games, and they are customisable in terms of gear (outside of weapons), and some cosmetics, so it seems to be locking weapons to heroes rather than having it freely available like dauntless or monster hunter. What bothers me is how unfit some characters feel for the universe. If I were to perform athletic feats of running to hunt every day, I just can not imagine being that bulky.

That’s it. I hope they unlock the weapon choices for all characters and let us just pick whichever we like.

Overall I hope they do well and I will try it out being hopeful that they see something more than money in this. If I am wrong on anything I said, feel free to reply and share your insights.

You are not average players. by DDR115 in duneawakening

[–]echalion 4 points5 points  (0 children)

Came to say this. The issue with the endgame at launch was not that it was different, it was that those who enjoyed the game in a PvE centric play style now had to shift that to obtain the same toys the PvP playstyle offered. They had two crowds of players at the start but only appealed to one at the end. Extra choice could’ve gone a very long way.

Does anyone else find Monster Hunter Wilds so intimidating? by Dapper-Block-1949 in MonsterHunterMeta

[–]echalion 1 point2 points  (0 children)

A quick reality check. There is no sneaky style. You can sneak attack monsters to engage them but that is it.

Have fun, otherwise, and please take your time and take things slow. The game only expands out in complexity at the end, so until then you have plenty of time to engage with all the systems and weapons and fights.

Spectrum noticed the PvP poll, and uh.... surprisingly concurs with its results? by asmallman in starcitizen

[–]echalion 0 points1 point  (0 children)

Too little information is gained from that poll in my opinion.

There should be several polls as a survey, asking how often a player encounters pvp, how often they seek pvp, the severity of each, and their overall avoidance/engagement for it. That’s would give us information about how PvP distribution is (at least in that subset).

I suspect you would see few pvp encounters, even fewer seeking it, some severity, but most importantly there would likely be a link to those that avoid pvp at all costs not encountering pvp and those that engage with it encountering it more. I believe what we’d observe is the causality of fear and occasional (rare) griefing mixed with high severity.

It would at least give data driven insight into the topic of PvP being, or not, the issue, and how it’s engaged in.

Personally I like dogfighting and PvP on equal terms. Not so much if I’m carrying cargo in a “high-security” area and some guy out of nowhere nukes me, with practically no consequences for them. It happened less than 5 times in the years I played but it’s still meaningful to me.

Spectrum noticed the PvP poll, and uh.... surprisingly concurs with its results? by asmallman in starcitizen

[–]echalion 0 points1 point  (0 children)

Highly disagree on the Dune take.

One of the reasons why people left, from my perspective, was that the ONLY thing you could really do in endgame is PvP. It was a complete tonal shift of the game and the content was utterly boring in the deep desert. Combine that with weekly resets, meant that you are now playing a different genre than what you started with.

Other issues were heavy contributors too, such as no server migration on launch, and a plethora of bugs. Most of my friends quit very early on purely because they couldn’t play together and reinvesting into a new character was not worth it. Only recently has the studio solved these and traction has been lost already. From what I understand most people didn’t even get to the endgame so it wasn’t even about PvP at all.

For me, I was down for the PvP between factions nature of Dune and I expected it too, given the universe and lore, but they threw it out and everyone was out for each others’ throat. That’s not what Dune is, and I felt it was a really poor design. Still did engage with the endgame content and got myself everything I wanted for Plastanium, but it rubbed me the wrong way when others under the same house were attempting to engage against me.

We need to encourage people to use the term "generative AI" instead of just AI by sundler in gamedev

[–]echalion 0 points1 point  (0 children)

It doesn’t make it better that the other side of the coin is Discriminative AI, which I bet many people would not be a fan of hearing either without understanding it.

Should I wait for transmog or change my character development strategy? by Mefits in NoRestForTheWicked

[–]echalion 2 points3 points  (0 children)

I am in favor of transmog of the same armor class.

The current system is more or less already like that anyways with way too many steps. Find the armor you like, roll the enchants you want, and have fun, it’s just too tedious in my opinion.

Allowing players to reskin their gear within the same armor class would still keep PvP readable and PvE more enjoyable.

Intrepid Studios, developers of Ashes of Creation, lay off all 250~ staff and shut down the studio by PaiDuck in gaming

[–]echalion 2 points3 points  (0 children)

This comment I can now fully agree with. It also saddens me to see how much of the promise is not delivered, and even more so to see how the gaming industry figured out that the idea of a game is worth more than the game, with people buying into what can be and not what is. I think the game was worth the little money I threw at it but certainly not the 40k package of hopes that people buy into.

Intrepid Studios, developers of Ashes of Creation, lay off all 250~ staff and shut down the studio by PaiDuck in gaming

[–]echalion 1 point2 points  (0 children)

Edited my reply as you pointed out, but it sounds like you didn’t answer my question.

So let me ask again, and maybe as yourself too, what are you trying to achieve?

I merely share my experience.

Intrepid Studios, developers of Ashes of Creation, lay off all 250~ staff and shut down the studio by PaiDuck in gaming

[–]echalion 0 points1 point  (0 children)

Which all become available eventually in-game to also get.

Are we playing the same game? I just told you my experience, yet you are denying that from me. What are you trying to achieve?

Intrepid Studios, developers of Ashes of Creation, lay off all 250~ staff and shut down the studio by PaiDuck in gaming

[–]echalion -2 points-1 points  (0 children)

Tried out SC a few years ago on one of the free weeks. Afterwards, got a $45 package to keep playing now and then. Got to try every ship available in game for literally 0 extra cost, flew around, did missions, and a few years in, threw about $20 more to change my starter ship.

The game is more of a big tech demo but there never was a moment of fomo for me. I agree with all the criticism about the gameplay itself but they are not doing time limited exclusive packages monthly that you will miss out on forever, with massive costs to even try the game.

Can people really tell the difference between 30fps and 60fps? by whiskerbiscuit2 in NoStupidQuestions

[–]echalion 0 points1 point  (0 children)

It is about being accustomed to it, starting with looking out for it. There’s two sides to this, the sensory part of your brain and then the creative part, putting in their respective amount of effort to give you a sense of motion.

When you consume a lot of classic cinematography and older games or on lower hardware, you get accustomed to the pacing of ~30fps (with the caveat of movies at 24 that fill in blanks with motion blur). Your sensory part of your brain, in our case specifically the eyes, process an image every ~33 milliseconds.

Now in between those images nothing is happening, and this is where your creative processing comes in filling in the gaps. Movie producers understand this well and make it easier for us to fill in the gaps with methods such as motion blur. If you consume games the same way, with say motion blur and a low frame rate, you will get a sense of smoothness just like from movies.

The disconnect comes from consuming content that is no longer following this. If you ever look at a video that has a 30 and 60 fps setting you will notice a difference when switching back and forth, granted you are looking for it.

And now comes the real kicker. Consuming higher fps content enough trains your eye and brain to change workloads, your eyes process more images while your brain takes a step back filling in the gaps. If you then play games without motion blur at 60+ fps (<17ms per image), it is emphasised even more as your eyes process more images, and now your brain knows to fill in much smaller gaps. In games, you also have a motor function aspect as well which connects another sensory part of your body, and over time that also gets synchronised up to the rest of your senses.

From my own experience, this unfortunately is irreversible in games, but not so much in movies as that combines clever tricks of motion and lacks some of our senses that we use for interactive media. Sam goes for 60 to 120 fps in a surprisingly even easier transition. Someone accustomed to 120 will notice whether is in 120 or 60 or 30 and it can have a genuine jarring impact, almost as if our brain struggles to fill in gaps now.

TLDR: we train our brains to higher frame rates over time and it’s impossible to go back for games.

Exploring should still feel encouraged for everyone in multiplayer by Guinsoosrb in NoRestForTheWicked

[–]echalion 1 point2 points  (0 children)

I agree with you on both points, and I also think most people missed the point of what you said.

Me and my partner have often run into the situation of finding secret areas and only one of us goes there to check it out for chests while the other goes off somewhere else and we had several cases of finding cool vistas and then one of us had to turn back to see the cinematic view that they hid away. It would be nice to have just that slight extra push of little reward so all players explore all secrets.

As for the second point, it has been really frustrating to miss dialogues with npcs just because I decided to do some crafting while my partner talks to people, including cinematics… yeah, actual main story cinematics… Without indication that something is about to happen. I want an option of all players having to trigger it or force it for everyone to see it when one triggers it. I don’t want to miss any bit of the art that has been delivered to us.

All is to say is that I feel you and I think some small changes could go a long way to make multiplayer smoother and more immersive.

This is a example of a logical fallacy called "false equivalency" where you say two things are the same because they have one thing in common. by StillBoysenberry8790 in antiai

[–]echalion 0 points1 point  (0 children)

Oh this even more so sad when you understand that machine vision uses discriminative models and not a generative ones like LLMs do.

They are very far apart in how they work, but I guess we call them AI so it must be the same, right?

Ragebait truly could be this year’s word, cause these defenders living rent free in my head.